Re: The - if there are new things in... thread
I don't know why you said no camels. Camels frighten horses and they're cute ;)
In TW I use nearly all camels whenever I get the chance (except for Shogun Total War. I have never played that).
As far as changes that I would like to see. Definately more camels and definately more archers. I don't think that there are near enough of either. I just got RTW a a week ago because I liked MTW and M2TW so much and was disappointed by the lack of camels and archers.
I still like the TW games just how they are though. :beam:
Re: The - if there are new things in... thread
Quote:
Originally Posted by Shieldmaiden
I demand Head-hurling Druids in Flaming Camel Chariots followed by a pet Wardog.
NOW! :dizzy2:
I think I played that Mod.....or was that just one of the basic RTW Egyptian units?
:devilish:
Re: The - if there are new things in... thread
Battlefield and Strategic map earthworks/fortifications.
Artillery crews and ammunition limits for city wall artillery -- and the ability to emplace field artillery on the larger walls if I wish.
Larger battlemaps and larger numbers of units per army.
More factions.
A naval combat battle map. This would be a blast.
Transport ships.
A combat engine that let's cavalry achieve the appropriate result for frontal charges against formed phalanx units. The Mods are better than RTW vanilla, but having cataphracts simply roll over your Shield Pikemen in phalanx was annoying.
A better AI on strategy and battle maps -- but give the AI the same garrison headaches I get.
Concur with Sev' about more stats and more details therein.
Re: The - if there are new things in... thread
Some more ideas...
Give some units the ability to hide while walking through forests, showing that they can dart in between the trees and not be seen.
The ability to unmount your cavalry, at least before a battle.
No more town squares.
I had more ideas, but I forgot them as I was writing this... :dizzy2:
Re: The - if there are new things in... thread
Quote:
Originally Posted by Ayesha
I don't know why you said no camels. Camels frighten horses and they're cute ;)
In TW I use nearly all camels whenever I get the chance (except for Shogun Total War. I have never played that).
As far as changes that I would like to see. Definately more camels and definately more archers. I don't think that there are near enough of either. I just got RTW a a week ago because I liked MTW and M2TW so much and was disappointed by the lack of camels and archers.
I still like the TW games just how they are though. :beam:
Folks, we clearly have here a lady of impeccable taste. Truly Ayesha, you are more than worthy of being a fellow disciple of our beloved Camel Lord Mithrandir. ~;)
Quote:
Originally Posted by Seamus Fermanagh
Transport ships.
A better AI on strategy and battle maps
I strongly second these two things as well.
It's always bothered me that an entire army can cross the sea in a single ship -- it really hurts a player's ability to suspend disbelief and forget that s/he is playing just a game. Yes, I know we're suposed to simply imagine that the actual troop transports are "abstracted", and that the ships we build are merely their escorts. Doing so, however, really detracts from the immersion factor, regardless of which TW game you're referring to. I don't care if transports were cheap and easily destroyed, so long as we'd actually be required to build them.
And I can't agree more on the need to improve the AI. I can say Medieval 2 has made noticable improvements over Rome (not that that's really saying much, to be honest), but there's still so much more that could be done. The computer has never been very good at castle/city assaults in any of the Total War titles, although I admit that's perhaps as much a failure of the empire-level AI to provide its armies with the proper siege engines and assault troops.
....Which brings me to the area where the AI still could use some *major* beefing up, which is the campaign itself. The strategic-level AI is still not very good at training the right units and combining them effectively, and (especially with RTW and M2TW) it's still rather poor at maneuvering its armies around the main map. It also continues to have major difficulties prioritising potential targets to attack and/or places it should defend. I've read too many complaints (and in a few cases have seen it myself) from mystified players who, while placing a city under siege, notice that the enemy has 2-3 full army stacks less than a turn away, but refuse to come to the aid of their beleaguered comrades. :inquisitive:
Re: The - if there are new things in... thread
Quote:
Originally Posted by Martok
Folks, we clearly have here a lady of impeccable taste. Truly Ayesha, you are more than worthy of being a fellow disciple of our beloved Camel Lord Mithrandir. ~;)
That's cute ;)
Re: The - if there are new things in... thread
Some great suggestions so far...
I would love to see basic military marching/drill commands implemented, which IMHO would often be easier and a far more elegant way of issuing commands to a unit or army.
Re: The - if there are new things in... thread
I've seen a lot of nice suggestions/comments, on differents matters, here.
What I would add, then, should be a "depth level setting" for all fields of the game (trade, agents, battle orders types), so that the battlers would have very complete and realistic battles with loads of things to manage, while the trade would be some "yes/no", the unit master could use a very detailed unit development "tree" and artisan tree so that he could desing his units completely (armors, weapons, type of training, type of mounts, etc...), and so on...
Re: The - if there are new things in... thread
Quote:
Originally Posted by Martok
It's always bothered me that an entire army can cross the sea in a single ship -- it really hurts a player's ability to suspend disbelief and forget that s/he is playing just a game. Yes, I know we're suposed to simply imagine that the actual troop transports are "abstracted", and that the ships we build are merely their escorts. Doing so, however, really detracts from the immersion factor, regardless of which TW game you're referring to. I don't care if transports were cheap and easily destroyed, so long as we'd actually be required to build them.
I couldn't disagree more. :laugh4:
Personally I prefer the abstraction of how it is handled on the risk style map of MTW, and don't like the transport vessels in RTW. It bothers me having to walk my army into a ship and then move that ship off using movement points from one coast to another.
One way it could have been implemented in MTW1 would have been to have the ships come into port, merge the army stack with the ship, then move the fleet back out to sea and move it to the province in the normal way. This would have been an improvement on the existing MTW "pick up and drop in one turn" system anyway. ~;)
With the newer game engine (RTW/M2TW) there is not much you can do with it as it currently works in about the only way than it can work on a movement point based tiled map.
Re: The - if there are new things in... thread
Quote:
It's always bothered me that an entire army can cross the sea in a single ship
That is true.How can 4820 troops stay in a single bireme?
It doesnt make any sense
Re: The - if there are new things in... thread
Quote:
Originally Posted by Caius Flaminius
That is true.How can 4820 troops stay in a single bireme?
It doesnt make any sense
True but also, how can it take so long to build a single bireme when Rome was capable of building fleets of hundreds of ships in a year????
Re: The - if there are new things in... thread
yep loads of interesting ideas :book:
How about making possible to play the campaign in multi-player?
This is a serious draw back in m2tw for me...or maybe it is possible and I'm too darn obsessed with it I can see it :wall:
Re: The - if there are new things in... thread
Quote:
Originally Posted by Don Esteban
True but also, how can it take so long to build a single bireme when Rome was capable of building fleets of hundreds of ships in a year????
You have a point there. The "bireme" unit is probably to be considèred as a fleet, and not a boat!
Re: The - if there are new things in... thread
Quote:
Originally Posted by McIwoo
yep loads of interesting ideas :book:
How about making possible to play the campaign in multi-player?
This is a serious draw back in m2tw for me...or maybe it is possible and I'm too darn obsessed with it I can see it :wall:
It could be done, but the games would be too long... In other games "campaign style", some attempts have been made, but plyaers don't finish the games usually... The diplomacy is hard to do, for instance...
Re: The - if there are new things in... thread
Quote:
Originally Posted by Caerfanan
It could be done, but the games would be too long... In other games "campaign style", some attempts have been made, but plyaers don't finish the games usually... The diplomacy is hard to do, for instance...
Use to play Hearts of Iron http://en.wikipedia.org/wiki/Hearts_of_Iron in multi-player. Probably the best experience I've had with multi-player "strategic" games... It was possible to save the game, otherwise yes it would take way too much time to play it in one go.
In the newish launcher of m2tw I've seen the multi-player campaign mentioned in the polls, I'm still hoping they take this path :2thumbsup:
Re: The - if there are new things in... thread
Sell an implantable microchip whit the CD/DVD ... instructions show to implant it ...
1. the chip changes all u dont like to what u imagine
2. eliminates SLEEP
3. after 72 hours u drop ower whit a huge smile on your face ... R.I.P.
ok ... seriously ... a more realistic approach to army management and movement ... i found it boring that it takes 10-15 turns ( in MTW2 thats 30 year right ? ) to reach the other and of the map, that`s for speedy armies, but ships ? LoL . And pls this is not an RPG .. if i want to play RPG i play that, i want total war to BE TOTAL WAR ... to see all my enemies dead before me ... and the traits should be based on the decisions u make in game ... a god guy ? well here we are and now we forgot to leave , ahhm u are conquered ... a bad guy ? simple ... kill`em all
... if a ruler has a son he may be fallen far from the tree, but who says he can not be corrected ? there were and and even today methods / commencing shock thearapy :P
example: u start as a "faction" build up your forces win and lose some .. and struggle to achieve dominance ... not that u tech get newer and better units until u forget what unit is which, use blitzkrieg on the ai and voila ... scorched earth is mine ... now i rule a big pile of ash ... thank u ...
all bow down to Dexter ruler of Ashland ... long live his dorkinesss ...
Feel free to disagree * sorry for spelling and other stuff *
:dizzy2: :dizzy2: :dizzy2:
Edited ..
this is not to be taken as criticism, just an opinion sa i could not make a better game ... just presenting how interesting the game is for me
1. Shogun --- 4 turns .. and represents a nation and era ... so 70% satisfactory - misses a lot of things ... those who are history geeks know what i mean
2. MTW + Wiking inv. --- 1 turn a year, huge areas represented poorly ... so 30 %
3. RTW + BI + Alex --- 2 turns a year ... a lot of micromanagement :) ... but again ... huge areas ... inaccuracies ... 50 %
4. MTW2 --- welcome back to europe ... 2 turns a year ... huge areas, a lot of inaccuracies .. 15 %
it seem the newer games are made for quick campaigns ... i like to play for weeks and moths giving me a real challenge to build an empire - kingdom - call it what u like - and maintain it, not finish it in a week ... Rome is close to this ... still the best gemeplay "feeling" is Shogun for me.
Re: The - if there are new things in... thread
A minor cosmetic thing:
I'd like to see some horses running around riderless when e.g. their rider has been shot. Doesn't contribute to the game at all but adds a little flavour to the battlefield.
Re: The - if there are new things in... thread
Quote:
Originally Posted by McIwoo
Use to play Hearts of Iron
http://en.wikipedia.org/wiki/Hearts_of_Iron in multi-player. Probably the best experience I've had with multi-player "strategic" games... It was possible to save the game, otherwise yes it would take way too much time to play it in one go.
In the newish launcher of m2tw I've seen the multi-player campaign mentioned in the polls, I'm still hoping they take this path :2thumbsup:
Well, thing with multiplayers is that if you want the game to "run" correctly, you nedd the players to hzang around, you need to cope with the strategic map army movements (the one moving first has a huge disadvantage for instance), diplomacy (either players are hanging around while you make propositions, time consuming, or the diplomatic part has to be extended, the offer/conteroffer/acceptance/deal taking several "turns" then...). Even wen you can save the game, it so many time die becaus people are not involved enough (or can't be involved enough because of real life!)