Re: why cant u give it away (BI RTW stupid A.I)
Perhaps a better solution then is to use the forced diplomacy cheat or mod, I forget the exact details.
If the AI Diplomacy is so screwed, and historically plenty of deals were done, the wars did not always go on for ever until elimination, so it's perhaps a lesser evil to use compulsion, for a sane, fair deal; rather than dodgy financial transactions.
Re: why cant u give it away (BI RTW stupid A.I)
Quote:
Originally Posted by Lt Nevermind
I haven't had protectorates for quite a while so I'm not 100 % sure about how things were after a succesful bargain. Anyways I think that your protectorate pays you a certain amount of tribute each turn - I believe the amount was the protectorates treasury minus their current spendings, in other words, their leftover cash. This seemed to result in a situation where you get virtually all your 'bribery' cash back on the next turn due to the factions inability to spend X0,000 denarii on a turn. Hence, if you have lots of money already, you don't even have to use cheats for softing the alliance because you get your money back right away. I emphasize however that this is an 'ad hook' memory.
I never had that problem, I give them money and they don't fuss, and I never see it again.
Re: why cant u give it away (BI RTW stupid A.I)
I think the protectorate is only forced to give tribute if they have more than a certain amount of funds in their treasury. Otherwise they can simply act as if the protectorate is non-existant.
~:)
Re: why cant u give it away (BI RTW stupid A.I)
Oh.... that's interesting. I always thought getting a protectorate didn't do anything other than making the player feel very happy-like. :grin:
Re: why cant u give it away (BI RTW stupid A.I)
Quote:
Originally Posted by Quirinus
Oh.... that's interesting. I always thought getting a protectorate didn't do anything other than making the player feel very happy-like. :grin:
As well as the tribute, their land effectively counts as yours. If you have twenty provinces, and the protectorate has five, then you have twenty five provinces under your control according to the game system. This makes protectorates exceedingly useful if you want land quickly without having to capture it.
It would be nice if protectorates eternally had to pay though, and you as the player could set them missions. A bit like the senate really. They also shouldn't really have diplomacy of their own, being forced to ally with your allies and being forced to be enemies with your enemies. A line of site system similar to that of the Romans would also be a nice addition.
~:)
Re: why cant u give it away (BI RTW stupid A.I)
I tried to give it away, first getting Neutral-Trade Rights with Gauls allied with Germania. Had neutral trade rights, the deal :
Region, Luvavum
Tribute, 500 dn/turn
Demand, Alliance
Answer - https://img142.imageshack.us/img142/...butekk8.th.png
My Influential diplomat who was more likely to get an agreement was off away, so I made a super generous deal to try this out. Now Germania is at war with Britons exactly as I suspected.
A repeat attempt with plenty of tribute, offers no Alliance option now, and they reject it, saying "you offer us land" but that army would soon re-take. This is so mindnumbingly stoopid, having not made any aggressive moves against Germania and they look a gift horse in the mouth.
This was to prop them up so they could, war with other neighbours more effectively and act as client buffer state on my poor northern border, weakening the other Barbarian faction, who might attack out of the wilderness.
Basically, trying to apply Divide & Rule, and save costs of standing border forces, in an area I can't be bothered to invade.
The suggestion in thread https://forums.totalwar.org/vb/showthread.php?t=101298 was to start cultivating them earlier with small tribute gifts, at the Neutral-Trade Right stage. Problem with that is later, that in the Diplomacy a "blank" means "something suitable in exchange" and there's not a "Nothing in Return" option.
Basically, it seems hardly worth bothering with, which reduces the strategy considerably. It's also annoying that it's just about impossible to coordinate attacks of mutual interest.
If you know which factions are friendly / unfriendly you could probably get more out of it, working with the grain, and steering actions to suit.
Going to capture a town, to give it to Thrace, my ally and see if they accept, if they don't it'll really prove that "Give Region" to prop up friendly states is not worth spending time on.
Re: why cant u give it away (BI RTW stupid A.I)
Long term ally Thrace. Maintained via tribute throughout game.
I went and captured Dacian capitol, sacked it, destroyed everything I could. The Thracian's were then offered their enemies newly captured region, with a somewhat reduced Tribute, and small counter-Tribute, so that it was a profitable deal.
This is rejected "Your offer of land sounds sincere, but your previous conduct leads us to suggest that you have already mustered an army to recapture them. We rejected your offer".
Previous conduct was blameless and a generous ally maintaining friendly relations, with a view to weakening a neighbour, and now trying to have an ally on the border, who can successfully prosecute their war, against other barbarians who've lost their capitol.
So I think, this case is just not anticipated by Creative. If you withdraw your forces, settlement will rebel. Give region is probably added to game, just as a way to buy a temporary peace against the AI, when a faction attacks, and you're unprepared to fight.
Basically, Diplomacy seems broken in RTW, and best ignored. Just get trade and impose Tribute on factions who negotiate for cease-fires and who you do not intend immediately to war with (either need to consolidate, or changing borders mean there's a buffer zone, owned by another faction, or simply in your interests to do the deal (Carthage & Greeks as Jullii after Senate missions).