Re: Units: speculation, rumor, slander and silliness
Quote:
Originally Posted by
Methuselah
I wonder if the Native American factions will actually get a varied unit roster other than 3 types of troops, namely archers, musketeers, and a melee unit? By bringing this into the conversation, we could also ask the same of all minor factions: although many of their units may well be generic, will they at least be numerically varied?
Playing a faction with only 3-4 different unit types will be immensely unsatisfying... :sad:
Each minor faction will probably get a mixed unit roster based on those factions geographically or politically similar to it. Expect Venice/Papal States/Florence to all have a similar set. Portugal will probably get Spanish units (unless they are both playable) /Saxony/Bavaria/Other German states will probably have a mixture od Sweden and Prussia, with maybe a little Austria thrown in. The Khanate of the Crimean will probably get Russia's units. Fez and Morocco and The Barbary States will probably be watered down Ottoman with maybe a few generic 'arabian' and 'camel' units thrown in.
Don't expect Native Americas to be much more varied than when the appeared in Kingdoms.
Re: Units: speculation, rumor, slander and silliness
On the subject of volleys, I think it would be great if we could see a difference in the firing methods of units.
I did notice that, in MTW2, gunpowder units with higher experience have a different firing method than unexperienced ones. In unexperienced units, the front rank fires, then walks back, while the second rank walks forward. In experienced ones, the front rank simply kneels and the rear rank fires while they reload...which increases your rate of fire quite a lot.
This actually does make sense, since firing by rank was something generally restricted to highly trained and disciplined units. Not something your average conscript fresh off the farm would do.
So, seeing something like...totally undisciplined fire after the first volley (which would be quite ragged) for fresh units, then nice, regular volleys for bronze units (going by the chevron system here) followed by free-fire, a slightly faster rate of fire for silver units, with no free-fire, and the ability to fire by rank for gold level units.
Just a rough idea, of course.
Re: Units: speculation, rumor, slander and silliness
Quote:
Originally Posted by
Sheogorath
On the subject of volleys, I think it would be great if we could see a difference in the firing methods of units.
I did notice that, in MTW2, gunpowder units with higher experience have a different firing method than unexperienced ones. In unexperienced units, the front rank fires, then walks back, while the second rank walks forward. In experienced ones, the front rank simply kneels and the rear rank fires while they reload...which increases your rate of fire quite a lot.
This actually does make sense, since firing by rank was something generally restricted to highly trained and disciplined units. Not something your average conscript fresh off the farm would do.
So, seeing something like...totally undisciplined fire after the first volley (which would be quite ragged) for fresh units, then nice, regular volleys for bronze units (going by the chevron system here) followed by free-fire, a slightly faster rate of fire for silver units, with no free-fire, and the ability to fire by rank for gold level units.
Just a rough idea, of course.
This will almost certainly be represented in the game by technology research. CA have already said as you get better tech you can research new formations and firing drills to help make your troops more efficient and faster shots.
It would be great if higher experience units were the only ones that could use certain drills though.