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Re: .strings.bin converter
Hello,
I downloaded and installed Python 2.5 and the strings.bin converter. Yesterday everything went fine, but today I changed the location of python and it doesn't work anymore. I already tried reinstalling python several times. When I run convert_all.bat windows asks me what program to use to open the .py file. Then I select python.exe, and the .bat file closes. The imperial_campaign_regions_and_settlement_names.txt.strings.bin is still there, but no .txt file.
Suggestions? Thanks in advance.
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Re: .strings.bin converter
Is the Conversion of these files absolutelly necessary?
I mean I do recognise export_units there, and in RTW that was the file with the Dictionary descriptions, but Alpaca you said in your download section that it is usefull for other languages than English...
Does that means that there is the same for english somewhere else this time and conversion of this is only necessary if we want to edit localised text?
Thanks
EDIT: Never mind please, we have to convert there isnt any other way. So for now I do not intend on making changes of descriptions, I gonna start playing with changing Unit/Building stats, but I got your tool thanks :)
*wonders why CA made it harder to change things in such a crucial moding file this time around*
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Re: .strings.bin converter
Quote:
Originally Posted by Mighty Oggy
Hello,
I downloaded and installed Python 2.5 and the strings.bin converter. Yesterday everything went fine, but today I changed the location of python and it doesn't work anymore. I already tried reinstalling python several times. When I run convert_all.bat windows asks me what program to use to open the .py file. Then I select python.exe, and the .bat file closes. The imperial_campaign_regions_and_settlement_names.txt.strings.bin is still there, but no .txt file.
Suggestions? Thanks in advance.
How did you change the location of python?
1- Did you uninstall it and then reinstalled it in another location...
or
2 - you cut/pasted or moved its folder in another location?
If you did #2 that is where your problem is..needs to be done with way #1, unless your savy with windows registry files ;)
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Re: .strings.bin converter
Suraknar: The English files were released quite a while ago (before we had the unpacker), and I'd rather use them because they are more eye-candy.
For other languages, there's no way except for converting or directly editing the strings bin files.
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Re: .strings.bin converter
Oops! :shame:
I forgot to look the downloads section and only sticked to the forums :)
Thank you for reminding me :whip: Alpaca :2thumbsup:
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Re: .strings.bin converter
I tried to download using the following link you alluded to
http://www.twcenter.net/forums/downl...do=file&id=948
All I get is an invalid file id and I can't seem to find your converter on twcenter.
Did it get moved?
Also how do i get python scripting tool for pc? I know it exists under unix but i've never used it. Just used to shell.
:help:
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Re: .strings.bin converter
Try the link in the first post.
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Re: .strings.bin converter
Is there any chance you will provide a txt to string.bin converter?
As the others posting here, I'm also using the io switch instead of a mod folder (I have very limited hard disk space), so now after I converted the original file into a text file using your program and spent a few hours rewriting most of it, I'm kind of left in the cold without a means to implement it into the game - the game won't recognize it if I simply put the text file in a newly created data/text folder.
Alternatively, can someone who uses mod folders implement my 2 texts and send them back to me as per game converted?
PM me in that case please
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Re: .strings.bin converter
Well all files you really need are the maps/world/base/map.rwm file, the maps/world/base/imperial_campaign folder and text/imperial_campaign_region_and_settlement_names.txt, all in all not more than a few mb of size, so it doesn't take too much hd space... You can delete some videos to compensate, who needs videos anyways :P
Anyways, I probably won't bother to write a .txt to .strings.bin converter, because the mod folder is supposed to work properly in 1.2, so using file_first should become obsolete (and I won't do anything to stop that :smash: )
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Re: .strings.bin converter
Thing is I tried using MedManager after posting the above and created a "mod" with all contents of the data folder except videos and sounds and historic battles and when running it, it did not even take into account my normal changed character traits file (i.e. characters still had same trait effects as vanilla instead of my modded one)
Figure you would mind giving me an address where I can send the 2 text files to so you can run your game and convert them to bin for me?
Edit:
I uploaded it here as a rar file if you would be so kind:
http://download.yousendit.com/062D46C0488F6661
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Re: .strings.bin converter
You know, the problem with that is if I do it for you this time, you'll ask for it again, when you next have to change something.
If letting the game generate it is too complicated, you can use this tool to directly edit the bins.
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Re: .strings.bin converter
so i tried that sting editor to change the city name Rheims, to Reims and the game crashes. I hate these text files.
Even mods that have text files with them wont work. WTF
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Re: .strings.bin converter
Try using a mod folder, mate.
The io.file_first method apparently doesn't generate .strings.bin files for some people (or everybody?)
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Re: .strings.bin converter
Quote:
Originally Posted by alpaca
Try using a mod folder, mate.
The io.file_first method apparently doesn't generate .strings.bin files for some people (or everybody?)
With the io.file_first method it seems that the game doesn't generate strings.bin files but if they are already there and you modify the relative txt files they are appended with the new stuff you write.
So you don't have to delete them as you'd do if you use the mod folder.
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Re: .strings.bin converter
@alpaca: I think there should be an organised boycott on mods that won't use the mod folder after 1.2 is out.
That will probably force the mods to be a bit more GB friendly :D
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Re: .strings.bin converter
Quote:
Originally Posted by Ashdnazg
@alpaca: I think there should be an organised boycott on mods that won't use the mod folder after 1.2 is out.
That will probably force the mods to be a bit more GB friendly :D
I actually had a lot more questions about installation by users when AD used the mod folder than now that installs on a vanilla folder.
If in 1.2 CA will fix the modfolder procedure to COMPLETELY override the files in the vanilla folder maybe this could solve the problem but, as I fear, some files will always be required to be in the vanilla folder I don't think it'll be easier to have some files in a mod folder, some others overwriting the ones of vanilla, etc...
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Re: .strings.bin converter
A valid concern, but that depends on what 1.2 will bring. I guess we'll have to wait and see.
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Re: .strings.bin converter
Actually I guess that the expansion will run in a mod folder again (like BI), so I guess they'll have fixed the code properly this time (because they're likely to change most files with their add-on)
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Re: .strings.bin converter
Ok, i converting the files with your converter, but it produces horrible formatting. I assume this is because it's meant for use with 1.1? How can i get the txt files?
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Re: .strings.bin converter
Apologies, ignore previous post, seems to work now.
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Re : .strings.bin converter
Hello
I DL your file
I DL Python 2.5 and unziped it
I have folowed the read me and placed the .Bat and .py files in the data/text file. But when I open the .bat file it says that the files are dommaged or not somthing els.
Can someon help me please. I am not a very good modder:no: .
Thanks
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Re: Re : .strings.bin converter
Quote:
Originally Posted by medieval2
Hello
I DL your file
I DL Python 2.5 and unziped it
I have folowed the read me and placed the .Bat and .py files in the data/text file. But when I open the .bat file it says that the files are dommaged or not somthing els.
Can someon help me please. I am not a very good modder:no: .
Thanks
Which files does it say are damaged?
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Re : .strings.bin converter
It was all the files but I realised that my Python was a fake with a enormes number of Virus:furious3:
thanks
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Re: Re : .strings.bin converter
Quote:
Originally Posted by medieval2
It was all the files but I realised that my Python was a fake with a enormes number of Virus:furious3:
thanks
Uhm, you probably didn't download it at python.org then?
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Re: .strings.bin converter
Well, I have no problems getting the program to work, but I have another problem. I know that to replace the original file, I have to delete it from the data/text folder, so that wanted to change the faction leader's title in Sicily from King to Don, but because most of the data files are in the packs only (included the one I want to replace), there is no expanded.txt.string.bin to delete, and therefore no expanded.txt.strings.bin to replace. Is there any programs that can convert the .txt file back to strings.bin?
I have also tried to copy the original expanded...bin to the data/text folder, then started the game, exiting, deleting it, and started again. No effect. :help:
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Re: .strings.bin converter
You have to put the txt file into the data\text folder of a mod folder - not of a switch mod of M2TW.
Use the stripped down or basic mod folder installation and it should work for you.
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Re: .strings.bin converter
Hey guys I have the latest python downloaded and the .strings.bin converter tool, and I still cannot get the export_units file to convert. I even tried editing the .bat file as you explained in your read me to convert only that file but it wont do it.
How exactly can I get this file.
or can I download the .txt version somewhere
thanks
Cal
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Re: .strings.bin converter
I installed the strings_bin_converter, and then i went to where i had saved it, and ran the convert_all.bat, and it flashed a command promp script, i was wondering what you have to do to get it to work??? I have done everything you asked so far, and i have only had problems with this part...
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Re: .strings.bin converter
Quote:
Originally Posted by Iñnsomñni
I installed the strings_bin_converter, and then i went to where i had saved it, and ran the convert_all.bat, and it flashed a command promp script, i was wondering what you have to do to get it to work??? I have done everything you asked so far, and i have only had problems with this part...
I don't think you did or it would work. Did you read the readme? Did you install the Python program mentioned in the readme? Did you put the convert_all.bat in the data/text folder? You have to answer yes to all three to get it to work.
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Re: .strings.bin converter
If you're using vista there might be some additional settings to do, I don't quite know. I don't officially support vista because I simply have no idea how it works.