What sort of changes will that involve?Quote:
Originally Posted by blacksnail
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What sort of changes will that involve?Quote:
Originally Posted by blacksnail
AFAIK it will involve units having larger values in all catogories, so the effects of experince ect will be dampened.
I'm sorry to hear that... For me, taking care of units so that they get plenty of experience is great fun. The experience bonus reflects reality well, too: in RL, "green" soldiers constitute the vast majority of casualties in every fight.Quote:
Originally Posted by Pharnakes
More because they were always the most prone to breaking and running, which is where most casualties in premodern battles came from.
I have played XGM (Extended greeks mod) that have that system and I think the EB one is much better. Its an little anoying to charge an levy infantry unit with two medium cavalry units and to see the levys win...Quote:
If the AI was to be given a boost to make battles harder, then why not do it with the morale bonus? Why should there be a different set of "rules" for AI and human generals? To me command stars have one thing that really breaks the system: Eleutheroi garrison commanders. Battles fought against them in autobattle are most likely to go down in defeat, but as the player battles them manually, it only affects the AI expansion.
Glad to hear it. I've been a little annoyed in my current (Romani) game by certain unassailable settlements - ones that have beaten off AI attacks so many times that the computer just can't deal with them, due to unit experience and accumulated command stars. The Gauls were wasting their time on Tolosa, the Lusitani on whatever Galicia is called in-game, and the Sweboz in the Lowlands. Then I turned up, stormed these little settlements first time and proceeded to conquer the factions they had for so long tied up. I'd be happy to see that stop happening.Quote:
Originally Posted by Pharnakes
I expect this effect is somewhat negated when the original Eleutheroi family members die off, but I don't think that's good enough.
Massive ones that will dry my eyes out to husks and send Arkatreides on the warpath, I'm sure of it. ~:)Quote:
Originally Posted by Underhand
The biggest issue here is that experienced missile units can break game balance. With bigger numbers, going from a 2 attack to a 12 attack won't have as destructive an effect.Quote:
Originally Posted by Michaelis
Could I tempt you to elaborate? ;)Quote:
Originally Posted by blacksnail
All I can say right now is that we're replacing Polybian hastati with wardogs.
...what? ~:)
Ah. That sounds okay. It would be great if the charge boni/cavalry melee stats were looked at, too - my little pet issue. IMO the melee values suck, while the charge bonus is way too big. Once, I wiped out a 62-strong phalanx plus half a hoplite unit (ca 20 men) plus around two dozen of assorted infantry (unit remnants) with 6 Getai general bodyguards. Another time, I wiped out an entire army - two full strength (60 something soldiers) and one half strength phalanx units, three understrength hoplite units, and maybe half a dozen of seriously weakened units (anything from 6 to 20 soldiers) with around 20 horse (including two Epirote generals with bodyguard - 6 and 7 respectively). I remember those numbers well, because those two fights took sthg like an hour each. All this due to the charge bonus, of course, and plenty of micromanagement. If that's not an exploit, I don't know what is. Naturally, without micromanaged charges, in a regular rumble, my cavalry would have been defeated by three lame slingers and their pet blind dog. I regularly cut up enemy horse with charging archers, which seems very far fetched. Agincourt was an exception, not the rule, and anyway the French knights tried to fight on foot in mud up to their knees. IIRC, those that weren't taken prisoner were drowned by archers pushing them over face down and sitting on them, most likely while making plenty of rude comments. Hardly the standard situation.Quote:
Originally Posted by blacksnail
Sorry for the confusing post, had a long day, but had to get a little EB fix to finish things off ;).
Actually, I've always held that the inclusion of war dogs was historically justified. Shakespeare's Julius Caesar contains the line: "Cry 'Havoc!' and let slip the dogs of war!" Julius Caesar was a Roman. This seems to me sufficient evidence to justify the Romans fielding war dogs.
Is that a joke?
Of course it was. I may not be well known around here, but I'd have thought you'd give me a little credit. Though admittedly it was a bit mean of me to not use a smiley ~;)Quote:
Originally Posted by MarcusAureliusAntoninus
Nice one underhand. :laugh4: It really sounded like you meant it.
Thanks. I rather enjoy pretending to be a moron, although some might question how much of it is pretense ~;)
Romans should also get head-hurlers because they were shown on Trajan's Column.Quote:
Originally Posted by Underhand
Charges are inherently goofy. There was a bugged charge bonus in previous iterations of Vanilla RTW and some of the old bonuses may have slipped through the cracks. That's also something we're investigating for the big stat change.Quote:
Originally Posted by Michaelis