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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Cass_
Spreading scum makes it easier for them to influence multiple district votes, no?
I'm just imagining say five districts, one of which is nothing but scum and the rest of which are entirely controlled by townies. And what kind of position that would put the scum in. The most effective way to reduce mafia power may not be to dilute it, but rather to concentrate it into relative powerlessness. Think gerrymandering.
a) You and DP101 have both suggested 5. Why 5? Iirc Districts only need a minimum of 3 players and we start with 21. Mathsarehard but that gives us 7 if we split to maximum?
b) Why does the number 5 make the strategy of separating those you find scummy from those you find Towny not a sound approach?[/QUOTE]
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Cass_
I think you may be overlooking the option where Town isn't coherent and mafia just sit back and then later let/push them take the fall for early confusion. Not sore if that's deliberate or just blinkers at this point.
Solution either way: Town just be awesome and find Scum!
I like you.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
Remember that, beyond electing the voters, Joe Blows can only make public arguments. Because there is a layer of disconnect between vote and argument here, and because the votes are so few, relying on a calculus oriented towards more typical games won't fit here.
The big question will be, who will receive cases, and why?* I may well be wrong, but I suspect a large random curve.
*In general sense, not in connection to scum motivations
What if ground rules become everybody in a District votes, and the District representative puts fourth the vote that reflects majority?
Am I wrong to assume we're effectively in a Democracy here?
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Re: Representative Democracy [In Play]
Representative democracy, meaning that just like in the real world, our representative is free to tell their constituents to take a hike and vote according to the wishes of the lobbyists mafia or personal whims or whatever.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Cass_
a) You and DP101 have both suggested 5. Why 5? Iirc Districts only need a minimum of 3 players and we start with 21. Mathsarehard but that gives us 7 if we split to maximum?
b) Why does the number 5 make the strategy of separating those you find scummy from those you find Towny not a sound approach?
We are split to maximum.
First, only the Chancellor can do it so the question is moot. But if I were Chancellor, separating - let's say I peeked them scum - scum should not have a clear effect on the lynch in any particular way. The only possible scenario is if I knew how someone would vote if elected and created ground for representatives mostly interested in lynching some scum.
Quote:
Originally Posted by Renata
On what schedule do we choose our reps? Every day?
I think with every redistricting, so not exactly every day.
Quote:
Originally Posted by Zack
if there's more than 1 mafia in the district reps, then a scum is almost never going to get lynched. Pretty high price to pay for slightly better late-game analysis.
Not really. It looks awful for representatives, and whether or not they are scum you can fix the situation by forcing byelections.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Renata
I like you.
Now. You like me now .
Wait for the real crazy to come out.
Also, <3 but pocket attempt denied :p
Who else do you like right now?
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Cass_
What if ground rules become everybody in a District votes, and the District representative puts fourth the vote that reflects majority?
Am I wrong to assume we're effectively in a Democracy here?
If you can get people to agree to it on informal grounds.
Quote:
Originally Posted by Renata
I'm just imagining say five districts, one of which is nothing but scum and the rest of which are entirely controlled by townies. And what kind of position that would put the scum in. The most effective way to reduce mafia power may not be to dilute it, but rather to concentrate it into relative powerlessness. Think gerrymandering.
Deeply unlikely to happen, and we won't know about it until after the fact. Russian roulette is a sounder approach than this. And if it did happen by chance, then in terms of strategy what would it tell us? The only case is if then they keep in the same district with each other and none of them is NKed, but even then since the grounds for NK will be shifted in this game it's a complete pie-sky thought.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Cass_
What if ground rules become everybody in a District votes, and the District representative puts fourth the vote that reflects majority?
Am I wrong to assume we're effectively in a Democracy here?
Yes. The problem comes when someone has a strong feel on someone and that is opposite the rest of the area. They may vote with their feel no matter that they said theyd go with majority
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Cass_
Now. You like me now .
Wait for the real crazy to come out.
Also, <3 but pocket attempt denied :p
Who else do you like right now?
Dp, maybe? I don't like the defeatism, but so far he's about what I would have expected from last game.
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Re: Representative Democracy [In Play]
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
If you can get people to agree to it on informal grounds.
Deeply unlikely to happen, and we won't know about it until after the fact. Russian roulette is a sounder approach than this. And if it did happen by chance, then in terms of strategy what would it tell us? The only case is if then they keep in the same district with each other and none of them is NKed, but even then since the grounds for NK will be shifted in this game it's a complete pie-sky thought.
I'm talking about approaches for the chancellor, not the extremes of outcome. There's two basic approaches: try to dilute scum influence in any given district by splitting the scummy people up, or doing exactly the opposite and trying to keep them together to minimize the districts they can influence. Or put another way, by keeping all the towniest people together such that a certain district might almost turn into a masonry and lead the rest. I don't know which is better, but Cass' comment got my mind spinning.
I'm having trouble understanding your wording at times; I'm not sure what's going on.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Visor
Morning
Gimme power
Bye
Vote yourself, silly.
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Re: Representative Democracy [In Play]
Game.seems pretty simple
I choose.someone and everyone votes for them to die
I'll kill the scum eventually
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Re: Representative Democracy [In Play]
Renata, never forget the night kill. It will be our best hope in weeding out scum. Don't pin hopes on electing "the right" people at this point.
What could be a killing blow against Town: 10 people left, scum Chancellor elected, "You want gerrymandering? You got it!"
Quote:
Originally Posted by
Visor
Morning
Gimme power
Bye
You're next in line. Get rid of Zack first. Then we lynch GH and elect you Chancellor.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
1. If you can get people to agree to it on informal grounds.
2. Deeply unlikely to happen, and we won't know about it until after the fact. Russian roulette is a sounder approach than this. And if it did happen by chance, then in terms of strategy what would it tell us? The only case is if then they keep in the same district with each other and none of them is NKed, but even then since the grounds for NK will be shifted in this game it's a complete pie-sky thought.
1. Question: Does it make most sense in favour of Town?
I think it does. Every player accountable for a vote, and either voting with or away from a consensus that has either a positive or negative outcome.
So scum hunting is still the same.
The main risk here as I see it is Scum have the potential/responsibility for a new/higher level of divide and conquer. Town have to step up and try and establish rules for the greater good.
2. In terms of strategy, what are you thinking will work best and why?
I don't think Russian Roulette is a fair comparison? We all play mafia, we all have scum hunting skills, scum hunting doesn't just fall down to luck/chance.
Off the cuff, Renata has voiced what I'm thinking and I can't tell if you're fear-mongering or just seeing things from a different side with a stronger point of view.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
Renata, never forget the night kill. It will be our best hope in weeding out scum.
You keep talking about the night kill. I don't know what you're getting at.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by Cass
1. Question: Does it make most sense in favour of Town?
I think it does. Every player accountable for a vote, and either voting with or away from a consensus that has either a positive or negative outcome.
As I said, good luck arranging it.
Quote:
2. In terms of strategy, what are you thinking will work best and why?
Nothing yet. That's for post-mortem. I'll do whatever makes sense in the moment or for perceived developing teams.
Quote:
Originally Posted by Renata
You keep talking about the night kill. I don't know what you're getting at.
No! Only now...
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Re: Representative Democracy [In Play]
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
dicetosser1
Yes. The problem comes when someone has a strong feel on someone and that is opposite the rest of the area. They may vote with their feel no matter that they said theyd go with majority
Aaandd in that case, representatives breaking the trust of their electors should be scrutinised heavily, and either way would probably provide valuable information for/through the next day, as long as as it isn't done by every representative in every phase.
?
Orrrr, is it smarter scum hunting strategy to elect people as representatives and force them to vote/justify their cases of their own volition, without direct input from their districts?
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Re: Representative Democracy [In Play]
I don't care if I'm a chancellor, I do care about being a representative.
I'm a double voter if I get representative status, so if the two others don't vote the same or vote abstain or whatever
I get to choose the lynch
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
As I said, good luck arranging it.
Nothing yet. That's for post-mortem. I'll do whatever makes sense in the moment or for perceived developing teams.
No! Only now...
Lol the bold ...
It doesn't give me your opinion or input though, which is kind of what I was after :P
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Visor
I don't care if I'm a chancellor, I do care about being a representative.
I'm a double voter if I get representative status, so if the two others don't vote the same or vote abstain or whatever
I get to choose the lynch
@Winston Hughes @BSmith @Csargo @Riedquat @El Barto @Monstrbro
gimme power please
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by Cass
It doesn't give me your opinion or input though, which is kind of what I was after :P
I don't think much of it, but I won't oppose the campaign to put it in place (or its enforcement).
Quote:
Orrrr, is it smarter scum hunting strategy to elect people as representatives and force them to vote/justify their cases of their own volition, without direct input from their districts?
Keep in mind that we will elect new representatives whenever redistricting occurs. This will depend on where the lynches and kills fall, and the inclinations of the Chancellor. It might be more useful to spend time influencing others' representatives than just your own.
Quote:
Originally Posted by Visor
I don't care if I'm a chancellor, I do care about being a representative.
I'm a double voter if I get representative status, so if the two others don't vote the same or vote abstain or whatever
I get to choose the lynch
WHAT?
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Visor
I don't care if I'm a chancellor, I do care about being a representative.
I'm a double voter if I get representative status, so if the two others don't vote the same or vote abstain or whatever
I get to choose the lynch
Oooohhhh
Visor for Representative!
And Doc protect as long as he lynches wolves.
Why can't we share a District v.v
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Re: Representative Democracy [In Play]
Visor is evil and lying, especially if he's not lying.
What is the meaning of this?
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Re: Representative Democracy [In Play]
I'm trying to understand why you don't think much of it?
1. Need to see if I'm not seeing holes.
2. Think it's best if everyone put opinions and thoughts on the board.
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Re: Representative Democracy [In Play]
This mechanics talk is great and all, but where are the reads
I think Cass is town and renata probably also town
I kinda like Dices first post just because
zack is.... okay? i guess
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by Cass
I'm trying to understand why you don't think much of it?
If you favor it for the sake of "data", then I don't see that it will produce more than leaving townies to speak whatever to no effect, and representatives to engage directly with each other.
Quote:
Originally Posted by
Visor
This mechanics talk is great and all, but where are the reads
I think Cass is town and renata probably also town
I kinda like Dices first post just because
zack is.... okay? i guess
Why would you claim double vote?
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Re: Representative Democracy [In Play]
Hey folks. Just checking in during some pre-Christmas cleaning. Given that I only know Dp here, I don't have much to offer at this point other than my initial reactions. The push to get Zack seemed to pick up a lot of steam very quickly. That could simply be his personality, we have some very good townies on my board as well, but it still strikes me as somewhat odd. I do find Cass' take on it to be more reassuring. Given the format of this game, the person in charge of setting districts has the capacity to either greatly hurt or greatly help town, and I'm more interested in someone who is going to take a strategic approach to the position rather than use it as a platform to test their own gut feelings on who is scum.
Vote: Dp101
Vote: Cass
Vote: Zack
Quote:
Originally Posted by
Cass_
I think we already agreed on this bit in that I think the best strategy early on is many groups, and small.
a) You and DP101 have both suggested 5. Why 5? Iirc Districts only need a minimum of 3 players and we start with 21. Mathsarehard but that gives us 7 if we split to maximum?
b) Why does the number 5 make the strategy of separating those you find scummy from those you find Towny not a sound approach?
I think the more groups we have total, the less likely we are to have Scum in control of a majority of them. Seven sounds like a safer play for town.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
Keep in mind that we will elect new representatives whenever redistricting occurs. This will depend on where the lynches and kills fall, and the inclinations of the Chancellor. It might be more useful to spend time influencing others' representatives than just your own.
Can you explain how the bold fits with the rest?
If we get redistributed we re-elect the person we want to either represent our, or justify their own, vote?
I'm getting the impression you're leaning towards playing independently with the setup as an additional piece if the puzzle?
Sounds like the easiest option to me and I can't hate it til I've had more time to think, but what ways can you see to make this setup work for Town?
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Re: Representative Democracy [In Play]
FWIW, I see 4, max 5 wolves in this setup.
Either is about as equally likely, just depends how wolfsided atpg thinks the lynch mechanics and PRs are
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Re: Representative Democracy [In Play]
Why is Zack ok?
Player-specific thoughts on the early push towards him as Chancellor etc?
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Cass_
Why is Zack ok?
Player-specific thoughts on the early push towards him as Chancellor etc?
i read his posts when i was half asleep
and they were okay, didn't really lean me one way or the other
maybe slightly good
in fact lets just make a yolo judgement call here
sooh is a wolf
zack is a villager
renata is a villager
monty is... probably a wolf (yolo)
cass is a villager
choxorn is a villager
dice is a villager
dp is (yolo) a villager
gh is a villager
jabbz could be a wolf but idk yet
and thats my reads rn
and if you ask why #feels
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Re: Representative Democracy [In Play]
visor and cass should be reps, very likely villagers
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
No! Only now...
The only good thing about my current confusion, maybe, is that confusing the heck out of me was not part of your scum strategy from last game. You were "wonderfully" straight-forward.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Zack
if there's more than 1 mafia in the district reps, then a scum is almost never going to get lynched. Pretty high price to pay for slightly better late-game analysis.
So you're also for the 'put all the possi/consensus-scummies' in one District?
Quote:
Originally Posted by
Montmorency
Mechanic suggestion for future: Representatives can communicate privately with the Chancellor.
Why privately?
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Cass_
So you're also for the 'put all the possi/consensus-scummies' in one District?
Why privately?
there I was specifically explaining why dp's "let the mafia decide who to lynch" strategy was bad
though I do tend to favor that line of thought, yes. not convinced either way yet, depends on game state like i said.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Visor
I don't care if I'm a chancellor, I do care about being a representative.
I'm a double voter if I get representative status, so if the two others don't vote the same or vote abstain or whatever
I get to choose the lynch
Who'd you bribe to get that role?
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Re: Representative Democracy
Quote:
Originally Posted by
Zack
if there's more than 1 mafia in the district reps, then a scum is almost never going to get lynched. Pretty high price to pay for slightly better late-game analysis.
Quote:
Originally Posted by
Montmorency
Mechanic suggestion for future: Representatives can communicate privately with the Chancellor.
Quote:
Originally Posted by
Sooh
3 districts, 1 mafia voter, 2 townie voters
3 districts, 1 town voter, 2 mafia voters
3 districts, 3 town voters
3 districts, 3 mafia voters
I don't know that I'd be able to distinguish one from the other here based on votes, but perhaps I'm missing something. Seems to me like scum would be able to easily slip under the radar in either of these configurations. What am I not seeing?
Not sure a bigger selection would be better either, I just don't really understand the sort of techniques that would be applicable to scum here.
Soohbear, got brain's on what will work best for Town here?
My head hurts
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Renata
The only good thing about my current confusion, maybe, is that confusing the heck out of me was not part of your scum strategy from last game. You were "wonderfully" straight-forward.
I don't think straightforward is a word I would have ever used to descibe his play in that game lol
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Re: Representative Democracy
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by Cass
Can you explain how the bold fits with the rest?
Don't put too much stock on the relationship within-district, I'm saying. One prediction I am willing to make is that scum don't want static groupings, whether or not they can push for groupings that highlight their targets. Static groupings, perhaps in a way that your thoughts foreshadow, are more difficult for scums to move in and pocket in than the larger mass of players.
Quote:
If we get redistributed we re-elect the person we want to either represent our, or justify their own, vote?
I don't think a gameplan is helpful right now, but by all means compile a list of possibilities that we can refer to later.
Quote:
I'm getting the impression you're leaning towards playing independently with the setup as an additional piece if the puzzle?
Yeah
EVIL
EVIL
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Re: Representative Democracy
Quote:
Originally Posted by
Cass_
think you have to go advanced to clear multi-quotes
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Re: Representative Democracy
Ok, someone else be chancellor since it is obvious that my plan is bad.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Renata
Who'd you bribe to get that role?
I gave Pizza a double stuffed crust
Also this mechanics talk, whilst great
is distracting from actual gameplay
No point worrying about reordering districts or chancellor or whatever
we have to work with what we have for this lynch right?
Worry about it in the next day phase, right now we need information on players in this game before we even decide about restructuring
so lets start doing that first
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Cass_
So you're also for the 'put all the possi/consensus-scummies' in one District?
Why privately?
Well, obviously they can do so publicly, but privately fits better with the theme and gives more personal weight to the positions than merely vote channels. Allows them to plan for future districting, to exchange favors.
You would probably need to permit more representatives, that I give you. A game with many players like in the old days, 30, 40, 50 - that would be a real run. Proper elite networking, though not necessarily PR networking.
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Re: Representative Democracy [In Play]
My EVIL EVIL remark was directed at Visor, but his quote disappeared from my post.
VISOR IS EVIL
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Re: Representative Democracy [In Play]
Vote: Visor
Elect and lynch, or reject and lynch. Either way he must be purged.
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Re: Representative Democracy [In Play]
I'm a fan of the mindless push monty, but you might want to give a reason for it at some stage
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Zack
I don't think straightforward is a word I would have ever used to descibe his play in that game lol
Go on.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Visor
I gave Pizza a double stuffed crust
Also this mechanics talk, whilst great
is distracting from actual gameplay
No point worrying about reordering districts or chancellor or whatever
we have to work with what we have for this lynch right?
Worry about it in the next day phase, right now we need information on players in this game before we even decide about restructuring
so lets start doing that first
also this
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Visor
I'm a fan of the mindless push monty, but you might want to give a reason for it at some stage
You claim and run. You can't run.
And I would have followed you, my brother, my partner, my don.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
Go on.
no it's irrelevant
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Jabbz
Hey folks. Just checking in during some pre-Christmas cleaning. Given that I only know Dp here, I don't have much to offer at this point other than my initial reactions. The push to get Zack seemed to pick up a lot of steam very quickly. That could simply be his personality, we have some very good townies on my board as well, but it still strikes me as somewhat odd. I do find Cass' take on it to be more reassuring. Given the format of this game, the person in charge of setting districts has the capacity to either greatly hurt or greatly help town, and I'm more interested in someone who is going to take a strategic approach to the position rather than use it as a platform to test their own gut feelings on who is scum.
[votes removed]
I think the more groups we have total, the less likely we are to have Scum in control of a majority of them. Seven sounds like a safer play for town.
Hi Jabbz! vote: Jabbz
For an innocuous "here's the state of the game, yup" intro.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Zack
no it's irrelevant
Write me a letter.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
You claim and run. You can't run.
And I would have followed you, my brother, my partner, my don.
???
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Visor
I gave Pizza a double stuffed crust
Also this mechanics talk, whilst great
is distracting from actual gameplay
No point worrying about reordering districts or chancellor or whatever
we have to work with what we have for this lynch right?
Worry about it in the next day phase, right now we need information on players in this game before we even decide about restructuring
so lets start doing that first
:state:
Yes, sir, mr townie sir.
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Re: Representative Democracy [In Play]
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Zack
???
He claims double vote, and leaves it hanging.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Renata
Hi Jabbz! vote: Jabbz
For an innocuous "here's the state of the game, yup" intro.
i like this because its what i thought about the post
i want to give him some time though, see where he goes from there yet
could just be a style clash
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
He claims double vote, and leaves it hanging.
What do you want me to say about it?
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
He claims double vote, and leaves it hanging.
he claimed a double vote if he is elected representative then pushed people to vote him representative
how in the fuck is that "claim and run" ?
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Re: Representative Democracy [In Play]
why would that even be a wolfy thing to do?
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Visor
What do you want me to say about it?
Everything you can. Starting with why you would claim it.
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
Everything you can. Starting with why you would claim it.
so I can get voted into a position to use my power?
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Re: Representative Democracy [In Play]
he literally claimed why simultaneous with the claim
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Re: Representative Democracy [In Play]
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Zack
he literally claimed why simultaneous with the claim
That's exactly why it's evil and makes no sense ffs
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Re: Representative Democracy [In Play]
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
That's exactly why it's evil and makes no sense ffs
https://i.imgur.com/0mw1I8e.gif
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Re: Representative Democracy
Quote:
Originally Posted by
Dp101
I never suggested 5, and the idea to split scum up later was including the idea that the districts would be made larger, so each individual vote would matter less, so the small amount of votes controlled by the mafia will matter far less than town.
Quote:
Originally Posted by
Dp101
Well, I haven't really planned one out because I was not planning on running, but basically what I was thinking was early on to split people into as many districts as possible, to make as many votes visible as possible. Then, once we have something resembling information/when I need to split them, I would make a small number (probably 5) of large districts, spreading the people I find scummy around so they can't control a district, and thus hopefully only let town vote. Probably terrible, but we are all experimenting here.
You did too say 5? See bold :p
I think I can see what you're saying with italics.
Does this arrangement help us catch out scum?
I think it's ok if we run Democratic Districts and force everyone to vote.
I think it's too easy for split scum to hide if District Representatives do their own thing and members don't have to be accountable for their vote.
Unless we make Representatives those we think are scummy, which is a baaaaaad idea.
What about a smaller number of large Democratic Districts?
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Zack
Why would you have that prepared
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Re: Representative Democracy
Quote:
Originally Posted by
Cass_
You did too say 5? See bold :p
I think I can see what you're saying with italics.
Does this arrangement help us catch out scum?
I think it's ok if we run Democratic Districts and force everyone to vote.
I think it's too easy for split scum to hide if District Representatives do their own thing and members don't have to be accountable for their vote.
Unless we make Representatives those we think are scummy, which is a baaaaaad idea.
What about a smaller number of large Democratic Districts?
no because that's dumb and not fun
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
Why would you have that prepared
?
i used google to find it
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Re: Representative Democracy
Ok, sorry. I forgot that I named a number, it was just for the purpose of providing an example and was not something I would stick to.
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Re: Representative Democracy [In Play]
Cass, we can only have 3 or 5 districts in this game. 7 is unavailable as there is no Chancellor to redistrict yet, and tomorrow there will be 19 players. Just to clarify that.
Now, holding people accountable for votes needs to happen (in your view I assume) regardless of how representatives act, so the question is then: is it practical to enact or enforce, and if so will it actually keep voters accountable more than its absence?
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Re: Representative Democracy
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Zack
?
i used google to find it
In one minute? This is some 4chan nonsense.
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Re: Representative Democracy
Quote:
Originally Posted by
Zack
why the sooh vote visor
just gut feeling about her early posts really
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Re: Representative Democracy [In Play]
Quote:
Originally Posted by
Montmorency
In one minute? This is some 4chan nonsense.
how long does it take you to type "nathan fillion gif"?