I discovered that the EB teamdefinitely is a lot smarter than I am. I figured "Interloper"... 5% unrest. Town happiness 150%. No problem. Well, I found out that the unrest INCREASES by 5% per season. At 20%, I decided that he should go to Amaseia for some training.. I am sure there were celebrations in the streets in Ani-Kamah when he left (nothing in the game, just my imagination).
My newfound navy has been busy chasing ptollie-navies. 3 of my 4 ships have a chevron. Keep it up, boys. The seleukid navy attacked and was sent off hurting. It will be of no concern from now on. Navy sent to Antiocheia to replace losses.
I am having a problem with the client king in karkathiokerta. The bugger has no movement and refuses to sally. I installed the fix, but I guess it was too late for him. I have to keep a unit or general nearby so that I can get rid of any sieges. Well we can't always get what we want.
Northwest of Edessa, between the mountain ranges, I noticed a sizable rebellion with 4 units. Units and 2 generals were sent off to deal with this.
The Ptolemies have finally made a serious move. A full 20 unit army with 3 generals have laid siege on Edessa. No missile troops. 2905 men against my 2567. I would venture a guess that most of them will have welts from stones when the battle is over. The battle will likely have the following elements:
1. Ptollies will relocate to the right.
2. My missile troops lined up inside the wall will shower the ptollies as they run past.
3. Sally with phalanxes and set up defensive line across from ptolemaic main battle line.
4. Sally with skirmishers and heavy infantry to support the phalanxes.
5. Send HA, light cav and chariots out the west gate to divert part of enemy line.
6. Sally with missile troops as they run out of targets and line up behind defensive line.
7. Advance until missile troops are within range and pelt the enemy generals. 8. When enemy units counter attack, withdraw and hit the enemy units in the back as they rejoin their line.
9. Continue until enemy breaks.