Re: Assassinating senators
Not in the prologue, they were fools in the prologue. ;)
I can see why they made it difficult to eliminate the leading faction of Rome, but I believe that kind of limits the ways of undermining the senate's authority for more power. Hopefully, someone here can prove otherwise.
Re: Assassinating senators
Quote:
Originally Posted by Omanes Alexandrapolites
I don't believe that the SPQR actually accept any foreign regions from other factions - they haven't seemed to when I've tried it with them, despite my offer's generosity. This may be related to their invulnerability and its potential use as an exploit should this happen.
~:)
I don't remember in which RTW version it was, but I gave SPQR some 15 settlements (almost all I got at the moment). However, I didn't continue that campaign long after that: The garrisons from all my cities still remained, and their upkeep ate my founds in 2 turns.
If I remember right, you can even download savegames at the TW center, in which players have given huge territories for SPQR, for example, all of Egypt under SPQR control etc.
But have you thought about the opposite: SPQR also doesn't go and conquer settlements from Gauls, for example. All they do is walk around Rome, even though they have one of the largest and strongest armies at the start of the game. Not saying that it is wrong - their main task is to guard Rome, but the very fact shows that there are some limitations for the aggressive AI when it deals with SPQR
Re: Assassinating senators
SPQR is too strong at the beginning, to be aggressive and push around other factions. I think CA made a good call when they put SPQR on a leash.
Re: Assassinating senators
Ok, if we are talking about it again, I think that SPQR is heavily coded. I gave all the other cities in Italy to hostile barbarians, who have strong full stack armies there now, and none of them is even trying to do something against them.
Furthermore, have anyone seen AI factions attacking Roman starting regions? It seems that there is even some code preventing that, because in my current campaign Britons are much stronger than Julii, so they took all Julii settlements, but their armies stopped near Aretium and just stood there, although the last two Julii cities are the the most ill defended ones. Britons easily took settlements, which had half a stack garrisons, so it is weird that they decided to stop, when there were only 2 cities, with one unit in each, left. :inquisitive:
Re: Assassinating senators
I do remember somebody else performing a similar sort of "test" in the past Barbarian. I believe that they gave the Romans at the start simple villages with no infrastructure with the hope that it would slow them down.
In the end the Romans were still surviving, albeit a little on the weak side. The other factions outside of Rome had, oddly, not seized their chance to sweep down and were simply sitting there.
Sadly, I can't find the post. Sorry ~:(
I'm not sure if this applies differently when the player is an exposed Roman faction though. Some tests may need to be determined to see if this is the case or whether Roman invulnerability only applies to the AI.
~:)