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Re: Revolution! Total War
Thanks for the Czech info and pics, a nice help indeed. Some truley great stuff there. Please check your PM...
Adrisco- dunno mate got any ideas? As you can see other mods have developed the ribault to effectively be a machine gun but tanks/armoured cars could be modded from the cannon carrying elephants in the original game, as regards everything else its just a case of animations which have to be drawn and coded in from scratch just as NTW did. As I have stated in my original propsal this will be be taking the initiative in a lot of areas that were just theory before.
I suggest you read through the thread, there are suggestions for in-game defences such as pill boxes, barbed wire and trench-embankments which could either be implemented like a stationary vehicle, ie a unit and placed in the set-up phase. As well as some ideas for field defences to be part of a units special ability such as the longbowmens stakes.....
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Re: Revolution! Total War
I send you pm.
And you´re welcome. This mod looks awesome and I´ll be really happy if i can play it.:2thumbsup:
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Re: Revolution! Total War
RECRUITMENT:
At the moment there are still vacancies in the following areas:
Modellers:
Innovative and creative people who want to really challenge what has been done so far, creating completely new types of battle pieces such as field defences and embankments for units, as well as adapting M2TW artillery to mortars, heavy machine guns and 1900s cannons. There is some discussion at the moment as what is to be done about certain issues such as tanks, land-mines, field defences etc we are not sure yet how we will be implementing these in-game, some ideas are to avoid the trouble of battle models by modding the naval battles system. Join up and get involved in this groundbreaking work.
We also need to completely re-form the animations for the soldiers and create new models, such as new cavalry types and infantry with bolt action rifles.
Building-work is a new area too, look at the Other section
Skinners:
Although not as advanced as above, there will be a good deal of painstaking work neccessary to have units reflect the many excellent documentation and photographs of the historical units. So if you are a perfectionist and what to show off your artisitic abilities- this is the place for you!
Other:
The map and the actual battle-maps is a team effort in itself because we are looking at changing the layout of the siege and settlement-attack system so that huge city areas will exist but not neccesarily with huge medieval walls and gun towers etc. We are looking at making all new maps for cities such as urban environments, many may require new models.
The campaign map requires some brainstorming too, one of the cool features we are working on is a railway system which allows extremely quick travel for armies set on their route to get across the map into different countries.
Emergent factions will need scripting in as well as several other historical events, the turn system requires a complete overhaul too (to cover so much action within such a short space of time) and there are several theories at the moment as to how we can implement this.
The Character system needs completely re-working with princesses, heretics, even the Pope all changed to reflect a modern world rife with political upheaval and social change. Factions are political parties, including some monarchies, but where cardinals will be replaced by political figureheads and statesmen, generals in the 'royal family' have a different place and role, as do wives and children which for the none-monarchistic cultures will be totally replaced by a new system. Get involved and become part of the Total War modding community's hottest new movements and its most innovative...It's a revolution comrades!---Sign up here......
Although this is a big project we have set our goals on a step by step development beginning with a set of custom map/custom battle/historical battles SP and MP first to implement units.
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Re: Revolution! Total War
Did you get my PM? If so was everything understandable?
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Re: Revolution! Total War
:dizzy2: Your English isnt that bad, yes thanks...I understood it all. Thanks, feel free to help with research but I guess your own mod will be taking up most of your time now. If there are any of our resources that might be useful then we should definitely share. Let's see how things develop.
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Re: Revolution! Total War
thanks hross, i now have comlete faith in this mod succeeding!
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Re: Revolution! Total War
Incidentally, we now have an idea to give some units a grenade special ability by modding the fire arrow variation for archers. obviously we realise that it will still be a very difficult thing to mod, dependent on totally new animations etc. However we think we can start by modding the stats for the fore arrows so that they more resemble grenades, short range, poor accuracy but powerful attack effect, with effect on buildings, scares horses and men etc. We will keep you posted as to how this develops and at what point we run into a brick wall.
We are looking at realism and so we have already decided on ammunition and fatigue limits that are much lower than vanilla, allowing the player to really think about how his armies are used. you can't just shoot away as much as you like or charge the enemy all around the map. When ammo runs out you might want to charge the enemy but if you are too far away or already worn out by long marches you will have a more or less useless unit. we think its a good idea. we will be combining this with a new unit formation so that a large unit will not be all rank and file but a loose line of two or three men deep. This might be an early preview if we ever get that far!!!
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Re: Revolution! Total War
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Re: Revolution! Total War
For you ALias....
maybe just some parts of these...
https://img100.imageshack.us/img100/9695/0602im8.th.jpg
Just the heads from this? https://img100.imageshack.us/img100/6071/0889sb7.th.jpg
I think the top half of this is very effective
https://img100.imageshack.us/img100/9449/0855td7.th.jpg
Although this one says it all maybe
https://img100.imageshack.us/img100/1608/2083ig2.th.jpg
Perhaps in time a few variations can be developed for different factions and aspects of the game.
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Re: Revolution! Total War
Quote:
Originally Posted by Hross af Guttenburg
i make translation... :D
and other two - i dont speak russian.
but i think..this isnt possible us in game...
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Re: Revolution! Total War
Yeah, I know- not for in the game just as we develop different factions we can have different advertisement banners for them
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Re: Revolution! Total War
Similar mod is prepared in an Ukrainian forum, but with more detailed data and better choice of factions.
Anyway here goes my little contribution to your cause
the extremely detailed nationality map from the beginning of the XXth century
https://i23.photobucket.com/albums/b...ch/028_029.jpg
here on Rapidshare as the full 5 mega large JPG
http://rapidshare.com/files/15527065/028_029.jpg
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Re: Revolution! Total War
Thank you cego, what is your mod about then?
Our map will only have the eastern half of europe, up to Berlin in the west -kind of where your map parts in two actually- and then we are going all the way east to include Japan and parts of China. We are discussing how far south we are going to take the map, some ideas are that we should include Turkey and Greece others that we should stop at the Turkish border.
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Re: Revolution! Total War
Greets
Sounds like an interesting mod.
One faction that looks like it has been missed:
makhnovist insurgent army (ukraine)
I'd be happy to help testing and doing historical research on the project.
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Re: Revolution! Total War
Thank you, help would be very much appreciated. I think we do plan to have the 'Greens' as they were called -maybe we haven't listed an up to date faction list, but in that case more concrete mod info is forthcoming...
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Re: Revolution! Total War
We have had questions and PMs about how on earth are we going to mod field defences like trenches and barbed wire etc...well, we can't yet- like most things we will have to hope for a few tools from CA or the mod just will never happen but, this gives us some clue as to what we might be able to work with...
https://forums.totalwar.org/vb/showthread.php?t=79007
It might be that CA includes these models in any possible expansion pack too
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Re: Revolution! Total War
[QUOTE=Hross af Guttenburg]
Quote:
Thank you cego, what is your mod about then?
It is not mine, but I know its creators well.
Quote:
Our map will only have the eastern half of europe
The full size map if you download it will be useful enough to have some detailed knowledge in western part of your project, but you've already seen it.:book:
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Re: Revolution! Total War
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Re: Revolution! Total War
Its really powerful, great stuff. I think some more communist symbolism would be even better though. I tried this one, I think we will just use it as a temporary thing, perhaps as the banner for the Bolsheviks-
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Re: Revolution! Total War
Quote:
Incidentally, we now have an idea to give some units a grenade special ability by modding the fire arrow variation for archers. obviously we realise that it will still be a very difficult thing to mod, dependent on totally new animations etc. However we think we can start by modding the stats for the fore arrows so that they more resemble grenades, short range, poor accuracy but powerful attack effect, with effect on buildings, scares horses and men etc. We will keep you posted as to how this develops and at what point we run into a brick wall.
Why not just use something like the Naffatun? They can use swords as secondary and grenades as first, swap it around to rifles as first and grenades as secondary? Just suggesting
The other thing I would like to say is that I think you should make a unit of Red soldiers or something and get a short video of it shooting something, for 2reasons
1. To establish your barrier breaking mod.
2. To raise morale and interest of your supporters and team.
I look forward to you mod and wish I was skilled enough to help.
Very good luck!
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Re: Revolution! Total War
Quote:
Originally Posted by Comrade Alexio
I like the idea of using "propaganda" in lieu of "religion"; "Red Communist Propaganda", "White Monarchist Propaganda", "Black Anarchist Propaganda" could really add an interesting flavor to the mod.
I love this idea, and would love to see it in the mod. Speaking of which, I hope the Anararchists will be represented as a full faction; it'd be interesting to see if they can overcome the Soviets against all odds.
But on a more serious note: is this mod still being made? The thread hasn't been updated since at least two months ago, and I'd be terribly disappointed if this mod wasn't completed.
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Re: Revolution! Total War
Thanks for your support and encouragement, but without certain basic tools being released from CA most of what we aim to do is just impossible. We can only plan and prepare the code for the basic structure, when the specific tools get released or invented by some clever guys out there in the community, and especially when the expansion pack comes out with a lot of new possibilities maybe then we can start developing the mod with concrete results. Besides, at the mo we need a hell of a lot more coders, skinners etc
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Re: Revolution! Total War
I think a modelling tool has been released...
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Re: Revolution! Total War
For units maybe. Things like armoured cars and tanks are still a bit beyond... We need new animations for the bolt action rifles too, at the moment musketeers are about this closest thing we have and the engine isnt really made for battles full of missile units. The kind of heavy modding needed just to get any kind of basic online or custom battle function started is still a long way away. As I say, without more people working on the project then this is a dead thread.
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Re: Revolution! Total War
Do yuo ahve a link to the modelling tool Filibusteria?
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Re: Revolution! Total War
Here it is:
http://www.twcenter.net/forums/showp...&postcount=113
As Hross said, it only works for human figures.
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Re: Revolution! Total War
Hi there!
If you need any help gaining Historical knowledge on Lithuania I can help. Just tell me what ya need an i can get any information you need. Still have some Family members alive who remeber everything about that era.
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Re: Revolution! Total War
Hross can you show us a preview soon?
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Re: Revolution! Total War
I believe there has been a tool released at TWCenter to mod mounts. I would love to see this mod implented. Also can you release some film of some sort of progress in textures and what not.
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Re: Revolution! Total War
Thanks for your interest guys, but as I have already written above in previous posts- we are in desperate need of modellers, coders and skinners without expanding our team this mod is suspended at least until a review of the situation after the kingdoms expansion pack later this year. Sooner or later, perhaps in a few years the community will be advanced enough to tackle a mod like this. But for now it does not really seem do-able. I can keep the mod running in terms of planning for that day I suppose...