Re: No Posts for two days in here
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it is a game design choice that has existed from the start.
....and unfortunately for me, I have neither the time nor the skill to balance unit stats, nor remove the sword vs spear bonus for the units who might not warrant it.
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That's what I was fixing in your post.
Orgahs here are such giving fellows.......:kiss:
Re: No Posts for two days in here
I know it sucks, especially after all this hype about Rome 2 being basically Rome 1 but better and all that jazz but basically, all melee units in Rome 2 are reskinned versions of each other. They behave the same, they do the same, they even have throwing spears, every single one of them. Everything that has a spear and a shield is a reskinned hoplite - the phalanx button as well.
It might look differently but Rome 2 has about as much unit diversity as Shogun 2.
Re: No Posts for two days in here
Yep, that is exactly my impression as well. Which is why I laugh really hard every time someone throws out that R2 has 5000 units in it or complain that S2 had too few.
Re: No Posts for two days in here
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I laugh really hard every time someone throws out that R2 has 5000 units in it or complain that S2 had too few.
I'm not a player that just cannot live without having a zillion units to choose from in a faction's roster. Which is why I still enjoy Shogun 1/Med 1...it's all about the gameplay and outmaneuvering the AI army once we're on the battlefield. Plus my favorite battlefield situations involve small unit engagements where each side might have a dozen units or less. A single mistake usually costs you the battle. That's far more exciting to me than grand battles with thousands of troops. That, and battles you absolutely have to win.
In Shogun 1, the Oda 1580 campaign, you fight a battle, usually within the first three turns, where a Takeda-Imagawa alliance force attacks you in the Mino Province. Takeda, of course, brings the heavy cavalry/Cavalry Archers, and Imagawa brings Yari Samurai/Samurai Archers and Battlefield Ninja. You, as Oda, have only Ashigaru and Teppo. You absolutely have to win or you might just as well hit the Start Campaign Over button. Thankfully, Mino is very rugged, mountainous terrain where your deployment (especially your musket) makes or breaks the battle. Can't beat that for excitement....your first battle, and one you must win against heavy odds.
Screenies from one of my Oda 1580 campaigns (my apologies for getting off the OP...just figured many folks here have never played or seen screenshots from the One-That-Started-It-All):
https://imgcash4.imageshack.us/Himg2...=640&ysize=480
[Takeda cavalry in black, forefront-right, and streaming in up the valley; Imagawa forces in blue center-left on the small hill; Oda in gold]
https://imgcash2.imageshack.us/Himg3...=640&ysize=480
Since Med2/R1, it's all about siege battles, and apparently that CA "tradition" is carried on with R2, which is why players who enjoy the art of maneuver just auto-calc them. Might just as well auto-calc the entire campaign and be done with it....:wall:
Re: No Posts for two days in here
Well, if you use mods (and I know this is kind of a failure in itself), you can force a defender to come out of a city. The problem is, the AI rarely does this and it makes a lot of 'conquests' take very very long.
Re: No Posts for two days in here
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Originally Posted by
ReluctantSamurai
That, and battles you absolutely have to win.
Nothing in Shogun 2 gave me this feeling like drop in battles back when it initially launched and players were doing this frequently enough to make it work in your campaign.
No matter the odds, having a human managing the army on the other side of the battle made a HUGE difference.
Re: No Posts for two days in here
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Originally Posted by
easytarget
Nothing in Shogun 2 gave me this feeling like drop in battles back when it initially launched and players were doing this frequently enough to make it work in your campaign.
No matter the odds, having a human managing the army on the other side of the battle made a HUGE difference.
I second this. This was a great feature in S2 and NTW. Sure, drop-in needs enough of a participant base to become meaningful. Something was bugged in S2 with this feature though. Unless one accepted the drop-in for the very first battle, the drop-in option almost never got activate afterwards (even though it was turned on). Also, the campaign map seemed to stutter if constant drop-in search was turned on.
Re: No Posts for two days in here
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In Shogun 1, the Oda 1580 campaign, you fight a battle, usually within the first three turns, where a Takeda-Imagawa alliance force attacks you in the Mino Province.
I was quite partial to Uesugi in S1 and fought countless similar battles in Hida and Mino. Maybe that was my fault for being unimaginative or too cautious but fighting the same battle again and again, be it siege or field, is a bit boring. I think it's also been a feature of every single TW campaign I've played accross all the games! Is that just me? nontheless, managing the attrition as the smae province was invaded turn after turn was a challenge - I had to have reinforcements next door to swap out depleted units.
I agree that siege battles, particularly when they are badly designed and the AI is patheticly unable to cope with them, age faster and are worse to replay than field battles at which the AI is more competent. I can't help but feel that a lot has gone wayward since MTW2, when CA moved away from the abstracted provinces and introduced "3d maps" to the campaign. Since Empire they've kind of found a fix by pathing/restricting freedom of movement (lots of impassable mountains, emphasis on roads) but in so doing the campaign maps don't do much more than look pretty and provide more opportunities for the campaign AI to look even more foolish (as the player outmaneuvres them).
Re: No Posts for two days in here
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Originally Posted by
Slaists
Many things affect the popularity (or lack of it) of a forum. Loading times, presence of ads, quality of posts and moderators among them. Excessive presence of ads (and their effect on page loading times) is what kills twcenter.net for me, for example.
I would not attribute the present lack of traffic on this forum to the quality of RTW 2 in general. Simply, most folks who were originally here have migrated elsewhere (or stopped playing due to advanced age; I'd be in that category if I was not too addicted to TW games).
As far as I am concerned, ALL of the CA games are rather crappy upon release and get slowly improved with patches. Shogun 2 was bugged upon release as well. Rome 1 was no different on the machines of the time (and I'm not even talking about such bugs as subtracting shield value from the total defense of the unit rather than adding it). Don't remind me how bad and buggy was Empire Total War upon release. Come to think of it, that game never really got fixed.
I know this and twcenter both take ages to load compared to the average webpage. Also it looks like the older games are getting a bit more attention on this than twcenter and the official forums but the newer ones are lacking a lot compared to the other two