sorry for being unforgivably stupid, but I still don't get it. TOo be honest I didn't even realise it was a loke, is it some sort of obscure refrence to vanilla, and trying to say that this minimod is vanillaish?:smash:
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sorry for being unforgivably stupid, but I still don't get it. TOo be honest I didn't even realise it was a loke, is it some sort of obscure refrence to vanilla, and trying to say that this minimod is vanillaish?:smash:
No, not really. Forget it. A joke's no good if it has to be explained. :shame:
Uhm... why is everybody bashing this mod? :inquisitive: If you dont like it, dont play it?
At the start of the game you can recruit greek soldiers in alexandria, for exemple, and thats only like 60 year after alxander conquerd it. Why wouldnt the same thing be possible to happen again - 60years later?
and ahistorical elite amires? hah, give me a break! the AI is easy enough as they are and its not like the current EB AI armies is any better. actually it would be nice to meat some factional troops for a change.
Umm who's bashing this mod? Everybody so far has given either insight, questions, or a different opinion on some issues. Nobody's "bashing" this.Quote:
Originally Posted by Lovejoy
I concur with your comment however on AI elites. I almost never see the AI with Elite units, except when there's only like 15 or 12 soldiers left in the unit which means its been around since the startdate.:wall:
Well try scripts in those 2 links in my previuos reply.Quote:
Originally Posted by The Celt
I am using both, and have no problems with AI sending elites on me past 250BC.And i know other people that are using them didn't have any complaints so far.
You can check test results on both posts.Example, I landed with Casse in Gaul in 200 (waited purposely for Galic and Romani reforms since 234) and was "warmly" greeted with Aedui elites and Romani polybians.
Problem is that AI , as stupid is , will first look to buy mercs , then will make units, as long he has money and recruitment slots available.After that will, if he has any money left, invest into buildings.So you have to force AI to make elites.
But all the factions , not just 5-6 "priviledged" ones!
Off course , you can't expect faction to field bunch of elites 265BC, or if it has like 1-2 provinces(will still have 1 stack of them most likely).If thats what someone is looking for, then that one is out of luck with EB, unfortunately.
And elite units will not make AI anything more challenging on battlefield.
Well I will say this: AI elites have never been a problem for me, especially if you fight the Ptolies, who seem to LOVE fielding stacks of Galatian Heavies + Elite Pikes. Though I do use Redmeth's money script now, and I am loving it. Testing it with the Casse (only change I made was upping Eleutheroi bonus to 3300) on H/M, which lets the Eleutheroi still attack you and the AI buys up mercs, yet without quite as much of a given bonus, and it is a beautiful map (almost). The boost I gave the Eleutheroi really kicked in about 20 years after the start date when they just started churning new units out, which had the fortunate effect of making the AI factions pick on each other. The Grey Death is dying as Pahlava is chewing up its backside, Baktria and Saka have been going back and forth, Rome is fielding Polybian units (in fact, for some reason the AI got the Polybian tag in 246 BC, while I thought you had to wait until 242 BC) and has already quarelled with Carthage and is now taking on the Gauls, Epeiros is boned, and the Maks, Getai, and KH all have growing empires.
Aaaanyways, back OT: instead of trying to butcher your way in using a new building complex, is it possible to monitor the number of a type of building extant, perhaps by crating a counter of some sort? I figure if you could do that, then you could remove the whole Homeland/Expansion/Outlying marker buildings and say "Faction A gets to build X Homeland and Y Expansion governments, and as many Type 3/4's as they want" and tailor it to each faction, so one could depict an effective system of ruling (Rome, frex) by giving them 10 Homeland (which I believe is what they get anyways) and, oh, 100 or so Expansion Provinces to build. And then you could give ones that w9uld not have been as efficient maybe 40-50 and ones that basically would have had their core provinces + a little more as loyal subjects can get 20 or less. That way you could have "migrations" if you wanted by building Type 1 Govs farther away and slowly detsroying the ones closest to your start, until you reach your goal. This would require redoing the whole recruitment zones and basically providing every faction with something somewhere for those with odd Homeland preferences, though. Maybe make some regionals as Faction units iff a faction builds an Expansion/Homeland there.
-OR-
Remove the Homeland/Expansion/Outlying markers, make the Governments sequential builds instead of Mil Gov ---> pick your choice, and increase the times for Type 1 and 2 by a lot to represent the acculturation to each level of loyalty. Say 40 turns for Type 2 and 60 for Type 1 (or 60/80). Yes that would be accellerated acculturation but I don't think anyone wants to wait 800 turns or so for any sort of realistic acculturation. And the recruitment would probably have to be redone a bit too.
Of course, if your method works I'll be a happy camper too, Pharnakes, since if I disagree (for whatever reason) with a unit choice I can always edit it myself.
Thx for the Tip Mlp. And the AI is fine on the battle field for me. That is, as long as they're a large enough force.(Half-full stacks are quite a pain.)But then again, I always let the AI sort itself out before attacking them.Quote:
Originally Posted by mlp071
On the mercs I have to say your script has worked beautifully! I only see faction specific troops in most stacks now.(Hardly any mercs sofar!) So let me just say hats off to yah my friend for your fine minimod!:2thumbsup:
I am very glad to see that you have actually made this mod!! I had a lot of fum defending you on that other thread and I think this is a brilliant idea. However, I have a few questions/clarifications to ask:
First, did I read that every faction can recruit all its factional units? Not just mid-level, but elite too? Is that by design, or just because it hasn't been changed yet? Also, how long does it take to build these colonial buildings, and does the type have any effect on regional recruitment? Speaking of which, can regionals still be recruited? Finally, I'm not sure how to put this minimod in my copy of EB, especially because its not on the computer I use to get on the internet with, its on another. Can anyone help me out? Thanks.
Interesting mod .
first of all, great idea for a mod, second a question pharnakes, I implement your codes but they dont work. The first load picture apear but then it goes to the desk like CTD, and Im sure is the codes becouse when I put the original ones there is no problem, so can you check that out and put the right codes please?, and again great idea for a mod (no more running thousand of miles again) PD sorrry for the english
Are you trying to use the actual code, or are you trying to use the files?
Alexander777, well, how did you get EB on to it?
I tried the files
I cant get your mod to work, every time it crash to desktop, any idea:help:
hey pharnakes are you still working on this, or no more? just asking becouse I think is a very good idea