Re: Roman Legion composition?
Quote:
Originally Posted by
anubis88
That's true... Unfurtunatly it's impossible to tell the romans to create historical legions :no:
I have to wonder about this a little. I suspect that the really low recruitment and upkeep costs for Roman units may be encouraging them to spam elites. If you raised the prices some, it might change the AI recruitment dynamic to something more realistic.
Re: Roman Legion composition?
Quote:
Originally Posted by
Epi
I made clear from...
Reading your posts, seems you indeed did initially acquiesce to your armies being ahistorical, but only to go on to lengths to defend your army composition, which in turn lead to confusion on my part (hasty reading at some point, probably).
Quote:
Originally Posted by
Epi
As for Pedites...
The "Pedites/Triarii" stuck from anubis88's post to my subconscious it seems, Triarii are the oh-so-huge "issue" here.
Quote:
Originally Posted by
Epi
Moving on to your next point you speak of an "apparently" Marian army...
This confusion was brought about by your use of term "legionaries" this post.
Quote:
Originally Posted by
Epi
Finally, on the shipping ...
It would simply ahistorical for Rome to be recruiting legionaries from noncitizen cities from faraway provinces in pre-Marian times, and R:TW mechanics limit the recruitment to one per turn, one over several turns (like ships) or as-many-you-can-get-to-the-queue per turn.
Quote:
Originally Posted by
Epi
If I had it my way, I would allow a city like Rome to recruit in one single turn: 1 velite, 2 hastati, 2 principe, and 1 triarii (during the Polybian Era only).
It will be possible in EBII, thankfully, with M2TW mechanics you can recruit several turns each turn, just as it will be possible to control the amount of elite units available.
Finally, I think we've reached a point where we can recognize the futility of this "debate". There were a lot of misconceptions on both sides, and in the end, neither had or have much quarrel with the other. So, eh, truce?
Roman Legion composition?
Quote:
Originally Posted by
The General
...truce?
Truce.
I would like the opportunity to make some further comments on recruitment mechanics.
If it takes too long to recruit units, players will have to recruit fewer units... this in turn will lead players to overuse of elite units. It is not only a choice about the cost of the unit, but about the best use of a very scarce resource: the one and only production slot you available this turn in this city.
One solution maybe to allow Hastatiis and Principes to have twice as many men per unit than Triariis. My recollection is that, historically, Triarii maniples had twice as many men as Hastatii's and Principe's. For huge size settings, I would like to see Hastatiis and Principes units of 240 men while Triariis have only 120 men).
In my previous posts I never mentioned I recruit huge numbers of rorariis. I recruit more rorariis than the combined total of triariis, principes, and hastatiis. Besides being cheap, I like rorariis for two important reason: (1) they have 240 men per unit, and, (2) you do not need an advanced barrack for recruitment.
This brings me to my next point, perhaps we should make Hastatiis available in very low level barracks.
Finally, maybe EB should double the training period for Triariis and Principes. In short:
Hastatiis should have 240 men and take one turn to recruit. (Huge settings)
Principes should have 240 men and take two turns to recruit. (Huge settings)
Triariis should have 120 men and take two turns to recruit. (Huge settings)
If you adopt my recommendations, in the span of two turns you could recruit 480 Hastatiis, but only 240 Principes or 120 Triariis.