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Re: Spoils of Victory - a micromod
Hi, thanks for prodding, I really need that :yes:
You know, I am too amazed with EB 1.0 to actually do anything else in my free time (unfortunately very rare occasion indeed ~:mecry:) than to play it. I also share the computer with Kari, who was somewhat pissed off as I have spoiled several of her campaigns in EB 0.81 by my inept attempts in modding, so now I really have to think twice before doing something "savegame incompatible" to our current installation.
On the other hand, it is a great encouragement that you still have interest in this idea, so I will stop finding excuses and start working now .:whip:
Well, just one assurance I need - EB 1.0 background script is already big enough and this mod will, if done properly, add several hundreds lines of code on top of that. Do you still think it is worthwhile?
And finally a disclaimer - it will take some time before I present new version, so I ask all supporters, Bovi being the greatest of all, to be patient with me, please.:shame: :turtle:
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Re: Spoils of Victory - a micromod
Great to hear you are still working on this V.T. :2thumbsup:
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Re: Spoils of Victory - a micromod
Sorry V.T. Marvin but after i have installe your mod i get this mgs any ideia?
(Script Error in eb/data/export_descr_character_traits.tex, at line 175916, column 42.
Building level name hap1 not found as level in building database
I have use you lates version 1.1 it a clean version of EB v1.0 :help:
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Re: Spoils of Victory - a micromod
The mod hasn't been updated for 1.0. :2thumbsup:
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Re: Spoils of Victory - a micromod
My god i have destrode my version of EB1.0 (stupid men):wall: :skull:
Because by mestake i have erase my bakup version of the original file.
I nedd help came you sende to my the original version of the file change it the mod please. For my to installe EB again will take alest 45 minutes :help:
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Re: Spoils of Victory - a micromod
Just extract it from your installer using 7-zip. :2thumbsup:
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Re: Spoils of Victory - a micromod
but if make this I will not provoke the installation of the EB for the star in my PC. :sweatdrop:
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Re: Spoils of Victory - a micromod
No, if you go into the archive using 7-zip you can choose which files you want to extract.
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Re: Spoils of Victory - a micromod
Tanks men, to live is to learn
The god´s of EB will giveo your rewards :belly:
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Re: Spoils of Victory - a micromod
Quote:
Originally Posted by V.T. Marvin
I also share the computer with Kari, who was somewhat pissed off as I have spoiled several of her campaigns in EB 0.81 by my inept attempts in modding, so now I really have to think twice before doing something "savegame incompatible" to our current installation.
Just a tip: If you make a copy of the entire RTW directory you can mod to your heart's content in that one and let Kari keep playing regular 1.0 campaigns in the original one. The shortcut is relatively easy to copy and modify to point to the new installation; rename the one pointing to the original to "Kari's EB" or something like that so she'll know which to use :2thumbsup:.
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Re: Spoils of Victory - a micromod
To Bovi - thanks for the tip, I will do that ASAP.:idea2:
To Kepper - I am really sorry for the problems it caused to you, it is really for EB 0.81v2 only. But good news is that I will start working on updated version for EB 1.0 soon. Meanwhile I can only offer you a beer as compensation ~:cheers:
To Admetos - Thanks for doing "technical support" for me - much more quckly and competently than I would do it myself
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Re: Spoils of Victory - a micromod
Is ok keepe the good work :2thumbsup:
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Re: Spoils of Victory - a micromod
New version for EB 1.0 released.
It now works (or should to) for all unit scales and has some other tweaks. More info in readme.
Download at http://uploaded.to/?id=abryx2
Installation
1.- backup the following files:
…\EB\Data\export_descr_character_traits.txt
…\EB\Data\export_descr_VnVs_enums.txt
…\EB\Data\text\export_VnVs.txt
…\EB\Data\scripts\show_me\EBBS_SCRIPT.txt
2.- unpack the archive into …\EB\Data directory
3.- overwrite confirmation should appear whether you wish to overwrite abovementioned files – answer “YES”
4.- Start new campaign - It is NOT savegame comatible
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Re: Spoils of Victory - a micromod
Brilliant V.T. Just in time for my new campaign. Thanks alot. :2thumbsup:
EDIT: Might be a bit of a silly question, but I guess this comes with all the relevant permanent fixes and the client ruler sally fix?
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Re: Spoils of Victory - a micromod
excellent!
if it works it will be one of the best, most realistic mini-mods out there. much wanted:yes:
can some one, who actually has time to play-test it provide some feedback please.
thanks
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Re: Spoils of Victory - a micromod
does this mod work for when you are sieging an enemy city? And does it also work for non family members?:dizzy2:
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Re: Spoils of Victory - a micromod
Quote:
Originally Posted by Admetos
Might be a bit of a silly question, but I guess this comes with all the relevant permanent fixes and the client ruler sally fix?
:oops: Oh my, it is not a silly question at all, I was unaware that there any of those. :embarassed: I just run the EB 1.0 as I got it on the unforgettable day of October 12.:sweatdrop:
Well, as a interim measure for all those who use any other version of EB than 1.0 (as it first came out) with changes in the files export_descr_character_traits.txt, export_descr_VnVs_enums.txt, export_VnVs.txt and EBBS_SCRIPT.txt and who want to use my micromod, I would suggest to copy and paste my additions to the respective files. In the readme bundled in the mod archive, there is detailed list of where to find my additions (no deletions were done by me in this mod).
Should be pretty easy, less than five minutes even for the "IT challenged." I am sure of it, I am one myself!:laugh4:
As for the other questions:
- it should work for for all generals (like client rulers and such) as well as for family members
- it should work for all battles including the siege ones
- it has been tested by me on huge unit scale only for about 15 hours of continuous gameplay (what a beautiful Saturday it was:beam: ) without any bugs revealed
Thank you all for your support, mates! Beer for everybody~:cheers:
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Re: Spoils of Victory - a micromod
would be great to see this incorporated in official EB
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Re: Spoils of Victory - a micromod
I didn't catch that this was updated before now. I'll study it sometime soon, perhaps you'll see this (or a tweaked version) in 1.1 :beam:.
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Re: Spoils of Victory - a micromod
Quote:
Originally Posted by bovi
I didn't catch that this was updated before now. I'll study it sometime soon, perhaps you'll see this (or a tweaked version) in 1.1 :beam:.
great! :charge:
thanks:beam:
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Re: Spoils of Victory - a micromod
Quote:
Originally Posted by bovi
I didn't catch that this was updated before now. I'll study it sometime soon, perhaps you'll see this (or a tweaked version) in 1.1 :beam:.
Great! :charge:
Thaks! :cheerleader:
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Re: Spoils of Victory - a micromod
Hi, I didn't read carefully that it wasn't save game compatable and I am already 100 years into a Baktrian campaign. Can someone upload the backup files? Thanks! By the way, I love your mini mod. It adds a lot to the game and I'll redowload it after I finish my campaign.
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Re: Spoils of Victory - a micromod
Just extract them from your installer using 7zip.
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Re: Spoils of Victory - a micromod
The only problem I faced was that I seemed to have too big advantage over the enemy to capture the spoils... :(
Though it seemed to me that I SHOULD be able to capture the spoils - according to the Readme, I was attacking besieged Taras with 5:3 ration in my favor and with some 2100+ soldiers, which would also be OK. Yet I didn't get the spoils... what could be wrong?
Anyway, I've almost started the campaign and captured only Rhegion and Taras - now movin' towards Bonnonia and Segesta - let's see, what will happen...
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Re: Spoils of Victory - a micromod
Will there be an update to go along with the recent script fix?
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Re: Spoils of Victory - a micromod
Just copy and paste the code for this minimod into the new script. It says where and what's been added in the readme.
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Re: Spoils of Victory - a micromod
Very cool, Marvin, I will try it in my new campaign, anyway it is a wonderful idea!
This is for you:
:balloon2:
thanks!
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Re: Spoils of Victory - a micromod
Are there any unofficial or official mods or fixes that this is incompatible with?
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Re: Spoils of Victory - a micromod
Anything that changes the script or traits, but as I posted above, just copy and paste the code for this minimod into any files you've modified. It says where and what's been added in the readme.
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Re: Spoils of Victory - a micromod
Can't wait to try this out! p.s. nice signature, horst nordfink :2thumbsup: