Which is a little wierd considering that their accuracy in the vanilla projectile file is considerably lower than that of bows.
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Which is a little wierd considering that their accuracy in the vanilla projectile file is considerably lower than that of bows.
Hi dopp
This supporting concentrated fire method dates from Shogun: Total War. People would use it with Samurai Archers... everything really. With missile cavalry it's much more useful, aim, fire, devastate, charge (if you need to), withdraw, repeat.
They seem quite accurate to me. I guess it's because I never use auto fire unless I am moving and I always use multiple mounted missile units against single enemy units. I target individually. I've never noticed them to be inaccurate. To the contrary it only needs me about 90-120 seconds to completely destory an enemy unit with 3-4 CGs. I have never used them 1vs1, that would be defeating the concentrated fire technique.
Here's an evil thought. Put camel gunners behind a line of Sudanese gunners. Concentrated firepower galore.
I have jest started to recruit Sudanese Gunners. Will be try this soon, but will lose the movement factor so it may be a wash. Fun to try though. SadCatQuote:
Originally Posted by Doug-Thompson
@Sinan: Just wondering since their accuracy vs units is 0.065, compared to crossbows with 0.04 (not sure if these values actually do anything, since many projectiles have missing entries). Infantry firearms have awesome accuracy 0.0001, the reasoning being that they are volley firing (fire-by-rank) to create a killing zone where nothing can escape being hit. Camel gunners, on the other hand, snipe their targets individually, and thus the 'normal' accuracy of guns applies, which is pretty low.
In all, CA did a really nice job with the firearm troops this time round by giving them proper volley fire, compared to original MTW where they couldn't hit anything. If only the odd time lag that manifests itself after the first few salvoes was fixed, gunners would be pretty much perfect.
Well does accuracy change with range? The proper way to do it would be to give firearms some stupidly high damage value but low accuracy so that they become devastating up close, regardless of armour.