@Tellos Athenaios
Thanks for your answer - it made me very happy and even more eager to get my hands on the next release
Thanks
G
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@Tellos Athenaios
Thanks for your answer - it made me very happy and even more eager to get my hands on the next release
Thanks
G
Best preview so far.
You've made my day with the Pahlava enhancements. Absolutely glorious stuff.
How commoon are the disasters planning to be?Are they going to happen rarely,uncommon,or will they be rampant and destructive (which I doubt)? Love the preview though,especially the Border Trade idea.Anything that makes money is fine with me.
Are those Babylon troops you speak of avaible to everyone,or just the Seleucids?And are they avaible outside of Babylon,or are they only avaible in Babylon?Quote:
Originally Posted by abou
Awesome preview guys, really excited about this!!! :2thumbsup:
Check the preview again - I believe I put in there how frequently the disasters occur, and the intensity levels.Quote:
Originally Posted by EasternScourge
A note: the human player only gets messages for volcanoes and earthquakes when they hit his land. A Casse player may never see a message for either of them, unless his diplomat or spy is in a distant place where one occurs. But for some reason the engine will give you a message every time there is a flood, no matter where on the map it is. Annoying - it makes it seem like floods are constant, when they really are not common in any given place. And it makes it seem like earthquakes and volcanoes virtually never happen. Unless you are in Ethiopia I guess for volcanoes, or Greece or Iran/Afghanistan for earthquakes.
Most lag for me is created by seas (I guess by the little ships that indicate the amount of trade). When the map is over land, everything runs smoothly, when it's over sea, it's pretty slow.Quote:
Originally Posted by Tellos Athenaios
I don't know if the specific names mentioned above are to be used (mostly just because I am not familiar with Iranian-type names or languages), but several months ago, while helping me with a project that I won't name here because I'm not sure if its been mentioned publicly before, Ario (Persian Cataphract) mentioned to me that he had a list of correct Pahlavan names that had not yet been implemented.Quote:
Originally Posted by kambiz
its funny, i find that happens to me aswell.Quote:
Originally Posted by Swordmaster
I have the exact opposite. I have the slowest framerate over forests and the highest framerate over the oceans. If I scroll out to the Indian Ocean or Atlantic I can reach the full framerate.
I can't really remember offhand. There is really only the Shipri Tukul, which can be recruited as mercenaries. The Seleukids can recruit them in the Tigris-Euphrates river area (Babylonia, Seleukeia, and Charax) from their factional MIC.Quote:
Originally Posted by EasternScourge
But when Babylon is going to be type 4 government region, the Seleucids won't be able to build the necessary factional MIC to recruit the Shipri Tukul. How will this be solved?
It will probably change to be recruited from the regional MIC.Quote:
Originally Posted by Basileus Seleukeia
Foot
I must insist: scripting causes most lag. Now quite possibly some animated elements add to the lag -> which would be why you experience more of it either above the sea or forests (depending on your GFX card - IIRC some (Nvidia?) GFX cards have trouble rendering the trees properly, something with sprites and stuff.)Quote:
Originally Posted by Swordmaster
Forgive me for not being more specific - due to limitted knowledge on my part - but AFAIK the general rule is: if RTW Vanilla didn't lag, then the map elements don't cause it. It's the scripting which causes it, but it is also the scripting which delivers most of the "EB experience". So you may experience more lag with certain map enviroments due to your Hardware specs, but the amount of lag 'added' by the map is next to nothing compared to the amount caused by scripting.
there will be more eastern troops types in babylon, crowned by the shipri tukul, but also probably including some archers and lighter spearmen, and probably iudaioi taxeis. the region was only added recently, and there's still work being done on it.
its the ripple effect of course :)Quote:
Originally Posted by Teleklos Archelaou
excellent preview!
feature that allows to see neighboring cities right from the start is long awaited! such an obvious knowledge (an option) a player should have had since vanilla RTW.
thanks EB!:beam:
Hello again Kambiz ~:wave:Quote:
Originally Posted by kambiz
The name lists were actually made a long time ago, both for males and females, including some very obscure names. The basis behind the work on authentic names were the name charts made by Shapour Suren-Pahlav of CAIS. The issue has rather been the implementation, however we do not want to reveal exactly every aspect of the work behind the Pahlavân, so what you get to read is the tip of the iceberg =)
Oh you read correctly, there's much, much more in store for the Pahlavâ. In fact, I dare to even say that currently they are one of the most complete factions as we speak, and let's just say that I've got more in store for them :smash:
Thx Kambiz! :2thumbsup: Just wish I had someone around where I live to practice with.Quote:
Originally Posted by kambiz
Pahlava seems so awesome, I added them to the "want-to-play-one-day" faction list.:2thumbsup:
You guys continue to amaze me.
One question though (other than the obvious WHEN WILL IT BE DONE?!?! OMG!! :sweatdrop: )
In your testing, has the elimination of Arabia made the Saba faction anymore secure than before from the AS or the Ptolemaics?
Maybe someone else can answer that, but my only campaign thus far was as the Ptolemaioi, so that threw a wrench in the works for testing out AI expansion there...
One thing we did not like was the ahistorical "journey across the heart of burning desert". Every time an army marched in a straight line from Seleukia to Saba, the historians wanted to throw up. So without getting too much into the details, suffice it to say that more traditional routes are now preferred.Quote:
Originally Posted by Ice
Edit: By the way, the screen shots simply don't do justice to Stefan25's new map graphics....and nor could they. When you first load up the next EB release, the visceral shock will take your breath away. Literally.
Thank you. I look forward to playing Saba :yes:Quote:
Originally Posted by Kull
Hi all;
And I wish I had someone around to learn me some Irish:wink2: I'm always ready to help the comrades:smiley:Quote:
Originally Posted by The Celt
Quote:
Originally Posted by tk-421
Thank you so mutch mates ,I've really excited:bounce:Quote:
Originally Posted by The Persian Cataphract
@The Persian Cataphract in Finglish
Savarjoon ,Mishe in List'e nameha ro baraye Sassanian dar IBFD ham bekar bord ???
Zemnan man dar rabete ba Pahlavi voicemod ham baraye EB va ham baraye IBFD baraye shoma yek PM ferestadam.
P.S : Rasti ,Nagofte budi nam'et Ario hast:wink3: Nam'e kheili ghashangie:yes:
@All
I know there's a reward for the best mod (Maybe of the year !?). Anyone know its address on the web? And Has EB been nominated there ?
Thanks a lot everyone
I thought that was what a heavily American English-influenced dialect of Finnish (spoken in certain parts of the USA by finnish immigrants, though I'm not sure it exists anymore) was called?Quote:
@The Persian Cataphract in Finglish
I know there was a thread about this in the EB forum, but I didn't manage to track it down.Quote:
@All
I know there's a reward for the best mod (Maybe of the year !?). Anyone know its address on the web? And Has EB been nominated there ?
Is this the 0.9 preview? If so it looks really good.
everything sounds good as always. I dont mean to be a wet blanket BUT in the shot with the clouds (i assume they are clouds) unless u have a layer of clouds hovering over those blurry things on the water, they are the only thing that doesnt look really nice to me but hey that´s only my opinion.
it is a preview, its certainly not the preview, we probably couldnt fit everything in one preview..Quote:
Originally Posted by Xehh II
uh, that would be the shadow of the clouds on the ocean, my friend. and they move with the clouds of course.Quote:
Originally Posted by neoiq5719
i know but then will there be a layer of clouds right above them? If so then it will be great but i´m just saying this according to the screenshot.Quote:
Originally Posted by Zaknafien