Re: Morrowind - after Oblivion and Skyrim?
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Originally Posted by
spankythehippo
When there is a certain glitch in the game, do you exploit it? For my Conjuration, I used that Soul Trap glitch, where if you Soul Trap a dead body you level up the skill.
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What's wrong with that?
No, I don't, at least not anymore, but there's also nothing wrong with doing so. IMO, it is NEVER wrong to exploit a glitch or otherwise cheat in a single player game. You're impacting no one other than yourself, so there's nothing wrong with playing however you want to play. The only time I've done something like this is in Morrowind, where I would regularly jump up large staircases. There was something about the nature of movement in that game that made jumps while moving up staircases very, very short. So, you could rapidly bash the jump button and easily jump about 10-15 times up a short staircase and several dozen times up a large one. That enabled rapid leveling of Acrobatics, which was also a quite silly skill.
Re: Morrowind - after Oblivion and Skyrim?
Acrobatics was very usefull imo. Let you get on higher grounds and you moved faster. Not to mention the scrolls of flying. Sometimes I put my acrobatics at 200 or 500 to travel faster by taking large strides :D
Re: Morrowind - after Oblivion and Skyrim?
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Originally Posted by
ReluctantSamurai
Might work in folklore, but not in the world of D & D. Just choosing the class of Assassin or Paladin requires a choice for either evil or good...there is no multi-class Paladin-Assassin character possible (and no, Blackguard to me, is an anti-paladin...not the same).
D&D has a 2 part alignment system and very few class restrictions - Robin Hood would have been a Chaotic Good Rogue (possible multi-class Ranger) - it is entirely possible to be both a Rogue and Good and isn't even hard to role-play - Robin Hood after all stole from the "Evil" rich to give to the poor - its very much easier to play the the selfish thief but that's true of all D&D - Neural and Evil characters are just easier to role-play
Re: Morrowind - after Oblivion and Skyrim?
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Originally Posted by
Conradus
Acrobatics was very usefull imo. Let you get on higher grounds and you moved faster. Not to mention the scrolls of flying. Sometimes I put my acrobatics at 200 or 500 to travel faster by taking large strides :D
Sure it was useful, but it was also ridiculous. Not only was it kind of odd that you could jump on top of houses, but it was also a totally absurd feature to qualify as an actual trainable skill. It was possible to go all the way to level 10 by doing nothing but standing still and jumping up and down. That's... weird.
Athletics as well was a bad skill. It increased just by running around. Combined with acrobatics, you suddenly had two skills that went up just because you were walking around the game world. You really couldn't even stop them from going up even if you wanted to. In a game where it really mattered which skills you increased on each level (to get your stat bonuses), it was a bad idea to include skills that you couldn't really prevent from increasing.
Re: Morrowind - after Oblivion and Skyrim?
In Oblivion I would often use an exploit to raise my acrobatics, mostly for increasing the speed attribute during leveling. At the sewer exit where you first enter the outside world, there’s a wooden pier. Underneath and at the end, I would have “always move” (Q) toggled on while pressing the jump key repeatedly – because the wood above is just above your head, the jumping and landing takes zero seconds and you can jump repeatedly as fast as you could press the key.
I was quite fond of the alchemy exploit in Morrowind where you’d first use potions to boost your intelligence and then make increasingly powerful potions. I used it sparingly though, among other things for potions that made you absurdly fast to travel large distances faster.
Re: Morrowind - after Oblivion and Skyrim?
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And how would you determine what made you a mage? You couldn't be a mage and fighter and thief at the same time then.
There are mages (those who depend on their casting skills to survive); there are fighters (those who depend on their weapons to survive); and there are fighter/mages (those who use both to survive). My Morrowind characters all live and die by the point of spear and blade; magic is used only to remove status anomalies and for healing. This would place my character types in the f/m category, strictly speaking, but I certainly do not consider them to be true mages.
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Robin Hood would have been a Chaotic Good Rogue (possible multi-class Ranger) - it is entirely possible to be both a Rogue and Good and isn't even hard to role-play
That's probably where I would categorize Robin Hood in the D&D system, and I'm well aware that you can role-play a rogue on the good side of things. What I am speaking to is that there are advantages and disadvantages to being either good or evil, and the system used in BG was superior, IMO, to that used in NWN, and in the Elder Scrolls. Ones alignment in BG even determined what NPC's you could use in combination with each other, and you had to keep your reputation within certain bounds to keep everyone reasonably happy. Also, some of the major fights were easier or harder depending on your alignment and party composition. In playing ES, I never have the feeling of my character having any sort of alignment, good...neutral...or evil.
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Athletics as well was a bad skill. It increased just by running around. Combined with acrobatics, you suddenly had two skills that went up just because you were walking around the game world. You really couldn't even stop them from going up even if you wanted to.
Actually, you can stop both from leveling. First, I always leave those two in the misc. skill category to slow their growth. Then, when my character is strong enough to soul-trap a Golden Saint, the first thing I do is to enchant a piece of equipment with 1 pt. of Levitation (and some other effect that fills the remaining enchantment pts.), and from that point onwards neither Athletics nor Acrobatics increase except when I choose to be on solid ground. I've never had a character end up with more than 50 in either skill (and usually much lower---mid 30's to 40).
Re: Morrowind - after Oblivion and Skyrim?
I have another Skyrim confession to make.
In Skyrim, I am not interested in any of the marriable(?) NPCs. The only person I would marry is Olfina Gray-Mane, because she said "Can't stand the sight of a strong Nord woman?" At which point, I said "Ooooooh yeaaaaaaah". So in the Creation Kit, I made her join the Potential Follower and Potential Marriage faction. I'm not making the game easier, I'm just modifying it a bit.
Oh yeah, Eorlund saved my life on multiple occasions. I got into a fight with everyone in Whiterun, and Eorlund joined my side. I could use a father-in-law like that.
Re: Morrowind - after Oblivion and Skyrim?
Morrowind was the greatest game of all time and always will be.