Re: How would you rate Mideaval 2: Total War?
I'd give it an 7.5 out of ten, simply because of the various bugs that have already been mentioned, plus the inquisitors, which are completely and totally killing any immersion factor (you'll know what I mean once you lose your ENTIRE royal family to them).
To be fair, the original MTW had a lot of problems and limitations that needed mods to fix. The XL mod, IMHO, was where I experienced the MOST fun in MTW.
So I'm going to be patient, wait for the patches, and wait for some good mods to come out before I come to my final decision. With the bugs fixed and a good mod in place, this game definately has the potential to become a 10 out of 10. I'm also looking forward to getting some of my friends into the game so we can battle online.
Oh, not having a multiplayer campaign (even where everyone plays on a single PC and simply takes turns) is a real letdown. These days, you simply MUST have a multiplayer mode to make a really successful game. Perhaps someone can mod that as well?
Re: How would you rate Mideaval 2: Total War?
Ive said it before and I'll say it again, I think I may be playing a totally different game to those who have long lists of bugs and other problems :laugh4:
I have had no trouble using cavalry. No trouble with melee combat. No trouble with Inquisitors (hell I haven't even seen one). Diplomacy makes perfect sense in my games and so on. Im playing on VH/VH by the way.
There is one blatant and obvious bug that annoys me. The fact that ballista towers fire cannon balls and cannon towers fire bolts. A very strange mistake to have in the game.
That, and one or two other quibbles aside and Id still rate the game 10/10. It blows all other strategy games out of the water and is a truly epic game and a great achievement by CA.
Im so looking forward to the patch as things can only get better. Then again, I hope that people complaining about things that actually work fine doesn't make CA change them. For example, a lot of people complain about the cavalry but I love how you have to set them up properly for a charge etc. Id be very annoyed if CA changed that back to what they were like in Rome as a result of people complaining about them.
Re: How would you rate Mideaval 2: Total War?
Quote:
Originally Posted by Quickening
The fact that ballista towers fire cannon balls and cannon towers fire bolts. A very strange mistake to have in the game.
Are you sure? I have not noticed this. Of course I don't have any gunpowder yet, but I do have ballista towers and they seem to be firing ballista bolts.
I am playing the game on Medium all around and it has been nothing less than enjoyable. I have set the timescale to six month turns and everything seems to be working just fine. I have not noticed of the bugs other people are reporting after playing 139 turns.
Re: How would you rate Mideaval 2: Total War?
Quote:
Originally Posted by Lord Condormanius
Are you sure? I have not noticed this. Of course I don't have any gunpowder yet, but I do have ballista towers and they seem to be firing ballista bolts.
Aye tis a much lamented problem on another forum. For example, I took Jerusalem which had ballista towers but fired cannons. I was offered to upgrade to cannon towers but I know that if I do this, I will lose my cannons. Whether this happens every single time or only in certain conditions I dont know. But it happens.