All hail Ishmael who will now lead the Athens to further glory.
Printable View
All hail Ishmael who will now lead the Athens to further glory.
I was wondering same. I always immediately tear down any structure with an explicitly stated "Spreads +X [faction] influence" attribute. Otherwise, sometimes I'll let a structure stand for a while if it's contributing something worthwhile and I'm short of money.
I've been thinking that the main penalty of a non-faction building (other than the few which spread faction-specific culture) was that it cannot be upgraded.
If there's an unstated or global penalty for non-faction buildings other than that, I haven't been aware of it (where documented?). I'd need to rethink some of my new-province assimilation practices.
I would have thought it would say that, if it's any culture other than your own. It says owning faction's.. so if you own it.. yours? Right?
Any news from the front lines?
So far so good (*knock on wood*). Very Hard difficulty isn't quite the nightmare that I'd envisaged - I'd heard reports in Rome 1 that cavalry could often smash pike phalanxes from the front on that difficulty, but it seems in Rome 2 that superior troop quality, if managed passably well, usually wins the day. I estimate I'm about two thirds of the way through my reign, so expect an AAR today or tomorrow.
Cool, look forward to seeing what twist and turns developed!!!
I continued on from where I left off and pressed through in completing the take over of Africa and the beginnings of the expansion into the Italian peninsula.
Always fascinating to see the ebb and flow of faction power, sometimes to your advantage, sometimes not. In my case, Carthage after expanding aggressively has now started to come a bit undone.
As for difficulty, I still maintain adamantly that Rome 2 is not nearly as challenging as Shogun 2. There are clans in Shogun 2 that you can play on H and VH that if you make just one wrong decision early on your dead. Or long term if you allow the wrong clan to gain too much control you have a fight on your hands to finish the victory conditions before time runs out. Here in Rome 2, any time I feel pressed, I just sit back and consolidate, no one attacks me. In Shogun 2 I'm lucky on H and VH if I can go 4 turns w/o multiple clans attacking me from multiple directions at once or successively before you can recover. In Rome 2 I can count on one finger in 150 hours the number of times I've been declared on, it finally just happened in the current campaign I'm continuing on with while waiting for your AAR.
Im doing my legendary campaign right now and im a freakin punching bag for the world. Ive been declared on at least 6 times lost 4 provinces and only gained 1 back after that.... fun fun lol im loving it and hating my life at the same time
That's actually encouraging to hear. So, which faction are you playing?
The Reign of AegonTargaryen(215BC - 176BC)
Spoiler Alert, click show to read:
Notes, Comments and Observations:
Well, that was a roller coaster ride. Needless to say, the civil war erupted pretty much immediately after I commented to easytarget that things were going well :laugh4:. I think the civil war is all but beaten - our land armies are about equal in number to those of the rebels but not half-dead from attrition, and their navy doesn't have much of a chance if they don't have any land provinces to supply them. Some other stuff that my successor should probably know:
-Your character, Admiral Lysimachus, is 65. Sorry. I managed to get Cronos killed off (who was the original heir, and a year older than Aegon), but admirals are hard to kill whilst preserving the fleet, especially as I auto-resolve naval battles. I was very fortunate myself to get such a young ruler.
-Once the civil war is over, look to the frontiers. There are consistently about 3 stacks loitering near the Ethiopian border, but at least you have friendly relations and NAPs with most of the factions there. More worrying are the barbarians to the north, who have even more troops but without the friendly relations. I think only their infighting has prevented an invasion so far.
-The economy is...not poor, exactly, but rather hopelessly inefficient. I tend to run an 'economy by conquest,' whereby as long as a province is not actively rebelling I'll ignore it. Thus there are a lot of unconverted buildings of foreign cultures, unupgraded temples and ports, and a fair amount of redundant surplus public order in some provinces. Fortunately a cash infusion came in just before Aegon died as the result of completing a mission, so you've got $20 000 in the bank to deal with that sort of thing.
Anyway, I had great fun doing this, and I'm eagerly awaiting the future installments of this saga. Good luck to all!
Save file
Either @Sp4 or @Kamakazi.
Awesome job, Ishmael, on both the campaign and the AAR chapter. Great stuff. Athens kinda "exploded" here...territory roughly doubled? Some great battles...nearly 4000 kills at Pessinus, and I'm sure that Cronos' defeat was a bloodbath as well. Kudos to Spears of Ares.
Seems to me the Civil War erupted rather early, even if we'd basically been ignoring politics. Had we hit 3rd Imperium? Also surprised to see 9/6 armies/fleets. Is that difficulty level related, or did I perhaps miss one of the Patch 5 notes (my last CW occurred during Patch 4, on Normal difficulty).
@Myth, a proposal for "on the fly" rule change: How about a player who inherits a 60+ yr old FL has the option (not obligation) to play the following FL as well? "60" might be a tad early, maybe 62-63ish? I understand part of the concept is that some players will have shorter reigns than others...but I'd like to see each guy in rotation have opportunity to play at least 10-15 turns. Lysimachus is already on borrowed time; next player might have less than 5 turns. Sometimes a character will go into early 70s...but I've also had natural causes kill an FL in early 60s...youngest outlier I've noticed was about 58.
Well, Sp4 posted not to expect him back til Wednesday (6 Nov, I assume). I'm not running this thing, but my suggestion would be to keep going with the rotation, and then Sp4 gets re-inserted into the order whenever he returns.
I concur about the nearly-dead Faction Leader. Hence my proposal above.
well I guess well wait to see what myth says
Great Job Ishmael!!! Very satisfying to see the expansion continue, and Straton dies a happy man knowing that even though he was cut down in his prime right at the kick off point of pursuing his dream, his successor more than pushed forward on Africa but additionally created a firm foothold of multiple provinces on that continent!
The Civil War did come quite early, that's quite interesting. I played on from the end of my turns and took Africa as well in my campaign but kept the politics balanced between the Oligarchs and myself and I don't foresee it coming soon (that said, it's probably just as well to get it knocked out early, it'll only get worse down the road).
As for how long someone's rule is, mine was only 20 years, so they do sometimes come at you quite short. Perhaps if someone goes below 20 they should go back into the rotation for another turn, for example if the next guy does actually get only about 5 years rule they should be back in the list for another go.
The culture bonuses are labeled "Latin” or “Hellenic”, etc. As Rome, I get rid of any non-Latin culture exponents.
I have allowed a temple of Poseidon to remain standing on Rhodes, however. It gives 6 food, +2 PO and “level 2 ship hulls (+10% health) upon recruitment”. Despite saying “upon recruitment” upgrading is possible for any fleet in port. No downsides that I can see. I never plan to knock it down. We know he’s Neptune!
I also have an inn at Massalia that gives me 12 food and +2 experience for all new agents. This one stays, too.
p.s. Alien cultures do deny you any garrison forces you might otherwise get from your own replacement.
Thanks for your responses guys!
10 regions to 28 regions - territory nearly tripled! I'm pretty proud of that. As for the civil war, I tend to completely ignore politics (I don't quite 'get' it yet), which probably contributed to its earlier triggering. If I recall correctly we were not yet at third imperium, and the balance of political power was about 50/50. I think the number of armies and fleets must also be difficulty based - since my only previous long game has been as Parthia on Normal, I was used to dealing with six armies and no fleets. The latter took a little getting used to in this game!
As for succession of old characters...I don't know. It probably wouldn't be fair of my to weigh in anyway, given that I've already had a very substantive turn. I do feel that people who have their ruler die early should have some means of playing this a bit more, whether it be continuing straight on or going back in the queue for another go.
well I haven't picked up the game save. I want to get a for sure answer on what were doing here
There's no need to have a main settlement upgraded higher than tier 1 as it only brings in expenses and a PO hit at higher levels but it produces nothing of value in the long term. You can upgrade it only if you really need upgraded roads in that province or if you have food and PO to spare and want more growth and gold.
You are mixing up campaign difficulty and battle difficulty in Rome 1. For campaign difficulty, anything below normal made the AI gradually like you more. Normal was neutral. On H and VH it gradually hated you more, and it got a flat bonus of gold per turn (I think around 3000 but it might vary by faction). Battle difficulty gave your troops extra morale, attack and defence below Normal, it was even at Normal level, on H the AI got 3attack/3defence and some extra morale. On VH it racked up to 7 Att/Def and a lot more morale. So you can see how with the Rome 1 values (where units had between 5 and 20 attack and defence total) a flat increase of 7 to both would make a huge difference. You would see peasants routing Hastati for example. In Rome 2 the difficulty slider adds Ai bonuses but they are not hard stats and nothing as insane as in Rome 1. It must be noted also, that this gamey +7 att/def bonus was only a problem early on. Once you got to your elite troops you could still win handily, plus routing enemies with a good rear charge still worked despite the morale bonus, and the AI was much more prone to suiciding its general, thus breaking morale was usually the most cost-effective way to win.
I agree that some starts in Shogun II legendary felt nigh on impossible. However, several factions in Rome II when played on Legendary will also have quite a tough start, and one that would vary depending on your choices. Especially diplomacy and troop recruitment/disbandment.
I agree that inheriting a very old FL will be underwhelming. I propose a simple rule: each player must play out the full term of their original faction leader, but if said term is smaller than 15 turns, then they can play up to the difference (to get at least 15 turns) from the next FL's lifespan and then pass him over. This will prevent someone getting a 60 year old guy, play him for 5 turns and then getting a 20 year old who lives until 60, because a lot will change in 45 turns.
BTW @Ishmael great job on such rapid expansion and effectively crippling the civil war armies! Though I must note that upon fresh conquests I always restructure the infrastructure there. There is little gain in conquering new lands if they are not optimized to fit into one's empire and to supply its needs.
So myth who is next up in this rotation? is it me or are we waiting on sp4 ?
That sounds reasonable. Athens has already reached a point where 15 turns is a pretty decent chunk of play....it's a good minimum.Quote:
I agree that inheriting a very old FL will be underwhelming. I propose a simple rule: each player must play out the full term of their original faction leader, but if said term is smaller than 15 turns, then they can play up to the difference (to get at least 15 turns) from the next FL's lifespan and then pass him over. This will prevent someone getting a 60 year old guy, play him for 5 turns and then getting a 20 year old who lives until 60, because a lot will change in 45 turns.
@Kamakazi
Check page 1 its your turn.
Ill pick it up tomorrow.... gotta go to my gfs before she murders me....
I upgrade because I can. I want to see the full assortment of things in the game, and by mid game with my focus almost exclusively on economy, I've had income running at 15-20k a turn, after awhile, money simply isn't an issue any more. The only thing that slows me down from maxing every settlement on the map is food and squalor, not money.
I tend to upgrade to level 3 on walled settlements because that gives more settlement defenses, which makes it easier to defend against large number of enemies. That really is the main reason I guess. Also because at that level the squalor and food consumption, provided you managed the other villages correctly, isnt bad enough for me to not do it.
Yeah, same here, I can't ever really get'em past 3 in most of the provinces, not because of money as I said, but just because squalor or food get in the way.
It's really a bit strange, at least to me, that CA has in effect with these two restrictions on build out made it so I miss out on 1/4th of everything they put into the game in the way of settlement development, because where the rubber meets the road in an actual campaign, I'm either on the edge on squalor or food.
But you know what, while I'm thinking about it, in my current campaign I'll get up say a million in the bank and instead of just collecting more money I'll crank down taxes which will ease the strain on the settlements and give me the ability to max'em out a bit more. Should of thought of that sooner.
Again, for no reason other than I like to see what's in the game.
Oh, and yeah, I get 3's on settlements for defense so the army can wander off w/o worrying too much about being forced to hang around.
Level IV cities/towns are quite viable...but only if they're the last thing upgraded in the province. Can't support them on level III farms/temples/theaters, etc. Maybe one, but not all the towns in a province.
By the time all the necessary techs are researched, however, it's usually pretty late in the game. The empire is large enough that money probably isn't an issue. So yeah, there's probably no need to build them. By the same token, at that stage of the game, what else is there to spend the money on? Army and agent caps are maxed out.
And anyway, it's fun. Got Africa cranking out 10K/turn on normal taxes during Pontus AAR game, and then later went on to meet the 80K/turn eco-victory condition on low tax rate. Mainly due to having Level IV capitals and resource towns. Even the regular market towns were at least Level III, and many of them were Level IV as well.
ok uhh who can tell me how to upload the save file? My turn is done
So, was it natural causes or war that got him?
Just zip/rar the file, go here, and click 'upload file' (top left).
Looking forward to the AAR!
The Reign of Lysimachus 175-159BC (15 Turns)
Spoiler Alert, click show to read:
*I took 15 Turns no more.
*I doubled the income of the empire
*I created 2 new armies and came very close to the next stage of imperium
*IMO strike north towards the horde
*Oh btw I unnamed the eighth army. It was killing my immersion, sorry.
* This was great fun I hope to get a longer turn next time though =/
*Ill post up the link for the save as soon as I figure out how the hell it works.
yea I tried going to that area you linked but it doesn't give me any option to upload a file only download those already there
I believe if you go to the advanced post option you can add an attachment. Should be on the top row, next to the smilies.
Also I believe that @Veho Nex is next?
Nice job Kamakazi.
"The light that burns twice as bright, burns half as long. And you have burned so very, very brightly.."
Tried that as well... wont let me upload all it does is give the icon but never actually uploads it
BTW ty easy =)
So try this: http://www.mediafire.com/
Nice work Kamakazi! I'm glad to see Prochoros became faction leader, he's just an all-round badass. I'm also glad to see the Athenian Empire spreading to the east, recreating the glory of Alexander. Good stuff.
attempting that now... do the pics on my aar look messed up to anyone else but me?
http://www.mediafire.com/?60ido8jt8lb11lg
@VehoNex
Nah they look fine. Great job by the way, Athens really got large, cant wait for my turn!
Ok good.. cuz they are like half cut off when I look at them.... Im really mad though.... Pontus has no territories left but they have 1 army hiding somewhere and I couldn't kill it before my turn was up ='(
I just want to state early. Forgive my story telling abilities. I will try my best to make it a good AAR.
Awesome job. Looks like we got some good mileage out of Lysimachus after all; I don't think I've ever had a FL hit 75. A couple have made it to 73-74ish.
Had to laugh at Pontus still fielding Eastern spears at this stage. I get the impression that once AI builds a unit, it never replaces until killed in battle, regardless of barracks development. In current Egypt campaign, I've defeated Meroe/Blemmyes armies of starter troops...then take their settlements to find that these guys had access to Thorax pikes/swords.
Hate it when that happens, mainly because it means their agents stay alive and keep poisoning, burning, inciting, etc.Quote:
Im really mad though.... Pontus has no territories left but they have 1 army hiding somewhere and I couldn't kill it before my turn was up ='(
I like the "15-turn" rule, at least at this stage of the campaign. Athens is big enough now that even just 15 turns is a pretty solid chunk of gameplay. Although with Prochoros at 60 (right?), likely that Veho Nex may have the option to use it as well. What are the odds that two FL's in a row will make 75?
Will post the update in the first page, I'm figuring some technical stuff out.
Just to get my ball rolling because I've been holding off posting an AAR due to my crappy writing skills Im going text book time line on you suckers! Get ready for dates and events gentle-leaders for Athens marches to the slaughter.
159 B.C.E.: King Prochoros orders the construction of a massive fleet using the efforts of the entire empire. Emissaries are sent to the far corners of the world to boost trade.
http://cloud-2.steampowered.com/ugc/...B7EE30793BC4E/
In the region of Persis and Media Magna Athenian forces numbering more than 10,000 men gather along the border of Persia and Baktria in preparation for war. In Armenia two armies stationed at the border ready for an invasion of Royal Scythia.
King Prochoros marches back to Athens to lead the fleet on a journey into the setting sun. While the might of Heracles move towards the sea to join in the westward expansion. In 5 years time the invasion forces are set to sail.
158 B.C.E.: Out of all the emissaries sent forth only one returns with a negative reply. King Prochoros has marked that faction for future notice. War is declared on Royal Scythia, Baktria, and Cimmeria, due to alliances Massagate and Arachosia are now enemies of the Athenian state.
A large battle consisting of 5520 Athenian soldiers and 3280 Royal Scythia's finest horsemen takes place south of Mtskheta. It was an Athenian victory tempered only by the fact that both generals died while every single body guard lived. Athenian losses numbered 1041 men while Royal Scythia lost 2856 men. All body guards were executed after the battle for their incompetence. The 370 prisoners were interrogated and forced into slavery for the dead generals families.
The Battle of Mtskheta 158 B.C.E
Spoiler Alert, click show to read:
With the addition of the new cities Athens is large enough to be considered an Empire and has gained Imperium status. Capable of fielding 12 armies and 9 navies.
Towns gained during the year of 158 B.C.E.: Phasis, Mtskheta, Rhaga, and Zadrakarta
157 B.C.E.: A relatively peaceful year compared to the previous one. The invasion of Baktria continues to push inland but the blitzing forces missed a sizable army of Baktrian soldiers and lost a previously conquered town. The force consisted of several elephant contingents as well as their normally fielded units.
Persia was invaded but due to their previously good relations wasnt annexed but had a puppet government installed instead. They are now a client state to Athens and are helping with the invasion of Baktria.
In the North the region of Caucasia was united with the capture of the lightly defended town of Gabala.
Towns gained during the year of 157 B.C.E.: Gabala, Persepolis, and Hecatompylos.
156 B.C.E.: Another year of relative peace. The grand fleet ordered almost 5 years ago is nearing completion and supplies are now being gathered to make a push to the west. In northern Greece a rebellious army left over from Pontic wars is now the target of a newly raised Home Defense army. In Africa an army is raised to help keep the peace. In the province of Phanagoria an army from Massagate marches on what seemed to be a lightly guarded city. They fell under an Athenian ambush and were cut down in whole sale.
155 B.C.E.: Another year where armies continue to march forth upon Athens enemies. The sunset invasion fleet has gathered and is ready to leave Athen with King Prochoros at its head. They are bound westward to see where the sun takes them. The town of Merv was taken from the Baktrians and already it is apparent they dont have the money to sustain their armies as men desert by the century.
Towns gained during 155 B.C.E: Merv
154 B.C.E.: Athenian armies marched farther into the borders of her enemies cutting entire empires in half or destroying some all together. King Prochoros and his mighty fleet round the heel of Italy and push on towards Syracuse. The Baktrians vie for peace but demand appropriations from Athens which was aggressively denied.
Towns gained during 154 B.C.E.: Samandar, Phanagoria
153 B.C.E.: The Kings fleet continues to sail westward. North of Pella on a mighty river Pontus rebels cower on boats in a makeshift floating city and an Athenian ship was dispatched to remove their presence from the world. In the East armies continue to march on Baktria taking city after city. The whole of its nation crumbling at its feet they asked for peace again. Athens offered to let them live if only they bend knee. They refused. The army stationed in Phanagoria set sail and has set siege to its sister city of Pantecaeum. Towers are being built and the assault is planned to commence as soon as they are finished.
Towns gained during 153 B.C.E.:
152 B.C.E.: A year of advances in technology and warfare. Athens Economic technologies expand as he armies march on major enemy cities. General Caporos takes the port city of Panticapaeum after a long and bloody conflict.
The Siege of Panticapaeum 152 B.C.E.
Spoiler Alert, click show to read:
Cont....
Yeah, there's been threads popping up pretty much daily making fun of CA for this debacle at the main forum.
You have to hand it to them, they were consistent in their game design in this regard, not only do they kill off your generals in battle with regularity, when not successful there they make them die of old age half a dozen times per campaign as well (if you're lucky). Can't think of a way I would have designed it any better if my goal was to suck every last bit of RPG element out of the game. No, hang on, I can, and they did this too, create a entire page of traits you can pick from till you become so bored by the mechanic itself you just click on them randomly. :wall:
Keep it up Veho Nex, you're doing us proud!!!
Any news from the front lines?
sorry for taking so long, I'll have this done by tonight. I had to go outta in a hurry on friday morning and I dont have access to my desktop. Ill be home tonight and ill crank it out. For some news as to where I left off my flotilla is off the coast of Spain with a target either of Britannia or Denmark.
It doesnt seem like Ill be able to participate in this anymore. Things are cracking down at school and I cant devote as much time to this as would be required. Perhaps if in two or so weeks if this is still going on I will rejoin.
New post to get attention. If you havent read it I have added more to the post above/\
Here is the save for whomever is next: http://www.filedropper.com/athens149bc
Onto the AAR:
Nice screenie series on the siege of Panticipaeum! :2thumbsup:
Is it mine or @Sp4 turn to play the succesion game?
Erm 159 to 152 mans only 7 turns. Do we have more or did your FL die then? You can play up until 15 turns total with the next guy @Veho Nex
I'm at work so I can't check when the save is at currently.
its at 149bc so is 10 turns and i just wanted to play the years of my guy. Im good with a short turn
@Amras go ahead and play your turn.
Due to no response from either @Amras or @Sp4 I think @MorrowWolf should take this turn to keep the game moving.
Ah, good man! Any news?
@Amras please have the save ready by tomorrow or we are skipping your turn regardless.
Also @Sp4 please confirm you are still in this game or I will remove you from the list as you fail to post here or respond to my PM.
The other players did a great job so far and It is unfair to them to let this get bogged down for such an extended period of time.
I came back like 3 weeks ago and told you. I considered myself eh... taken out? Already.
If you get other missing players, I can pitch in. I have not touched Athens yet in the game. Could give it a shot for the length of a ruler, LOL. However, if this campaign was started before patch 7, wouldn't the campaign be buggy now?
Sorry I must have missed this. Apologies.
@Slaists welcome aboard! Hm... Not sure if it will be buggy. Why don't you give the save a try and see how it performs for you. However I believe the game goes now to @MorrowWolf who is next in line, and you can succeed him after.
I don't know if I'm missing something or what but the file dropper link is not working for me.
@Veho Nex can you upload the save again please? It seems it has expired.
Uh, Im with family for Thanksgiving I can try and get home to upload it tonight. If I can't I wont be home till Monday.
Alright. And I'll re-up it here on the .org so we have it permanently.
Veho,
What's the news from the front?
Gosh darnit, sorry guys. I got side tracked and forgot about re-uploading.
I feel horrible for being the person this stalled at.
Here is the save link again:
http://www.filedropper.com/athens149bc
@MorrowWolf do give it a try now, please.
I added about 12 town/cities to it over my ten year reign. If whoever was next wanted to continue it there's about 6,000 men on their way to conquer Brittania and England.
Ah, excellent work, nice to hear we're heading up to cooler climates! I did the same thing when I just kept playing from where I handed off.
To keep the game moving let's pass it on to @Slaists and wolf can come up after him. The floor is yours bud!
@Myth, so, I just grab the last one from the top of this thread? Term-6 is it?
@Slaists get it from Veho's link:
Ok, will do later tonight.
Ok, got the file alright. Will report on progress over the weekend.
p.s. something is out whack though (I suspect because the game was started before the latest patches). The faction overview shows that I am on the last imperium bar, yet army count shows 12/8 (as in, my max is supposed to be 8)
Yes, the patches have done that.