Possibly one of the greatest ideas for an expansion ever. I cannot wait.
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Possibly one of the greatest ideas for an expansion ever. I cannot wait.
Overall I think this is a major step forward in expansion creation. I am a little sketchy about flamethrowers, but the Romans do look more interesting. I think this idea of small maps with focused conflicts is the right path to take as it has been a success in the past (STW, and VI). Besides I think it is more realistic for a final goal to be control of Britain, the baltic or the holy land, not all of europe. anyways it looks good, and I look forward to playing the Romans, and the Teutons.
I second, I really don't want "special abilities" to affect an already great game. I also believe that they are out of place and will hinder the game, not make it better. I am glad its only in two expansions campaigns and not all of them. As far as everything else, it looks nice but I hope CA reads the forums here and fix the messes before adding more.Quote:
Originally Posted by Midnight
I am worried however, with so much added, that more bugs will be rampant and some features will be broken. I surely hope not. All in all, it does look impressive as long as its somewhat realistic (The key factor of the Total War games) and "could actually had happen in real life" as CA is known to publish and design. As much as I love the TW games, I will jump off the first stop if they add wizards/spells/build orders in a battle and campaign mode. I love this game, truly, but I surely hope they don't make it worst by adding too many ingredience to an already good entree.
Is everyone kidding on the expansion being crap. I just added a minute ago about not being into the whole "Special" ability thing but as a whole, I will buy this expansion. I mean come on, does anyone play anything else? I almost quit playing even CS with my stepson and will only play that OTHER game when he asks me. M2TW is all I play when I have free time.
I want to play other games but I end up thinking about M2TW whilst playing them which is a bit annoying.Quote:
Originally Posted by Budwise
I have so many games that barely get given a chance because of M2TW. Ive just ordered STALKER and I bet I'll play it for about an hour before starting a new M2TW campaign.
Looks great. I hope they don't rush the game. The idea of 4 seperate campaigns in specific moments in time is good. I can't wait to take over the British isles as Ireland or Wales! The American campaign is nice and I hope I can actually forge allainces with native tribes. I also wonder of you can also list foriegn aide. IE playing as the Kingdom of Jerusalem you can get the pope to call Crusades to help you. Or playing as the colonial Spanish requesting aid from the motherland. Also Byzantine Flamethrower = cool. Except I don't think it had that far of a range. Also I notice boats in the backround in on of the battles, landing battles?
I love the idea of the four smaller, more focused campaigns, especially the Baltic and the Crusades...
Also, this just provides the excellent modding community that much more to work with regarding units and features etc. Can't wait!
Looks great.
Autumn 2007 according to the official press release.Quote:
I forgot to ask, is there a ballpark release date for this, yet?
I guess we'll get it for x-mas :P
this looks frickin' awesome. i like the idea of several, smaller campaigns - it's almost like VI x4! this is way better than another stupid "invasion" pack that's already been done. a promising direction for the tw series, i think.
the teutonic knights looks wicked. i can't decide which campaign i'll play first.
also, i really like how the game was just announced and people are already bitching about it. maybe wait for it to come out? i know you like to whine and all, but holy smokes...
Sadly after its released and you bought it youve already been tricked...they got your money...Quote:
Originally Posted by Katana
The more demanding you are about a product the better service youll get...
true, i suppose. but talking about how the game sucks horribly seems a tad excessive to me when it's not, you know, actually finished.
I really REALLY want to play as the Native-Americans, looks frickin sweet. The rest of the new stuff looks pretty good to.
And the Flamethrowers, I knew the Byzantines used them on their ships at sea but on land? I didn't know they went that far...
Thanks!Quote:
Originally Posted by Lusted
Has anyone else noticed the different interface style for each different campaign?
A very minor, but nice touch.
This looks very promising. I wonder if it will be possible for modders to include more than one campaign in the game now? It would be nice for some of the major mods(MA and MTR) to be able to include eras.
I was blown away by RTW, and didn't think a game could get better.
Then, I was blown away, far away, by M2TW, and didn't think a game could be better.
...with this expansion, I'm speechless. Good god, with four new campaigns, I'll be playing this game for years to come! And I wonder if they'll make a second expansion like this one? I can only hope.
The Teutonic Knights are spot-on perfect. Indeed, they look lifted directly out of the Osprey history books. Actually, I have an Ignite Action Figure that looks EXACTLY like one of the Knights in the Gamespot screenie. Wow.
The new castle forts are also really cool. I just hope they are buildable in the core grand campaign.
Great job CA, I'll be the first to pre-order this one! :yes:
Hell, I was expecting just another VI, and I was still expecting to be happy, now we're getting VI, the Crusades, the Baltic Crusades, AND America!? Oh god, everything looks so great. And I hope those compact moated forts means an end to the wooden fort! (For us who have enough Florins, that is!)
I can't believe people are complaining about this expansion, why don't you go by any other standard RTS expansion and then complain? Most expansions are usually "ZOMG, WE'Z GOTZ 6 NEW UNITS, BUY NOWZ" You're getting 150 new units, 4 focused, awesome campaigns, new in game features, and more mechanisms the modders can mess with! Not to mention, that trailer was perfect in terms of presentation. M2TW reassured me that Total War will continue to be dominant in the "Epic War" genre, and this expansion sure is making me stick to that statement.
Looks interesting. I think I will reserve my opnion until I actually play it.
I am wondering though, do all the new factions just use the extra, unfilled of the 31 faction slots, or do they bring their own?
So potentially, there could be an opportunity for modders to add many, many more factions to the grand campaign. And honestly, its this possibility that excites me most at this stage.
Hee hee hee....playable Crusader states.....move over Papal States, I have a new fav faction to try out, and the Americas seem quite interesting as well, I would deffintely give the natives a try as well.
I can honestly say I will not like this expansion pack.
I refuse to buy it, with its glorious new things...and mini campaigns.... must resist....
I just cant handle a TW exp pack not having Invasion at the end.
:no: Lost my money.
If I would guess I would say the campaigns are seperate and therefore either each campaign has a 31 faction slot limit or all the new campaigns(not the grand campaign) together use the 31 slots.Quote:
Originally Posted by Ivan_the_Terrible
i saw one of the britannia pics- awesome!!!!
i would think that not all, if any, of the new factions will be featured in grand campaign. however, new factions in rebel-intensive areas like crusader states in israel and ireland in dublin and lithuania near russia would be nice
It seems either that CA has gotten better at making those videos or the animations have gone through a lot of improvement. They look far more natural and smoother than anything I've seen in M2 atm. Overall its looking like a very impessive expansion.
Interestingly enough I just caught a bit of a show in the history channel that talked about chinese weapons, including a replica of an flame thrower... It wasn't mobile but it hit a target at 60 feet. The show was "Ancient Discoveries - Chinese Warfare" if anyone wants to try and catch it on TV again
Personally i think that the Byz. Need some good units anyways. End game they sort of suck when gunpowder comes around
I wonder if any of the new features, new units or factions (not necessarilly all) will be rolled into MT2 vanilla... I am thinking of the little updates the the MTW campaign the VI added...
The moats and permant forts sound like possibilities... And the expanded missions... They could easily add in the Ireland, Walse and Norwegian factions as single province factios given that their home provinces are rebel at present (I say easily because they will have already gone to the troble of generating a flag, units colours and new units for the campaign games.
I don;t think doing this would detract from the new camapigns because i assume they will not use the full map and will be more like VI in style...
this expansion sounds very promising and might beat any of CAs older invasion single campaign expansions.
i just hope some of the features will make it into the grand campaign. because in the long run the grand campaign is what matters most to me and what i will continue to play after beating the new campaigns. i just need a huge map to conquer, lots of factions and it has to be a loooong campaign - i like to take my time (especially since rushing makes the game too easy and dull).
especially the "control all reinforcements" is a MUST for the grand campaign. it would move mtw2 battles to a higher level (at least for me) since i NEVER use AI reinforcements.
as a sidenote: have you noticed the castle in the background when the german order knights are shown?
i knew it looked kinda familiar:
http://de.wikipedia.org/wiki/Bild:Marienburg1.jpg
yep it looks like Marienburg the orders headquarter! wow!
one thing i always disliked about RTW and MTW2 are the generic cities and castles. more variations and and unique citys/castles would greatly enrich the game and stop me from always using the same tactic to attack them!
Definitely.Quote:
I think this idea of small maps with focused conflicts is the right path to take as it has been a success in the past (STW, and VI). Besides I think it is more realistic for a final goal to be control of Britain, the baltic or the holy land, not all of europe.
If the new campaigns include new units then it will be possible for modders to create a teutonic order faction for the main campaign using those new units i guess.
Also CA need to have *cool* stuff like cannon elephants and heroic abilities to make the game have as wide an audience as possible. As long as the games are moddable, people who like things historical can mod them out and we get the best of both worlds. CA will sell a lot of copies providing them with the money to keep improving the base game and people who like a harder more realistic game can make it for themselves out of the games toolkit underneath the vanilla game.
All good.
the only real obvious added feature to the main campaign seems to be, to me at least, moats and the "control reinforcements" option. ideally, they'd add a few new units per faction (english and byzantine units seems like obvious choices; here's hoping they add to the rest...), optional special abilities, and maybe a few new factions (i.e. could play as the aztecs or whatever). but, honestly, 4 (!!!) new campaigns is enough to get me excited.Quote:
Originally Posted by Bob the Insane