Forgot to put it in before but yeah, I really like how you have to be very careful about population management with Huge.
Particularly in the early game where you can easily drain your homelands dry of all your military age citizens.
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Forgot to put it in before but yeah, I really like how you have to be very careful about population management with Huge.
Particularly in the early game where you can easily drain your homelands dry of all your military age citizens.
I actually tried that a couple of days ago. The problem is, you can't give your units general commands of "go there and skirmish", as the stupid AI keeps formatting human given orders with it's owns. In effect, when you put your units under AI control, YOU don't have ANY control over them. Given the stupidity of AI, it means lost battles.Quote:
Originally Posted by Landwalker
I'm still experimenting on it, but it does seem that AI tries to fulfill the player's orders to some extent at least. If I order the group to move somewhere, it does until it encounters the enemy. That could be just the work of chance, but I'll try to do some more testing. There's a faint chance that there's some AI waypoint system thingy in the game, but wouldn't bet on it.Quote:
Originally Posted by Puupertti Ruma
I prefer huge settings, those small elite units only get 120 men, a scrap or two on large and you must be commanding the dirty dozen.
As for the pike blocks taking a while to break on huge, I think large bodies of men should take a while to break, it also gives me more time to deal with the flanks, before I turn my attention to over coming their massed pikes.
The main point for me is the spectical, as I like the dramatic look of my armies laid out before battle, the advance to contact, etc. Pike blocks of 240 men look more dramatic, and I do not find these armies to be unduly unwieldly.
Placing units under AI controll works fine up to some degree. Skirmish untis doesn't do, no idea why. The units simply do either nothing or charge the enemy .
All other units work under AI controll. When the enemy is close enough you must not give them orders either, they pick targets by themselves and change formation/deployment if needed. They also try to outflank the enemy, and use tricks that the human player cannot use to that degree: for example, when you order three units under AI controll to attack a single enemy unit the AI will most likely sent one of these three around the target. Ok, that's something you would do, too. And then you would charge the enemy from behind? Not the AI. It waits until the enemy unit has reached exactly the point when an attack from behind would instantly rout it - and then charges with the thrid unit. A human player can't do that because he only gets very vague information on the enemy units situation ("shaken" etc).
Another thing you must be aware of is that your AI "sub-commanders" do not use all units that are under their command (i.e. in a groop) at once, they keep reserves. That is sometimes very annoying when one unit of the groop gets a terrible beating while another stands idle by. The AI will use that unit only when the other one has no chance to win the fight or is routed.
A situation when I always prefer units under AI controll are pila units inside towns. The AI is able to switch between missle and melee attack at will, but when you try to do this manuel the units will always show the crossed swords even though they are far away from the enemy.
Huge and would play in "super hugiest" if I could!!!!!:yes:
I play huge, because I just like the scale, the clunkiness and bodypiles. Sure, the battles take longer, but that's realistic; ya' think ancient battles took only 45 minutes?
And also because I can. My laptop isn't the greatest, but it handles huge with everything maxed (All the bells n' whistles, shimmer, desynchronized units movements, etc. but with grass at medium, terrain on low, AA on low and detailed shadows off).
Ma' specs:
1.8GHz
1GB RAM
ATI something (laptop version; I think it has a 900 in it)
You'd think I'd be hurting with the specs I play on (especially with my sorry processor and graphics card), but it's only a bit choppy when there are a buttload of units in one place. It's really perplexing, but it's pretty awesome.
Huge is the way its meant to be played. Cavalry charges are crazy on huge.
actually TW was meant to be played on supermegahugex10 where we could get at least 10,000 soldiers on the field per army, or at least that was my dream. :laugh4: then again we probably couldnt have so much detail with units if we had that many figures on the field and our computers would have to be extremely high-end to play it, maybe soon.
I hope CA will increase unit sizes a lot for Empires (i think 500 men per unit would be nice), by then i should have gotten a new computerQuote:
Originally Posted by Lusitan_Centurion
My specs are kind of crappy ATM:
Pentium 4 @ 2.4 GhZ
512MB RAM
Geforce FX 5200 :scared:
and i still prefer huge :egypt:
Quote:
Originally Posted by blank
lol Blank i almost died when i saw those system specs and huge in the same post :skull:
lol, I can't even play normal on my desktop if I had those specs... I have better specs for my desktop and large lags... >.<
I can smell a mod...
Anyone up to adjusting export_descr_unit.txt to reflect larger unit sizes? Perhaps an adjustment to town sizes has to be made as well.
I guess everyone is eager to command an amount of pixelsoldiers next to reality.Quote:
Originally Posted by Sygrod
But if that would be possible, they would already have done it... i think... at least tried it.
244 is the maximum possible men in a unit, 240 men, 3 officers and a general,anything larger than that is not possible.
Geez....what are your graphics settings at?Quote:
Originally Posted by blank
I like mine on high, which is why I've found huge unfavorable....the battles look much nicer and move smoothly with my specs and large settings.