Then you will receive a warning by the forum administration ;)Quote:
Originally Posted by will119
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Then you will receive a warning by the forum administration ;)Quote:
Originally Posted by will119
I didnt have access to the files or have time to search for them so I told you where to get them, theres no need to be incompatible about it. If you'd have read the thing instead of getting up on your high horse you'd have had your answer an hour earlier and saved someone the bother of typing them out for you.Quote:
Originally Posted by will119
Alpaca, your texture converter will convert .texture format files to .dds if i use this in the /data/globallighting - folder (sky textures) , but it won't convert them back to .texture, at least most of them won't convert.Quote:
Originally Posted by alpaca
What can be wrong?
(lol, heresy is too high?)
Well yeah, those are pretty much the files it can't convert. They are 32bit, and I was too lazy to check out what i need to read in about them...Quote:
Originally Posted by --HorseArcher--
Will maybe work on a new version later.
finally got it, guys thanks to you all and Casuir,Alpaca and last but not least E.R you guys are great, gentlemen i saloot you
i cant post the image thats strange
Great it worked.
only test :laugh4:
https://img412.imageshack.us/img412/7373/1kn6.th.jpg
LOL nice job! :yes:Quote:
Originally Posted by AliAS
You can convert them by hand though, in fact you're better off doing this for that whole folder as one of the textures in there causes a problem with environmental lighting when re-converted. Some of the textures in there arent dxt and some of he ones hat are are cube maps so be careful when you're saving them.Quote:
Originally Posted by --HorseArcher--
https://img300.imageshack.us/img300/4359/1211mf6.jpg
my first reskin in medieval 2 ))))))))
test model
yes it's working:smash:
https://img251.imageshack.us/img251/4087/111132pz3.jpg
would we be able to convert textures from RTW now?
Probably not, because the actual skinning process is different than in RTW. You could use them as a base though.Quote:
Originally Posted by ShadowStriker
The link isn't working, I can't download Python 2.5
Yes indeed, it's http://www.python.org/download instead of /downloads
i cant use it.. when i start it with the .bat file the python file opens itself and nothing happens... HELP
(i m a noob)
Where did you put the script?
i put the script and the bat file in the medieval directory; double click; an the script opens itself. and nothing happans
Try putting the .bat and .py files into a folder with *.texture files in it :2thumbsup:Quote:
Originally Posted by sto123
into the medieval direktory i put ALSO some texture filesQuote:
Originally Posted by Rik_Vargard
im not stupid ^^
I'm not saying that, but since I am very distracted myself :sweatdrop: ... oh well :laugh4:Quote:
Originally Posted by sto123
Mmm well then I dunno... it should work if everything is in the same folder and you hit convert all textures.bat ... :no:
Well the window shouldn't close itself no matter what.
Try opening a command prompt, going to your mtw2 directory and entering the name of the batch file and see if that gives you any error message or something.
Edit: I hope you're using convert_all_textures.bat ;)
sorry, wrong place
how do I delet my reply?
I would love to have ago with this program and have an idea for a simple but useful mod. However I have only managed to download the first few KB and I also failed to get the Rome Battle Editor manual from this site.
I have tried downloading with Explorer and Freedownload manager, my security settings with Explorer may be messing things up but this does not explain why the download manager only gets a few Kb before it thinks it is complete.
Can anybody expert in these things explain what is going wrong?:skull:
I managed to convert a texture file into DDS, but I cannot seem to manage to convert it back into a texture. No specific error comes up, it just says:
https://img138.imageshack.us/img138/...rrorta5.th.jpg
Nevermind, I fixed it. I was saving in DXT3 instead of 1 or 5.
Hi all, and thanks for all yours Python scripts alpaca, great job.
My question is about the "mymod folder" users, what should I do in that case ? I still have to put the Io file first or I just have to convert the .texture, edit and put it back in .texture in my unit_sprit folder whiteout adding Io first in my "mymod.cfg" ?
I hope, for my first post, that I was understandable, I m belgian (from the french side) and it's hard for me to write in english (but not to read it :clown: ).
Unfortunately, you can't use the .modelsdb file in a mod folder.Quote:
Originally Posted by L_Hybride
Do i just put the whole folder into M2TW/data?
That depends. I would unpack the converter into some directory, copy all files you want to convert into that and then run one of the appropriate .bat files. That way you can control more easily what is converted, which has some advantages.
You can theoretically convert all files in all subfolders, but that might have undesirable effects.
hope this isnt too late for this thread....okay, so i'm following through Epistolary Richard's wonderful 'spoiler' and im done the second step, but adobe photoshop wont open the dds files, whats wrong, any help would rock, thanks.
You need NVidia's dds plugin for Photoshop (you can find it somewhere on their homepage, just do a search for dds there).