First patch out.
10 mins of great impressions so far. "Better leave it to the masters" is the motto, that's for sure.
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First patch out.
10 mins of great impressions so far. "Better leave it to the masters" is the motto, that's for sure.
I had a couple run-ins with a few groups from Caesar's Legion yesterday. Those guys don't mess around, that's for sure. They pronounce Caesar as 'KAY-SAR', which I gather is proper Latin pronunciation.
I continue to run in to FO1/2 references in this game. Met two people last night with connections to FO2. One was a singer in New Reno and has a backstory involving Mr. Bishop. The other claimed to have been a vertibird pilot a long time ago, but retired after she crashed outside of Klamath. She won't comment on it any further, but that refers specifically to a crashed Enclave vertibird in FO2. It's amazing how much impact these little touches have on my perception of the game. They make it mesh so well with the original storyline.
I have a new complaint though: the radio music is WAY, WAY too repetitive. It was bad enough in FO3, but it seems like in New Vegas there are only about 4 songs on the radio and I'm already stupendously sick of them. If I hear the song about the man with the big iron on his hip one more time, I'm going to go on a murderous rampage. I really hope the GNR radio modders are working hard to fix this horrid situation.
Atleast3characters
Spoiler Alert, click show to read:
Edit: Über-Silly me.
Is it just me or does the map feel very small compared to FO 3. I feel like im just walking around Inner DC without the ability to visit the wastelands.
I never saw that indeed. Thanks.
By the way, isn't it, uuh, wrong that no dialogue logs nor quest markers show up after such dialogues ? Or does it bolster Vault Dweller's exploration enthusiasm ?
Quest markers only show up if you're on an active quest. Since the quest to defend Goodsprings starts from him, you obviously wont get a marker before then. It was the same in Fallout 3; you're going to have to search around for the people to start quests if you want the markers.
Despite the lacklustre review on RPS, comments from those who took the plunge early convinced me to get NewVegas over the weekend. I'm a few hours in, up to about level 5 or 6 and I'm really enjoying it. More than I have any recent releases like civ5, and more than Dragon age (which I was trying to start up again and gave up in favour of NewVegas) -that's probably also due to not anticipating the game before the release (I wish i could remain immune to the same with other franchises like civ or TW..).
What really put me off starting DA:O again, and which I like about NewVegas, is that there isn't actually much of a preamble. It takes all of about 10 minutes to get your character sorted and be awarded your freedom to explore the wasteland. It's several hours in DA:O and almost an hour in Fallout3 (if memory serves), while I may appreciate the preamble the first time I play a game, it's pretty frustrating on subsequent playthroughs.
So, a few hours and 5 or so levels in, I'm having a riot exploring the wasteland. I can't see how the RPS review was written, it looks like they game the game to the wrong player.
I really liked how Fallout 3 set you up, 'growing up' was a really nice touch. I like it when gamey elements are so will integrated in the gameworld's reality. Once the game really starts you already have a bit of a history, beats -bumped my head who the hell am I-
I played it to death over the weekend; I think my current in-game clock is over 30 hours now. I am very, very pleased with the game. The RPS review is probably the most inaccurate review I've ever read on that website (and I love RPS). The game is head-and-shoulders above Fallout 3. The world feels much larger, more rich, and far more interesting. Characters are unique, well rounded, and there are a large number of surprisingly 'adult' issues tackled head-on in this game. The loot is fabulous, with a truly staggering number of weapons to play around with. It also seems very true to the original FO1/2 canon and background, and feels like the 'real' sequel to those games that FO3 never was.
Yes, it is also buggy. There are bugs, you will see them regularly. That's a shame and I hope they fix it. However, it's still an awesome game. As far as Bethsoft-style open-world RPGs go, I put this way, way above FO3 and Oblivion, and currently on-par with Morrowind. Final judgment on how it measures up to Morrowind will have to come after I've finished the game. I'm already eager for my second playthrough and I haven't even finished the first. So many different factions to ally with, so many options... looks incredibly replayable.
You must be playing a different game than I. Either that or your definition of "freedom to explore" is skewed. No sooner than I got out of Tutorialsprings, I was jumped by no less than three cazadars and several giant radscorpions on one path, a deathclaw on another, and SO MANY invisible barriers. Countless reloads later, I finally figured out that New Vegas forces you along a linear path using the age-old method of obstruction through difficulty and invisible barriers.
Oh I forgot to mention about my verdict.
It's Fallout Old Skool again. My tastebuds are tingling with the anticipation of a double-click right now.
Heaven yeah !
With the exception of invisible barriers, I'd rather face a badass monster that I know I can return to than being locked into an extended "origin" story.
Although I've yet to feel it, I can see how the trek down the road might be predictable in subsequent playthroughs. So far I've just felt there have been so many things pulling me off the track, be it
Spoiler Alert, click show to read:
I also find the legion to be much "better" at being bad guys than the enclave were in FO3.
...and I still wish i could buy/hire/train/recruit a pack animal to carry my stuff - followers just aren't enough!
So what's the verdict guys? I want to buy this game but the RPS review has me worried. Is exploration pretty barren as described, and compared to FO3? I can't stand wondering around forever to come across something interesting in these types of games...
If sandbox rpg isn't your thing.. haven't played Vegas mind you but I like it when nothing happens, it's a wasteland it's supposed to be desolate and lonely place.
Simple if clause out here:
If you like Fallout 1/2, you'll like Fallout NV.
If you like Fallout 3, you'd better run for your life for I got Bloody Mess perk picked.
You are doing it all wrong it's impossible to like Fallout and Fallout 2 at the same time AND acknowledge that there is such a thing such as Fallout 3, and you even failed to mention Fallout:Tactics. Which is an awesome game, better than Fallout but not as good as Fallout 2. Fail.
Your universality has always awed us, Frag. Next up, how the cute puppy is being mothered by a Siamese.
It's called branching you nOOb not universitality. Geez I am starting to doubt that you even want to live in a post-apocalypse wasteland in the first place.
Nuke it up already, it's over. :smoking:
I think, quite surprisingly, that I might agree with you on something Frags! My iontroduction to Fallout was through 'Tactics, I must to confess to never playing FO1 or 2. FO3 consequently wasn't such a heinous crime to me, I have to say that I quite liked it actually.
I do think the writing in New Vegas is much much better than FO3...
Exploration is far, far from barren. There are a ton of places to exploration (feels like about the same as in FO3), the difference is that the map is a bit bigger. IMO, that's a good thing because FO3 felt way too cluttered. There was no sense of 'region' in the game, beyond DC and not-DC. If you don't like spending a few minutes walking, just fast travel.
New Vegas is my personal Game of the Year.
45 hours in, I finally won the game.
Satisfying ending, but I wish I could have continued playing after the credits rolled. I still had a crapload of quests to finish up, and I didn't even hit level 30 yet.
Im level 18 with my upgraded cowboy repeater Ede and Boone, and I still have trouble killing those darn cazadors... Ill get maybe 1 or 2 down before i get overwhelmed and 2 shot to death. Very Hard - Hardcore is what im playing on.
Spoiler Alert, click show to read:
@Kek
Where did you get a sniper ? Or mods to enhance rifles ?
Spoiler Alert, click show to read:
GRRRGRRRGRRRGRRR. Why must the reviews be so schizophrenic! First it's the best thing since sliced bread, then the next moment it's a bug riddled heroin addict, then the next it's a diamond plated platinum Lexus!
Ok. I loved FO1 and 2. Hated Tactics. Loved Morrowind. Didn't mind Oblivion, I had fun with it at the time. Hated FO3. I guess, I should just take the plunge, but.... will my PC run it. Probably not. I guess I'll wait until then. =(
VATS mode is now pretty much useless at medium and long range - range penalties are huge. I became a teensy bet suspicious when a Guns - 100 character with Commando and Sniper perks can't hit anything in the head at 50 yards with a unique Sniper Rifle in perfect condition. I loaded up the G.E.C.K. and yup, range spread values were very different from FO3. Also, damage against player is now reduced to 75% instead of the original 10% while in VATS.
The damage change is good IMO, the old VATS was pretty much an "I win" -button. The accuracy change is more iffy IMO. I solved the problem temporarily by creating a mini-mod that restores original accuracy values to VATS while waiting for a "proper" gameplay mod.
You can usually find mods on merchants all around the wasteland. New Vegas is a good place to look, especially the Gunrunners shop just outside the main gate or the salvage/gun store in Freeside just inside the NV main gate (you'll need a speech check to get the good weapons, if I remember).
As far as sniper rifles go, NCR troops have plenty of them, if you're not adverse to doing a little killing. Other than that, look around gun stores. Until you get an Anti-Material Rifle, the Sniper Rifle will be your primary sneak attack weapon. I compliment this with a Cowboy Repeater (modded, of couorse) when the enemy I want to kill gets in short range (level-action weapons have a very low AP usage). Oh, and FYI, the Anti-Material Rifle has a strength requirement of 8, so unless you take the Weapons Handling perk and have 6 strength, your accuracy will be crap. Give it to Boone, and he'll kill anything. ANYTHING.
Until you get a Sniper Rifle, grab yourself Ratslayer, the unique Varment Rifle that comes with its own scope and silencer. You can find it atI used the Ratslayer all the way up to the end game when I needed to be stealthy with my kills (ie: indoor shooting).Spoiler Alert, click show to read:
Bribes.
I've seen the Anti-Material Rifle on sale a few times, but always for nearly $8k. I've been reluctant to spend that much money on a new sniper rifle, since I have two I really like already. I use a regular Sniper Rifle with silencer and weight mods on all humanoids. I can pop heads from extreme range with that thing, and I'm very pleased with it. For serious enemies, like Deathclaws, I use a Gauss Rifle (I have both Guns and Energy Weapon skills in the 90s), which is ungodly accurate and powerful at range. I've recently acquired a modded Light Machine Gun, a Minigun, and a Heavy Incinerator. I am probably going to drop the Sniper Rifle in favor of one of those for more close-range firepower. So, how does the Anti-Material Rifle hold up against the Gauss Rifle?
I've actually never used the Gauss Rifle before. My first playthrough was Guns only. However, the AMR is almost double the damage of a Sniper Rifle (110 damage with the AMR compared to 63 damage with the SR), and can use Armor Piercing rounds for quick and easy takedowns of Deathclaws. The only drawbacks are its 8 strength requirement and that it's bolt action. If you don't have the strength, just pop it on Boone. The weapon may cost 8k on some vendors, but it's worth every cap. I got mine for free, since some enemies I came across had it. Fully repaired and with 8 (or 6 with Weapons Handling) strength, you can kill most super mutants in one shot without needing a critical or a sneak attack. Even the final boss is pathetically easy if you use .50 AP ammo.
I'll give it a try then. I've maxed out on Implants anyway, so not much left to spend my cash on. Strength isn't an issue either, as I've taken the STR implant and use power armor for another boost. I'm very curious about the AMR because it could impact my second playthrough. I took Guns up to the mid-50s early on, then took Energy Weapons into the 80s and started using those. However, I really haven't been very impressed with the energy weapons. Lasers seem too weak and plasma is too slow, even on the unique versions. There's one unique energy weapon that is designed to mow down power armor, but since I've only ever had a single fight with people in power armor (and that could have been avoided if I'd wanted to) it's not much use. The Gauss Rifle is really the only energy weapon I have found that does a better job than my existing guns (I was actually surprised when I bought it that it was energy, in all previous games it has been a gun/small gun with its own unique ammo). In addition, energy weapon ammo, particularly MF Cells (which all the powerful energy weapons use), are pretty heavy. Lugging around 500 MF Cells will put a serious dent in your weight limit, and a long trip with a Gauss Rifle will certainly eat up 500 MF Cells. So, if the AMR can take the place of the Gauss, I would likely forget all about energy weapons in my next playthrough and just go exclusively Guns.
It was an energy weapon in Fallout 3's Operation Anchorage.
Currently, I'm doing my second playthrough, using energy weapons (and spare varment rifles until I can get a decent laser rifle and good EW skill). I've only ever seen the Gauss once in my first run, so I'm not really hopeful to find another.
Spoiler Alert, click show to read:
I just don't remember the last time I was so engulfed by a computer game.
Ladies and gents, Wasteland is indeed alive.
Yes Fallout New Vegas is amazing. So amazing, in fact, that I need to hide it in a box somewhere for a of couple weeks so I can pass my classes.
Damn! It's so buggy! CTDs after repairing upgraded weapons, CTDs if i save the game while having the Pipboy open, enemies getting stuck at a 90 degree angle from where they should be, the character sinking into concrete to his knees when walking....
Got it, playing it, loving it. New Vegas is definitely a frog RPG through and through; my tiny amphibian heart is basking in the nuclear glow. I couldn't disagree more with the RPS article. No idea what game he played because it isn't the New Vegas I've got.
Much, much better than Fallout 3 IMO. Better writing. More and better choices. More interesting world. Far better character creation system and leveling - no more uber god with a bajillion and two stat points, and close to maxed out SPECIAL. The combat feels less crappy; ironsights mode is quite fun and I'm worryingly good at popping critical headshots with it. Perks and stats impact on conversation far more than before, and I've seen lots of different skills which can impact on dialogue instead of the limited range in Fallout 3. The main plot isn't cringeworthy. The voice acting is less awful.
Hardcore mode is a bit of a wash so far. I'm not finding it makes much difference aside from crippled limbs being something which makes me wail about the expense of a cure.
It's a more stable and bug free game than Fallout 3 was at release in my experience. I've only encountered a single problem: invisible landmines. In some areas they simply do not show up as objects on the map. I trigger one, then check the area closely for more and see none. The instant I move again, bloom. Repeatedly. In other areas they show up clearly.
Above all the game is filled with - and about - choices. Big, small, permanent, temporary. None so far have had an obvious best path.
I would say more but I'd rather use the time to play the game. Yup. I'm planning 4 playthroughs for this one, a different character type for each of the 4 faction paths. Lone wolf sniper type (current), laser girl, Mr melee with secondary kaboom weapons, and the stealth type. Haven't decided which build will match with which faction yet.
:loveg:
I've encountered no more than 3 CTDs so far among which only one was in the middle of the game; the rest happened the moment I quit the game.
I think the game's flawless play is heavily dependent on how clean and up-to-date your rig is.
I gave in and bought it, and wish I hadn't, it's a bug ridden waste of money.
The worst bud is a black screen on zoning but there are others as well. I've heard all about the "You can't expect the game to work at release", but, yes I can, I paid for it, it should work. Never buying another game at release again.
Those are some evil landmines. I like it!
My invisible ones were near the start of the game. You know that small gang camp based around a crashed vehicle about 5 minutes away from the starting town? Three mines there on the open landscape. I walked in, heard the first one beep and started to backpedal. My explosives skill is low so it blew after 2 beeps and crippled a leg and my head. I froze, scanning everywhere for more mines. Nothing. Took one step, beep beep boom. Patched myself up a bit, took another good long look around, saw nothing, three steps and beep beep boom. That seemed to be all of them as I didn't encounter any more as my crippled self staggered about the area hunting for loot.
Thanks for the tip on the AMR. I switched over to it and used it instead of the Gauss for the rest of the game. It doesn't seem to do quite as much damage as the Gauss, but it's close enough that it doesn't really make a difference. Both guns work perfectly fine for ultra-long range power sniping. With the AMR, there's no need to put any points in Energy Weapons. In fact, it seems like the way FO:NV is balanced, you're intended to only really pursue one of the weapons paths. Each path seems to have low-level weapons available from the start, and contains weapons that serve all purposes. This isn't FO1/2/Tactics, where Small Guns were what you developed early on and Big Guns/Energy was what you used in late game.
Finished the game, closing comments with spoilers:
Spoiler Alert, click show to read:
Plus the AMR only uses one .50 ammo, whereas the Gauss uses five MF ammo. Definitely a treat for end-game snipers. However, if you're like me and want the sneak attack criticals, go with a standard Sniper Rifle (x5 crit instead of x1 for AMR). Maxxed out Gun skill and fully repaired, the Sniper Rifle will do 310 damage, whereas the AMR will only do 224. I wouldn't suggest the Gobi Campaign Scout Rifle since it cannot be modded and it requires 100 Lockpicking to get, even though the AP is less. If weight (re: Hardcore) is a concern, go with a fully modded Sniper Rifle (-5 weight, Silencer) instead.
If you're in a situation where the enemy is already ganging up on you, the AMR is definitely the king of battle for Gun users.
Eh I prefer a varmint rifle with supressor & night scope when up against humans, there's a lot of fun to be had by picking off the convicts at the abandoned NCR penitentiary and its an early game weapon there's loads of them around to repair with.
Those particular mines, if I remember correctly, are powder charges -so they'd just look like a tin can (with a sensor attached). As well as the legion planting mines under corpses
Spoiler Alert, click show to read:
I've come accross "hidden mines", which look like a small mound of dirt and exploding ants (which could be confused for a mine).
Spoiler Alert, click show to read:
I'm now up to level 19 and I'm delighted to say the story is motoring. I still cannot see anything between my game and "that review", i'm starting to think the RPS guy did it on purpose, a la Tom Chick, just to bea jackassdifferent. The wasteland is indeed alive and as Froggy says, there are no easy choices to be made when leveling or building your character. I have to applaud the addition of magazines and nerfing of training manuals -not to mention the reduction in number of stat boosting items. With a clutch of implants, my character is a stealthy ish sniper(guns) with good science & lock pick skills, but also tragicaly autistic. I'm often running up against speech level barriers to dialogue options, but also very pleased to see the wasteland has a place for such socialy crippled boffins as mine with the variety of science & repair skill options.
Having sorted the Gomora (is that a reference to the book/film on the Camorra?) casino out, I had a go at gambling last night (well, it IS Vegas). With 9 luck, I was gratifyingly ruining the house, I gave up counting the number of times I was dealt a black jack hand. Unfortunately, the maximum bet is 200 chips/caps -but that's probably wise as this at least makes "bet farming" a chore and not too pronounced an exploit.
My current thought on the landmine mystery is that they must have clipped through the landscape. That's the only explanation which makes sense; there was nothing at all on view. I know it happens in the game as I've seen it happen a couple of times at later points, including a scorpion which fell halfway through a hill while scuttling over to attack. Must be the same glitch that caused NPCs to vanish in Fallout 3's starting town.
Still loving it. :yes: I think I love it all the more now I have realised that I won't be able to bring stealth into my current character build. Hurrah! Stealth is so powerful that I always ended up taking it as soon as I got my core skills (guns, speech, repair) to a decent level. Here I can't justify it - getting my cores up to 90 will take a lot longer, and then there's support skills I need more, such as lock picking. Once I had stealth on a character I always felt like I had to use it in order to get those stealth attack bonuses. I found that made gameplay something of a drag, and overpowered my character still further.
The achievement selection for this game is pretty bad - I feel sorry for anyone bothered about collecting such things. Do 10,000 points of damage with this weapon class, heal 10,000 points of damage with that item class and so on. A few for levelling, a decent number for the larger sidequests and main quests. Where's the ones for the fun aspects of the game? Obsidian missed an opportunity to promote some of the game's less obvious sides by using achievements, e.g. one for completing a playthrough with a low intelligence character, which gives different dialogue.
Definitely a missed opportunity. I admit that I didn't play more than a few minutes with a low intel character in FO1/2, but after having completed FO:NV once, I'm very tempted to do so in this game. A low intel melee character seems like a perfect pro-Legion character... and also the only way I can justify sympathizing with those jerks. I will resolve all quests by punching things in the face, for Caesar! Unfortunately, such a character seems to require skipping most of the companions, as they're very heavily anti-Legion. Oh well, at least I'll have enough strength to carry the entire planet in my backpack.
I like it. Alot. Except for the repair mechanic. Arg. Repair mechanics of any sort are friggin lame, regardless of the game.
What is the best thing since sliced Deathclaw ?
FALLOUT NEUE VEGAßE !
just got it a few days ago on ps3. aside from a few freezes no big bugs, and i definitely like the game. alot. like in fallout 3 I couldn't find enough quests, here I cant pick which to do first!
i think i said everything I needed to in the what are you playing topic, so if you wanna see my review go there.
I told you all, it was going to be much better.
I am very pleased that I got this on PC. As amazing as the vanilla game is, mods just make it so much better.
I downloaded a combat mod to make bullets more deadly and armour more relevant. Before I downloaded the mod I had run around playing most of the game on Very Hard/Hardcore without a scrap of armour, and whilst there were plenty of tight spots, there was never any situation that I had too much difficulty navigating, after I put the mod on however a powderganger with a little peashooter could kill me in one shot if I wasn't careful.
I've got other mods for flavour like extra radio stations, binoculars with more zoom, picking up thrown weapons, and one that effects your vision when you are intoxicated or radpoisoned to name a few, but I now find that combat mod essential, after playing with that vanilla is just way too easy.
my unarmed/melee character for CL seems like its too easy, at least against non-cazadores/deathclaws.
with my ranger move, I can easily take down anybody for several easy hits with my spiked knuckles, plus with my new perk, just about every hit knocks down (comically, in some cases, such as securitrons) my enemy.
Shotgun-punch = Win Button
ah yes, i remember being killed multiple times by those bastards. gotta get me one of dem.
For my melee character I prefer to use knock-knock, or any other fire-axe for that matter. There are melee weapons that are more powerful, but I take a perverse satisfaction from sinking an axe into my enemy's skull.
Sorry but nothing other than a full-fledged pack of Cazadors or numerous Deathclaws are bothersome enemies in the game. I mean it's not dependent on your character.
Well it's largely dependent on level, very little appears to be scaled in the game. Waltzing through Scorpion Gulch or assaulting Cottonwood Cove as soon a you start a game would be tantamount to suicide, and attacking places like the Brotherhood bunker and the Fort is always going to be hard even at level 30, but for the most part I agree with you, which is why I downloaded mods for the game.
One thing I like about this game is how you are very rarely forced to kill anything, there's almost always a non-violent resolution to every situation if you posses the right skills. I might try do a playthough where I don't take a single life.
that might be hard when going through the town west of nipton, unless you abandon them and dont save the sherriff. also definitely be hard at the Dam. Yes, you can ultimately resolve it peacefully, but you still do have to fight your away across it to get to the other faction leader.
then again, Stealth Boys, high sneak and high speech=might be possible.
Died only once while trying to go towards the Legate Camp which was mainly due to loss of concentration and spraying bullets around in vain. And my character was a man of words.
Well if you are refering to my comment then yeah, the battle for hoover dam isn't that hard really. What I meant however was the place called "The Fort". Charging in guns blazing through the camp to get to Caesars tent to take on him and his Praetorian guard is really hard. Even disguising yourself and sneaking up to Caesar's tent so you only have to take on the Praetorians is still really hard.
I second this statement after having trouble with it on my first playthrough, which I unfortunately had to restart after BoS Knight Lorenzo vanished upon taking ED-E from me for upgrades, which meant I couldn't complete Still in the Dark or ED-E, My Love.
My character was around Lvl.19, specced for Guns mostly, and accompanied by Boone & ED-E (pre-upgrade) when I entered The Fort after hopping on "the last boat we'll ever take" at Cottonwood; I found the ascent to the Fort proper to be quite easy, with my Mysterious Magnum making short work of anything and everything hostile.
Naturally, I was pretty confident by this point... until I walked into Caesar's tent, that is.
Upon entering, I was overwhelmed by a few Legion mongrels, four or five Praetorians, Lucius, Vulpes Inculta and Caesar himself; they proceeded to KO my two companions instantly, something I attributed to the Ballistic Fists due to how quickly they reduced my own health to dangerously low levels... it was only by using Buffout, Turbo, Hydra and a healthy dose of evasive maneuvers that I managed to overcome the situation.
Oh, and this was on Normal difficulty/Casual Mode while I got used to the game; the only situation that proved as difficult for that first playthrough was entering Broc Flower Cave at a low level and finding that the Giant Rats could kill me in two/three hits... the reward was worth the sheer risk and fear of death, though. :P
Oh well, I should agree about The Fort although I've never fought my way up there. As I wandered around the fort, I always happened to think "oh hell, how will I, if I dare ?" considering the numerous troops and being stripped of any weapons.
Approach Cottonwood Cove with a certain ex-1st Recon sniper and find out... :P
As a side note, I've just completed the game on Hardcore (normal difficulty), following the Yes Man quests and finishing in about three hours and forty minutes; I really enjoyed the roleplaying element of ensuring I was well hydrated and such, thus may well play through a new file in HC proper.
3 hours? my god did you do any side quests?
The only quests I followed were those related to completing the storyline in the quickest manner in order to get the Hardcore achievement. Here's a little walkthrough of sorts if you're interested in what I did.
Character-wise:
- Female
- 10 Str, 10 Int, 10 Luck, 1 Per, 1 Cha, 1 Agi, rest in End
- Good Natured & Heavy Handed
- Melee Weapons, Speech and Survival tagged
Spoiler Alert, click show to read:
That's pretty much everything I did; I actually went out of my way to make the end-game easier though, namely upgrading the Securitrons and picking up Veronica... I could easily have shaved thirty minutes or so off the time if I'd avoided that step, but that would have prevented me getting the Wild Card achievement.
ah. well.....I guess thats cool. of course I suppose after a few playthroughs the side quests repeated get a bit boring, but I like to RP and only accept certain quests/perform them certain ways.
ex: for my current stupid, evil, giant brutish Legion character, I sided with the Powder gangers against goodsprings, got archimedes to destroy the NCR guys at helios, and refused the Novac quest outright. why in gods name should I be helping this stupid little town with their economic issues in regards to an old rocket testing facility populated by questionable figures described as ghosts/zombies? I could instead just continue on my way after beating the living shit outta boone for suggesting such a stupid thing.
of course viewed through the eyes of my character.
So, the first DLC 'Dead Money' was released earlier today for 360; has anyone else played it? Or are you all PC players?
I have to say that I enjoyed it; the atmosphere was tense (especially on hardcore!), the foes were tough (and some of the obstacles tougher still) and the storyline was actually pretty good... I felt I cared about the characters involved. The loot wasn't too bad either, some nice roleplaying items in the very least.
Difficulty-wise, you're warned that the adventure is recommended for experienced couriers of Lvl.20+ just before you begin the DLC; this isn't due to combat (which can be tough at times but is manageable), but more to the fact that there will be several occasions where having high skills will come in handy.
I managed to complete it in around six hours with a Lvl.8 (now 13) melee-orientated character with alot of right trigger spam, but I felt afterwards that I may have missed out on some loot/backstory due to my character's low level.