Damn, now I'm a bit worried. I got that joke! :sweatdrop:Quote:
Originally Posted by PenguinLobster
I gotta say though that I read that book in my early High School years and found it entertainingly silly.
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Damn, now I'm a bit worried. I got that joke! :sweatdrop:Quote:
Originally Posted by PenguinLobster
I gotta say though that I read that book in my early High School years and found it entertainingly silly.
Quote:
Originally Posted by Landwalker
*screams and runs for the door*!
It's not really a realistic model given that it assume exponential growth. Something which is quite doable with smallish empires in which one settlement more or less matters a great deal in %; but downright impossible to achieve with medium-large-hughe empires. \
For reliable growth models you'd be looking at some kind of 'natural' growth i.e.: something like: dy/dt=0.4y-0.1y^2. Where y is the amount of provinces you have. :beam:
Why would you be worried. Foundation kicks arse.Quote:
Originally Posted by machinor
Foot
On the scale of EB, it isn't radically impractical to use an exponential growth model, because the rate of growth is so low (0.32% for the Romani, and even single-province factions have it as low as 0.46%). At no point during the 1144 turns do you need to be capturing more than one settlement per turn (even when you're up in the 190 province area) in order to meet the goal, and given that by the time you get up that high a character probably has at least half a dozen major armies and might well capture three settlements in a single turn, the expectation, while perhaps not a realistic model, is nevertheless not unreasonable.Quote:
Originally Posted by Tellos Athenaios
A better model of growth would probably be a logistic one, where growth starts slow, then booms, then slows again as the hassles of maintaining a large empire start to occupy more of your resources. But even I'm not so bored as to try to derive a logistical model of growth for EB. ;)
Cheers.
gAH ,i come back home from maths at high to relax on the forums and i see more maths:inquisitive:
:help: SOME ONE PLS RESCUE MEEEE!!
*screams and runs trough the closed door*
Meh.
I liked Pintsize better.
"Gravity. I hate gravity."
I think unit upkeep to deal with 80% distant capital + 40% cultural penalty is more problem than time.
One way to find a more accurate model for expansion would be to use the data from the faction graph. Unfortunately, this doesn't give the best representation, but using graphs from multiple games of the same factions could give a balanced statistical group. Then you plug territory counts for standardized dates ingame (say ten year intervals) and you have the basis for an accurate model.
Chairman
Natural growth. Logistic growth. Same thing. ~;)Quote:
Originally Posted by Landwalker
And while the Math behind that one isn't too complicated... I completely agree with you: don't do it unless you are really bored. :laugh4:
How's this??
http://www.imagehosting.com/show.php...ture1.JPG.html
I didn't cheat. Chose not to take out the Casse as EB v1.0 came out and I was playing the game on v0.8
Foundation tastes a bit nerdy. ~;)Quote:
Originally Posted by Foot
I was a bit bored with the plot and the characters. This Mule guy kicks ass though. ~:)
Only the first book is any good. The second book started well, but I felt that once the series left the confines of psycho-history it got a bit generic. I just loved the whole idea of history tapering toward one point where only one option remains. And Salvor Hardin is a genius character, and his maxim "Violence is the last refuge of the incompetent" is without equal in sci-fi literature, imo.
Foot
A handy tip for anyone wanting to do something as silly as conquer the entire map: cities must be rioting for at least two turns to revolt. This means that you can expand the effective unrest-suppressing radius of your capital by moving it every turn. Essentially, you'll have two capitals and a major repair bill each turn, but you'll be rich enough to pay for that easily.
ah, qc pops up everywhereQuote:
Originally Posted by Landwalker
wow thats quite an acheivment.:2thumbsup:
what about britain?
He's got 76 years to conquer 8 territories (7 in British Isles and one more in Africa IIRC). I think :idea2: it can happen.:beam:
Ironically, Duncan won the year after the Seleucid empire was finally dissolved in RL! Wow! That is pretty good timing. Way to stick it to the man. Could you post a progression of your game for the benefit of the Community BTW?
Chairman
That he does. Unfortunately foundations edge/earth just crapped on the whole series.Quote:
This Mule guy kicks ass though.
That is crazy with the great silver colossus. I managed to conquer all the map with the Turks in Medieval but nothing close to that in Rome. It was a fun game though, came down to me and the alohmads owning half the map each with me fighting off a giant rebel russia switching to the mongols or russians in mass everytime one of them reappeared while the alohmads dealt with the scattered handful of provinces still retained by christain countries *denmark, france, england and Germany* forming an alliance against them in northern Germany, denmark, the area around flanders and britain. I was nice enough to the christains that they only sent their armies west, distracting the alohmads while 3000 men marched through Africa and gutted their empire like a fish. Does anything like that happen in the late stages of EB campaigns?
Can't recall in detail the campaign - I ended up not conquering Britain as EB 1.0 had just come out (I was playing on v 0.8) and so I wanted to upgrade (lucky for the Casse!)
I started off heading North until I held Constantinople - I used this city to secure my northern borders against Getai/Makedonia/KH etc. I then expanded south; took out the Ptolemaioi and then the Carthaginians. From Carthage I then secured the whole of North Africa.
By this stage Rome was dominating much of the rest of the world. From Carthage I launched a massive operation against the Romans; I sent two full stacked armies of heavy spearmen/family members to the upper part of Italy and several stacks of skirmishers to lower Italy. Although I had a large number of cities the number of units momentarily bankrupted me.
By laying siege to every city south of Rome with my skirmishers I was able to prevent the Romans from recruiting any new troops and with my heavy spearmen I was able to defeat several relief armies. The southern cities began to fall - by looting them/destroying their high level MIC's I was able to gain enough money to replenish losses from the battles against the relief armies. The other advantage was that as I was occupying most of the Rome homeland provinces they weren't able to field their high level infantry.
From this point I held onto Italy, invaded Spain and joined the two sides of the empire up at the Alps. From there I pressed eastward and took out the last of the Romans and the Getai. The final phase was conquering individual cities in the far North East/East.
And all done by 62 BC, thats awesome!
how did u deal with rebelions and stuff???
LOOOL my thought exactly :laugh4: , spartacus times 20. You know funnily i really wonder how western-eurasia would have looked if it had been influnced by the persio-greek seleucids.Under world emperor duncanilates.Quote:
Originally Posted by NeoSpartan
I dealt with rebellions several ways:
1) whenever I captured a city I always exterminated the populace.
2) I tried to avoid building any highly advanced farming structures so the polulation never got too far out of control.
3) whenever I was conquering in one region I used large follow up armies of poor quality troops to garrison towns.
4) I bounced my capital around a lot - during the Italy campaign I moved my capital to Rome to ensure that the towns did not revolt.
5) I tried to focus on one area of operations at a time and to keep my captial near that area (I found that cities were more likely to rebel if I had not owned them for long periods of time).
I sometimes wonder if I should have played on to defeat the Casse, but then again I am enjoying v1.0 alot!!