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Re: The Daily Update at the Com
Quote:
Originally Posted by
Fisherking
The version I am running came from the UK but you can load it in any of a dozen or so languages.
It is loaded in English, however.
There also seems to be more stuff using up RAM when the system is idle since the updates. RAM is a problem with vista, though I have never run out yet, so far as I know.
As I said, I was looking for a solution to the Land Battles not loading properly. It is simply the way the game is behaving on my system. I am guessing it is a problem with the video drivers or the bios change, most likely the video drivers.
But I have gone from being able to play the game using mostly auto resolves for land battles (the naval worked perfectly) to not being able to play at all.
Frustrating!
Might be voltage settings in the bios but I strongly advise you to not mess with any hardware options in the bios. You might go and try to find a temperature shutdown value in there and set it higher.
If you want to do a rollback or look for more specific hardware help: www.hardforum.com is always a good place to goto.
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Re: The Daily Update at the Com
Today from Kieran
Quote:
April 17th
Today we addressed several savegame issues, and also tweaked some of the unit balancing.
We've also corrected the bug whereby reinforcements entered the battlefield from the wrong direction.
There's ongoing work on the major gameplay upgrade which incorporates all of these updates and many, many more.
Apologies for the short update today, just wanted to give you a quick overview of major issues, back to the grindstone!
Kind regards,
Kieran
P.S: Just as a reminder, although there will be work going on over the weekend, there likely won't be another update until Monday.
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Re: The Daily Update at the Com
We've also corrected the bug whereby reinforcements entered the battlefield from the wrong direction.
If that is for real, then fighting manual battles with multiple stacks will be fun again! :2thumbsup:
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Re: The Daily Update at the Com
Thanks, will check it out.
Quote:
Originally Posted by
Forward Observer
There is an explanation of the issue and a 3rd party fix for the "out of video memory" crashes. I've not had a one since I applied this process. It is a two step process for any system other than Windows Vista 64 bit, but everything is explained.
Here is a link:
http://www.twcenter.net/forums/showthread.php?t=238484
If one uses this small mod you will probably have to re-apply it after any patches or updates since the modded file usually gets replaced with each update--although I believe that developers are aware of the fix and may simply incorportate it in future updates.
The term "rolling back" drivers is a bit of a misleading term if one is not familiar with the process. All it really means is removing the present drivers with the uninstall feature in the control panel and installing an earlier driver release. Driver releases are numbered just like patch files are. If one goes to the manufacturer's site (ATI or NVidia) they will have files not only for the latest release, but also earlier versions.
Two new Nvidia driver versions were issued while Empire was in it release process, so the game was never tested with the latests releases. By rolling back to a previous driver, I eliminated all of my CTD's with the exception of the ones related to GPU memory. However, I believe subsequent game updates by the developer eliminated the need to do this.
There is a recommended process for changing out drivers that many people do not follow and this can lead to GPU issues and conflicts. Many people simply download and run the latest GPU drivers over their current ones. While the the NVidia and ATI driver installation programs are supposed to be designed for this, it can lead to problems because old driver data and in particular registry settings do not always get removed. This can cause conficts which in turn results in graphics related issues--especially for games which are the most intensive use of your GPU's 3D resources in the first place.
Check the FAQ for the process at the manufacturer's site and copy and paste it to a file in your system so you wll alway have it for reference. Most tech experts also recommend that one should use a driver cleaner program after removing current drivers. This requires one to reboot into safe mode before installing the new drivers to run the cleaning program.
Here is a link to the one used by everybody who bothers to perform this operation.
http://www.guru3d.com/category/driversweeper/
I save all the GPU drivers that I download to a file berfore I run them, and usually maintain at least the current and maybe 2 or 3 previous driver downloads. That way I have my own small library of 3 or 4 drivers to choose from.
It is a bit more involved process to update drivers this way, but most experts indicate it will definitely prevent a lot of the GPU related woes that many people seem to have.
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Re: The Daily Update at the Com
Have they said whether the major gameplay fix will invalidate previous saved games, since the AI and unit balance, etc. will be different? If so, I don't really want to start a new campaign just to have to abandon it when the patch comes out.
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Re: The Daily Update at the Com
If I recall correctly, the updates will not patch your saved games. I recomend you finish those games (if you can) ASAP, and start fresh when the patch is released.
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Re: The Daily Update at the Com
I wish Kieran would say a little bit about progress on squashing the last of the unit-related CTD bugs. That's the single most important issue for me right now, since I haven't been able to complete a single campaign yet because of it, and I no longer want to start new ones because it's too frustrating to put all that time into building an empire to just get cut short, and never knowing if the next time you hit the End Turn button will be the end of that campaign.
I've tried to rotate about 4 different save files to revert to when the bug appears, but that doesn't stop the bug from appearing again. I've also tried to isolate the bugged unit (it seems to start with General units), but it seems to quickly spread after the first bugged unit appears and eventually, one shows up in an AI faction and the CTD triggers when the AI is taking all of it's turns.
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Re: The Daily Update at the Com
What bug is the Unit Bug and how does it manifest itself?
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Re: The Daily Update at the Com
I guess it has a lot of names. It's the one that, when you click on a particular unit or agent, or try to move it, or embark/disembark it, the game CTDs. You can try to ignore the unit. For example, if it's in an army stack, through trial and error you can eventually isolate the cursed unit. Once you've indentified which one it is, you can move all other units out of the stack and keep playing the game, so long as you just don't touch the cursed unit again.
This bug gets unavoidable when one of the AI nations gets a cursed unit. When that happens, the game will crash when that particular AI nation's flag appears at the top of the screen when all the AI nations are taking their turn.
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Re: The Daily Update at the Com
That's what has just happened to me I think. The AI's turn just craps out at a certain point in 1740 every time I've tried to end turn.
:shame:
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Re: The Daily Update at the Com
Quote:
Originally Posted by
anweRU
If that is for real, then fighting manual battles with multiple stacks will be fun again! :2thumbsup:
Hell Yes.
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Re: The Daily Update at the Com
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Re: The Daily Update at the Com
Free Stuff?!
I like the sound of that!
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Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
ArtillerySmoke
Is this patch out yet?
With Steam, you don't have to ask that question.
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Re: Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
TB666
With Steam, you don't have to ask that question.
I'm not at my house and can't play right now.
So..is it out yet?
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Re: Sv: Re: The Daily Update at the Com
not unless it came out today
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Re: Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
John-117
not unless it came out today
Thanks.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Servius1234
I guess it has a lot of names. It's the one that, when you click on a particular unit or agent, or try to move it, or embark/disembark it, the game CTDs. You can try to ignore the unit. For example, if it's in an army stack, through trial and error you can eventually isolate the cursed unit. Once you've indentified which one it is, you can move all other units out of the stack and keep playing the game, so long as you just don't touch the cursed unit again.
This bug gets unavoidable when one of the AI nations gets a cursed unit. When that happens, the game will crash when that particular AI nation's flag appears at the top of the screen when all the AI nations are taking their turn.
Hmm...never had that one - yet. Guess I've been lucky.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
anweRU
We've also corrected the bug whereby reinforcements entered the battlefield from the wrong direction.
If that is for real, then fighting manual battles with multiple stacks will be fun again! :2thumbsup:
Awesome . . . now if they would just let us bring multiple stacks on the field at the same time, again, as in M2TW.
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Sv: Re: The Daily Update at the Com
April 20th
Today we're putting the latest build of the gameplay upgrade patch through internal testing having gotten feedback from the beta group. The mod issue has been fixed, as have a raft of other bugs over the weekend.
We don't want to give a specific date for fear of getting hopes up unnecissarily but the gamplay upgrade patch is almost ready to go, so you should all receive it shortly.
Loading battles from a savegame have been fixed and we're doing another build now to see what there is left on the chcecklist for this upgrade.
As a note, please do remember that this is only our first planned upgrade, more will follow.
Thank you all for your continued support and patience.
Kind regards,
Kieran
I'm really interested in seeing the patch notes for this patch.
By the sound of things it seems like they fixed alot of bugs(hopefully).
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Re: The Daily Update at the Com
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Lemur
Me so excited.
me too me too ~:)
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Re: The Daily Update at the Com
I have to say that, while I'd love it if I had clear info on whether the cursed unit (my name for it) bug is fixed and a fixed release date, I still find comfort in these daily updates.
It's odd for me to say, but I almost don't even remember M2TW. I remember playing it for a while, being bummed that England's billmen couldn't take cavalry anymore, and getting a bit tired with castle vs. city decisions, I just stopped playing. I can't even remember when I stopped playing, so I don't think I ever got mad at what I understand was very poor post-release support on CA's side.
What CA is doing with ETW does seem to be markedly different though. While we can all bemoan the fact that the game had any bugs on release, my heart is lightened by what appears to be significant dedication to post-release support. We'll see how useful it is once the patches come out and we know for sure if bugs have been squashed and if any new issues have been introduced by the patches, but I'm still okay giving CA the benefit of the doubt for now.
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Re: The Daily Update at the Com
I've been a total war series hardcore fan since the days of Shogun and my inability to run Empire without crashing has left a bitter taste in my mouth. My interest in getting this patch is more an obsession with just being able to run Empire without a consistent crash. Once that is done, this game is likely going to find itself back on the shelf.
This is one fan that has learned his lession and will only buy new CA products when they end up in the bargain bin.
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Re: The Daily Update at the Com
No update yet today, they would usually be released by now wouldn't they? Could it mean the patch is imminent???? :sweatdrop:
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Re: The Daily Update at the Com
Quote:
Originally Posted by
johnhughthom
No update yet today, they would usually be released by now wouldn't they? Could it mean the patch is imminent???? :sweatdrop:
It is hard to tell. They could be working late. Check back in about an hour or so. If there is none then they may have passed on it for the day.:inquisitive:
I wouldn’t read anything else into it…
Soon or very soon don’t mean a lot. It could still be a couple of weeks.
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Sv: Re: The Daily Update at the Com
Well they said they would provide us with the patch notes before it was released didn't they ??
Maybe they are preparing that ??
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Re: The Daily Update at the Com
Seems like there won't be an update today :(
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Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
Tarquinius
Seems like there won't be an update today :(
Looks like it, either that or they are working late today.
And they were working late
April 21st
Apologies for the delayed daily update today, there's been a lot going on!
Firstly the multiplayer campaign beta is shaping up well, I'm told that we'll have our first internal candidate within the next few days, meaning it might get rolled out to our public BETA group sooner than expected, but more on that as it develops.
We solved a couple of pathfinding issues today for the upcoming gameplay update and I also met with the designers and battle AI teams to add some more robust behaviour from the battle AI for certain situations. Big thanks to Jamie F and Richard Bull on these fronts.
There are some cool discussions and feature lists being put together for some announcements in the near future, naturally I can't discuss but we'll let you know as soon as we're able.
A fix went in for a trade route problem today too, and more will follow for stability. The graphics guys are working really hard on nailing the shadows issue and we've also had another contrast pass done by the art team on the campaign map with hardware effects on. It looks even richer.
Thanks agin for your patience, and apologies for the late update, it's been a busy week!
Kind regards,
Kieran
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Re: Sv: Re: The Daily Update at the Com
oh hrey, i jusdt realized my birthdays in exactly 1 week!!!!!
/spam
:P
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Sv: Re: Sv: Re: The Daily Update at the Com
Today's update is fairly short as we're getting down to the wire on the upgrade patch. We're looking to give the final build version of the patch to the beta testers tomorrow morning, and let them absoloutly hammer it, and then, well hopefully it'll be yours shortly after.
There will be a changelist released with the gameplay upgrade so you'll see most of what we've corrected or fixed. If I may I wanted to talk a bit about what we're looking into with gameplay upgrade 2. Which is due after the next round of hotfixes.
There was some interesting work being done today by the graphics team on the weather effects and particle systems, which look awesome. These will have a different interplay with battles too.
There's also some intresting UI stuff being tossed around at the early stage, some of which may make it into gameplay upgrade four.
I'm told we got through a couple of turns of multiplayer campaign today, meaning it's going well. Please give a big cheer for Alex at CA who's working on this one constantly.
We realise you're all waiting on the gameplay upgrade and the raft of fixes it introduces. We've just fixed a campaign map pathfinding issue which we hope will solve some boundary problems, thats the big fix thats gone in tonihgt for the beta testers.
Again thank you all for your patience, and it's not too long a wait now, hopefully you'll feel we've made a big improvement.
Kind regards,
Kieran
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Re: Sv: Re: Sv: Re: The Daily Update at the Com
I must say that my opinion of the ETW release is improving considerably with all this talk of continued support and improvements. I like what I'm hearing. If that indeed was the plan (and it seems more and more that it was) then I can survive with the limited crashes I've experienced and lack of worthwhile AI.
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Re: Sv: Re: Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
nafod
I must say that my opinion of the ETW release is improving considerably with all this talk of continued support and improvements. I like what I'm hearing. If that indeed was the plan (and it seems more and more that it was) then I can survive with the limited crashes I've experienced and lack of worthwhile AI.
Word!:balloon2:
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Re: Sv: Re: Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
TB666
There was some interesting work being done today by the graphics team on the weather effects and particle systems, which look awesome. These will have a different interplay with battles too.
There's also some intresting UI stuff being tossed around at the early stage, some of which may make it into gameplay upgrade four.
Why do I have this deep fear that there is a good chance that this will cause even more stability issues?:furious3:
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Re: The Daily Update at the Com
Are they going to fix the corruption issue? :hairpin2:
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Re: The Daily Update at the Com
Quote:
some of which may make it into gameplay upgrade four
Wow. Nice to see this level of ongoing support. Good stuff.
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Re: The Daily Update at the Com
Latest update.
Quote:
April 23rd
Final version of the gameplay upgrade patch is being distributed to the beta testers shortly, the complete executable build has just been finished here at CA and is going live to them in the next few hours, all being well.
The new naval group behaviour and collision avoidance logic is all in, and the new naval combat group UI is also up and running. The dreaded 'Indian pathfinding campaign save' corrupt bug was isolated and fixed, removing one of the big save game corruption issues.
We've removed the zone of control for navies blockaded inside ports and also changed the shader model 2 fixes for shadows on the campaign map. This is in addition to the raft of crash and stability fixes which have been added.
A fuller changelist will be available in the actual release, naturally.
Thank you all for your patience, we're almost there with this one.
Kind regards,
Kieran
Looks like the patch will be released next week then.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Sheogorath
Are they going to fix the corruption issue? :hairpin2:
What is the specific issue ?
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Re: The Daily Update at the Com
I have to say, it's remarkable how far these small daily updates go towards appeasing the fanbase. Knowing what's going on and that work is being done daily makes it a lot easier to be patient.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Barkhorn1x
What is the specific issue ?
The savegame corruption. Y'know, savegames vanishing. It's really quite annoying.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
TinCow
I have to say, it's remarkable how far these small daily updates go towards appeasing the fanbase. Knowing what's going on and that work is being done daily makes it a lot easier to be patient.
I agree wholeheartedly. Even when Kieran talks about bugs I personally haven't experienced, or aspects of the game I skip by auto-resolving naval battles or whatever, it still makes me quite happy and considerably more patient. As always, the truth is in the tasting, but having a consistent connection to a dev/rep on what going on day to day and how things are progressing at a macro level is very comforting.
I'm pretty sure I'd be less disappointed in and mad at Relic (regarding Dawn of War 2) if they had this type and level of interaction.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Sheogorath
The savegame corruption. Y'know, savegames vanishing. It's really quite annoying.
Don't know about disappearing savegames. Never really heard of that one. The claim is that the next patch will fix a 'raft of bugs' and I can imagine that savegame corruption in the sense that a savegame fails to load will be addressed.
You will have to wait for the specific patch fix list from CA.
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Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
Barkhorn1x
Don't know about disappearing savegames. Never really heard of that one. The claim is that the next patch will fix a 'raft of bugs' and I can imagine that savegame corruption in the sense that a savegame fails to load will be addressed.
You will have to wait for the specific patch fix list from CA.
Well this sounds encouraging for those that suffer from corrupt save-games
Quote:
The dreaded 'Indian pathfinding campaign save' corrupt bug was isolated and fixed, removing one of the big save game corruption issues.
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Re: The Daily Update at the Com
"The dreaded 'Indian path finding campaign save' corrupt bug was isolated and fixed, removing one of the big save game corruption issues."
That's the bastard that destroyed my GB campaign after 24 hours of play!!!!
Yes TC, I also like the communication like we are seeing. It is reassuring and a good sign that someone with half a brain and some common sense is pulling the strings behind the scene's.
--------------
CA/Sega Boardroom:
Unnamed SEGA Marketing/PR suit: "So how should we go about appeasing the various message boards and all the frothing at the mouth that is going on about the state of the game?"
Questioning look is cast about the room by said pin stripe suit type.
Unnamed CA developer from the back of the room: "How about we just tell them what we are doing?"
Silence
Unnamed SEGA Marketing/PR suit: "That sounds like a great idea, and something I vaguely remember in Marketing 101.
Excellent suggestion!!
Someone get on that."
CA developers en mass look at each other in shocked silence.
Moments later a CA developer leaves the room and heads for his computer.
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Re: The Daily Update at the Com
Todays update:
Quote:
The final version of the patch has gone into beta community testing, and we're going to test it over the weekend. We had hoped to have it on general release tonight but it was felt there should be longer dedicated to international version testing.
There are over 70 bug fixes in this upgrade, plus a tonne of balance and feature tweaks.
Some of the key game breakers that were fixed include: Fixing the crash caused by AI capturing a ship after naval combat. Fixed the 'port selection' crash when selecting a port in North America as Great Britain, we fixed a crash on building capture notification, we fixed the 'stuttering loading bar' issue and the mid-battle crash related to audio. We fixed the garrison outisde playable area crash during land battles. We also fixed the crash caused by certain factions attempting to assasinate gentlemen inside a school. We also addressed the hang loading into battle problem.
We hope to have this gameplay upgrade out the early part of next week following the weekend's testing, meaning hopefully, you'll all see a marked improvement.
I'd also like to take this opportunity to talk about Naval invasions if I may. The technology behind naval invasions is actually really rather heavy and is still causing some issues. The gameplay upgrade will make naval invasions possible but they will be rare. The AI now has a proper mechanism for the planning involved and can execute that mechanism when required, however increasing its frequency is a balance issue we haven't been able to get fixed in time for this upgrade. So in short, naval invasions are now possible and may occur, but they will not be frequent, which means we have to up that likelihood.
As a ray of hope to those concerned with this issue, I've seen the work we're doing on the AI for the next patch coming on leaps and bounds. There are a large amount of significant performance fixes that we're working on for the upcoming upgrade, this included. The primary purpose of the gameplay upgrade that will be released next week is to fix the AI aggression issues, remove the vast majority of game breaking crashes and tweak the unit behaviour whilst laying groundwork for naval invasions.
Again, many thanks for your patience. Hopefully you'll all be discussing these changes next week.
Kind regards,
Kieran
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Re: The Daily Update at the Com
Now, that is a nice beefy post with some good news. And CA, take your time and get it right. We will wait.
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Re: The Daily Update at the Com
Do the upgrades work with mods?
I am wondering, because I am using a mod, would it upgrade the modified file or will it replace that file? And once it is upgraded, can your game be upgraded again?
Also, Naval Invasions?! :O :O
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Re: The Daily Update at the Com
Again, great news.
On naval invasions, I suppose the ideal situation is when the AI treats an invasion that requires transport over sea exactly the same way it treats a land-based invasion. What I mean is, if England was physically attached to France, then the French AI would weigh an invasion of England exactly the same way it weighs and invasion of Spain. If an invasion of England made sense, the AI would do it. If not, it wouldn't.
We just want the AI to know it has access to island regions. If it wants to invade them, we want the AI to know how to do that.
I don't think we want the AI to overvalue invasions of island regions, just so we can see the AI do it. We just want the AI to know it can, and how, if it wants to.
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Re: The Daily Update at the Com
Ooo, a question someone might know the answer to. Will the patch be compatable with existing save games, or will it require you to start a new campaign? The reason I ask is that, if the patch should be out early next week, I'd like to start up a new campaign now (keeping my fingers crossed that the cursed unit bug didn't show up before the patch did). If the patch is not compatable with existing save games, I mind as well wait till it's out.
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Re: The Daily Update at the Com
I've got a feeling the answer to that will be "The patch is savegame compatible, but a new game is advised to get the benefit of all the changes." Or something similar.
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Re: The Daily Update at the Com
Last I heard, you can play your previous saves, but your saves don't benefit from the changes.
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Re: The Daily Update at the Com
I just want to know if artillery will be fixed. Will it limber/unlimber like it should, and will the cannons cease fire when you tell them to?
Also, will sound effects work properly? I'm sick of hearing gun shots and cannon fire 30 seconds late.
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Re: The Daily Update at the Com
Quote:
The final version of the patch has gone into beta community testing, and we're going to test it over the weekend. We had hoped to have it on general release tonight but it was felt there should be longer dedicated to international version testing
.
Well, I'd rather they test fully before giving us something that introduces more problems, so good.
I didn't see mention of some of the things I had hoped to see. It sounds like they have focused a lot on bug fixes, but I do hope they fix the battle deployment flip-flop. Right now, I'm avoiding every battle that could include reinforcements, since this means you always start out surrounded. To say that this affects gameplay is a huge understatement.
Quote:
I'd also like to take this opportunity to talk about Naval invasions if I may. The technology behind naval invasions is actually really rather heavy and is still causing some issues. The gameplay upgrade will make naval invasions possible but they will be rare. The AI now has a proper mechanism for the planning involved and can execute that mechanism when required, however increasing its frequency is a balance issue we haven't been able to get fixed in time for this upgrade. So in short, naval invasions are now possible and may occur, but they will not be frequent, which means we have to up that likelihood.
This is great- I think. I'm a little troubled that CA refers to this problem as 'naval invasions,' as if this is an AI aggression issue. Maybe, but I don't necessarily want a hyper-aggressive AI, and honestly, I don't care about the AI planning complex naval 'invasions', although this would be nice. All I really want is the AI to be able to move troops by sea. Period. If this has been fixed, and Spain/France/Britain can and will now reinforce their overseas colonies, then I am happy camper ready to start a fresh campaign.
Cheers
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Re: The Daily Update at the Com
Well, since the elimination of a campaign-killing bug is something I want to benefit from, I guess I should wait.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Rhuarc
.
I didn't see mention of some of the things I had hoped to see. It sounds like they have focused a lot on bug fixes, but I do hope they fix the battle deployment flip-flop. Right now, I'm avoiding every battle that could include reinforcements, since this means you always start out surrounded. To say that this affects gameplay is a huge understatement.
I'm pretty sure one of the earlier updates mentioned this had been fixed.
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Re: The Daily Update at the Com
Today at the com
Quote:
April 27th
Dear All,
Today's update is very short. We're finishing the testing of the patch at SEGA's in-house QA and verifying the weekends results with our beta group. Provided they are content we should be able to sign the patch off for general release and distribute it tommorrow evening (28/4/09) around 1900 GMT. Naturally if there are any unforseen problems this might move a little, but it's looking strong at the moment.
We're currently writing up the full changelist which we'll include with the patch, so you'll all be able to see the full extent of the problems addressed and features added/tweaked.
Today saw the regular SEGA/CA annual conference take place at which we discussed Empire's future and the future of the TW series in general.
I appreciate today's update isn't technical in nature, as hopefully, all this information will be released tomorrow evening.
Kind regards,
Kieran
Patch tomorrow !
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Re: The Daily Update at the Com
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Re: The Daily Update at the Com
w00t new campaign tomorrow
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Re: The Daily Update at the Com
Hurrah!
Quote:
Today saw the regular SEGA/CA annual conference take place at which we discussed Empire's future and the future of the TW series in general.
Not sure that this is actually a positive? :inquisitive:
Hoping the discussion went more like:
Sega: ETW has sold well, just a shame there were so many bugs at launch.
CA: You made us release it too soon, it needed several more months development.
Sega: Yeah, we now realise this, sorry. Hows the patching going?
CA: Well we're nearly at release of the first big patch, planning on doing several rounds of small quick fixes & bigger less frequent patches.
Sega: Ok cool, how many patches are you going to need to do?
CA: Looking like we need to do at least 4 of these cycles to get the game to the quality we want it to be at.
Sega: Ouch, we really should have given you guys the extra months huh? Oh well I guess we're going to just have to suck it & let you do that. Keep at it & make those fans happy!
CA: Sweet.
Rather than:
Sega: ETW has sold poorly & there are too many complaints.
CA: You made us release it too soon, it needed several more months development.
Sega: We're probably not going to let you make any more TW games unless they are for console.
CA: :help:
Sega: & this is the last patch for ETW.
CA & fans: :skull:
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Sv: Re: The Daily Update at the Com
However as far as I know, ETW hasn't sold poorly.
It was nr.1 for quite a while despite being a PC-exclusive which is pretty hard these days.
Anyway, here's to the patch and let's hope it fixes most of our issues like the sound de-sync issue and CTDs for some people and corrupt saves for some people. :2thumbsup:
And that the AI can finally do a naval invasion if it wants too.
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Re: The Daily Update at the Com
I hope it's the first version of hoom's post.
They have certainly verbally committed to more than this patch. If CA were to turn around now and say "that's it" it would cause an uproar.
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Re: The Daily Update at the Com
ETW is a new game engine , once its bugs have been ironed it should be on to the next game/ expansion for CA/Sega with this engine.
As for Steam I hope it has kept the real world pirates at bay so CA/Sega have the revenue streams to produce more PC games .
Personally in ETW if I could identify some real pirates I 'd happily nuke them in the game even if it meant cheating a little.(like putting a tank with uranium shells into ETW) Pirating of ETW is this communities real mortal enemy.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Razor1952
As for Steam I hope it has kept the real world pirates at bay so CA/Sega have the revenue streams to produce more PC games
I heard the Somalians are too busy at the moment to pirate E:TW.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
hoom
Hurrah!
Not sure that this is actually a positive? :inquisitive:
Hoping the discussion went more like:
Sega: ETW has sold well, just a shame there were so many bugs at launch.
CA: You made us release it too soon, it needed several more months development.
Sega: Yeah, we now realise this, sorry. Hows the patching going?
CA: Well we're nearly at release of the first big patch, planning on doing several rounds of small quick fixes & bigger less frequent patches.
Sega: Ok cool, how many patches are you going to need to do?
CA: Looking like we need to do at least 4 of these cycles to get the game to the quality we want it to be at.
Sega: Ouch, we really should have given you guys the extra months huh? Oh well I guess we're going to just have to suck it & let you do that. Keep at it & make those fans happy!
CA: Sweet.
Rather than:
Sega: ETW has sold poorly & there are too many complaints.
CA: You made us release it too soon, it needed several more months development.
Sega: We're probably not going to let you make any more TW games unless they are for console.
CA: :help:
Sega: & this is the last patch for ETW.
CA & fans: :skull:
LOL.. But real business doesn't work that way. Try
SEGA GUY TO CA: Tell us more about your next proposed project. The approx development time and team size?
Sega guy runs to SEGA number crunchers who confirm that a profit is possible.
....4 years later....
CA: We have run into technical problems and the games not stable enough for release. We will need to delay.
SEGA: How long
CA: A couple of weeks, month at most and we should have ironed out the problems for sure.
.....1 months later....
CA: We have run into technical problems and the games not stable enough for release. We will need to delay again.
Sega guy has meeting with Sega senior management recommending a further delay. At this point Senior management consider disciplinary action and/or management changes.
.....2 months later....
CA: We have run into technical problems and the games not stable enough for release. We will need to delay yet again.
SEGA: Our distributers & retailers invest considerable capital into promoting an expected product and many supply contracts carry substantial financial penalties on delivery default. We cannot affort another delay particularly in this economic climate. We will need to release the game by the agreed date.
The discussion may have went something like this;
How much more will ETW cost us?
Were sales good enough to offset your previous delays and cover existing support costs?
Can we possibly afford to continue with TW series considering ever increasing development & production costs? What can you do to make the franchise a profitable business again.
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Re: The Daily Update at the Com
Well that is more or less the scenario 2.
I skipped the first bit up to 'the discussion probably went like this'
Anyway, regarding the daily updates, I don't understand quite why CA don't post updates at the CA Developer blog http://blogs.sega.com/totalwar/ ???
I mean, isn't that exactly the sort of frequent updates that are what a developer blog is for? :juggle2:
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Re: The Daily Update at the Com
When they say naval invasions will be possible but rare, are they referring to any transportation of troops by sea to any destination, or just to a foreign country (true invasions)? I don't have a problem with naval invasions being rare, but the AI should transport troops by sea to its own colonies more frequently.
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Re: The Daily Update at the Com
Patch will be tomorrow
Quote:
April 28th
I have to start this one by saying 'and this is why we don't normally put dates on things'.
The patch will now go live tomorrow (29/4/09), rather than today as there have been some last minute technical issues to do with distribution. I should stress the patch itself has been through the CA, SEGA and external Beta group test phases and has done well, so we don't expect any hitches with the code itself. That said we're unable to bring it you this evening due to a technical problem with uploading/distribution.
My apologies to those of you who have cancelled appointments/meetings/dates/operations/weddings as a result of this change, this upgrade will make a genuine difference to the way Empire plays and of course address it's stability issues.
Kind regards,
Kieran
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Monsieur Alphonse
My apologies to those of you who have cancelled appointments/meetings/dates/operations/weddings as a result of this change, this upgrade will make a genuine difference to the way Empire plays and of course address it's stability issues.
Wife-to-be: Darling, tomorrow we will finally be married and have the happiest time of our lives.
Husband-to-be: Sorry Hunny, we got to cancel.
Wife-to-be: What?! Why?! ~:mecry:~:mecry:~:mecry:
Husband-to-be: CA are releasing their new patch. I can't miss it for the world.
Wife-to-be: :furious3::furious3::furious3:
Husband-to-be: What's wrong?
Wife-to-be: :furious3::furious3:
Husband-to-be: ?
Wife-to-be: ARggghhhh!!! Mother was so right about you!!! *runs off crying*
*ex-Husband-to-be, logs onto to see daily update at the Com and reads the delay*
Ex-Husband-to-be: :furious3::furious3: YOU CA!!!!
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Re: The Daily Update at the Com
So... SNAFU?
This Steam thing, what a marvellous idea. Really does wonders for patch distribution. Makes traditional sites like GamersHell look rather foolish now. It's only one day, but in the current cavalcade of fool ups (no prizes for guessing which word I would rather have used) it's just stunning that they could bungle something so comparatively simple as patch distribution. It's like they are doing it on purpose.
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Re: The Daily Update at the Com
I understand the anti-piracy advantage of steam, and I can see how it might offer an advantage in patching in making sure everyone who plays has the current patch, but it doens't make patching easier or faster.
Downloading a patch exe from a developer and double-clicking it to install the patch is pretty easy. In this case, the use of Steam causes a delay in patching, even if it's (hopefully) only for 1 day.
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Sv: Re: The Daily Update at the Com
well to be fair he never promised the patch would be out today.
Still it looked like it would have since there wasn't any issues with the actual patch which was the thing that could have caused a delay.
Instead it turned out to be STEAM that caused the issue.
Sad but I guess waiting one day won't kill us.
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Re: The Daily Update at the Com
I'd rather have more communication than less. If that means that we will sometimes have expectations raised and then deferred, so be it. Better than a black wall of "when it's done."
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Lemur
I'd rather have more communication than less. If that means that we will sometimes have expectations raised and then deferred, so be it. Better than a black wall of "when it's done."
110% behind that comment.
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Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
Lemur
I'd rather have more communication than less. If that means that we will sometimes have expectations raised and then deferred, so be it. Better than a black wall of "when it's done."
Indeed.
If you go by TWC(unfortunately) they make it seem like it's best just to keep their mouth shut because they will threaten with lawsuits if you don't release it, since they think they said "it will be out tomorrow" instead of the what they really said "We hope that it will be out tomorrow", thus treating it like a verbal contract or something.
Happy that the .orgians(or something) is more calm in this matter.
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Re: Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
TB666
Indeed.
If you go by TWC(unfortunately) they make it seem like it's best just to keep their mouth shut because they will threaten with lawsuits if you don't release it, since they think they said "it will be out tomorrow" instead of the what they really said "We hope that it will be out tomorrow", thus treating it like a verbal contract or something.
Happy that the .orgians(or something) is more calm in this matter.
No kidding. It's pretty scary over at TWC. Some of the posters there seem to be genuinely deranged. I'm not joking. You'd think CA had murdered their entire families or something. I've never seen anything quite like it.
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Sv: Re: Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
Balbus
No kidding. It's pretty scary over at TWC. Some of the posters there seem to be genuinely deranged. I'm not joking. You'd think CA had murdered their entire families or something. I've never seen anything quite like it.
It was the same during the RTW era(which again the .org was the more reasonable site back then).
All the forums were pretty much hot-zones back then.
TWC handled itself well during M2TW due to a zero tolerance being issued on CA-bashing.
Some people got banned for simply looking at the CA-logo the wrong way but overall we had a more reasonable discussion and far more productive.
Today there is none, any thread being created is usually derailed after a few posts resulting in whining about bugs and other issues.
I have been flamed quite alot of times for simply trying to put things into perspective.
Hopefully the patch will calm things down a bit but I can promise you that some of them will complain regardless, no doubt about the same issues despite them being fixed(some of people complaining about the load-save bug in RTW complained about it even after it was fixed).
Kinda strange that CA doesn't post here that often despite being a better forum to communicate with their customers.
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Re: Sv: Re: Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
TB666
Kinda strange that CA doesn't post here that often despite being a better forum to communicate with their customers.
Where-ever CA people are will be the forum perceived as most desirable to be using to most people.
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Re: The Daily Update at the Com
I find it funny that some of the same people who said
"Take your time CA, we are willing to wait for even 2 to 3 months."
Are the same people who now say
"Wut? No patch today?!? That is just wrong CA!! You promised!!!!!!!" ~:mecry:
Side note: post #100 :chucks:
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Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
Phog_of_War
I find it funny that some of the same people who said
"Take your time CA, we are willing to wait for even 2 to 3 months."
Are the same people who now say
"Wut? No patch today?!? That is just wrong CA!! You promised!!!!!!!" ~:mecry:
Side note: post #100 :chucks:
Even more funny is that people that screamed out "OMG CA you released a non-tested patch that made the sound bugged, why don't you test your patches CA !!!111" are the same ones that are screaming out "Stop testing the patches and release the patch now, you can always fix it later !!11":laugh4:
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Re: The Daily Update at the Com
TB666, Phog_of_War, is that even true or are you saying it to make yourself look cooler by comparison?
On the daily updates thing, sure, it's lots better then it was during the RTW days when communications were infrequent, later then promised (that were just the announcements, not a patch!) and used as many words as possible to tell us as little as he could get away with including pre-announcing announcements and worst of all resorting to direct untruths.
I got so fed up with Shogun/Richie, and also the people who kept profusely thanking him for any bit of non info being drip fed. Back in the STW days he was far more open, less prone to PR spin.
Don't miss Shogun/Richie one bit.
By comparison, a big two thumbs up to the recent comms. It's been getting better ever since SEGA grabbed the reigns. While the news/circumstances haven't been all that good, the generally frank communication (excepting Kierans off site post-release interview which put a bit too rosy hue on things) allows me to be a bit more understanding towards CA and the people that work there, and be more accepting of the current situation.
My annoyance as expressed in the previous post wasn't so much about CA naming a date and not making it. I took more issue that they couldn't get the release right when it shouldn't be all that hard. I mean, the patch was ready Friday, probably earlier. You'd have thought they'd be getting everything ready then, merely waiting to flip the switch after testing. Instead they seemed to have done it the way I do my chores... at the last possible moment. And got it wrong.