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Re: Finally Multiplayer Gets A Lead Role
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Originally Posted by
Swoosh So
Some of the stuff they did impliment in empire but some not and in that post they confirmed them, the statement about mtw2 was complete fabrication there was nothing new in it for multiplayer. We all have to be patient i think and see what previews show us in the coming months. I kinda regret posting those comments but at the end of the day theyre just factual events that took place here and in ca interviews all available on the forums from a 5 min search.
All the statements you posted from the past are all correct of course.
I'm basing my small optimism on CA's latest release NTW. Where we now have Multiplayer campaigns(yes,finally) and drop-ins, which I'll admit I was really surprised by! I love them:)
So maybe very(very) slowly,they are finally coming around to the idea of MP as being a more important feature for future TW games(?) That's my hope anyway.
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Re: Finally Multiplayer Gets A Lead Role
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Originally Posted by
drunkeneagle
All the statements you posted from the past are all correct of course.
I'm basing my small optimism on CA's latest release NTW. Where we now have Multiplayer campaigns(yes,finally) and drop-ins, which I'll admit I was really surprised by! I love them:)
So maybe very(very) slowly,they are finally coming around to the idea of MP as being a more important feature for future TW games(?) That's my hope anyway.
This is my hope as well because I find the social aspect to be more valuable (in terms of humanity) than the single player by itself. The two together are complementary. The lack of either would be a thorn in TW's side, but the loss of MP would be a sharper thorn than the loss of SP in the long run, IMHO.
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Re: Finally Multiplayer Gets A Lead Role
I would pay 5 euro if a CA employee with some status comes here and post something valueable....
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Re: Finally Multiplayer Gets A Lead Role
@DrunkenEagle: Sorry, I forgot to say; "Hi" and welcome you to our discussions. I have gotten in the habit of not looking at one's post counts, or join dates, and thus miss the opportunity to welcome new patrons in the forums I visit.
Very nice to meet you, and feel free to enter any and all discussions. You optimism is a positive bright spot, which helps offset our sporadic feelings of negativity. :)
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Re: Finally Multiplayer Gets A Lead Role
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Originally Posted by
Magyar Khan
I would pay 5 euro if a CA employee with some status comes here and post something valueable....
I put out an inquiry to see if we could get someone from CA periodically pay us a visit and comment where they can about the MP part of S2TW. Me fingers are crossed.
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Re: Finally Multiplayer Gets A Lead Role
They should start by adding the much needed features in the wishlist which some of them have been asked for many years now. They also should start by giving the whole MP layout a major overhaul because right now it's just like stw almost without the lobby chat and stw was how long ago? Maybe they need someone with abit of imagination when doing it. I just hope they don't add like 1 or 2 things and be like "hey guys look at this addition isn't it cool look at what we gave you" and later on be like we're gonna add something else, but it's gonna be a DLC for 10$ doesn't that sound wonderful?
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Re: Finally Multiplayer Gets A Lead Role
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Originally Posted by
AMP
They should start by adding the much needed features in the wishlist which some of them have been asked for many years now. They also should start by giving the whole MP layout a major overhaul because right now it's just like stw almost without the lobby chat and stw was how long ago? Maybe they need someone with abit of imagination when doing it. I just hope they don't add like 1 or 2 things and be like "hey guys look at this addition isn't it cool look at what we gave you" and later on be like we're gonna add something else, but it's gonna be a DLC for 10$ doesn't that sound wonderful?
Oh boy is it easy to read between those lines, heh. Beef with the creative director's final decision on the MP lobby GUI?
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Re: Finally Multiplayer Gets A Lead Role
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Originally Posted by
Gregoshi
I put out an inquiry to see if we could get someone from CA periodically pay us a visit and comment where they can about the MP part of S2TW. Me fingers are crossed.
Nice Greg, tell them I personally stand for their safety here.... as from what i can see the place is just roamed by oldies and all are constructive and willingly to make the game the best in their series by default...
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Re: Finally Multiplayer Gets A Lead Role
Would be nice to get some sort of CA representative here regarding MP, anything we post here atm is just pure speculation as we know nothing about what they are going to be bring MP wise with Shogun 2.
I'll be happy if they can just give us what we had with the original plus a MP campaign, a foyer/lobby being top of my list.
On a positive note they should realize that the MP community here is extremely passionate about Shogun 2's MP due to how good the originals was and thats maybe why its getting a little heated here of late, while I believe they have steadily improved the TW games in SP I can't really say they have done it in MP, however apart from the era and some niggling faults I quite like NTW which is a return to decent MP imo although still not at Shoguns level.
I've never been so excited about a game since the original came out and I'm sure CA have the same passion so lets wait and see what they announce in the coming months.
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Re: Finally Multiplayer Gets A Lead Role
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Originally Posted by
vartan
Oh boy is it easy to read between those lines, heh. Beef with the creative director's final decision on the MP lobby GUI?
Well the creative director's decision has been to keep the same lay out every year, so not only after all these years dose it look the same with better graphics it has the same much needed features/improvements. Would be nice to see something alittle creative done with it for once after all this time. :)
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Re: Finally Multiplayer Gets A Lead Role
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Originally Posted by
AMP
Well the creative director's decision has been to keep the same lay out every year, so not only after all these years dose it look the same with better graphics it has the same much needed features/improvements. Would be nice to see something alittle creative done with it for once after all this time. :)
^_^ I hear ya brother. They really need to AMP it up a bit!!!
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Re: Finally Multiplayer Gets A Lead Role
*groan* [/facepalm] Ugh ... are you spawn of Gregoshi by chance?
:smile:
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Re: Finally Multiplayer Gets A Lead Role
Right now i think theres nowhere better for CA to go for MP feedback (at least not what ive seen) they must get tired of wading through the stuff at the .com, wildlife on the battle map that attack peoples armies anyone? Dident think so..
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Re: Finally Multiplayer Gets A Lead Role
i could ask warmann to make a thread where we collect the most silly threds in other forums.... lol wildlife if wildlife would be near human when their are thousands of them....
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Re: Finally Multiplayer Gets A Lead Role
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Originally Posted by
Togakure
*groan* [/facepalm] Ugh ... are you spawn of Gregoshi by chance?
:smile:
Perhaps he is! :laugh4::pimp:
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Originally Posted by
Magyar Khan
i could ask warmann to make a thread where we collect the most silly threds in other forums.... lol wildlife if wildlife would be near human when their are thousands of them....
Will take me awhile if I did that Magyar! :laugh4::laugh4:
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Re: Finally Multiplayer Gets A Lead Role
The gamers at .com are to worried about so called realistic AI and realistic graphics which will never happen with this tech right now maybe in the far future it will be. And also them wanting more and more and more units on the field at once for a realistic amount to be displayed on the field.
When it comes to MP they haven't got a clue and most aren't interested cause they are SP gamers, so going their with MP is just a waste of time. Wildlife attacking units? King of the Hill battle mode? No Thanks...
I'd would prefer them to work on gameplay and balance... things like getting rid of the rubberband once and for all and also getting rid of units doing their own thing like trying to turn and flank a unit instead of attacking head on therefor the whole attack gets messed up. Also making sure the right unit number between cav and inf is balanced good. Things like that would be high on my list cause you know I'm a MP gamer mostly. :)
You can only do so much with an AI in TW... why do you think you have drop in battles?
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Re: Finally Multiplayer Gets A Lead Role
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Originally Posted by
Togakure
*groan* [/facepalm] Ugh ... are you spawn of Gregoshi by chance?
:smile:
No comment other than Greg and I are unrelated whatsoever. We don't even know each other, no joke. :embarassed:
Quote:
Originally Posted by
AMP
The gamers at .com are to worried about so called realistic AI and realistic graphics which will never happen with this tech right now maybe in the far future it will be. And also them wanting more and more and more units on the field at once for a realistic amount to be displayed on the field.
For example, I'm currently thinking of one battle in which one side had 20,000 troops, the other about 60,000. I really don't want my computer to explode trying to render 80,000 sprites, let alone models, on the screen. I'd rather it did 8,000, or maybe 16,000 (so either 10 percent or 20 percent of the actual amount), for performance purposes.
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Things like that would be high on my list cause you know I'm a MP gamer mostly. :)
Precisely what I'm looking for as well. I'll have MP and a cup of coffee over SP any day. :laugh4:
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Re: Finally Multiplayer Gets A Lead Role
Amp you should explain what you mean by rubber band, CA maybe dunno what it means.
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Re: Finally Multiplayer Gets A Lead Role
I think CA knows what rubber band on units means... I mean it is their game and it has been an issue ever since STW days. I can understand having units for a game like this because it only make sense, but I think everyone would like that rubber band to loosen up abit.
A unit shouldn't have to walk around buildings because the gap isn't big enough... that unit should be able to break up some and move through the buildings with no problem. Another example would be a unit losing it's charge or changing targets all cause a few soldiers from a unit touched an enemy unit... that unit should continue to it's target or destination unless a much higher % of it has made contact with an enemy unit. I've also seen units get bugged and stuck around buildings...
I think I heard in one of the 1st vedios of STW2 they talked about getting rid of 1on1s that go on when units fight... soldiers within a unit fight 1on1s only. I really hope so cause it's sad to see like 6 soldiers in a unit looking up at 1 guy on a horse while he melees someone on foot. If a soldier is out numbered and flanked or surrounded he should be stabbed,sliced, and speared in all those directions. I don't mind seeing sometimes some 1on1s, but not every single soldier I look at... it gets confusing as to why a unit won or loss when you're playing zoomed out like most do in mulitplayer. :)
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Re: Finally Multiplayer Gets A Lead Role
I dunno.
Seeing is believing I guess.
I just hope they'll focus more on army balance rather than mp campaigning. And lots of nice maps.... and a lobby. Depends a bit how they define mp.
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Re: Finally Multiplayer Gets A Lead Role
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Originally Posted by
Tempiic
I dunno.
Seeing is believing I guess.
I just hope they'll focus more on army balance rather than mp campaigning. And lots of nice maps.... and a lobby. Depends a bit how they define mp.
MP campaigns should simply be an online implementation of the otherwise ubiquitous concept that is the campaign. The MP department really shouldn't spend more than 5 or 10 percent of its workload on that aspect. It should be a one-time development, integrating the campaign into the MP section of the game. Otherwise, their main concern, regardless of anything else, would be mp gameplay (needless to say this refers to battle gameplay).
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Re: Finally Multiplayer Gets A Lead Role
Of course vartan. But who tells me our definitions are the same as CA's?
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Re: Finally Multiplayer Gets A Lead Role
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Originally Posted by
Tempiic
Of course vartan. But who tells me our definitions are the same as CA's?
It's what I'd do if I were director. Let's see how the CA project director for the game matches up.