Oblivion went for more ability to be modded. If you read Something Awful, they had a three-part article on the best of the worst of mods, including the sex/prostitution mods (I'm still trying to find the one in the second article on page 8).
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Oblivion went for more ability to be modded. If you read Something Awful, they had a three-part article on the best of the worst of mods, including the sex/prostitution mods (I'm still trying to find the one in the second article on page 8).
Christ, they've got everything. :dizzy2:Quote:
Originally Posted by Kek
Mysticism is so redundant, but I use it anyway. The best mod is the one with the bag of holding, it weighs 5, but you can store infinite items inside it, (I swear it's not cheating :laugh4:).
Edit: The Michael Jackson one is REAL! :laugh4:
Maybe some of you Oblibvion Vets could tell us wich mods to go for? I have Oblivion, but never played it much (yet). THere are so many mods it's impossible to get an overview.
Depends on what type of mods you're looking for, gameplay effects, new quests, new items, graphics enhancers/optimisers, etc.
If you want a wider variety of monsters look for MMM.
MMM? I dl'd something called "the unofficial Oblivion patch". that should fix some in-game errors. Other than that I'd like more of everything ...
The system which makes Oblivion easy to mod is essentially just a souped up version of the modding tools which ensured Morrowind cult status and a long life.Quote:
Originally Posted by Kekvit Irae
In actual fact some aspects of Oblivion make it more difficult to mod. The voice acting is a case in point: It renders user made content that much harder to make. Unless you happen to know some decent voice actors you have to fill the screen with text while playing a silent voice file. No matter how well written this user content may be it will never blend seemlessly with the original material in the way that many Morrowind additions did.
http://www.uesp.net/wiki/Oblivion:Recommended_ModsQuote:
Originally Posted by Magraev
Thanks for the link.
So I took one of the 8 lists of mods (one of the short ones actually) and decided that I only wanted the "essential" from ballofflames list. That's 33 different mods (only the essentials there are loads of other recommended ones).
So I have to spend a couple of evenings just downloading, installing, etc. before I can even begin play! At least the one mod I have downloaded is one of the 33.....
Edit: I found another list with only 10 "blockbuster" mods. the first one was 400 mb, the second 3 gb...
I'm going for OOO and MMM for now (and the unofficial patch). Sounds like those give a lot of extra to the game. Now I just have to figure out if there are any conflicts and in what order I want to load them. Playing games is a lot of work!
That's funny, I had exactly the same problem with the previous game. The voice acting was so irritating that after a while I tried really hard not to bump into other characters in order not to have to hear it.Quote:
Originally Posted by Slyspy
"What do you want, outlander?" To get right away from you!
I heard this had been fixed in Oblivion but apparently it wasn't.
My other major grips with Morrowwind was the really awful UI. I can hardly believe anyone put up with it, and I've heard the UI for Oblivion is worse still!
IMO It's amazing what gamers will put up with...
Here are my experiences for those interested.
It turns out that MMM and OOO don't go well together (without downloading something else and setting that up...). So I went for OOO and some other smaller mods like unofficial patch (conflicts with OOO but I don't care anymore), Stealth overhaul (seems to make my regular hotkeys mixed up), Elven map (can't remember the name - but if you use it you have to change your oblivion.ini to make it work, found out after some swearing at the screan that RTFM works), Phinix dark UI (no real problems with this one actually!) and a time scale changer to make the days longer. And I also added the FREE Fighters Stronghold from Bethesda (free until sunday that is).
The game in itself is beautiful, and a lot of fun. The mods should expand on this and I think they probably do. I'd reccomend only using a few mods though or you will drown. The fact that the hotkeys from Stealth overhaul 1)don't work half the time and 2) disrupt the regular hotkeys makes me want to remove that one. Only it's fun to shoot enemies from where they can't see me :skull:
Maybe I'll reinstall and only use OOO and a couple of new mods like Fighters Stronhold. I fear that my repeated modding makes the game unstable. Haven't had any ctd's yet, but it gives me an error each time I exit.
OMG, they made a combat mod that adds mounted combat?? I may have to install Oblivion again. :yes:
Yep, Deadly Reflex, a mod that also adds decapitation, wrist slicing (Jedi-style), and slicing someone in half.
There is no part of that I don't like. :beam:Quote:
Originally Posted by Kekvit Irae
Any idea if it works with OOO?
The streamline mod also sounds interesting, if it works half as good as they say it does.
http://www.tesnexus.com/downloads/file.php?id=8273Quote:
Originally Posted by Xiahou
Quote:
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6. Compatibility, known possible problems and possible fixes
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Compatibility
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-This mod should be compatible with basicly almost anything - BUT YOU REALLY REALLY NEED TO LOAD IT LAST.
I use this mod myself with FCOM (OOO, Frans, MMM, Warcry, Bob“s Armory),
and ~80 others.
.Quote:
Originally Posted by Kekvit Irae
Delicious! :chef:
.
gotta get that mod :beam:Quote:
Originally Posted by Mouzafphaerre
That mod doesn't work for me, I might try it again, loading it last.
Any of you use a hunger mod?
Perhaps someone will be kind enough to provide download link (and description) for all those mods mentioned?
Ah, but in Morrowind the voice was just garnish. It was merely a standard greeting for that kind of character. Actual conversations were in text. In Oblivion the whole of every conversation is in voice. You cannot avoid it! Just think on that, and then think about what this means for the "Radiant AI" NPC conversations!Quote:
Originally Posted by screwtype
I gave Morrowind all of about 1 day before uninstalling it and wouldn't bother with any of their newer games after that "experience". Irritating clone characters that all say the same annoying things, a horrible UI and quite possibly the worst combat system I've yet seen, all contributed to this. Having to ask everyone the same lengthy questions then read through the equally lengthy replies while wondering if any of them would reply with anything different was also very frustrating.
:thumbsdown:
Well the best part in Morrowind was the exploration and the environment, which did make up for the faults you stated. Also the main quest was pretty engaging once you actually got going.Quote:
Originally Posted by Cambyses II
Tran - in response to your question about links:
From the Wiki-pages you can find all you need. It has its own list of reccomended mods as well as links to other lists.Quote:
Originally Posted by Kekvit Irae
Just don't get discouraged with the number of choises. Use KISS...
Spoiler Alert, click show to read:
After hearing about all these cool mods, I should have bought it for the PC instead of the PS3, but I do admit it is pretty damn awsome on the PS3.If only you could download mods for the PS3 version.
Same with the Xbox.Quote:
Originally Posted by RoadKill
But that's the price you pay for having a computer that don't cut it.
Ive started tinkering with some of these performance/graphical mods (among others) and I have to say, this game can look truly stunning. :yes:
https://img85.imageshack.us/img85/72...6278cb5.th.jpg<-Clicky.
Natural Environments and AliveWaters are pretty good eye-candy mods. Nice to have normal fish in waterways and have seasonal weather patterns. But, Crowded Cities is such a resource drain on my PC.
Those mods you've got there Xiahou, would probably make my PC die.
For those of you wanting to tweak the prettiness of the game, here's an article on some mods and such. Oblivion: Make It Pretty. (Almost all of which destroy my PC).