Re: RTW multiplayer is dead
If you group your whole army together, then redraw them on the field with the whole army selected, it will draw them in their current position (thus keeping the army in its formation). So you can basically draw the army wherever and with whichever facing you want.
Re: RTW multiplayer is dead
I agree with Panda that the "list" is a bit disorganised but maybe thats because of the sheer weight of bugs glitches and things that could do with patching. Perhaps Panda has lost sight of the fact that many many Rome players have graduated from Shogun and expect certain features to remain as standard simply because they enable effective MP and tournaments or allow us to talk honourably without flaming or name misuse. Many of the key features of Shogun were hard to improve upon and were carried over to MTW and VI. To ditch them or ignore someone who has spent much time putting together a list of suggested improvements (even if a bit muddled and in one or two places personal opinion) is doing great dishonour to the TW community..... I will be signing the petition... :charge:
Re: RTW multiplayer is dead
Regarding TW for the console. I don't know how old this crowd is but anyone played the Romance of the Three Kingdoms series on the Nintendo consoles? Or what about Nobunaga's Ambition?
It isn't unlikely that TW could succeed on a console.
There is a history of successful historical strategy games on the console platform in japan.
Re: RTW multiplayer is dead
Quote:
If you group your whole army together, then redraw them on the field with the whole army selected, it will draw them in their current position (thus keeping the army in its formation). So you can basically draw the army wherever and with whichever facing you want.
- ok thanks Aelwyn. i'll have to try that out, i've been trying to just use the alt and shift and it would always be out of place.
Quote:
I don't know how old this crowd is but anyone played the Romance of the Three Kingdoms series on the Nintendo consoles? Or what about Nobunaga's Ambition?
- i've played shigen the ruler and all of the romance of the three kingdoms for nintendo and sega consoles. played them for yrs by myself and with friends, they were great times and great games at the time. oh and i would always crushed my friends to the point where they hit me or throw and break a controler.. i loved it. ~:)
Re: RTW multiplayer is dead
There have been many a times on the battlefield against you AMP, I would have loved to hit you too!! :duel: ~:)
Re: RTW multiplayer is dead
Quote:
Originally Posted by ElmarkOFear
There have been many a times on the battlefield against you AMP, I would have loved to hit you too!! :duel: ~:)
LoL
MizuSp00n
Re: RTW multiplayer is dead
The ONLY thing that i have to add is that the games with weak multiplayer loose money from PIRACY...Single player games cant fight it since the CD key is not worth anything if the MP is weak...If you can read russian and visit some ru tw sites you will see how much of the RTW has been downloaded via emule/bought illegal copies...In greece the piracy is being fought but its still a MAIJOR part of the PC games...The common thought of any south/eastern european gamer is:well what i want to play MP or SP? SP? then ill pay 5 euros for the illegal copy and play it...You just have to see what happened with Blizzards WarCraft III ANY internet Cafe in greece that has it has the 100% LEGAL copy NOT because they cant have the illegal BUT because they CANT provide Battlenet feature without the legal copy...And as long as the CA/Activision dont provide a MP campaign no matter how good/stable the current BIZZARE (yes it is because all that player want to build armies in mp) for the common RTS players MP gets they will see themselves behind Blizzard,EA etc(note The battle for Middle earth)...
PS An older post of mine at the .COM
the whole hosting-quitting-dropping etc etc is a NO for a MP campaign wich will have to be a single grand campaign going online with commanders and subcommanders taking their place if one drops-quits-disconnects also its a TURN BASED campaign so one leaving on the camp map wont cause many probs since the option of the replacements could be relieving...
Second the MP campaign isnt vital FOR the "staggering numbers" of the users online its inorther TO HAVE stagerring numbers....The present online part of the game looks bizzare and awkward to the other (note:majority) RTS ers the whole bre battle selection and lack of strategy (yes the TW series are TBS-Turn Based Strategy+RTT-Real Time Tactical games) with only the RTT part online has only a small potential to draw the other Strategy gamers off the resources gathering-click-fiestas RTSes....The low level of the Programmed Oponnent makes the boredom unbearable in the later stages of the game as the lack of the diplomacy (there is NO diplomacy with a PO)....
My feeling of the present MP is that the sterilised and artificial battles drew away all the feeling that i had from the first contact with the game in sp.
The "mirror" like laboratory flat battles with ideal "non benefiting/giving advantage" sterile enviroments made the all thing pointless in a way.
Although remarcable the exeptions of the above majority fought in hilly desert and other enviroments battles couldnt take away the tasteless feeling and smell of drugstore of the whole process.
However as it goes if you dont have smthing u are forced to live with what you have so the sterile enviroment keeps its existance and the community after the disdain of the CA to the idea of creation of an MP campaign remains IMHO prisoner of the sterilised encounters...
Hellenes
RTW multiplayer is dead..REALLY DEAD
THIS ISSUE MUST BE ADDRESSED IMMEDIATLY!!!!
Anyone can modify the stats of the game and play online!!!!
It works!! Potentially we can modify troups and cheats, in order to have unbeatable army!?!?!?!?!
This should addressed urgently, otherwise will be impossible to play Online....No way to make tournament or even in a friendly battle to control if your enemy plaied correctly.
UNBELIEVABLE.... :furious3:
What kind of programmers created this game????
In Shogun we had a great room, was also possible to create personal rooms for chatting and hosting game, Med/Vik was improved on most things (but this one), now Rome seems coming from noobs programmers!!!
Brutus
Re: RTW multiplayer is dead
Yes its known by some and CA has been informed about it. We just wanted to keep it down so it wouldnt ruin MP for everyone..
CBR
Re: RTW multiplayer is dead
[QUOTE=Shurikenjitsu]Hello everybody.
About point 18, if you select the units u wanna group, you setup them in position AABBBBAA, THEN (only after!!) you make the group you will have what u look for, a group in the position you want! They will stay as AABBBBAA. If you drain a line with them after, they will always keep the order you gived them in the beginning, even better then Med/Vik (in Med/Vik doing this while troops were moving was resulting in different positions then desidered).
XXI_RAPAX_Brutus
Shurikenjitsu are u sure? Can you give me the control key sequence, I would like to replicate this. And I am sure others would too.. If necessary we will alter the point.
Re: RTW multiplayer is dead
Oswald:
what Shuri means is this(I think):
-Select with CTRL hold several units, then press G to group them.
-now try to drag the group, the sequence selection is kept, and u can choose how to orient the group as well.
Re: RTW multiplayer is dead
You'll see some little green triangles and an arrow when you are dragging and pressing the right mouse button. You can then point that arrow in the direction you want by moving the cursor around. Once you release the right mouse button, you can use the space bar to see the yellow triangles where the units will end up.
Re: RTW multiplayer is dead
Cya Oswald M8 (guess you are HM),
What I do is this:
I put on the field the infantry (as example) in place, each unit one by one.
For example I put a anticav unit at left, dragging it to have exactly the formation/lines I want, then I put the other units doing the same in the position I want. At the end I select all of them (with CNTRL button pushed) and then press G to make a group.
Doing this I have a group of Infantry in the desired order, and with the desired depth of anyone. From now on, any time you try to position/move the group on the Battlefield, they will keep the same order and depth, anticav will always stay on the left...
The only problem is that at end of battle, your units have many losses, and in this way they will keep always the same position/depth, resulting in a big distance between them (if for example I have 10 units left on one and 7 on another). The easy workaround is to select the group, press G to dismount it, then redrag the units on battlefield (at this point you will have all your previous group selected) and then press G again, to have a reasonable group for the end of the battle.
XXI_RAPAX_Brutus