I just wet myself... for the second time in 3 days.
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I just wet myself... for the second time in 3 days.
It will be probably be obsolete because the script coming with EB 1.0 will be an improvement on the one released with mlp071. The mercs also had some changes done do them.Quote:
Originally Posted by Sarkiss
In case it will still be unbalanced in certain aspects I'll probably work on improving it for a future EB release.
great. thanksQuote:
Originally Posted by Redmeth
Definitely not. Poor Kailith has almost killed himself over getting these to work. Several members have tried before him, failed and left due to extreme frustration. We won't be putting anyone through that torture again. The walls are very sexy though :2thumbsup:.Quote:
Originally Posted by Charge
Being the one who started the thread over the giant trees, I can't tell you how happy I am with the resized trees! :2thumbsup: :2thumbsup: :2thumbsup:
The Oppidum looks perfect, simply great. In the video, I saw strange units with Linothorax and rectangular shields... is that new or don't I know them? And what are Hippeis Ligurioi (sp)?
New units.Quote:
Originally Posted by Centurio Nixalsverdrus
I hate my hard wooden floor i will make sure that i put some pillows around my computer chair for next teaser release
:2thumbsup: :2thumbsup: :2thumbsup:
I agree, trees can become monsters. It is theorized that 410 feet is highest physically possible for trees to become (it becomes impossible for a tree to 'pump' water up from the roots at a certain point) and there were probably many trees that have reached this height over time. The height of a tree depends on species and climate. In coastal regions that get lots of wet air comming in from the ocean (such as Lebanon, US Pacific Northwest, SouthPacific Islands) trees can reach their full potential.Quote:
Originally Posted by pseudocaesar
The only place with great possiblity for giant trees on the EB map is Lebanon and by this point in time, the trees were nearly cleared away.
Due to the cold weather, species of trees, and mostly inland areas, Europe's trees, before man cleared them, would have been around 180 - 210 feet tall, taller along the coastal areas. The 'kings' of the forest could have probably reached 250+ feet, but were rare. Southern Britain lowlands would have had similar tree sizes, getting smaller as you head north.
/end tree rant
(Sorry I didn't use metric.)
Awesomeness. To paraphrase the immortal words of Masta Onion, "U MODDIN': GOOD!" :yes:
I recognised many new units - in the video, in screenshots and in previews. Does it mean that you will remove some old units?
IIRC theres about 30 or 40 unit spaces left, but I guess most of these have to be kept for EB2
Pure...Awsome...
Now I wanna play a barbarian faction :wall:
EB team u continue to outdue yourselfs with this amazing mod, along with ruining my social life with it:dizzy2:
Those walls are really great :dizzy2: :dizzy2:
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Congrats for finally getting the walls in. I remember it had been for a looooooong time in design/progress. ~:)
Nice teaser. I dare say even better than the nomad one. :yes:
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Is it brown-trousers time again?! Wow, the oppidum looks AMAZING! I'm gonna have to quit my job now :laugh4:
Sweetness :)
Oppida looks great.
If not for game engine limitations it would be a sloping, dirt cored wall right?
Having finally figured out how to get new walls in, surely other cultures could follow the same method?
Will you be implementing a removal of the buggy larger walls?
RTR PE managed to shoehorn the larger walls into using the standard stone wall (& siege tower) models but with the bigger wall stats for strength & missiles.
Well, it would be the same method. However, that method has been a real member-killer.Quote:
Having finally figured out how to get new walls in, surely other cultures could follow the same method?
Very nice work on both of them!
In latin, Oppida may refer specifically to fortified towns, compared to vici (villages), which was used when referring to unfortified towns. Furthermore, Caesar makes this distinction when writing about how many oppida and vici the gauls had.Quote:
Originally Posted by I Am Herenow
You people are wonderful.
One technical question: if a faction capable of building large stone walls captures an oppidum, will it be upgradeable?
The Oppida is the barbarian culture's stone wall. I'm not sure but if as the romans or greeks you take over a barbarian settlement with an oppida an upgrade the town it might transform into that culture's stone wall.Quote:
Originally Posted by Kurulham
As far as i know, Britain had densely packed forests which have been described being just like a rain forest in the way that the canopies stopped a lot of sunlight coming through and that they were very very tall and densely packed. Apparently they were very dangerous places to be because of the wild animals and that when Caesar first arrived, it must of been a very daunting thing to see.
Although in general i would agree about the tree's, they can be rather weird and annoying when fighting in Northern Europe.
Awesome job on modding the walls, as it's no easy task. As far as RTW engine goes, I only know of 3 mods with modified walls (Chiv, RT3K, Sig's Rome), with EB the only one successfully releasing them (with 1.0 release). That should give a clear indication of how frustrating a task it is for those of you who dont mod.
It would be great if the map is bigger :yes:
The whole world would be fine :idea2:
But it needs to much regions, doesn't it?
btw: Any Germans around here? ^^
If Vanilla experiences are anything to go by; then you will be able to upgrade the oppidum to Megala Teichea or any such thing and till that time they will remain there as Oppida. (That is if you capture an oppdium, and it gets attacked you will see the oppdium on the battlefield. At least that's what Vanilla Gaulish Stockades used to be like...)Quote:
Originally Posted by Redmeth
Unfortunatly, there is a 199 hardcoded province limit, and EB is already at that limit. IIRC though, the EB2 map will be bigger, not more provinces but sort of magnified so there is more space between cities.Quote:
Originally Posted by LotW89
It would be great if the map is bigger
The whole world would be fine
But it needs to much regions, doesn't it?
Will rebel cities like for instance ankyra in Galatia have a oppida to start off with:inquisitive:
Some settlements will but not Ankyra AFAIK.Quote:
Originally Posted by Khazar_Dahvos
But they could build one if they remain independent long enough.
Blue Lotus also has new walls (and completely revamped cities, terrains and vegetation). Ra no Jidai is also trying or has already succeeded in creating new walls. There also used to be a chiese modding group, working on a chinese mod. Which had unique walls and buildings too, but they appear to have dissapeared... Also I'm not sure,but I believe FATW has also done similar things.Quote:
Originally Posted by EdwardL