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Re: Light Reading: New 0.8 MIC system explanation
Nikolai! Great to see you, man. I can say hands down that none of this would have happened without your hard work. Your guidelines became the "bible" I worked by and helped us solve countless frustrating, potentially port-killing problems. Many thanks for breaking the first ground.
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Re: Light Reading: New 0.8 MIC system explanation
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Originally Posted by blacksnail
Nikolai! Great to see you, man. I can say hands down that none of this would have happened without your hard work. Your guidelines became the "bible" I worked by and helped us solve countless frustrating, potentially port-killing problems. Many thanks for breaking the first ground.
Amen. In some ways it was very reminiscent of the construction of the Transcontinental Railroad. One team (Nikolai, Teleklos, and Cunctator) was busy porting over buildings and graphics and cities while the other slowly made every unit v1.5 compatible (Qwerty, Blacksnail and I), until that grand day when both halves were finally merged, and we danced and celebrated. For about a day. And then we began to experience a strange and extremely annoying CTD, and we dug into it further, and further, and with growing horror, until......well, you've heard THAT story.
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Re: Light Reading: New 0.8 MIC system explanation
shucks. ty :)
(though i think the new barracks code is much cleverer than anything i could have thought of)
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Re: Light Reading: New 0.8 MIC system explanation
I have a question though. I am playing as Romani and conquered the greekish towns in Southern Italian peninsula. I build type II governmnent in those settlements, but I still can only build regional MIC's: no roman ones. What else is needed to build Roman MIC's in a conquered province?
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Re: Light Reading: New 0.8 MIC system explanation
The romani has restrictions to where they can train units before the Marian Reforms (and after that you can't train legions in every city).
At the first stages of the game you can only build in certain cities of Italy, to reflect the situation and lack of manpower roman suffered in those days.
Regards.
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Re: Light Reading: New 0.8 MIC system explanation
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Originally Posted by Empedocles
The romani has restrictions to where they can train units before the Marian Reforms (and after that you can't train legions in every city).
At the first stages of the game you can only build in certain cities of Italy, to reflect the situation and lack of manpower roman suffered in those days.
Regards.
Ok so there are more factors in recruiting units than the type of government building and the type of barracks you build there?
I am playing as Epirote and have conquered the Italian peninsula and built type II governments in all of the formerly Roman cities and I have built many Epirote barracks but I can't seem to recruit any Epirote units.
It sounded like what was said at the top of this thread that type II governments would allow you to build up to level 4 faction barracks...
Am I not understanding this correctly?
-Dampiel-
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Re: Light Reading: New 0.8 MIC system explanation
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Originally Posted by Dampiel
Ok so there are more factors in recruiting units than the type of government building and the type of barracks you build there?
I am playing as Epirote and have conquered the Italian peninsula and built type II governments in all of the formerly Roman cities and I have built many Epirote barracks but I can't seem to recruit any Epirote units.
It sounded like what was said at the top of this thread that type II governments would allow you to build up to level 4 faction barracks...
Am I not understanding this correctly?
-Dampiel-
They do, but that doesn't mean you can recruit, let's say, Hippeis Thessalikoi there. There's an AOR system.
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Re: Light Reading: New 0.8 MIC system explanation
Quote:
Originally Posted by Dampiel
Ok so there are more factors in recruiting units than the type of government building and the type of barracks you build there?
I am playing as Epirote and have conquered the Italian peninsula and built type II governments in all of the formerly Roman cities and I have built many Epirote barracks but I can't seem to recruit any Epirote units.
It sounded like what was said at the top of this thread that type II governments would allow you to build up to level 4 faction barracks...
Am I not understanding this correctly?
-Dampiel-
The EB recruitment system is insanely complex. Every single unit has their recruitment defined in EDB by province! In a nutshell:
1) The Four Government Types are restricted to provinces in accordance with Faction-related criteria such as - but not exclusively - historical exapansion area.
2) Ability to add Levels to the two kinds of MICs are restricted by the Government Types.
3) Units are only available from the correct level of the correct MIC of the correct Faction.
4) Units are further restricted to areas where they were recruitable in antiquity or where our historians can postulate they would have been available if history had flowed differently.
And that's about as simple as I can make it. EB is not a unit spam fest. The Mod's great strength is the way it facilitates roleplaying and learning. So when unit "X" is available from one province but not another - or to one faction and not another - accept it as a limitation and learn how to adjust your tactics to compensate. Why does EB not get boring as the campaign moves forward? Because the learning and the challenges never really end.
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Re: Light Reading: New 0.8 MIC system explanation
Help please! :help:
I'm playing as the Epieros and I've conquered Arpi, Capua and Roma. But it doesn't look like I can recruite anything anywhere (with either MIC building) except for Hellenic Skirishers in Capua (with the faction recruitment building).
http://www.montanasentinel.com/gruff...ecruitment.jpg
I have Level 3 Type Govt built for them. Is that the problem? I would really like to recruit from these three towns so thanks from a confused fan. :sweatdrop:
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Re: Light Reading: New 0.8 MIC system explanation
I think you should get hoplitai in capua, but you may need a type4 govt there.
More units will be available in these areas in later builds, but these regionals are some of the last ones we are getting to.
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Re: Light Reading: New 0.8 MIC system explanation
Is there any point in building, say, a Level 1 Native MIC to get to a Level 2 Native MIC? Know what I mean? I can't build anything on Level 1's but can I on Level 2's?
Or, are you saying I will never be able to recruit anything from Roma? That would kinda kill my campaign I think. :(
TYIA for you help TA.
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Re: Light Reading: New 0.8 MIC system explanation
I thought we were going to make hastati at least available there, but I don't know if it was implemented. It is not a great area to recruit from for other factions - it's theoretical whatever we do try there so it's hard to fix it exactly.
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Re: Light Reading: New 0.8 MIC system explanation
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Originally Posted by Teleklos Archelaou
...it's theoretical whatever we do try there so it's hard to fix it exactly.
If you are rome and conquer Athens....what can you recruit?
It should be similar if you are Athens (or Epeiros in this case) and conquer Rome IMHO.
There's no reason Roman territories should be more resistant to recruitment just because historically they were never conquered by outsiders in this period. How about some Samnites for Native MIC, etc?
My biggest fear is that Rome's population will be a run away freight-trian if I can't recruit anything out of there. Same for the other Roman provences, for that matter. Gulp. This definitely puts a damper on my love of Epeiros. At least for now, I guess. I shall forge on and see what happens. Maybe you could find a team member to confirm exactly what I can recruit and where... :D
I hope I don't sound pessimistic. I was just absolutely in love with this latest campaign and was so happy that my initial strategy for them worked like a charm (although the Romans have a stack and a half racked up in Arretium and thanks to BI carthage just landed a sizable force near capua and .... :wall: ) Things will be interesting in the next year me thinks.
Again, thanks for the response TA.
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Re: Light Reading: New 0.8 MIC system explanation
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Originally Posted by Lord Gruffles
Is there any point in building, say, a Level 1 Native MIC to get to a Level 2 Native MIC? Know what I mean? I can't build anything on Level 1's but can I on Level 2's?
Or, are you saying I will never be able to recruit anything from Roma? That would kinda kill my campaign I think. :(
TYIA for you help TA.
You should be able to recruit Hastati and Rorarii with your Level 2 "Regional" MIC, and Equites at Level 3.
As I said earlier, EB was not designed to be a unit spam fest, so some areas will NEVER have vast unit selections for you to draw upon. PLEASE try not to think like you are playing a game. Ancient armies could and did recruit certain types of locals in various regions, but they RARELY could outfit an entire army with every class of possible unit. People should NOT expect this!! :wall:
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Re: Light Reading: New 0.8 MIC system explanation
Kull, I appreciate your input. I was not expecting to outfit an entire army from Italy. But, as I posted, my main concern was that Roma and the other Italian cities would be population runaway trains. If I can recruit a few units from there to keep populations under control I am in good shape.
Thanks again TA and Kull for your help.
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Re: Light Reading: New 0.8 MIC system explanation
I'm playing an Epeiros campaign too, and I cheated ("add_money" and "process_cq") to find out what I could build, and where. I'm pretty sure that Capua and Arpi at least only yield Rorarii and Samnite heavy infantry.
Hoplitai I believe are available with a level 3 regional MIC/
The new system does put me against some tough choices sometimes. There's a Illyrian/Thracian province directly north of Makedonia, the name of wich escapes me, where I can build a Type 1 government. However the province can also yield Thraikoi Hippeis (excellent skirmisher cavalry), but building a homeland province prevents you from upgrading the regional MIC enough to build them.
Quote:
But, as I posted, my main concern was that Roma and the other Italian cities would be population runaway trains.
Well, Epeirote Type II governments give a -1% population penalty. There's also the Colony building wich also gives -1%.
Both will become quite handy because when I've pacified Italia I intend to carve it up entirely into farming estates :yes:
Off topic, is it intentional that Epeiros can't recruit Pezhetairoi in Ambrakia or Epidamnos any longer?
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Re: Light Reading: New 0.8 MIC system explanation
Fenring!
I'm happy to see another Epeiros player weigh in here. So you are saying that despite the fact you cannot recruit anything with level 1 Local MIC you can, indeed, recruit units with level 2? How about level 2, 3 or above Faction MIC? Any word on those?
Thanks in advance for your further input.
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Re: Light Reading: New 0.8 MIC system explanation
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Originally Posted by Lord Gruffles
Kull, I appreciate your input. I was not expecting to outfit an entire army from Italy.
That wasn't really directed at you. It's just a little frustrating sometimes when fans complain about not being able to recruit lots of units in every province they conquer. With some exceptions, that capability is really ahistorical, and I'm glad EB hasn't succumbed to the desires of those fans who wish units could be spammed everywhere by everybody.
The hastati and equites are recruitable only in the three central provinces which were purely Italic. Capua has it's greek cultural background, hence the units you can get there. Rorarii can be had in six provinces.
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Re: Light Reading: New 0.8 MIC system explanation
No worries Kull. I empathize with your perdicament.
So far I have discovered that I can recruite Hastati and Rorarii in Roma, Hellenic Skirmishers and Hellenic Slingers in Capua and Rorarii in Arpi. I'm in the middle of an expansion phase and have to spend most of my money on troops right now. But after I solidify my gains I will focus on building more MICs in Italy and find out what more I can build then. Again, as long as I can recruit some troops I am happy. Also, taking note of the fact Roma, Capua and Arpi can have Level 2 Type Govt down the road I feel fairly comfortable with their collective fast population growth.
Long live Pyrrhos! Love live Epeiros! :2thumbsup:
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Re: Light Reading: New 0.8 MIC system explanation
Is there any kind of list, at least for the areas where you can recruit special units?
I play as Rome and it would be interesting to know what type 3 or 4 governments would give me in some regions. I build type 2 everywhere and are comfortable with that so far. would just be interesting, especially because I can't build any cavalry after the Marian reforms. so it would be nice to know one or two areas where the regional MICs give me the possivility to recruit some cavalry. thank you.
btw love the system. it's really great this way :)
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Re: Light Reading: New 0.8 MIC system explanation
No, but something similar is planned in future.
After the marian reforms factional MICs in some regions will give you access to a few late republican auxiliary cavalry units. (Equites Gallorum, Thracum, Germanorum and Hispanorum, recruitable in the corresbonding geographical regions.)
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Re: Light Reading: New 0.81 MIC system explanation
OK, I'm currently playing .81, and am realyl liking it. I've subjugated most of Europe which Germania does not control.
However, I've done extenssive modding to the AOR; adding a few units which the romans employed to their recruitment scope (Thracian Skirmishers, Balaeric Slingers, Etc) and have started to notice that I can no longer see some units that existed for the Romani in the customer battle unit chooser.
Is there a maximum ammount of units a faction can have? What is it? If I have surpassed the unit maximum, can all faction units still be created in the campaign game?
Thanks
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Re: Light Reading: New 0.81 MIC system explanation
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Originally Posted by brymht
If I have surpassed the unit maximum, can all faction units still be created in the campaign game?
There is no maximum units a faction can have (as far as I know), but there is a limit to how much units the custom battle screen can show, and I think EB already surpassed that number for the Romans.
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Re: Light Reading: New 0.8 MIC system explanation
Ah, IC. So this does not affect the ability to recruit these units in the campaign game?
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Re: Light Reading: New 0.8 MIC system explanation
Quote:
Originally Posted by brymht
Ah, IC. So this does not affect the ability to recruit these units in the campaign game?
It doesn't.
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Re: Light Reading: New 0.8 MIC system explanation
Hi all.
i have finished a Casse campaign 0.80 with no problems and now i have started a Romani campaign with 081a. I have noticed something strange. Is it normal that i cant build faction Mic in conquered region with Type 1 Gov and i can build only regional Mic that give me some units??? Here is an example
https://img454.imageshack.us/img454/...mplevm0.th.jpg
I think i have done all right (new Map.RWM and activating the script each time i loaded)
cheers
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Re: Light Reading: New 0.8 MIC system explanation
Did you repair the Type 1 Govt Building when you conquered Taras or did you tear the Epeiros one that was there down and start from scratch with your own Roman Type 1 Govt Building? :inquisitive:
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Re: Light Reading: New 0.8 MIC system explanation
Before the polybian reforms you cannot build factional MICs outside your starting provinces, and you cannot build factional MICs outside the italian penisular until you have achieved the marian reforms.
Foot
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Re: Light Reading: New 0.8 MIC system explanation
Quote:
Originally Posted by Foot
Before the polybian reforms you cannot build factional MICs outside your starting provinces, and you cannot build factional MICs outside the italian penisular until you have achieved the marian reforms.
Foot
Ok! Thanks!:beam:
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Re: Light Reading: New 0.8 MIC system explanation
You know, we should really make the Romani barracks locations a part of the Camillan Reform image.