I've never had to cheat to beat the AI, Total war or not. Why auto win? What's the point? Just lose and start again or...Quote:
Originally Posted by Alcorr
Make the pope your friend and suck it up......
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I've never had to cheat to beat the AI, Total war or not. Why auto win? What's the point? Just lose and start again or...Quote:
Originally Posted by Alcorr
Make the pope your friend and suck it up......
Even if only this was the problem, and it isn't the only one by far, the system would still be broken and illogical.Quote:
Originally Posted by Carl
@ CaesarCS
Nice hints. Also, don't touch Corsica or Sardinia as any faction, as the AI just loves them. Another thing I found was that the HRE guys are fond of Metz.
Concerning AI having favorite targets: A different thread discovered through hot-seating that the AI gets faction missions just like the player does. It's possible they lock into certain provinces so much because the council of that faction gives a mission to take it - and if you get there first, it goes to war with you instead. This would make a lot of sense if it's really a repeatable thing, since in testing I've played the early stages of England quite a few times, and the rebel towns I get missions to take are almost invariably the same ones, in the same order. At the least a mission for York always springs as the very first thing, by turn 3 I think. Similarly, blockade missions go a long way toward explaining the seemingly random way the AI will sometimes blockade you.
That could be an explanation. But I don't recall getting blockade missions on factions that I am neutral or allied with.Quote:
Originally Posted by Foz
The other annoying thing is, your own coalition attacks you, then signs ceasefires and alliances with the enemy coalition you were fighting against in the first place, which ends up usually in one coalition consisting half of Catholic europe warring against you.
I have also noted that to some extent, your reputation affects response to certain diplomatic proposals eg. alliances, maps
General Zhukov, you're right that blockade missions don't occur against allied or neutral factions, but take settlement missions do. But sometimes it feels that the AI just does things to deliberately start a war with you eg. blockading then never sending an army, sieging a full stack settlement with just one unit, following which is a flurry of weak and disorganised forrays into your territory which are promptly destroyed.
If your borders are too strong the AI will simply continue to pester you with annoying blockades while at the same time refusing even the most generous of peace proposals...
I never cheated in a tw game before this, but the AI is so blaringly broken, I find it only fair...Quote:
I've never had to cheat to beat the AI, Total war or not. Why auto win? What's the point? Just lose and start again or...
Make the pope your friend and suck it up......
To me, there is no point spending many hours on a game just to give up and lose because the diplomacy is broken in the game.
I gave the pope money to be friends, made peace with everyone, didn't attack anyone..but his armies kept attacking ME and thus my 3 cross rep with the pope (4 is reconciliation) kept going down to zero...then up to three...then down...then up....
I only auto_win one battle, and then gave myself just enough money to bribe the pope to reconciliation...
Anyways, my point is, to each his own, but to me, if the AI gets tons of bonuses, why can't I auto win one battle...just my two cents.
I've seen the thread where Re Berengario said this. However, turning off can_force_invade seems to make the AI factions not fight each other (except for the crusade wars) in addition to not fighting me. It's almost as if the AI needs a trigger to start a war, and it gets it through missions. Btw, in my experience the same thing happens when you enable trusted alliances, the only wars are those started by the crusades or those against me. Which again just goes to show that the diplomacy is implemented poorly.Quote:
Originally Posted by Foz
Not if you modify the rest of the triggers in my expiriance, they're still trigger happy, they're just less likliy to break every alliance they ever have. I'm also making some modifications tyo it to aid in good defending/attacking and they seem to be working.Quote:
Btw, in my experience the same thing happens when you enable trusted alliances, the only wars are those started by the crusades or those against me. Which again just goes to show that the diplomacy is implemented poorly.
There's no way enabling trusted alliances at a reasonable (read "high enough") threshold should cause the AI not to attack each other. The AI countries do not treat each other well enough to ever qualify for trusted alliances with each other, and frankly it takes some work for the human player to achieve them even. I also know from experience that what you claim is not the case, as I've been playing with trusted alliances enabled for quite some time now, and consistently see factions I'm not at war with being excommunicated, breaking alliances, calling ceasefires, and whatnot. The Papacy just went to war against Venice in my one campaign and I've never been anywhere near them (I'm England in that one), so it doesn't look to me like enabling trusted alliances neuters the AI in any way at all (Venice got excommunicated without my involvement at all).Quote:
Originally Posted by hrvojej
I haven't used can_force_invade=false though, so I can't really comment on that at all.