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Re: Hax's Great Faction Swaps
probably map rwm needed to be deleted but we shall see after I am done in 3 min with the back up clean install.
Still doing the same thing with the money. Seems like its running the ai money script for the human player im gonna check a few of the other factions for comfirmation.
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Re: Hax's Great Faction Swaps
Quote:
Originally Posted by
johnhughthom
I didn't think that was an issue with a clean install. We figured it out anyway, it needs spoils of victory to run.
Ah, good point, it shouldn't be.
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Re: Hax's Great Faction Swaps
Same problem as you Johnhughthorn its giving the same 40k at the end and beginning with the other factions as well.:juggle2:
I have never really tinkered with modding or scripting with the main eb script so I am at a lost as of what to do in this case. Im gonna go ahead and play 3 or 4 years and then uninstall sov mod and try again. Its gonna really bug me if I can't fix this little money script prob. I'll figure it out in the end though.
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Re: Hax's Great Faction Swaps
I managed to get it working without SoV, a clean reinstall, deleted map.rwm and it worked. Still have the 40k at the start and end of each turn, also get an error message on exiting EB:
Script Error in eb/data/scripts\show_me\EBBS_script.txt, at line 177, column 11.
Trait not recognised
Not sure if it effects gameplay.
edit: it seems I didn't get it to work without SoV, I had too many data folders and obviously got them mixed up. I think that script error above is related to installing the Pergamon mod over SoV. A total uninstall of everything RTW and EB related then reinstalling, deleting map.rwm, bovi's 1.1 permanent fixes then the Pergamon mod has led to the crash on the splash screen again. Have you managed to get it to work without SoV Khazar_Dahvos?
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Re: Hax's Great Faction Swaps
Hax,
let me in on this. I want to help! PM me.
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Re: Hax's Great Faction Swaps
Quote:
Originally Posted by
johnhughthom
I managed to get it working without SoV, a clean reinstall, deleted map.rwm and it worked. Still have the 40k at the start and end of each turn, also get an error message on exiting EB:
Script Error in eb/data/scripts\show_me\EBBS_script.txt, at line 177, column 11.
Trait not recognised
Not sure if it effects gameplay.
edit: it seems I didn't get it to work without SoV, I had too many data folders and obviously got them mixed up. I think that script error above is related to installing the Pergamon mod over SoV. A total uninstall of everything RTW and EB related then reinstalling, deleting map.rwm, bovi's 1.1 permanent fixes then the Pergamon mod has led to the crash on the splash screen again. Have you managed to get it to work without SoV Khazar_Dahvos?
Dunno about him, but I have, thanks to Hax. I made a completely clean install of 1.1 with the fixes, and then installed the second version Hax sent me after I had told him of my situation. I noticed that the second version included less files, but if there are other changes than that, you'll have to ask the man himself.
Edit: I might add that I don't get any 40k at all. I don't get any money I'm not entitled to (whereas in RL I feel that I don't get money that I am entitled to :inquisitive:).
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Re: Hax's Great Faction Swaps
Cheers Celtic Viking, I'll PM him.
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Re: Hax's Great Faction Swaps
Hmm, I've run into a persistent CTD at eleutheroi's turn in winter 272 BCE. Happens regardless of whether the script is activated or not, and there's never a specific action happening (no battles, no specific area centered on etc.). It feels like it just freezes up for a second, before it crashes. :shame:
Edit: Now when I started it up and then exited EB I got the message: "Script Error In eb/data/export_descr_character_traits.txt Line 106569 Column 27 Trait not recognized". For some reason I didn't get it before when I just started a campaign and then quit immediately.
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Re: Hax's Great Faction Swaps
Quote:
Hmm, I've run into a persistent CTD at eleutheroi's turn in winter 272 BCE. Happens regardless of whether the script is activated or not, and there's never a specific action happening (no battles, no specific area centered on etc.). It feels like it just freezes up for a second, before it crashes. :shame:
This is known. Try playing with toggle_fow off and following AI movement. Yes, that takes time. Heh.
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Re: Hax's Great Faction Swaps
I have done so already. Each time ended in different places (first Segestica then Byzantium), with nothing visible going on.
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Re: Hax's Great Faction Swaps
Yes it *is* a well known bug which came up in the internal EB builds once... but was squashed? Apparently Hax succesfully brought it back to life? Time to change his title to "necromancer" ?
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Re: Hax's Great Faction Swaps
I seem to be getting the same bug too. at the winter turn on VH/M. rtw.exe. no mods, and no fixes installed. pure EB %100. My system can more than handle it. perhaps I need to install the fixes?
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Re: Hax's Great Faction Swaps
Quote:
Originally Posted by
bigmilt16
I seem to be getting the same bug too. at the winter turn on VH/M. rtw.exe. no mods, and no fixes installed. pure EB %100. My system can more than handle it. perhaps I need to install the fixes?
I have the fixes installed and I get the CTD too.
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Re: Hax's Great Faction Swaps
that was my problem to. I did not install the fixes!!!! Sorry boys I wont have the time to test until friday or sat this weekend. Girlfriends birthday is coming up so I gotta do the duties. If ya know what I mean!!!!!:happybirthday3::date::Zzzz: wink wink nudge nudge. Again a thousand apologies master hax!!!!!!! Keep working diligently on the other factions so we can get your babies out and tested.
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Re: Hax's Great Faction Swaps
Hello fiends, I have not tried the Great Faction Swaps mod yet - I have next to no time for playing anything lately - so I do not know what changes it makes in the descr_strat.txt. But the possible interaction with my Spoils of Victory intrigues me. Especially given the fact that my expectation would be the exact opposite, i.e. CTD WITH SoV applied, as SoV contains modified descr_strat.txt as a temporary fix from the time when original EB file had the UnitSize part of the code wrong.
Anyway, make sure that mod like that (modifying descr_strat and swapping factions) has that UnitSize part of the code - which is very important for the whole trait system with or without SoV - adjusted properly. It attributes UnitSize traits to the faction leaders based on the garrison to popuation ratios. Make sure that this part of code corresponds to the chages in the mod, i.e. that you have the names of all faction leaders correct, that it includes the strating cities (for instance Pergamon) and that the ratios corresponds to the new strating conditons.
I do not know whether Hax have done that already or not and I do not know whether this is the cause of your troubles or not, but it is certainly worthwhile to double-check that. Just to make sure. :2cents: :shrug:
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Re: Hax's Great Faction Swaps
Quote:
Yes it *is* a well known bug which came up in the internal EB builds once... but was squashed? Apparently Hax succesfully brought it back to life? Time to change his title to "necromancer" ?
What do you know of the bug? Is it related to what V.T. Martin said? I will also look it up in the descr_strat, see what the problems is. However, problems with the descr_strat usually end in a CTD -before- loading a campaign game.
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Re: Hax's Great Faction Swaps
I vaguely remember it; it haunted some Helix build.
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Re: Hax's Great Faction Swaps
Quote:
Originally Posted by
V.T. Marvin
Hello fiends, I have not tried the Great Faction Swaps mod yet - I have next to no time for playing anything lately - so I do not know what changes it makes in the descr_strat.txt. But the possible interaction with my Spoils of Victory intrigues me. Especially given the fact that my expectation would be the exact opposite, i.e. CTD WITH SoV applied, as SoV contains modified descr_strat.txt as a temporary fix from the time when original EB file had the UnitSize part of the code wrong.
Anyway, make sure that mod like that (modifying descr_strat and swapping factions) has that UnitSize part of the code - which is very important for the whole trait system with or without SoV - adjusted properly. It attributes UnitSize traits to the faction leaders based on the garrison to popuation ratios. Make sure that this part of code corresponds to the chages in the mod, i.e. that you have the names of all faction leaders correct, that it includes the strating cities (for instance Pergamon) and that the ratios corresponds to the new strating conditons.
I do not know whether Hax have done that already or not and I do not know whether this is the cause of your troubles or not, but it is certainly worthwhile to double-check that. Just to make sure. :2cents: :shrug:
You should no longer use that method; instead use the permanent Campaign Script fix (UnitSize triggers). The CampaignScript assigns those traits automatically.
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Re: Hax's Great Faction Swaps
Quote:
I vaguely remember it; it haunted some Helix build.
I could check Helix 4 to 6 (?) and check if that bug is in there, and if so, in later builds, what was changed.
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Re: Hax's Great Faction Swaps
Some of it is shocking, so beware... :scared:
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Re: Hax's Great Faction Swaps
:oops:Oh sorry, whenever I have said descr_strat in my post above, I have of course meant CAMPAIGN_SCRIPT.txt:wall::wall::wall: Sorry for the confusion:embarassed:
However my point remain valid - faction swapping mod should make sure that the leader“s names and garrison-to-population ratios are adjusted appropriatelly in CAMPAIGN_SCRIPT.txt - be it the officially fixed one or the SoV temporary one or whatever.
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Re: Hax's Great Faction Swaps
Which also means, Hax, you should calculate those ratio's for the 'new' faction and overwrite those of the 'old' faction. :yes:
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Re: Hax's Great Faction Swaps
Any word on whats causing the the CTD? I can't see anything that looks to be causing it, seems to crash randomly during the AI turn.
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Re: Hax's Great Faction Swaps
Could be that a few Eleutheroi towns are acting in a weird way.
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Re: Hax's Great Faction Swaps
Any news on progress?It would be a shame if this great minimod died:(
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Re: Hax's Great Faction Swaps
Conversation killer, a whiff of irony about it?
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Re: Hax's Great Faction Swaps
Hmm..
Well, I'm really unsure about the Eleutheroi turn CTD.
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Re: Hax's Great Faction Swaps
yeah cant figure out that ctd:inquisitive:
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Re: Hax's Great Faction Swaps
Well, I haven't had time to check out what it really was. I'll get to work on it soon enough though.
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Re: Hax's Great Faction Swaps
seven years in and have not had any bugs or ctds as the Kingdom of Cimmerian Bosphoros. And I have been enjoying myself greatly. Just a couple of questions for ya hax. I could of PM you but. Its been inactive here on this thread for a bit. Are you going to change their body guard to something else just wondering? And also I have noticed all the old greek cities Athens, Sparta, and Rhodes are all empty? I know it was because those cities dont start rebel but it makes the Maks way to strong and they are starting to steamroll the eperiotes (sp). I figure you will change that once you make it availiable to the eperiotes. One last thing could you send me a nother download of the Pergamon please? Since I have the first one that you sent me but it had that money bug??:laugh4::2thumbsup:
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Re: Hax's Great Faction Swaps
I will try and get a garrison in Sparte, Athenai and Rhodos. On second thought, I might give Rhodos to the Ptolemaioi, since they were a close ally of the city.
I'll send you a new file ASAP.
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Re: Hax's Great Faction Swaps
I am ten years in and I am thoroughly impressed. Very smooth action and turns (and I'm not a Greek-style player). Its early morn' over here but I'll post more detailed thoughts later. Regardless, great work on this new one Hax! Can't wait for Numidia.
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Re: Hax's Great Faction Swaps
Hehe. Thank you very much. Good to hear you're enjoying it.
CV, any update?
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Re: Hax's Great Faction Swaps
hey hax thanx for the Pergamon download again. Im gonna try to iron out some more bugs on it. otherwise the cimmerian campaign is going flawless with me. By the way you never said if you were going to keep the greek bodyguard. Its not a big deal if you dont!!! Its just that it seems they would use a horse unit since they were readily available in the crimean. with the scythians and the sarmatians close by. Thats my :2cents:.
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Re: Hax's Great Faction Swaps
PM me with any new downloads Hax, I'd really like to have another go at Pergamon if you have found a solution.
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Re: Hax's Great Faction Swaps
First post updated with the link to the beta version of the Bosphoran Kingdom!
Remember everyone, install it on a clean EB version 1.1.
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Re: Hax's Great Faction Swaps
Just bumping Hax's post:beam:
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Re: Hax's Great Faction Swaps
This is fantastic. Thank you very much! :balloon2:
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Re: Hax's Great Faction Swaps
Thank you very much.
I only have one request for you guys. Could you please post the faction progression in this thread?
EDIT: Also, if there are any people that are handy with 2D art willing to help me on faction symbols and the like, I would be most grateful :bow:
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Re: Hax's Great Faction Swaps
Thanks to Izanagi11, the save/load issue has been solved for Pergamon. All the spies work properly now as well. Three cheers!
I'll send the Pergamon file to my beta-testers now, so expect a release very soon!
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Re: Hax's Great Faction Swaps
I'm still getting the winter 272 crash Hax...
Anyone else have any luck getting to 271?
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Re: Hax's Great Faction Swaps
Well, I spoke to Moros, and it could have something to do with the traits.
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Re: Hax's Great Faction Swaps
:belly: Well, it will be great if we could play Pergamon or Bosphorus, please keep this mod alive
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Re: Hax's Great Faction Swaps
Is the Pergamon swap dead then Hax? I have tried quite a few campaigns and it always seems to crash at a different point of the AI turn so it's difficult to know what the problem could be. :wall:
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Re: Hax's Great Faction Swaps
Well, Pergamon is a bit of a weird situation, and I don't really have time to fix it now
However, I'm really looking for a Massilia historian.
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Re: Hax's Great Faction Swaps
ok...Marseille was founded in 600 BC by Greeks as a trading port. It was overrun by Celts and then conquered by the Romans. During the Roman times, it was called Massilia.
http://omacl.org/Pharsalia/book3.html
http://www.crystalinks.com/greekhistory.html
doubt it was much of help with the research..but there ain't very much to be found either their military I guess it similiar to the greeks since they are a greek colony :sweatdrop: oh well hope it helps a bit alteast :2thumbsup:
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Re: Hax's Great Faction Swaps
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Re: Hax's Great Faction Swaps
Hax, it'd be wonderful if you'd be working on AtB, not this. :furious3:
However, it's still great! :smash::smash::smash::smash::smash:
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Re: Hax's Great Faction Swaps
You seem to have a problem with traits in the earlier posts here... Just to remind you of the trait&ancillary validation program you can get from the EB SVN. Change the path in the java file to where you keep your files and it will say which references are invalid. MSN me if you need help.
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Re: Hax's Great Faction Swaps
I am sure alot of people would not be interested in this swap. But I know there would be at least a few. Perhaps switching Lusotann to Goidlic- Assuming they have the access to their ethnic traits and units. It would create the much needed competition in the isles which the Casse so desperately need. in my experience lusotann never tips a war in anyones favour(sound familiar? *COUGH*FRANCE*COUGH COUGH*). And rome steams over them whether theyve got the peninsula or not. I think you'd also need to change the general unit to Dubosaverlacica (Ebherni Armoured Shock Infantry), Eiras (Goidilic Noble Infantry) or the caledonian cavalry (since ireland lacks a heavy cavalry unit and Scotland and Ireland shared very similar cultures compared with the rest of the isles.) Argyn Marca (Caledonian Noble Cavalry)
if nobody is actually interested, could you help me through it Hax? on PM's of course.
Thanks mate.
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Re: Hax's Great Faction Swaps
Quote:
Originally Posted by
Celtic_Punk
I am sure alot of people would not be interested in this swap. But I know there would be at least a few. Perhaps switching Lusotann to Goidlic- Assuming they have the access to their ethnic traits and units. It would create the much needed competition in the isles which the Casse so desperately need. in my experience lusotann never tips a war in anyones favour(sound familiar? *COUGH*FRANCE*COUGH COUGH*). And rome steams over them whether theyve got the peninsula or not. I think you'd also need to change the general unit to Dubosaverlacica (Ebherni Armoured Shock Infantry), Eiras (Goidilic Noble Infantry) or the caledonian cavalry (since ireland lacks a heavy cavalry unit and Scotland and Ireland shared very similar cultures compared with the rest of the isles.) Argyn Marca (Caledonian Noble Cavalry)
if nobody is actually interested, could you help me through it Hax? on PM's of course.
Thanks mate.
Boy, why not dragons while you're at it?
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Re: Hax's Great Faction Swaps
did you read my post? its just changing the general unit and the location of the faction (plus i think youd have to change the script location. i could do the unit changes, its not that hard honestly. its just finding the exact line you need and copy n pasting.
plus on the OP it says "give me suggestions"
dont troll lobf... its just bad form
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Re: Hax's Great Faction Swaps
Quote:
Originally Posted by
Celtic_Punk
did you read my post? its just changing the general unit and the location of the faction (plus i think youd have to change the script location. i could do the unit changes, its not that hard honestly. its just finding the exact line you need and copy n pasting.
plus on the OP it says "give me suggestions"
dont troll lobf... its just bad form
I'm not trolling. I'm just trying to get people to stop talking about Dubosaverlacica. (copy/pasted from your post, I don't know how it's spelled) Though re-reading this, I sounded shorter than I meant to.
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Re: Hax's Great Faction Swaps
well im sorry then.. actually the shock infantry shouldnt be the general unit anyway... they'd be just ordinary(though kickass) infantry. What do you have against them anyway? its kind of sad that they are disabled...
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Re: Hax's Great Faction Swaps
Quote:
Originally Posted by
Celtic_Punk
well im sorry then.. actually the shock infantry shouldnt be the general unit anyway... they'd be just ordinary(though kickass) infantry. What do you have against them anyway? its kind of sad that they are disabled...
There's just no reason to believe they existed. That's why they were disabled. You can find plenty of discussion on them with a search,.
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Re: Hax's Great Faction Swaps
Irish warriors were armed with whatever they could muster, hammers, swords(if your family was lucky enough to have one), and mostly spears. The most experienced warriors would have a higher position in the society, and would be able to afford better weapons and armour. by logic they could exist... archaeological evidence is found more by chance and luck than we hope. The thing is they most likely would not organise their elite soldiers into one big unit, and they definately would not all be armed with hammers. But then again, you wouldnt have units with all swords either. its the limitation of the engine. due to that limitation all celt units are therefore inaccurate. and therefore by your logic none should be included in the game. i know im not going to change anyones mind, but i must say my piece de resistance, as you'd probably understand lobf. even still i retract what i said about suggesting them as a general unit.
on another note, do you think a goidlic faction would be included in EB II? probably a whole lotta factions are ahead of them I bet. ohwell im allowed my wishful thinking.
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Re: Hax's Great Faction Swaps
Quote:
Originally Posted by
Celtic_Punk
Irish warriors were armed with whatever they could muster, hammers, swords(if your family was lucky enough to have one), and mostly spears. The most experienced warriors would have a higher position in the society, and would be able to afford better weapons and armour. by logic they could exist... archaeological evidence is found more by chance and luck than we hope. The thing is they most likely would not organise their elite soldiers into one big unit, and they definately would not all be armed with hammers. But then again, you wouldnt have units with all swords either. its the limitation of the engine. due to that limitation all celt units are therefore inaccurate. and therefore by your logic none should be included in the game. i know im not going to change anyones mind, but i must say my piece de resistance, as you'd probably understand lobf. even still i retract what i said about suggesting them as a general unit.
on another note, do you think a goidlic faction would be included in EB II? probably a whole lotta factions are ahead of them I bet. ohwell im allowed my wishful thinking.
[Fudge], I thought I responded to this days ago...
Anyways. I'm not arguing your basic, irrelevant, description of social/military dynamics. All I'm saying is that those units have no data supporting their existence in this time frame. Yes, they "could" have existed. Anything "could" have existed. But I don't think that's the criteria for something making it's way into this game.
IIRC some of that gear was found in Ireland, albeit way out of our time period.
And I don't think there will be a Goidilic faction in EBII. It would sure be cool to be able to play as my ancient ancestors, but I seriously doubt there's enough information on the inhabitants of those Isles to support another faction. IMHO there's not enough info from that era to support a single British faction.
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Re: Hax's Great Faction Swaps
Belgae
"Horum omnium fortissimi sunt Belgae, propterea quod a cultu atque humanitate provinciae longissime absunt, minimeque ad eos mercatores saepe commeant atque ea quae ad effeminandos animos pertinent important, proximique sunt Germanis, qui trans Rhenum incolunt, quibuscum continenter bellum gerunt..."
-Caivs Ivlivs Caesar, Commentarii de Bello Gallico
=============================================================================
https://i187.photobucket.com/albums/...gae/Belgae.jpg
Many tribes were allied under the Belgae confederation, the first of which we will start are the Nervii.
Nervii: They were one of the most important tribes, reportedly with Germanic roots, whose capital was situated at Bagacum [or Bagacos in the Celtic language]. Gaius Iulius Caesar wrote about them in his Commentaries on the Gallic wars, calling them "the most war-like of all the Belgic tribes", which quite states the point, seeing that the Belgians were renowned for their ferociousness. They joined the revolt of Ambiorix and his Eburones in 53 BCE who were eventually crushed by Caesar himself.
Eburones: Also an important tribe, who were Celto-Germanic, according to recent evidence found by archaeologists. As stated before, their leaders Ambiorix and Cativolcus started a revolt against the Roman rule, and massacred nearly 6,000 Roman legionaries, also taking a legionary eagle with them. They were situated mostly between the Rhine and the Maas rivers, near the Menapii tribe.
Menapii: A Celtic tribe, situated in modern-day Flanders, as well as Bren (Britain). Their capital lay at Ternacum, also known as Castellum Turnacensium. The Menapii were in constant conflict with the German tribes, who in 55 BCE crossed the Rhine to attack a severely weakened Menapii tribe, causing them to retreat further south. They were renowned for their boats, as well as their trade in salt. They were eventually defeated by the same Gaius Iulius Caesar (busy chap, that) in 53 BCE.
===========================================================================
Playing as the Belgae, you start out only with Bagacos in Nervaea Belgica. You have two small forces to your north and south, seperated by the river Rhine.
https://i187.photobucket.com/albums/...8-02-49bmp.jpg
Your general's bodyguard are the Brihentin, the same as those of the Arverni and Aedui.
https://i187.photobucket.com/albums/...8-35-07bmp.jpg
===========================================================================
Expect a beta soon...very soon...
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Re: Hax's Great Faction Swaps
I take it that Britain is now empty?
Nicely done Hax!:2thumbsup:
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Re: Hax's Great Faction Swaps
Nice one Hax, thought you'd given up on this.
edit: I see he has the night fighter trait, does that mean BI is required?
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Re: Hax's Great Faction Swaps
Working on that, heh.
I'm playing on ALX.exe myself, and I'll have to remove that trait manually, but I'll do that when I add in the Belgic ethnicity traits.
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Re: Hax's Great Faction Swaps
Belgae v0.71 ready
Anybody willing to check it out, it's in the first post.
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Re: Hax's Great Faction Swaps
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Re: Hax's Great Faction Swaps
Eh.....*cough* a installation instructions would be just fine you know...
and
edit: is compatible with Lz3 mini mod pack?
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Re: Hax's Great Faction Swaps
Quote:
Eh.....*cough* a installation instructions would be just fine you know...
and
edit: is compatible with Lz3 mini mod pack?
Should've thought of that.
Just unpack the .rar file into your /EB folder.
I have no clue. I think so.
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Re: Hax's Great Faction Swaps
Shouldn't you give them the Remi Marepos?
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Re: Hax's Great Faction Swaps
New campaign description and VCs don't seem to work, I still have the old Casse ones. Everything else seems ok, played a few turns without problems. It may be an idea to change their relations with the Eleutheroi though.
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Re: Hax's Great Faction Swaps
I'll look into that, Olaf.
Edit: New campaign description and VCs don't seem to work, I still have the old Casse ones. Everything else seems ok, played a few turns without problems. It may be an idea to change their relations with the Eleutheroi though.
I know about the campaign description, trying to fix that. The relations will probably also be changed.
The victory conditions should work ingame, I just haven't changed the advisor text.
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Re: Hax's Great Faction Swaps
I forgot to check the Faction Leaders trait for VCs, just looked at the map, so you are probably right there.
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Re: Hax's Great Faction Swaps
The link for Belgae isn't working
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Re: Hax's Great Faction Swaps
About the Casse reforms, can the Belgae still get them? have you changed the requirements or anything?
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Re: Hax's Great Faction Swaps
Quote:
About the Casse reforms, can the Belgae still get them? have you changed the requirements or anything?
Nope.
Also, the link should work fine. I just checked it.
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Re: Hax's Great Faction Swaps
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Re: Hax's Great Faction Swaps
wow awesome hax!
Always wanted to play as the belgae.
Did you reconsider changing their bodyguards to the belgae heavy cavalry?
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Re: Hax's Great Faction Swaps
Quote:
Did you reconsider changing their bodyguards to the belgae heavy cavalry?
Haven't come to it yet, but I have a week free from school now, so I'll look into it!
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Re: Hax's Great Faction Swaps
i might sound like an idiot for asking but whats double posting:embarassed:
but now to the real question :focus: with boshoris sorry bout spelling if you take sparte will u get spartans cause i just love them but i didnt read the whole thread so dont know if its been asked
oh and 1st post :2thumbsup:
for randomness :dancinglock:
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Re: Hax's Great Faction Swaps
Quote:
i might sound like an idiot for asking but whats double posting:embarassed:
Double posting is when a user posts twice without somebody posting inbetween. This is retentive and pretty much useless as there is an edit function.
Quote:
but now to the real question :focus: with boshoris sorry bout spelling if you take sparte will u get spartans cause i just love them but i didnt read the whole thread so dont know if its been asked
Actually, this is something that I still have to edit, but historically the Bosphorean Kingdom had no special relations with the Spartans and did not employ Spartan hoplites.
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Re: Hax's Great Faction Swaps
ok thanx~:thumb: if yah dont no big deal as long as its historical :book:
for randomness:elephant:
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Re: Hax's Great Faction Swaps
Sounds like something I'd give a try...
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Re: Hax's Great Faction Swaps
First post updated!
Pergamon 0.71 for EB1.2!