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Re: Iron Man House Rules
That sounds pretty nasty.
w.r.t. garrisons, i would say that for cities only allow the up to the number of free upkeep units (plus one general/governor). For castles, say, a maximum of 4 units on top of generals.
w.r.t. number of stacks, how about limiting you to one mobile stack for each faction you are at war with? Obviously you can bolster your garrisons when youre at war. So if youre at peace you wont have any standing army at all and will have to raise it from scratch if you go to war. Once the war is over disband all of your troops except your bare minimum garrisons.
Of course, this means that you will probably have massive levels of cash to play with each turn, since you have minimal troop maintenance costs, so you will probably be way out ahead of the opposition in terms of tech.
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Re: Iron Man House Rules
Ahh, good idea on how to make the stack limitations. Nice and simple.
You're right about the cash situation. It would probably be good to combine this with one of the gifting rules, where you give the remainder of your cash at the end of each turn to other factions. Or maybe try to bribe as many rebels as possible to drain your treasury; if you end up actually gaining some rebel units, disband them of course.
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Re: Iron Man House Rules
Thou shalt turn the radar off in battles?
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Re: Iron Man House Rules
Thou shalt not play Medieval 2: Total War because it is too easy. If thouist must play, thine army may consist of no more than peasants and peasant archers (no generals either, keep them in settlements). So it is written, so it shall be done. :bow: