My vote is on opium wars, Opium as tradegood nice for some diplomatic repercussions and wrecking other countries economies by addicting their population with contraband!
oh and then afganistan will finally be a usefull province to obtain...
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My vote is on opium wars, Opium as tradegood nice for some diplomatic repercussions and wrecking other countries economies by addicting their population with contraband!
oh and then afganistan will finally be a usefull province to obtain...
The Napoleonic Wars have everything to make the perfect expansion, with 3 month turns at least.
The ACW could work, but it is VERY different to the Napoleonic style...sure...lots of things were similar, but rifles were a lot more commonplace than found in Napoleonic times. There were more casualties than found pre Napoleon. The concepts of mass production also made it more likely that a state could give this weaponary to its soldiers.
The best option would be to have a Napoleonic era campaign with many scenario battles from the era....there are lots and lots of potenital for people to play out the historical battles from the time and across the theaters. The main change from the era ETW has captured now is that the fact that lives were more expendable than before. The pre Napoleonic strategy was more like a game of chess, where states could not afford to lose an army - something that ETW hasn't portrayed well IMO. Thus tactics mostly circulated round strategic maneouvering around each other with very well drilled infantry.
Then the revolutionary govt in france changed all of that, they didn't have time to train everyone to the brutal standards of the old monarchy army, so they use their huge numbers - the battles of the new republic were won by numbers smashing through a line - they didn't even give proper muskets to many of the soldiers - instead gonig back to cleavers etc... One battle against Prussia ended up with Prussian soldiers shooting a lot of enemy, but having to retreat due to weight of numbers. Napoleon carried on in this manner, with perfection of artillery tactics and strategic manouevering - check the almost non battle of Ulm and also his campagin against the prussians. You can make the natural progression to this by linknig the end of empires to the new era - maybe a new starting date? A differenyt tech tree for republics would be better as well, a reflection of a newborn state that has rejected the institutions of the old one and has to struggle to set up its own would be very nice to play. However, I would like to see more management of provinces and towns, more issues of crowd control and a richers micromanagement than what we have currently, in which the factors for me are diluted down too much to accruately represent the struggles of states to keep their monopoly of power.
The ACW tried to use Napoleonic tactics, but with huge losses due to the improved weaponary...to an extent, Europe had moved on, but the commanders who had been trained at West Point had mostly been taught to idolise Napolic style tactics, which when given the new weapons systems - broke down catastrophically.
The ACW would also require CA to master cavalry only battles, something that I believe it has never managed to do. The western battlegrounds were more cavalry only based affairs, with raids and counterfoil efforts showing the vastness of the battlegrounds whereas Inf were able to move the shorter distances between the more populous east coast more easily. The Appalachian battleground was also important Cav only areas, where many battles were more cavalry skirmishes for local control.
Well, chronologically, they're up to the early Industrial era. So, the Napoleonic period seems logical, followed by American Civil War. Both are hugely popular with military history buffs. :rtwyes:
But, given the overall downward trend in their software quality, maybe a wiser choice would be for them to just take the $$$ and retire. :laugh4:
Damn skippy. Technical issues aside, Napoleon and the ACW are both just too damn epic to not do.
War & Peace, Gods & Generals, The Killer Angels, etc. It makes me tingly inside. They're both close enough to what the Empire engine does that it'd just be a real shame if they weren't in an expansion.
I honestly wonder if they arnt going to forgo an expansion, and just flood us with downloadable content?
I still would love an attempt at an ACW expansion, it could be a very emotional piece.
Zepplins and Observation balloons would be pretty easy to mod in. Someone modded in Nazgul and Bradley IFVs into RTW. Not sure how fixed winged aircraft would work though... we could just replace rakes with them and make them only strategic pieces. Instead of coaching houses, you build airstrips and each has an 'air wing' that you can move around, engage other similar pieces and do raids on cities.
It would have been really interesting if someone had nuclear weapons during the Napoleonic Wars.
Don't forget, they still haven't done the "Musket and Pike" era - 1500 to 1700. I think they should release a mod for that era. During that era European armies began to adopt various tactical formations, some of which really aren't found in earlier or later times.
I'd like to see them do a "Victoria" mod, to span from 1830 to 1914. It would require adding at least the Far East and Africa, not to mention new units, technologies and rules to cover the political volatility of the era. Heck, they could even do "Unification of Germany", "Unification of Italy" and "Race for Africa".
Actually, not really. The French Republic outnumbered its opponent only on a global level (having around 15 standing armies in 1794). Most battles of the revolutionary era were in fact fought with even numbers on both side (most of the time, between 20.000 and 40.000 men). The French armies even won when outnumbered on several occasions, and as far as I know, men were decently equiped, even though they obviously didn't have the training of Prussian or British professional soldiers.
And casualties weren't that huge either (on average, between 5% and 10% of the men).
In short, the revolutionary campaigns did not oppose disciplined armies and a bunch of untrained and poorly equiped peasants used as canonfodder.
Knowing that the game was originally planed to go as far as 1830, I seriously can't see how they wouldn't make a Napoleonic era extansion. I'd go as far as saying they changed the end date just to be able to have new content entirely based on it.
I know wiki isn't a great place to link to but in the absence of having my history notes with me at uni. it will have to do for now. the notable battles it's listed from the revolutionary era:
http://en.wikipedia.org/wiki/Battle_of_Jemappes - twice as many deployed
http://en.wikipedia.org/wiki/Battle_of_Wattignies_(1793) - twice as many men deployed
http://en.wikipedia.org/wiki/Battle_of_Hondshoote_(1793) - vastly outnumbered the enemy
http://en.wikipedia.org/wiki/Battle_of_Fleurus_(1794) - around 30k more men than the enemy.
http://en.wikipedia.org/wiki/Battle_of_Loano - fewer men, French won via superior tactics.
http://en.wikipedia.org/wiki/Battle_of_Caldiero_(1796) - roughly equal, France lost.
The trend is that later on, when the fighting was less for survival, the French adopted better infantry drills, without hte pressing need of defence of the new republic. But the early battles of the republic were the essense of shock and awe. Once the economy had restarted, with a garden form of mass production in place, they were able to mass produce the weapons needed to supply the army.
I never said that the Napoleonic wars incurred high casualties as a matter of course. I mentioned that the ACW had horrific casualty numbers due to better weaponary but outdated strategy and tactics.
Don't forget about the crappy leadership on the Union side. :)
Or even better, use Australia to lower the unrest in a population. Send some of the bastards to the prison colony and all of a suddent the rest will seem quite amiable. Though this could also be used to represent colonialism. So to raise the disposition of the local populace transplant some ofyour citizens to south africa or Mozambique, the like.
Personally I thing a race for africa would be the best or possibly just Colonial Total War. The 19th century is my favorite one for British History, with a Dark Ages britain comign in a very close second. But we shall see. Personally I would love to see a True Viking Invasion II instead of the mod.
As to the Napoleanic expansion, I could see this being panned out like the Alexander expansion with the possible inclusion of a storyline for Wellington as well that at Waterloo lets you decide who you want to control.
I'd rather see an expansion of the current game and map rather than a series of new maps etc. So yes, Africa, East Asia, N + S America, but as part of a contiguous campaign rather than seperate mini-campaigns.
After seeing the film Glory, I'd love to recreate the Battle of Ft. Wagner, with a happier ending of course.
My Guess. Napoleonic Wars until 1825 or 1830. Starting a new campaign from 1789 to 1825-30 with turns a quarter of a year. I would like the turns now to be a quarter of a year. It should not take a fleet of ships 2 years to cross the Atlantic. Increase build and tech time to keep the same feel of game play but more opportunity to battle or grow. I would like a GC for the Napoleonic years. The ACW would be nice but rifled muskets or repeaters would wreck havoc on current battlefields. Nice against natives though. Imagine setting up line troops with rifled muskets or dragoons with Spencers behind some entrenchments and volley firing at 500 yards. It would be great!
First off, the different trade maps could easily include provinces and factions in a future expansion. I do hope they decide to open up a new map with China and Japan, drooool! American civil war scenario and Napoleon campaign, like Road to Independence, would be really cool.