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ERE.sav
give me a slight extension guys. i just fought two major battles and theres more ahead and im leaving my crib now not making it back there before tomorrow afternoon so give me a slight extension
sure - who are you fighting?
man that really is epic. the planning alone took me a while. and those battles with those high end armies are damn epic. just skipping those rounds so we started after 100 turns was a good thing. creates a totally new experience with highly developed empires and high end armies all over the place. nice
moors
http://depositfiles.com/files/mw2rvs4fj
i fought a siege battle in south italy against sicily which went pretty well. after that i took on a major sicilan army close to the city. that was an intense battle. pretty much exhausting the time limit there. and the whole battle was on the brink. some infantry units of mine fought until there units were down to men fighting in one digit numbers. some poorly peasant archers turned the tide after i pumped them into the flank of that sicilian infantry block. after that the entire block routed. right in time. those peasant archers saved me. that was pretty close to a defeat on my side. i somewhat underestimated the strength of those norman knights and overestimated the strength of my own cav. those norman knights kept hitting me bad. one unit of them easily took down two of my regular cav. and the computer seems pretty strong. it charged against my infantry formation again and again. but the problem was with my regular cav that simply aint that strong. on the field they just ranking as light cav. thats pretty bad. actually the only nationwide recruitable heavy cav i got are those latinum lancers. they are good but they are somewhat considered mercenary units wich gives them an upkeep of 750 each for 60 men. thats almost twice as much as the catapracte. but one of those cost 2.5k in recruitment and i just got one recruitment facility. anyway after the almost lost battle against sicily i took on the hungarian forces with full force on my side. that meant almost 2 full blown squadrons that i took to the field. so that battle went pretty smooth. only thing that sucked was that some of the units escaped. but anyway. the last battle against the polish army i skipped. they are dieing another day
btw how about that ban on general units?
It's already there in the rules, check the first post
No RBGs, only adoptions, natural births and MotH
EDIT: I'm very glad to hear you are having trouble with the AI on the battle map. It means this game is likely to be much better, in that it makes it less likely someone (me?) will suffer a single catastrophic defeat in battle that will end the game. Also it makes me feel better about my poor battle map results in my SP campaign as the Turks!
ya, the ai in 6.4 has really improved a lot. It still won't win often, but it isn't a pushover either.
Looking to finish off leon and aragon, I would like if France stays away from Iberian peninsula since im trying to take it over :P .
btw, Kiev up Kiev!
On VH the AI gets huge boosts to stats and speed on the battle map. A single unit of Genreral's Bodyguard will slaughter many and be almost invulnerable to missiles. As the Byzies you have the advantage of Scholarii. Sure they can only be recruited in Constantinople but they are the strongest thing on the map right now, and will be for a long time. Make lots of them, together with Generals and even if the enemy tries leading his battle vs you he will get stomped by the AI.
Are you sure, I was pretty sure that units only got stat increases in RTW, but that in M2TW it was only "ai increases."
They definitely get a speed increase. When I tried out the Turks on VH battles the enemy bodyguard was overtaking my own on the map
I actually don't really like this feature so in future SS hotseats I'll likely be setting the battles to H instead. On the plus side it means the days of using a few horse to take a fully defended castle are at least partly over. We'll see what happens when my Mongol HA armies come up against someone they have to actually fight.
kwarezmians up!
https://forums.totalwar.org/vb/local...id=205&id=9412
Two castles were liberated from Novgorod, and a city from Lithuania.
is myth back on? or should i sub him again?
He's back I think
Nightbringer is correct. The AI DOES NOT get stat increases due to difficulty level. The only bonuses are to morale. Playing the battles on hard will not affect speed of units or their attack and defense numbers. Those have been adjusted in the EDU. The increased morale the AI gets in very hard enables its units to last longer in a battle instead of breaking & routing. Try it yourself in custom battles. Use the same units (use only one for each side) & factions both times. Watch how quickly the AI breaks on medium-esp. if you kill it's captain. Then try very hard. You will see the difference.
The SS forums confirm there is a speed bonus. The enemy gets super cav. I've even seen spar militia catching up to my GB unit UPHILL. I'ts just done in a way that you can't remove it even if you lower the difficutly setting, that's what it means. Difficulty means extra morale for the AI, all the other stuff is scripted in SS. I can confirm that the enemy cav is much stronger - the Moorsish otherwise sub-par desert cav will uberstomp Portugal early on. But if you play AS the Moors and try charging those knights with your camels you will get manhandled by them.
If you don't believe me, go play as the Turks, Hungary or Venice vs the Byzantines in Early. Wait until the 4th Lateran Council so they can get Scholarii and tell me if the enemy Scholarii aren't all T-1000 terminators that eat your troops alive.
Oh, and I'll play all my turns tonight, i didn't sleep at my place last night.
There is NO speed bonus based on difficulty level. The line move_speed_mod has been usable since Kingdoms came out. In 6.4 scholarii are set to .9 which is slow for knights. Only greek bodyguards(.85) are slower. Yes they will run down infantry but they should. i've seen infantry CHARGE faster than knights walk, but not when knights are running. The AI is quicker in changing from walk to run to charge than we are. That's the machine's advantage.
One unit of heavy spears with two units of naffatun will eat scholarii when used properly. Can you say TOASTY?
Denmark.
1. if you read carefully you will see that I confrim that only morale goes up with difficutly.
2. The AI does get a speed bonus and Scholarii's base speed has nothing to do with the subject.
3. Scholarii stalemate Lancers and Gothic Knights and are available 20 turns into a game even with RR on. I think that's enough to make them OP.
Scholarii should be extremely powerful, they can only be recruited rarely in one city, and have an extremely long replenish rate, plus they are the cream of the crop of Byzantine cavalry. I think the way they are portrayed is great, a superb unit that is hard to come by so you must use it in only the most crucial of battles. Lancers and Gothic knights can be rectruited like mad when they become available.
Also, I'm sorry Myth but there is no speed bonus. I just went and checked it in the game and on VH I was able to match the speed of the ai's knights with a matching unit of my own. I think you must be thinking of some mod besides SS.
Denmark's turn is done, The Fatimid Caliphate's up.
Myth, do you mind subbing for Zim?
Not at all. Send me the info, as i said in UotI i have to sub him there as well. I'll also do my GA turn tonight. But i'm going to a BD prty tonight so if I can't make it, I will do all three turns tomorow (if that's ok)
Ze Cumans. I must say I have no idea what Zim's intentions were for WotK. I suspect the AI diplomacy and unit positioning is still in effect. Still I won't be attacking anyone as of now. Not sure If herding all of Zim's armies (truly immeasurable they are!) towards the Mongolians won't be considered cheating on my part since he didn't tell me to do it.
Oh, also anyone BUT Monkey, please read the message in the super secret anti-mongol Group! I have a nefarious plan!
Odds are in the Cumans's favour... to die.
Bring it on phonics!
Horde of the Monkey....
http://www.sendspace.com/file/jpf0ai
Seljuks!
Mongol bodycount: 50,204
(43,313 Civilians and 6,891 Enemy Combatants)
I thought it would be more fun to count the dead civilians as well.
Actually I'm wondering how I'm going to make this work - the Khwazies seem to have a lot of armies...and my reinforcements take a while in between drinks...
France up
Roman Empire
Attachment 2023
England :)
Attachment 2027
Myth, I think I broke this rule, I'm really sorry. :embarassed:
I attacked some armies (small odds and ends ones) that I had defeated already last turn. Killed a total of about 450 guys of yours. Captains Nizameddin, Rauf and another one who fled back to Embi.Quote:
Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.
I just realised. Do you want me to replay or is there another way I can make it up to you as so many other people have played since?
should i wait?
or ill just play the turn? :dizzy2:
I think we should wait until Myth responds
No big deal Carry on! Though if we make a WOTK 3 i definitely think that the Mongols should come LAST in the turn order, not the K-Shah.
Sorry again Myth and of course I won't attack them next turn..
Rougeman, go ahead mate!
byzantines
give me a slight extension guys im short on time today. just did some battles and already lost way too many troops on those freaking norman knights and even more troops in some easy siege battles coz i felt like just hurrying the thing up. but just rushing the siege isnt working since any infantry inside of a settlement is slaughtering my men like crazy. this knight infantry and any european mounted knight is outdoing my units in double digits. and in any of the siege battles the computer took all his units to the center spot so there pretty much is no charging and any unit fights to death. never seen two horse units almost being complety messed up by 2 remaining general bodyguards. damn. whoever was amping up the computer brain did a good job there. and theres another huge siege battle ahead that surly lasts half and hour if im doing it right and i better am doing it right as this fortress is packed. so either later today if i was making it back to my crib again or tomorrow. thx
ok mate.
Sounds like the AI is helping me out!
The AI general's bodyguards are like a cross breed between navy seals and superman in Stainless Steel. I frequently aoutoresolve battles against them in siege assaults in the early game when all i have is levy spearmen and the likes.
Don't worry Silver, when you start fighitng people and they try to lead a battle versus a line of ERE bodyguards and Scholarii you will be glad the AI gets such huge bonuses.
Oh god, the Deja Vu, it hurts!
alright here it is. moors
http://depositfiles.com/files/suiyo8vyr
actually could have had this up yesterday already if i d just checked the pre battle force composition screen before leaving. the garrison is led by the faction leader who is a 8 star general so i kinda bout faced. no thx there
also are u guys dealing with stone forts too? i mean is there stone forts in this version of the game or is it just me having this? maybe its coz of the old stainless steel version i still got on the computer like the one we used for dogs of war where there were stone forts. so u dealing with stone forts tool?
yea i guess the computer improved. so any human is less likely suffering a catastrophic defeat no matter whether it s the mongols or whoever is getting struck. it s def visible on the battle field but with siege battles too. im kinda feeling like auto resolving those siege battles next time. it pretty likely is less worse than sending my men in there. and it also pisses me off less than seeing my troops going down because of the stupid wall defence. it s killing off my men before they are even getting to the fight. but the auto resolving thing is just giving u weird results way too often so mixed feelings about that
I have wooden forts, it likely is an strange result of you combination of mods and such, I remember that happened to me before my hard drive killed itself and I had to redownload and install everything.
Kiev
P.S: Moorish Occupation of Iberian peninsula : 75% complete
France, check my message.
The forts look wooden on the map but I've had it where I rest in one during a SP game with France and when the AI attacked I was in a stone one... And i have a clean 6.4 install.
I'm on it tonight but much later my time. Which should be afternoon US time.
Hey everyone. Sorry, I know I'm up. Would it be ok to get about a half day or so extension?
sure
Cumans.
I think I misnamed the save. We're actually in turn 4 until the Cumans go, right?
https://forums.totalwar.org/vb/local...id=205&id=9492
Run Mongol dog! Flee! :evilgrin:
Cowards up. :tongue:
http://www.sendspace.com/file/7tt8xj
bump.
I'm out of town until Saturday. Everyone I know on this forum is in this game so I can't really organise a sub..sorry!
I can, if you'd like me to PM. I have SS 6.4
thanks deguerra I'll keep it in mind for next time.
Meanwhile I got to my machine earlier than I thought and the Seljuks are up.
sorry again for the delay
Mongol bodycount: 50,480
(43,313 Civilians and 7,167 Enemy Combatants)
The Ottoman Sultan declares the Mongol bodycount to be irrelevant and excessively optimistic. He requests all members of the UAMF to report to the conference room.
France up.
Rome
Attachment 2404
United Kingdom is up :)
Attachment 2426
Byzantines!
darn it I knew that cook looked suspicously turkish, he couldn't prepare the bowls of goat innards properly, kept using the meat instead and making kebabs!
I wonder if you were also responsible for the mysterious disappearance of my spy...I had the Cumans in mind for that one...
im leaving town after the gym and not sure yet when im back so im good with a slight extention here probably. thx
No problem
alright moors
http://depositfiles.com/files/b7gqkufy9
Kwarezmians up!
https://forums.totalwar.org/vb/local...id=205&id=9525
bump.
Wait I played this ages ago. I forgot to upload it :/
Denmark up.
doh!
Sly, have I said before that you'd make a great hotseat admin?
I made a pledge a long time ago to always check on the hotseats before I sleep, that way I won't end up going over my own time allowance for each turn :)
It's Fatimid'd turn.
Fatimid
Think I just made a horrible mistake.
Mongols.
http://www.sendspace.com/file/wd1w2k
Mashhad has fallen and been razed to the ground.
Five great armies of the Kwarezm were fought by the hordes in five great battles and all were utterly defeated with minimal Mongol losses. The remnants lurk in a fort where they are trapped and may not move.
Mongol bodycount: 72,195
(55,159 Civilians and 17,036 Enemy Combatants)
Seljuks are up
No Cuman deaths? :2thumbsup: