I have this problem with campanians and with asthetairoi but I don't have a screenshot.Quote:
Originally Posted by TWFanatic
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I have this problem with campanians and with asthetairoi but I don't have a screenshot.Quote:
Originally Posted by TWFanatic
One of my KH generals, a Spartan, doesn't have a Spartan bodyguard (and curiously also got several traits unbecoming of a Spartan, which I began beating out of him in wars after he completed the Agoge).
EDIT: A regular Claudius, that one.
Only starting spartan generals will have spartan bodyguards. We cannot change this, unfortunately.
There is no description for Carthage reform (at least in Roman settlements :dizzy2:)
Its white background looks strange as well.
https://i233.photobucket.com/albums/...mphet/0001.jpg
I've found a few small things:
http://img33.picoodle.com/img/img33/...8m_cbd8e68.png
- The "Year In History" message appears on the second turn of a year, not the first:
http://img33.picoodle.com/img/img33/...7m_297d1c1.png
- When selecting how often you want the Olympics etc. to be held, one of the options says "Biennual" - it should be "Biennial" IMO (I don't think "Biennual" is a word, but even if it is, then it should still be changed in order to fit in with "Quadrennial"):
http://img03.picoodle.com/img/img03/...3m_ab67928.png
- The settlement of Ankrya looks like it's surrounded by sand:
http://img33.picoodle.com/img/img33/...5m_5faf9b5.png
- In the description of the "Zoanon tou Dios", its bonuses are listed twice:
http://img33.picoodle.com/img/img33/...0m_3272631.png
- This is more a personal thing than a bug, but in my opinion, the image for a sounded rallying horn for a General seems too different from the image for a rallying horn that hasn't been sounded:
The YIH thingy is known. Mind you your faction leader receives a YIH trait in Spring. The trait description contains exactly the same as the YIH message. (Which incidentally is simply the trait description triggered through the line "gain_message" or some such piece of code.)
So if you wish you can already look everything up one season before the game pops a message.
Yeah, 'Biennual' isn't a word... :shrug:
Babarian towns have always had that white ring around them, just like 'civilized' towns have a white square.
The temple bonuses means that you get +2 morale. Most likely, the building has a base set of bonuses and your faction gets even more because of their cultural familiaritiy with the building.
Quite correct. We "overload" many different unique buildings into one in order to cram more buildings in without hitting the hardcoded limit. In this case, as there is not a faction requirement, it could probably be merged into one instance of the bonus. Or possibly each variant was meant to only have one of them, I don't know.Quote:
Originally Posted by MarcusAureliusAntoninus
Code:onethree requires factions { all, } and hidden_resource not_here
; 3 Worth 18,000 each for destroying
; onethree egyptian = Philai etc. - TRIAKONTASCHOINOS Pselkis
; onethree carthaginian
; onethree roman
; onethree greek = Statue of Zeus at Olympia - PELOPONNESOS Korinthos
; onethree eastern
; onethree nomad
; onethree barbarian
{
capability
{
; Philai extra bonuses:
recruits_morale_bonus bonus 1
trade_base_income_bonus bonus 1
; Olympia extra bonus:
recruits_morale_bonus bonus 1
trade_base_income_bonus bonus 1
}
construction 3
cost 54000
settlement_min town
upgrades
{
onefour
}
}
The Saka lesser general has this problem when he's on foot. Except the stretchy part extends from his foot to his weapon instead of all the way into the air.Quote:
Originally Posted by strategos alexandros
Yeah, I noticed this applied to Roman towns after first posting. Does that mean that there is no way to fix it?Quote:
Originally Posted by MarcusAureliusAntoninus
I think there is a file somewhere that decides what 'picture' goes underneath the town. I thought of changing it so that the littlest circle appears under all town sizes, making the large towns completely cover the whiteness. But I have forgotten what file it was and have been to lazy to look for it. :sweatdrop:
removed to its own thread
Hey, first of all, great mod. I love everything in EB.
One very minor thing I've found:
The ancillary Puella gaditana has an effect of +2 Influence and -2 Unrest. The +2 influence is ok to me, I know they were supposed to be like wink wink nudge nudge :eyebrows:, but I think that a -2 unrest is a bit excessive for just some chicks shaking her moneymaker.
You know, it's not like they danced for the poor. :beam:
Anyways, it's great to see ancillaries like that. Your attention to detail is massive.
Keep up the good work, chaps!
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Budget trouble
I'm getting -sometimes largely- different amounts of mnai in my coffers than the end of turn summary suggests; sometimes more, sometimes less. I re-build the balance using add_money but it's happening every turn now and gets frustrating:
https://img254.imageshack.us/img254/...dgetpq8.th.jpg https://img513.imageshack.us/img513/...dgetqr6.th.jpg https://img254.imageshack.us/img254/...dgetyx2.th.jpg https://img208.imageshack.us/img208/...dgetfl0.th.jpg
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Is not EB. The scroll suggests an estimate -and my guess is that it is equal to the income of all your settlements minus the expenses you make- it doesn't cover for rebels popping up, governors dying, protectorates paying you less/more tribute this season, governors changing from one to another, battles you fight, etc. etc. :shrug:
In short: I've seen that happen with other mods and Vanilla as well.
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Relieved. :sweatdrop:
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There is a small typo in the Akademia description ("it's" should be "its" in one case):
http://img29.picoodle.com/img/img29/...am_0fa71f2.png
The Lakonike province (here controlled by the Koinon Hellenon) has two small sections taken out of it, one of which is part of the Aitolia province (here controlled by the Eleutheroi), the other one being part of the Kilikia province (here controlled by the Ptolemaioi):
http://img29.picoodle.com/img/img29/...em_a36c6f8.png
The three provinces south of Sparta allow you to recruit a wide range of mercs there and is completely intentional.
.Quote:
Originally Posted by Mouzafphaerre
...but still... I'm getting such dramatic differences:
https://img509.imageshack.us/img509/...cbudgetmp4.jpg
If you're sure that's OK I'll need plenty of patience and add_money in the rest of my campaign. :computer:
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Client ruler for the town of Arpi is broken. It's spawned right out of the settlement (one tile off to the right), doesn't get the Client Ruler trait and if moved inside the town gets that intruder vice (forgot the name). Tried twice with the same result.
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Btw, it is not "Zoanon" but "Xoanon tou Dios" (Zeus' statue), the "x" to be pronounced like the "x" in "Bartix".
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'Faction Destroyed' messages for Pahlava (or Saka-Rauka but not both) and Hayasdan didn't pop up. Arethey missing/WIP or is the AI tricking?
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My two cents worth while I'm thinking of it...
1. As Romani, I also have the graphics problem with the Campanian cav, although I have (fortunately) not experienced a CTD when viewing them.
2. Despite the client ruler movement fix, I still can't get my Type IV rulers to move out a settlement, even after living there many years and/or being asked (ordered!!!) to sally.
Thanks guys!!!
Possible additional data you could supply us with?Quote:
Originally Posted by Mouzafphaerre
For instance:
-check if you happen to have another character with the exact same (aka one) name? Look among your assasins, spies etc. etc. Particulalry those who got epiteths. Also look among the Client Rulers you got.
-check if you happen to have a whole bunch of Client rulers in place? Say ~20-50 or onwards?
-check if you happened to have conquered/captured the city with a full stack in place when the interloper-client ruler was spawned?
It won't help your game much, but at least we can gather data. (I made a report about it internally as well some days ago.)
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Thanks. :bow:
He was named Letontu. I had one Letontu Oxthracoi, later epitheted the Fat but he was dead by the time. Although I note down all FM/Wife births and dates, this one seems to have slipped and I can't tell you the date right now but I recall he was dead and epitheted when the bug stroke. I have to check in-game for exactness. He might be the culprit. :yes:Quote:
-check if you happen to have another character with the exact same (aka one) name? Look among your assasins, spies etc. etc. Particulalry those who got epiteths. Also look among the Client Rulers you got.
Lusotannan scribes take careful notes especially of wars, major battles, alliances and protectorates, as well as conquests, annexations and client kingdoms. Thanks to that, I can provide some details:
The first client kingdom (gov4) established by Lusotanna was Campania in 173 BC. Letontunos was the governor of Capua (spawned client ruler).
The second client kingdom was established later the same year and the spawned ruler (in Ariminum) was named Likinos. In 168 BC Ariminum revolted and Likinos was killed.
I had a certain Likinos Mirobricoi, died in 185 BC. Apparently no problem occured about any Likinos.
In the winter of 166 BC client kingdom established in Apulia. The puppet ruler for Arpi was named Letontu but he spawned right out of the city and never got the necessary trait. I decided to use him as a general in the field instead.
In 165 BC. Capua rebelled and Letontunos was killed. (They're always killed probably due to movement restrictions.)
Sometime around here (the scribes didn't write it down) I tried the type IV in Arpi again. Another Letontu was spawned, right out of the city and without the Client Ruler trait. I joined him to the army the other Letontu had been in, and poof! the first Letontu vanished. There's only one there and it has the second Letontu's portrait.
In the winter of 164 BC client kingdom of Kalabria was established. The properly spawned ruler was named Letondu (not Letontu).
In 161 BC. Arpi with no governor revolted. In 159 BC it was taken back but a type III government was ordered.
Agent names, I have to check in-game. Only those of permanent ambassadors are of interest to the scribes and they don't match with the client ruler names.
Per above, that's not the case. I've been newly experimenting with client rulers and their total number is 4, including the killed ones in revolts (< 4 at a time that is). If a type IV settlement revolts and is taken back, then a type III (annexation in RP terms) is built.Quote:
-check if you happen to have a whole bunch of Client rulers in place? Say ~20-50 or onwards?
Inapplicable. Much less than a full stack with mostly depleted units.Quote:
-check if you happened to have conquered/captured the city with a full stack in place when the interloper-client ruler was spawned?
Hope it helps you narrow it down if a little. :bow:
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I've seen the Hayasdan faction destroyed message just in the last few days. Will check the Saka and Pahlava.Quote:
Originally Posted by Mouzafphaerre
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Pahlava is all right. I haven't got Saka and Hayasdan.
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2 minor problems with a Romani campaign
https://img117.imageshack.us/img117/421/0002ej8.th.jpg
this FM doesn't have the "Gens x" trait (in this case Avrelia, is the first son of Caius Aurelius Cotta)
also, a really odd thing: after I took Syracuse in 253 bc or so, icons of the "fish" resources popped up in all Italy, even in inland areas (only the icons, not the resource itself), look at the screenshot
1)
http://img34.picoodle.com/img/img34/...1m_3aa10f3.png
a) After combining an army with another army that was besieging a settlement, the combined army continued besieging the settlement, but the Family Member in charge appeared to be crouching (as if ambushing or out of movement points), rather than standing and facing the settlement, as he was doing previously. It may be important to note that the army originally besieging the settlement was led by the same Family Member who was put in charge of the combined army, and that the army that merged with his was led by a captain.
2)
http://img02.picoodle.com/img/img02/...2m_fafeb7f.png
a) [Not technically a bug]. This character (who, I believe, is the Faction Leader of Makedonia at the start of the game) is both a Moderate Drinker and an Occasional Drinker. What is the point of having two groups traits that convey basically the same thing (i.e. how much one drinks and the regularity of their drinking sessions)?
3)
http://img26.picoodle.com/img/img26/...3m_a144425.png
a) A word is missing after the word "covered".
4)
http://img37.picoodle.com/img/img37/...4m_6ccfb4f.png
a) The Eleutheroi Family Member who is in Thermon at the start of the game (I believe) has a Peasant unit card for his bodyguard unit.
5)
http://img27.picoodle.com/img/img27/...6m_e7fedb6.png
a) [Not technically a bug]. As the word in brackets after a building's or unit's description is meant to be in English, I suggest changing "Gymnasion (Gymnasion)" to "Gymnasion (Gymnasium)" or "Gymnasion (Excercise Area)" or something similar, as "gymnasion" is not a word in English; and, moreover, if the player doesn't understand what "Gymnasion" means when they read it as a transliteration from Greek, reading the same word again will not help them!
6)
http://img26.picoodle.com/img/img26/...7m_ae9e62a.png
a) "The Medieval ages" should be changed either to "medieval times" or "the Middle Ages".
b) This phrase does not make sense: it must be changed accordingly (for example, by changing the word "defences" to "armour").
c) There should not be a comma here.
d) "Bronzen" should be changed to "bronze" here, as "bronzen" is not a word!
7)
http://img30.picoodle.com/img/img30/...8m_7beb850.png
a) [Not technically a bug]. Inappropiate tone?
8)
http://img03.picoodle.com/img/img03/...9m_a4380bf.png
a) [Not technically a bug]. In my opinion, it would be better to use a colon here.
b) [Not technically a bug]. Inappropriate tone?
c) The word "do" is not needed here and should be removed.
9)
http://img26.picoodle.com/img/img26/...0m_81d44ef.png
a) It seems strange that the Eleutheroi, who are, by definition, not a united people, should have a capital. Therefore, could the capital be moved to the settlement in the province of Eremos? If the Eleutheroi have a tendency to move it around from time to time, then could the script move it back to Terhazza (I believe that's the right one) every turn after the Eleutheroi finish their go?
10)
http://img32.picoodle.com/img/img32/...2m_350e36b.png
a) "From what" should be changed to "to that which".
11)
http://img37.picoodle.com/img/img37/...6m_9295c57.png
a) It seems strange that this building, which is clearly "Barbarian", should be "Western Greek". Should this not be changed?
12)
http://img37.picoodle.com/img/img37/...7m_8e5cb0f.png
a) [Not technically a bug]. As you call the Autumn traits "Autumn" traits, could you change the season description for when it is not winter from "Spring, Summer or Fall" to "Spring, Summer or Autumn"?
13)
http://img03.picoodle.com/img/img03/...0m_390c0c9.png
a) If it is not clear from this picture, on a particular turn, all my Family Members received both their normal, faction-specific season trait (namely, that of autumn), but also a trait called "Autumn" which had the same description. Presumably this is a bug?
14)
http://img36.picoodle.com/img/img36/...4m_f123afe.png
a) [Not technically a bug]. With this trait, I neither understand why it is named "Repulsive", nor do I find its description particularly easy to understand. I had to read the description three times before I realised that the character's settling of accounts and his going shopping were separate events (i.e. it did not mean that this character went shopping straight after settling accounts). Secondly, why should this stinginess (or at least, that was my overall impression after reading the trait's description) make the character "Repulsive"? Both the title and the description of this trait need to be changed, in my opinion.
15)
http://img26.picoodle.com/img/img26/...8m_3b6bd31.png
a) It seems strange that, when looking at the recruitment window of a settlement, a character's Unit Card should be strangely cut off at the right-hand side.
16) i)
http://img31.picoodle.com/img/img31/...9m_6a64aac.png
a) [Not technically a bug]. This should be "honour" since you are using UK grammar (seeing as you mainly refer to autumn as "autumn" and not "fall", for example).
b) [Not technically a bug]. This should be "colour" since you are using UK grammar (seeing as you mainly refer to autumn as "autumn" and not "fall", for example).
c) In this case, "it's" should be "its".
16) ii)
http://img32.picoodle.com/img/img32/...1m_53b369b.png
a) [Not technically a bug]. The comma should come after the second bracket since you are using UK grammar (seeing as you mainly refer to autumn as "autumn" and not "fall", for example).
17)
http://img34.picoodle.com/img/img34/...2m_2b8b483.png
a) I found these units in a settlement controlled by Saba; were they not meant to be restricted only to Eleutheroi settlements?
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1) The combined movement points are those of the army with the lesser ones. The joining army used all their points and as a result the combined army had none left. Independent units aren't affected. (Your general might leave the army and go away granted that he has mps left.)
7) In-game humour I believe. ~;)
9) The capital is moved autoidiotically by the AI and is not moddable, AFAIK.
17) Apeleutheroi are spawned in all rebelling settlements, no matter what the faction. ADD: The higher the mic level, the fewer the apeleutheroi.
:2cents:
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