The money is there. If you remove the ques the money will return to your treasury. It shows it as "gone" because it's invested in the que, for next turn.
EDIT: heh I was too late... again.
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The money is there. If you remove the ques the money will return to your treasury. It shows it as "gone" because it's invested in the que, for next turn.
EDIT: heh I was too late... again.
Fair enough, but mathematically it looks odd. Certainly in the End Turn Report.
However, I agree that once you realise whats happening its less confusing, so this thread has been useful to me.
Yes, those clarifications have been more than useful... They put into words what I felt was happening but cpould not really point out...
Thx a lot...
Technically that money is being spent this turn. If you start a turn and do not already have things in the queue that start building this turn, the totals will match. What you see is exactly the same as if you had went to each of those settlements this turn and chosen those items to build.Quote:
Originally Posted by Didz
Right. It's worth noting here that if you don't queue multiple buildings in your building queue and multiple turns worth of troops in that queue, then your finances are infinitely easier to keep track of with the game functions. You'll actually start a turn with all of your funds still left to be allocated, which means all the numbers match up how you are first inclined to think they should. This especially makes sense if you intend to look at each settlement each turn anyway, as it's little extra trouble to simply choose the next building to build in any settlement that requires it. It has the upside of keeping you from having to think about all this crap too much, but I could see the argument for using longer building queues too if you prefer to be able to mostly ignore your settlements for a while.Quote:
To arrive at that figure one has to take the balance from the End of Turn Report and deduct the figures shown on the Financial Overview for expenditure on Recruitment and Buildings.
It also follows that the predicted balance shown on the Financial Overview for next turn will not actually be the balance in your treasury because it doesn't take into account the money the AI will spend before that turn starts.
Or thats my revised understanding anyway.
Agreed, and in the past thats been the way I've played. The advantage of using the queuing system is that you don't have to try and remember what the game told you three turns ago and never bothers to repeat. So, for example its much easier just to queue the city upgrade as soon as you get the warning that the city is ready to be upgraded than to try and keep a note to go back to it once you have the cash.Quote:
Originally Posted by Foz
Also its much easier just to scan the map confirming that every city has a build icon showing than to click through every city trying to decide which one to spend your money on.
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