Well it's a good thing then that other factions can't recruit them or you'd have stacks upon stacks of lethal rebel scum running around :viking:Quote:
Originally Posted by blacksnail
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Well it's a good thing then that other factions can't recruit them or you'd have stacks upon stacks of lethal rebel scum running around :viking:Quote:
Originally Posted by blacksnail
I don't think so but in rebellions they spawn with gold chevrons and weapon and armor upgrades (we can't control this) so they become quite powerful...Quote:
Originally Posted by bovi
Shouldn't affect lethality though. And they rwaly shouldn't have 0.9 lethality, thats just ridiculous.
That sounds very wrong if so..Quote:
Originally Posted by Pharnakes
I know my backup copy of the untouched EB EDU lists them with 0.9 lethality. Either something very strange has happened during the install, or - which I suspect - a typo got in when the file was put together.
...in all fairness, in spite of the minute scrutiny I've been giving the EDU recently I didn't notice that one either until people started talking abut lethality and I expressly took a look. :shame: I guess a bunch of ragged pathetic militias indeed are easy to overlook to your peril (Spartacus flashbacks), especially if you know they're a sort of "non-unit". :sweatdrop:
They were changed from what I thought they were sometime back in september. We'll see what we do about them in the next release.
...released as free citizens...Quote:
Originally Posted by bovi
WHAT? :furious3:
My Spartiatai family members with certain trait strongly advocate different solution of this problem:
:smg: :smg: :smg:
I like those dirty peasants with their clubs !
They spawn in cities that rebel, they wear a single piece of cloth that covers their body and fight with a piece of wood... and they throw rocks too.
And if you don't install the mini-patch that somebody made they will destroy entire armies of experienced proffessional units like they did in my first 1.0 Romani campaign when 2 units of hastati, principes and 4 units of 'allied' spearmen were completely destroyed on the walls of a rebelled Mediolanum while killing less than 200 of them.
Edit - No sorry, 2 units of hastati, 1 unit of Triarii and 4 allied units were destroyed... i let the rest of the army withdraw because it was certain i couldn't win.
Is there a way to make it so that rebellions don't spawn gold cheveron units? Or is it hardcorded
Hardcoded.
The good thing about gold chevroned units is that you can bribe em :)
I'm pretty sure every time such a response is made, God kills a kitten. ~;)Quote:
Originally Posted by Pharnakes