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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by Sad Ronin
I like a dark middle ages and epoch of vikings more...
But I shall anyway make the East Europe cavalry (including Polish winged hussars, ukrainian cossakc and starhsina...), Russian army (strelecs, ratniks, new order polks), and as European riders...
The majority of them get in the final period yours Mod
Polish Husaria ( Winged Hussars) appeared around 1577, so after the timeframe of this mod, of course you always can extend it, but how far.
Anyway when beta release of XVI-XVII ( P&M TW) is finished we will place our own thread here, we have already found almost all of sources necessary to do this, so I believe you will have rivals this way. ~;)
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by Silver Rusher
No POLAND??? Sorry, lemme just fix that...
There was always meant to be a Poland, I just forgot to put them on the list. I'll put the Bohemians on as well, if you want.
Nice to hear about Bohemians in RTW. I can help you a bit, but as I study at the university I won't have lot of time.
If you wish you can contact me at v.pelcak@post.cz. Could you specify parameters of your mailbox? I need it, because some loosers have it in Hotmail and from that reason I can't send them larger files (I mean more than 1 MB) as I want to send you my addon to Wes Whitakers mod to MTW with Bohemians if you wish (it has 1,4 MB size).
About that skinning, I could help you, but I don't know what does it mean because I don't have RTW, yet. I think that it is creation of textures for units, but I might be mistaken. Could you send me some info?
Bye.
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by Belisarivs
Nice to hear about Bohemians in RTW. I can help you a bit, but as I study at the university I won't have lot of time.
If you wish you can contact me at
v.pelcak@post.cz. Could you specify parameters of your mailbox? I need it, because some loosers have it in Hotmail and from that reason I can't send them larger files (I mean more than 1 MB) as I want to send you my addon to Wes Whitakers mod to MTW with Bohemians if you wish (it has 1,4 MB size).
About that skinning, I could help you, but I don't know what does it mean because I don't have RTW, yet. I think that it is creation of textures for units, but I might be mistaken. Could you send me some info?
Bye.
All help is accepted, thanks.
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Re: Citadel: Total War- The Rennaissance
How far along is it? It looks great!
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Re: Citadel: Total War- The Rennaissance
Not very far unfortunately. It looks like this project is going to be running for a pretty long time without more members.
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Re: Citadel: Total War- The Rennaissance
That sucks....
Do you need any unskilled work done? Such as research or web searching?
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by Silver Rusher
All help is accepted, thanks.
Could you answer my questions please (no offense intended, just want to know it).
Good luck
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Re: Citadel: Total War- The Rennaissance
Yes, sorry. If you go to Guides, Tutorials and Tools Duke John made a good guide on this.
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Re: Citadel: Total War- The Rennaissance
I'd like to hepl on skinning but i can't get those god damn DS plugins to work :hide: :hide:
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Re: Citadel: Total War- The Rennaissance
How about making Hungarian Hussars in this mod. I beleive it was in this period that this unit started getting popular in the military and served as mercs all over europe. Even passed it on to the Polish who seem to think they invented them ~D . Originally hussars were serbian mercs in medieval hungary but cought on with the hungarians so much that hussars became the most popular unit type.
Hungarian hussars were equiped with a lance, sabre, and battle axe (long handle so it could be used from horseback). They were a metal helmet, chainmail, and a long coat over it. They used sheilds but after mid 16th century they abandoned them as it slowed them down.
I found a site with lots of pictures in background. The site is in Hungarian but if someone decides to make this unit the pictures could be useful.
http://www.magyarhuszar.hu/huszar.htm
Cheers!
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Re: Citadel: Total War- The Rennaissance
[QUOTE=Speiz_Bankurt]How about making Hungarian Hussars in this mod. I beleive it was in this period that this unit started getting popular in the military and served as mercs all over europe. Even passed it on to the Polish who seem to think they invented them ~D .
We don't thinks so I believe. But in Poland Hussars were quite different - Winged Hussars and these were unique to Poland.
Anyway it is much thanks to the Hungarian prince Stephen Bathory who was one of the best kings in Polish history, but you should know that 'Poles and Hungarians are like brothers, in fighting and in drinking'.
Anyway try my/our mod as well. Hungarian army is one of my biggest problems, especially names in Hungarian. If you are interested please conntact me by a PM.
Our mod is for MTW so shouldn't worry anyone out here in this thread.
Regards Cegorach/Hetman ~;)
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Re: Citadel: Total War- The Rennaissance
Cegorach, I know, you're right. Poles and Hungarians have always been close. Seriously speaking though polish hussaria probably developed simultaniously and independantly of the Hungarian. It's just that the Hungarians got some early exposure to the rest of the world through the Austrians and Germans who absolutely loved using Hungarian Hussars. Many generals wouldn't even start a campaign without having some in their armies. It would be a pitty to leave them out of this mod!
One thing I don't understand though is the name hussar itself. I mean Hussar and Hussaria sound so similar yet are so different.
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Re: Citadel: Total War- The Rennaissance
Wotcha Silver,
Tried to get onto your main page but the thing didn't work. Got the 404 error thing. I'd be happy to help on the research level. Mainly around the late 16th early 17th century is where my interest lies though.
Heres my first offering to your unit lists.
Finnish Cavalry (not sure on the exact terminology)
These were soldiers recruited by their Swedish overlords during the 30 years war and before. Carrying their wheel lock pistols and sabers. Despite having smaller horses than their mainland couterparts these horsemen have become one of the most feared cavalry forces of the time. Their bloodthirsty nature fearless approach and the tendency to not take prisoners makes them a truly terrifying unit to face. Their battle cry was, Haakka päälle! Or, Hack them down!
They can be classed as light cavalry and put in in the later part of the game. Also we could ask massa to do the voice over and battle cry. seeing as he is Finnish. ~:)
Hope it helps. If you want more info PM me and I'll have a look.
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Re: Citadel: Total War- The Rennaissance
Cool idea zelda.
Is Massa even registered over here though?
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Re: Citadel: Total War- The Rennaissance
Yep he relocated over here after he gat banned but when reinstated he went back to the .commie. He also has the worst record for answering PMs at the .commie as atested by Theo and various others. If you like I'll leave post over at the .commie asking him to pop over.
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Re: Citadel: Total War- The Rennaissance
That's because no one ever pm's me!
I do occasionally check in here, mostly I check the mods, since this is one of the two big modding communities. I don't post here almost at all, though, lazy and there's little that I can help with.
But I will try to get you some war cries and other shouts you might need, I'll try to get some 3-4 other people do them as well, so that you can have at least some choice. And don't worry, I'm not going to ask little kids do them. I'll try to contact some choir as well, but can't promise anything. Although, if I could manage to do that, they sure could get you some good ass warcries... Though, this will be very hard to arrange. I will post progress updates, expect the first progress update on friday, since there'll be some time wasted in the exchange of mail with people and trying to talk people over.
I'm sure you can find pretty good books about 'hakkapeliitta' in english, so I shouldn't need to help with that side, though finland is not on the map so you won't be needing much info about them, on the other hand, you'll have to make province sweden make up the profit of the areas left outside, that is, the profits of northern sweden and southern finland, if you want sweden to be playable, because otherwise it would suffer unfair weakening.
The swedes also had some finnish infantry, but since they were so similar to swedish infantry there's no reason to make them an individual unit, since they weren't really treated like that anyway.
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Re: Citadel: Total War- The Rennaissance
Hi massa,
Finland will be on the map, don't worry. One of the main goals of this mod is to expand the map north. It would be great if you could do all of the Scandinavian/Danish voices rather than just Finnish, maybe even some Russian voices aswell. (we'll see on that one) I may (and hopefully) be able to get some books on the north during this time as well. Then again, that's part of what the internet is there for! ~D
Cheers,
Silver Rusher
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Re: Citadel: Total War- The Rennaissance
There will be credits for the voice actors, I believe? I just wrote a mail to 'polytechnic choir' and kinda promised they will have their names on the credits if they should accept to do the voice overs for hakkapeliittas.
I can look for the other voices as well. But like said, I have no idea if I can manage to get an actual choir to make them or if they will be of worse quality.
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Re: Citadel: Total War- The Rennaissance
I think that there will be credits- even if they are just limited to a readme. Everyone will be in the credits, from scripters to voice actors, and just, well, everyone who took part in the mod.
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Re: Citadel: Total War- The Rennaissance
I would also need a list of the commands in english.
I will also need to find out which commands were issued in swedish and which in finnish etc. Well, we all know they shouted their warcry in finnish, that's a start. There are many choirs, and I am kinda hoping at least one of them would have some people interested making the voices for free, I should also ask if they can do swedish and russian voices, since I believe that people who use their voice for living should have some skill in other languages.
Well, we'll see just how much interest there will be. It'll take days I guess to get a confirmation and so on.
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Re: Citadel: Total War- The Rennaissance
Right then,
Commands... OK, for the sake of realism we need to have all commands translated, if it is actually possible.
"Yes my lord" (do this about ten different times, changing what actual words are used like "What do you wish?" and that kind of stuff)
"We cannot march further sir"
"CHARGE!!!"
"HALT!!!"
"Light your arrows!"
"Extinguish your arrows!"
"ATTACK!!!"
I think that should just about do it for now.
And yes, it would be great if you just use one set for all Scandinavians, and if you could do another set for Russians that would be brilliant.
"
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Re: Citadel: Total War- The Rennaissance
Ok, I will see to what I can get done. Right now it's a waiting day for a few days, for you. I'm expecting this thing to take about 1-2 weeks. At least I hope it won't take much longer.
"CHARGE!!!"
"HALT!!!"
"Light your arrows!"
"Extinguish your arrows!"
"ATTACK!!!"
hmm, I believe there were more, dunno. Hakkapeliitta will have their very own charge order. Not sure of the other units. I will contact my history teacher tomorrow and ask for sources. I will also ask our music teacher for where I could get voices done free of charge, especially important for the swedish voice act, and the possible danish&norwegian.
Danes and norwegians were same country back then, danish and swedish is somewhat different, and so is norwegian, I will have to find out how the danish norwegian troops spoke as well. A norwegian should be able to understand danish commands relatively well, but I don't know if that's authentic.
Well, working on it. Done todays work, continues tomorrow.
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Re: Citadel: Total War- The Rennaissance
Yes, well I can't remember any other command replies now. I'll put up a resource thread for all the voice actors soon, which will contain the entire list.
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by massamuusi
There will be credits for the voice actors, I believe? I just wrote a mail to 'polytechnic choir'
Teekkarit hakkapeliittoina. Mielenkiintoista ~D
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Re: Citadel: Total War- The Rennaissance
???
Are you volunteering, or what?
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Re: Citadel: Total War- The Rennaissance
Are you guys going to have an end point for the campaign, because oe of my only major problems with medieval was that the campaign ended too soon sometimes, it would just be nice even if you do not add units for those time periods or anything.
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by Speiz_Bankurt
Cegorach, I know, you're right. Poles and Hungarians have always been close. Seriously speaking though polish hussaria probably developed simultaniously and independantly of the Hungarian. It's just that the Hungarians got some early exposure to the rest of the world through the Austrians and Germans who absolutely loved using Hungarian Hussars. Many generals wouldn't even start a campaign without having some in their armies. It would be a pitty to leave them out of this mod!
One thing I don't understand though is the name hussar itself. I mean Hussar and Hussaria sound so similar yet are so different.
You are right that Hungarian and Polish Hussars have the same origin. Probably to the mid-XVIth century these were very similar.
Only later on things are more complicated. From around 1575 Polish Husaria became the cavalry which was so famous later, acquired the 'wings' for example.
From this time Polish Husaria was quite heavy whereas Hungarian Hussars was becoming light cavalry which it was in the XVIIIth century and later.
I can also add that in 1775 Polish Hussars were reformed as lancer cavalry the ancestor or so famous Polish Lancers.
I believe that the Hungarian unit should be in this mod Citadel TW.
You should help these guys Speiz_Bankurt with this.
If you want to help with other mod as well ( Pike & Musket TW) please drop in to MTW/Engineer's Guild. I need some help with names in Hungarian. I don't know this language at all and we are using names in National languages whenever possible. We have names in Tatar, Romanian, Swedish, Finnish, Italian, German, even in Georgian, but not in Hungarian, unfortunatelly.
Only basic info is what we need, but if you want to add more that is even better.
Regards Cegorach/Hetman ~;)
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Re: Citadel: Total War- The Rennaissance
Polish and Hungarian hussars are to be included...
However, the Polish Hussars are going to be heavier than Hungarian Hussars and the Polish can eventually get winged Hussars, which are better than both.
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Re: Citadel: Total War- The Rennaissance
Uesugi, the end date for a campaign is easily edited from the files... the file that has all the provinces and factions etc... damn, what was that folder again, I'm busy I'll edit it here later.
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Re: Citadel: Total War- The Rennaissance
That's for MTW. The folder is campmap/startpos. However, this is an RTW mod, and the system is different.
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Re: Citadel: Total War- The Rennaissance
For the campaign it is easy to edit. Don't know for campaign. I don't think it's much writing to have two three different versions, one has 1570, one has 1700 and one has 2500? Just for example.
C:\Pelit\Rome - Total War\Data\world\maps\campaign\imperial_campaign\descr_strat.txt
Quote:
; Custom campaign script generated by Romans Campaign Map Editor
campaign imperial_campaign
playable
romans_julii
romans_brutii
romans_scipii
egypt
seleucid
carthage
parthia
gauls
germans
greek_cities
romans_senate
macedon
pontus
armenia
dacia
scythia
spain
thrace
numidia
britons
end
unlockable
end
nonplayable
slave
end
start_date -270 summer
end_date 1400 summer
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Re: Citadel: Total War- The Rennaissance
K I trust you guys, this mod sounds great. OH! One more question, are you guys going to include Jannisary heavys with crazy hooked polearms for Turkey? If you are wonderign about their accuracy at some point I don't remember when but I saw mention of that sort of infantry being used by them. If you need anyone to research anything especially Turkey just ask!
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Re: Citadel: Total War- The Rennaissance
Afaik anyone is free to give input. I don't think they came up with it from nothing when they made MTW.
Besides, it was on the unit list on the first page, armoured janissary infantry.
I don't know much at all about turkish history... ~:confused:
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Re: Citadel: Total War- The Rennaissance
Well I went to bed last night with an encyclopedia of warfare I found at the library. One of the main things I found was the changing of tactics to suit the changing of weapons brought on by the obset of gun powder.
One of the things I noticed was the heavy reliance upon mercenaries by all nation apart from the ottoman Empire who had one of the only tru standing armies. Is there a way we can make mercenaries cheaper and more prevelant for the factions.
I also found out a little about the changing tactics of Cavalry. I just want to say its boring and spiritless. With the onset of Muskets and Pike formations cavalry tactics changed dramaticaly. From the wild charge they instead drew pistols and shot at each other like the Arbequesiers, one row fired then another took its place fired went to the back and reloaded, another row took its place fired... The first cavalry to break lost and the other group pursued them, it was called the Caricole.
Cavalry only did this and persuit untill Gustavus Adolphus reintorduced Cavalry shock tactics in the early 17th century which he learnt during his campaigns in Poland and Russia. I'm thinking its gonna be a right bitch to implement in the game.
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Re: Citadel: Total War- The Rennaissance
a random demographic stat I came up with
1720 finlands population is 300000 and swedens 1.5 million. Since then the agricultural reforms make the population double within some 40-50 years time, and continue very rapid increase.
and a gossip- Gustavus III wasn't the father of his child. Instead, the father was most likely his royal head of the stables... It was said that Gustavus III enjoyed the company of women but didn't show any *ahem* interest to them. "hey buddy, could you cover me for a while here, I seriously couldn't care less"
v&v- who's the father? -2 influence due to gossip and disrespect.
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Re: Citadel: Total War- The Rennaissance
He should also start with the insanely brave valour. Ergo +2 morale +5 health -1 command.
The tendency to lead insane charges makes him an example to his men and his miraculous survival and numerous wounds make him a lot harder to kill. (Much to his opponents woes.) However this means that he can lose control of command in the melee.
Oh yes another thing. For a speacilist Mercenary units available only as mercs or to the Swiss. Swiss Pikemen and Swiss Guards. The Pikemen are obvious, the guards are specialist units who are used as royal guards like the Pope's. They carry halberds and are ferocious fighters etc. So the Swiss units are basicaly just better variations of the basic Western European plot. Apart from Cavalry.
Oh yeah, one thing. Silver are the Swedes gonna be a playable faction? and are the finnish Cavalry gonna be added to the units list?
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Re: Citadel: Total War- The Rennaissance
Cool idea massa. I should put that in somewhere. The finns are not actually in there, but I guess I could make the leader of Finland a rebel family member.
zelda12- That's a good idea, v&v included along with massa's. The Swedes are not gonna be a faction, unfortunately the game limits it to 20 factions, which means there are gonna be many factions not included, including the Swedes. Many want other factions to be included instead, such as the Bohemians, and if I put Swedes in instead it would be a bit unfair. I hope you understand. Finnish cavalry will be in as mercs (but horses not too good)
Uesugi- We can have heavy Jans, no problemo.
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Re: Citadel: Total War- The Rennaissance
HUZZAH! Sounds great, can't wait to siege Constantinople in full 3D, who needs to wait until 1453, down with the Europeans!
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Re: Citadel: Total War- The Rennaissance
Yes, the polish hussars and winged hussars were heavier than the hungarians, however they were used completely differently, polish were good at one thing the hungarians at another, but it doesn't matter, I don't think you can incorporate such things in a game yet.
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Re: Citadel: Total War- The Rennaissance
Ah yes... The Siege of Constantinople.
I am waiting heavily for that as well.
Hey Uesugi, would you be interested in helping with the Historical Battles then? You wouldn't have to do any modding (if you would though that would be great) but just designing the layout, as well as what actual battles there are and their descriptions.
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Re: Citadel: Total War- The Rennaissance
Sure, waht do you want me to do? I have no modding experience really. I have no 3dmax or modelling/editing programs of that sort, and I do not own photoshop. But I am really interested in war and historical battles and that kind of thing so if you want me to research anything at all I would be glad to. I can also give suggestions for castle layouts and such if you want. I would be glad to do anything within my abilities to help this great mod.
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Re: Citadel: Total War- The Rennaissance
Well, it isn't really hard to learn how to script. If you just delve into C:\Program Files\Activision\Rome - Total War\Data and then look through the text files, you can figure out what to do quite easily. You could do historical battles.
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Re: Citadel: Total War- The Rennaissance
I will take a look in a few minutes!
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Re: Citadel: Total War- The Rennaissance
if you need help with Voice Overs i would be happy to help, i could also try my hand at scripting.
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Re: Citadel: Total War- The Rennaissance
@Uesugi: Make sure you look through the more important files there, not only in the Data folder but also in the Text folder. Also go to the Guides section of the RTW modding forum.
@kosloski: Voice overs are needed now, contact massamussi about it, he does the Scandinavian voice overs. Welcome to the ORG, I think you'll like it here.
Updated first post.
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Re: Citadel: Total War- The Rennaissance
YES SAH!
Have any specific battles you would like me to research or do you just want me to try and find a bunch of interesting ones?
Keep up the fight! ~:cheers:
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Re: Citadel: Total War- The Rennaissance
I have posted a thread in the modding subforum in case anyone has any tips on how to mod the Historical Battles but I have found the .txt files and am going to try to change them a bit.... I will see how it goes tonight.
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Re: Citadel: Total War- The Rennaissance
I am having error 1607 in installing a version of the game on my computer connected to the net so I am going to need to mod on my other comp with a backup Rome file, I will still take a look at that stuff tonight.
Too many psots tonight.
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Re: Citadel: Total War- The Rennaissance
I would like to help in whatever way I can but im only learning how to mod rtw graphics and everything and 3ds max 7 is kinda hard to use although Im getting there.
:duel:
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Re: Citadel: Total War- The Rennaissance
You're learning 3ds max? Brilliant! If you don't know how to now that's OK. What else do you know (or think) you can do?
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Re: Citadel: Total War- The Rennaissance
i am also learning 3d max i have had a veary small experence with scripting. good luck on the mod.
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Re: Citadel: Total War- The Rennaissance
I hope you become brilliant modellers, both of you. Good luck on learning 3ds max, be warned, I know people who use it (and who regrettably have no interest in modding RTW whatsoever) and they tell me it's a long and gruelling process.
Anyway, if you keep at it and we do get good folks to work on the models, I think the mod will come along quite well personally.
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Re: Citadel: Total War- The Rennaissance
Funny thing silver, I have a friend who I visited on Saturday. He has 3ds Max and is getting quite good at it. (The guide book he has for it is over a thousand pages.) He asked me about Rome Total war and I endeavoured to give him a look round the .org. He seems very interested in it and was really interested in the modding section. I will endeavour to get him to buy the game. If he shows interest in modding I'll give him a bell if ya want silver.
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Re: Citadel: Total War- The Rennaissance
Zelda, that would be great. He would still have to figure out the cas system though, which isn't too hard.
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Re: Citadel: Total War- The Rennaissance
I found a great source for historical battles during that time period, I will be looking all of these b attles up on the net and seeing if they are good enough, tell me if any battles strike your fancy.
http://www8.informatik.uni-erlangen....r/battles.html
:charge: :charge: :charge: :charge: :charge: :charge: :charge: :charge:
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Re: Citadel: Total War- The Rennaissance
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Re: Citadel: Total War- The Rennaissance
Shows the division of europe at 1402, in case you are wondering.
This is a very interesting map. It is hard to make out what is going on in Italy on this. Remember, this will be used as a general outline but it will not be fully relied upon.
@Uesugi: That's a nice list there. I see a lot of appealing battles. I may later make a long list of historical battles.
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Re: Citadel: Total War- The Rennaissance
Im trying to mod the units in rtw and as soon as I figure that out I could try and help. But do you have to add bones to every little extension you make???
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Re: Citadel: Total War- The Rennaissance
Are the Byzantines going to be their own faction or rebels? becasue I believe they basically just held Constantinople at the time. Looks good!
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Re: Citadel: Total War- The Rennaissance
Make them rebels and give them purple colour modeled byzantine troops. This will simulate them historically and open up a slot for a more prominent faction.
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Re: Citadel: Total War- The Rennaissance
I think it would be better if they were an actual faction. They would hold the remaining Greek kingdoms as well (I would rather they were not rebel). They wouldn't be purple, I'm not sure that is too accurate, I'm experimenting with an olive colour for the byzantines.
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Re: Citadel: Total War- The Rennaissance
And now I have decided to instead give Wallachia over to the Order of the Dragon, and a poll will come up to decide which faction to give the free space to.
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Re: Citadel: Total War- The Rennaissance
Thanks for the clarifaction.
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Re: Citadel: Total War- The Rennaissance
Just thought of something, Silver Rusher could you post relative amounts of work done on all the different areas, in aproximate percents if possible so people can get a feel for how far the mod is along?
For the historical battles, unless someone else has done some work on them as well I am mainly in the research and conceptual phase. Although I may begin to fool around with some of them to see what effect certain changes in the .txt files have.
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Re: Citadel: Total War- The Rennaissance
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Re: Citadel: Total War- The Rennaissance
Ok thanks, I did not know that you were editing this. Do you know if we can add more historical battles, I think we could and in that case we probably have less than 2% done. I have been having trouble finding time to do research and have not been able to play with files yet, but I am going to try and stay up late researching tonight.
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Re: Citadel: Total War- The Rennaissance
I have been researching for about an hour and have a conclusion... I do not know enough to be certain that I am getting all the good battles without looking through them all, I have so far looked at quite a few.
Sliver Rusher Could you please tell me what battles looked good to you, it would make it a lot easier because then I would only have to narrow it down or look for a few more. I can do a lot of the more in depth research, I just need names of battles if that is all right.
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Re: Citadel: Total War- The Rennaissance
Look cool. I was wondering about vice and virtues and those tag-along guys in RTW. I was wondering if u were just gonna keep them how they were or change them to fit the time period.
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Re: Citadel: Total War- The Rennaissance
@pinstripe33: Yes, a lot will be changed, including v&vs. A lot of the v&vs seem to be far more appropriate for the ancient time period.
@Uesugi Kenshin: OK, a few of the battles are;
Constantinople
Agincourt
Furnovo
Tannenburg (sp?)
Vienna
Malta (possibly)
I think you should probably research a few more of these.
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Re: Citadel: Total War- The Rennaissance
another couple of question i had:
1. What are u gonna do with the wonders of the world?
2. Also what about navies?
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Re: Citadel: Total War- The Rennaissance
1. We may possibly make new ones, such as the Kremlin in Moscow, or the Vatican Palace in Rome.
2.We'll keep the navies, they are essential to the period. Maybe speed them up a little though.
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Re: Citadel: Total War- The Rennaissance
for historical battles:
Woudln't it be a good idea to add Grundwald? That seems like a pretty historical battle that had a major inpact in Europe. And for wonders of the world, the florentine chapel woudln't be bad.
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Re: Citadel: Total War- The Rennaissance
Thanks for the suggestions I will look at them all! :bow:
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by Celtic_Winter
for historical battles:
Woudln't it be a good idea to add Grundwald? That seems like a pretty historical battle that had a major inpact in Europe. And for wonders of the world, the florentine chapel woudln't be bad.
Wasn't Grunwald exactly the same battle as Tannenburg, just under a different name?
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Re: Citadel: Total War- The Rennaissance
Quote:
Originally Posted by Silver Rusher
Wasn't Grunwald exactly the same battle as Tannenburg, just under a different name?
Apparently it is, I just knew the battle as Grundwald. My mistake.
I found some useful links for it:
http://myweb.tiscali.co.uk/matthaywo...Tannenberg.htm
http://www.deremilitari.org/RESOURCE...ES/dlugosz.htm
http://www.geocities.com/zalgiris_1410/
http://grognard.com/zines/ph/p0304.html
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Re: Citadel: Total War- The Rennaissance
Thanks! These are quite handy.
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Re: Citadel: Total War- The Rennaissance
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Re: Citadel: Total War- The Rennaissance
I have researched about half of the battles, and they look quite good, before I was mainly finding battles involving Turkey but now we have more variety, thanks!
SilverRusher please edit your progress post so that historical battles has a sub area for research, I have probably gotten about a quarter of the research done or more, I just need to find tiume to learn how the .txt files work exactly. Tell me if you need anything researched!
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Re: Citadel: Total War- The Rennaissance
How about the loading screen?
what are we going to do with that?
I think it would be a good idea if we have paintings from the reinesance, of knights,religion,etc?
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Re: Citadel: Total War- The Rennaissance
I just had a thought. How will we handle the Military Revolution? Will it be a Marius-type event?
Also can building require an event? I was thinking wouldn't it be good to have trace italienne-type fortifications only after the military revolution.
And one third point. Can town layouts and walls be modified? Because that's what we need.
Oh one thing forgot! Can it be made so that the troops on board ships up the fighting power of those ships? I don't know about the Atlantic but in the Med large numbers of land troops were usually embarked for battle.