Just a question, what is going to happen to the new lusitanian faction and will it still be implemented ? If Iberians will equals all from the Iberian peninsula.
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Just a question, what is going to happen to the new lusitanian faction and will it still be implemented ? If Iberians will equals all from the Iberian peninsula.
:embarassed: I've been reprehended. Sorry all. ~:)Quote:
Originally Posted by Aymar de Bois Mauri
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RECONSPY ! you bloody legend !
:charge: :charge: :charge:
Very Very nice work mate! ..and we have our first Celt with a TORC !!
A few minor suggestions if possible:
* make the torc bigger. I know the pic plays it down a bit but from archeological evidence we know they were very conspicuous.
* Great Helm but squaring off the cheek guards would help a bit
* Love the cloak, again great job there. Prob needs a nice bronze / golden broach on that shoulder if poss. and a little longer.
* 'Flesh out' the pants and shirt so as not to appear so tight
* Give short boots
* Golden braclets
* make the Shield larger
* Maybe make the pants a dark green tartan pattern to give a little faction colour.
* Would be good if possible, to reduce the flare of the shirt etc below the belt so that it's closer to the leg.
* Send me a copy? ..please! (davehas12@hotmail.com) ~D
Mate you you've done an awesome job here. Well done! I should have photoshop in a day or too if I can offer any help?
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Vercingetrix, again a huge thanks for making all this possible. Any chance you could work on the 'Bodubatae' ? Rather difficult unit that may need your special attention?
Bodubatae (‘Raven Warriors’): (Elite Medium Infantry)
Excellent Discipline, Good Valour, Good Stamina, High Morale,
(Bronze Raven helmet, long hair, Gallic moustache, golden torque, golden armlets, bronze armbands, long sleeve shirt with bronze cuirass, red tartan trousers to ankles, cloak in 'faction colours’ fastened with large golden broach on right shoulder, short boots, long thrusting spear, long Celtic sword, Oval Shield).
The Aedui ‘Bodubatae'are a Royal Body Guard, an elite infantry unit made up from the best warriors of the Aedui confederacy. They invoke the Female War Goddess Morrigan (Who was believed to take the form of a Raven to steal away men’s souls, hence the helmet). Their role, similar to the Roman Praetorian Guard, is to serve the highest office in the land, the Gallic High King. Well trained, drilled and disciplined they are expensive and difficult to raise but make up for their small numbers by their impact in battle. They can form a testudo, shield wall or a phalanx with their long spears.
(Can be raised from Aedui Territory)The most challenging of the Gallic units would be the Could you start on the
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Khelvan, I'm willing to test the Gauls and Brits if need be. Can you add units to the units build lists yet?
Cheers
I am able to add new units to the build lists with no problems at all. All I need are the unit stats/info and the required files. Since I'm currently toying with the game systems, I don't have time to work with you guys on the unit stats, so I trust you guys to balance them out for now.
I should have a link to a .zip with the work I have done sent to those who have expressed interest in beta testing tonight or tomorrow.
Also, check out this thread:
https://forums.totalwar.org/vb/showthread.php?t=37945
If that gets up and running, everyone benefits, as the amount of information we'll be able to find there will be huge.
Edit: I should add that units have sounds and such associated with them, I assume if you haven't made new ones you'll need to pick existing sounds to use.
Brilliant. You couldn't put together a quick list of comparative stats for say the Gauls, Brits, Germans, Romans and Greeks? It would give a starting point.Quote:
Originally Posted by khelvan
Is it possible to mod the Arverni to enable a phalanx ability with their current spears or do you have to then give them the very long pikes for that? If so, can we give them a Celtic longsword as a secondary weapon that they use when not in phalanx and charge?
Please take a look at the other Europa Barbarorum thread, in the Colosseum, for information on the units - I posted a link there to someone's unit stat collection online. Transcribing the info would be quite the difficult thing to do, with so much data.
As to your question about the unit behavior, I am not sure but I believe that you need the long pikes to utilize the phalanx. On the second weapon, to be honest I do not know. I know that the unit can have two melee weapons, but I have no idea how their use is determined. I suggest finding a unit with two melee weapons, digging through export_unit.txt to see what the data looks like, and watch it fight in the game. That is the best I can tell you, for now.
Quote:
Originally Posted by ick_of_pick
Historically , the best that most societies can manage in way of producing professional soldiers is about 10 percent of their total population and that is only in war {unsustainable} and the average quality of soldier is usually lower than would normally be the case {not every man makes a good soldier , most will always be mediocre fighters simply because they don't have the natural tallent to build on} .
The Gauls had been through some very costly civil wars and a great number of their professional warriors were already dead when Ceasar set out to conquer them , and they did not unite {or even try too , the civil wars were still raging} until it was far too late .
Most of Vetorngetorix army was untrained "patriots" , farmers etc . They probably got in the way more than they helped . Also , many groups in that army {an other such "scratch forces" feilded} did not work well together {they had been killing each other for many years now in civil war after all} which made matters worse .
6 million people who are busy fighting each other and have lost much of their best fighting power in those civil wars isn't much to conquer when you have an empire of several tens of millions behind you that is quite stable and wealthy !
Note how quickly Germany conquered France , Belgium , Poland , The Netherlands , Norway etc in WWII ... Rome conquering a divided people whom were already badly attrited and a mere fraction of Romes population and wealth doesn't make those Celts backwards nor their armies {as they were before their coalition of tribes broke apart in civil war} weak or disorganised .
The British Expiditionary Force was very well organised , fully mechanised {the first in the world and only such army then} and the Matilda II Infantry Tanks they brought were virtually unkillable except for 8.8cm FlaK guns that were very easy to spot and avoid , yet they lost .
Had Gaul not been torn by civil conflict , they would have not only soundly beat Caesars' forces , but likely have invaded Roman territory with great success . At their best , they were more powerful than most people realise by far these days .
You don't seem to understand just what a warrior society can produce in way of fighting forces .
Consider that the Maoris who were stone age tribesmen and had far fewer numbers that the Gauls had when Caesar attacked managed to force the British Empire who had soldiers every bit as well trained as Roman Legionaires {whom were basically the model Britain patterned their troops on} to fight three separate wars {and Britain nearly gave up at one point !} and did so well that their language is taught to all New Zealand children in schools today .
That was stone age tribesmen often wiping the floor with British riflemen ! That is what a "barbarian" warrior society can do when it is at its' best !
Britain with-drew from France because Germany attacked by surprise. The Blitzkrieg Hitler unleashed was rumbling forward with unstoppable force. Even with the skill of the British soldier and his superior training in combat, they could not stop the overwhelming force of a 6 year prepared merciless killing machine.Quote:
The British Expiditionary Force was very well organised , fully mechanised {the first in the world and only such army then} and the Matilda II Infantry Tanks they brought were virtually unkillable except for 8.8cm FlaK guns that were very easy to spot and avoid , yet they lost.
Britain modelled her army's on the Roman Legions? I thought everyone did :rolleyes2:Quote:
the British Empire who had soldiers every bit as well trained as Roman Legionaires
How can you generalise with the Maori War? It wasn't big enough and the Imperial troops were forced to fight un-conventionally :rolleyes2:
I seriously cannot understand why everyone picks on the British Army when it is arguably the most successful fighting machine on this planet. Pick on other armies, I know quite a few that you could quite happily base your examples on.
Hello@all,
i'm looking forward to this great mod and i want to give you support.
My english isn't the best, but i've took my history exam in germanic history during roman times.So, if you need some input or information i'm more than happy to help.
Greetings from Ladenburg(b.t.w. a roman castell in former times)
P.S.
Hey, just recognized the right place to post this.
I'm still deciding if it is worth it to make a Lusitanii faction. For sure there will be four new Lusitanian units (I'll mod them), but the feasability of a weak faction is in question. A probable solution will be to include them in a reworked Iberian faction (4 new Lusitanii units + 5 new Celtiberian units, as well as some reworked Iberian units). No Iberian Bullshite Warriors!!! ~:pissed:Quote:
Originally Posted by Stormy
Don't get offended. Nothing personal. But we need to separate specific info. The EB thread at the Colosseum was getting extremelly confusing. This info separation makes it more approachable.Quote:
Originally Posted by PSYCHO V
Eager, hey? :wink:Quote:
Originally Posted by PSYCHO V
If you're capable with PSP, sure. What's your proficiency with it?Quote:
Originally Posted by PSYCHO V
BTW, is PSYCHO and PSYCHO V the same Australian guy? That is, YOU? :confused:
Yeap. He is the MAN!!! :thumbsup:Quote:
Originally Posted by PSYCHO V
I've put you in the testing team.Quote:
Originally Posted by PSYCHO V
The best for everyone taking care of units, is to get this:Quote:
Originally Posted by PSYCHO V
RomeUnitGuide (PDF format) 1.2
It's a list of all RTW units stats, in the release version. Continually being updated.
I know this might seem strange,but I'm a big lover of the european "barbarian" factions,and I think I'd be great to test them out too :)
Quote:
Originally Posted by Mr Frost
Word of warning!!! ~:pissed:Quote:
Originally Posted by TenkiSoratoti
This is not a thread for Historical discussion. If you want to do that, do it the Monastery. This a technical discussion thread. I shall not repeat myself!!!
Added to the list.Quote:
Originally Posted by Hagbard la Suede
Update on the work list:
-campaign map/province/city changes:
khelvan
Oleander Ardens
...
...
...
-faction name changes/new faction implementation:
Silver Rusher
...
...
...
-unit changes/new unit implementation/3d and 2d graphics:
I've taken the liberty of subdividing the team in faction groups, acconding to you interests.
Please PM me if you don't agree with your assignement.
Gauls and Britons:
Vercingetorix
PSYCHO V
...
Germanic:
Stefan the Berserker
reconspy
...
Iberians:
Aymar de Bois Mauri
Undetermined faction (PM me to coordinate):
TigerVX
...
...
...
-battle system changes:
Steppe Merc
Aymar de Bois Mauri
...
...
-naval battle changes:
khelvan
Colovion
...
...
-economic/population model changes:
khelvan
Oleander Ardens
...
...
-Coordination of the EB Historical thread:
Teutonic Knight
Aymar de Bois Mauri
...
...
-Faction and unit Descriptions:
Gauls and Britons:
PSYCHO V
...
Germanic:
Stefan the Berserker
...
Iberians:
Aymar de Bois Mauri
Undetermined faction (PM me to coordinate):
Stormy
chemchok
...
...
-Gameplay testing and debugging:
Colovion
Ranika
Steppe Merc
Monk
Stormy
chemchok
PSYCHO V
Hagbard la Suede
Salazar
Mr. Juice
Dead Moroz
...
Post me if you have any doubts about specific assignements within the same work related area
Updated 14:20 - 10/20/04
I would like to Take part in Gameplay testing, as i don't know much about modding but would like to help in some Way :-)
Yes, same Psycho Aussie guy.
Well, began my first forays into skinning.
Played with those dam Night Raiders and got rid of those annoying Gallic traits. Can't do anything bout dem plats unfortunately.
https://usera.imagecave.com/PSYCHO/NightRaiders.jpg
..and been playing with the Gallic Warband. Anyone have an easy solution for the torc?
https://usera.imagecave.com/PSYCHO/GaulWarband.jpg
:charge:
Right, I know a lot about Parthia, so I'll list the Parthian units, whether there good or not, and make suggestion changes/additions.
First off, all of them should be recoulered, loose the faction colours, and loose the pajamas.
Melee
1. Peasants - Not so sure. I hate peasants, so I can't comment on them in a non biased fashion.
2. Eastern Infanrt- Idea good, exicution bad. Loose the pajamas, and the hood. Stats are good, as their infantry sucked.
3. Hillmen- Pretty good. They did recruit many hill people, and they were better trained than their standard infantry. Mabye loose the hood.
This is pretty good. The parthians infantry sucked, and most were skirmershers, so this is represented pretty well.
Skirmeshers
1. Slingers - Has pajamaitis. Has too strong of an melee attack. These guys were either mercanaries or hillmen.
2. Archers: Pretty good. But all of the archer units need to have better range, as the Parthians and the Scythians had the best archers hand down.
3. Onagers No good. The Parthians were a steppe people, and really really were bad at seiging. Get rid of this unit.
We should also add peltlasts, which the Armenians and the Pontusians already have. Just give them that. Mabye we could have a mercanary archer unit, a hybrid like the Jannisaries (good ranged and good melee)
Mounted Archers
1. Horse Archers- Again, pajamitis. Loose the pajamas, give them no head gear and long flowing hair. Mabye their can be two units: One Iranian Nomad, and another a Lesser Parthian Noble.
2. Persian Cavalry: I guess this is like the Parthian Nobles? The need longer hair, and their outfits need to be not purple, and far more colorful.
We should add the Cataphract Archers, which Armenia already has. Also, split the Horse Archers into two or three catogories as suggested. The Lesser Parthian Noble could have better melee and better armour. Also, as another nomadic unit (which would be trainable, but cost more), can toss javilens.
Heavy Horse
1. Cataphracts: As for one type of Cataphracts, this is good. But they need to hold their kontus in two hands. However, there should be three different classes of Cataphracts: One that has the horses unarmored. These are poorer nobles, probably with scale armour for themselves. Another could be a fully armoured cataphract, but with scale armour on himself and his horse. This and the first class would make up the large number of cataphracts. The fewest number would be the current Cataphracts, as these represtent extremely rich nobles, and would be few in numbers.
2, Camel Cataphracts: Um... This might be okay if we just give the camel no armour, and mabye the rider scale armour.
3. War Elephants: These are fine, if they are Indian Elephants (which it's really easy to change it to).
Right, so there should be three classes of cataphracts, as opposed to the one right now.
Others
1. Early General: This is the javilen tossing, unarmoured early version. Um... I think that if we want to keep this guy in, give them armour on them... But I fail to see why a general would be decked out like this when he could be outfitted in a cataphract way. But whatever floats your boat.
2. Later General: These guys are Cataphracts. Mabye they could be like Siphie of the Porte, and in addition to their two handed kontus, also have compound bows? Either way, they would be the most expensive and current class of catas.
Mercanary units:
1. Bedoun Camel Archers: Not to sure.
2. Bedoun Warriors: Not to sure
3. Arab Cavalry: Not to sure.
I'm pretty sure most of the Parthian mercanaries were either light infantry, nomadic tribes from Iran, or Greeks. I don't think they would have recruited mercanary cavalry when their cavalry was far superior, but I'm not sure.
Right. Please nitpick, point out inaccuracies, point out impossibilities, and make your own suggestions.
Good looking skins boys! its on the right path :charge:
Parthia needs help. I don't really like their faction color at all. It is like a hot pink/purple color hehe.
I agree with merc all the way. Merc does have many parthian pictures by Angus Mcbride that can be of some help. ~;) I will like to see those parthians with the round hat they have in Men-at-Arms * 175
Added. Welcome... ~:wave:Quote:
Originally Posted by Salazar
I was not aware that the Gallic peoples had been in a civil war prior to the expansion of Caesars imperialism. This clarifies a lot for me and I will defenitely do a little more research on both sides of an argument before making a solid stand. Oh well, all the more to read about!
Aymar, I'm going to scan the army lists you asked for, because there is too much info for me to type. It should be done pretty soon though.
Ick
Thanks!!! That solves a bit my confusion!!! BTW, why the two names? :thinking:Quote:
Originally Posted by PSYCHO V
Annoying Gallic traits? You mean the moustaches? This might sound stupid but, what do you mean by plats?Quote:
Originally Posted by PSYCHO V
HE!HE!HE! This is gonna be fun!!! :devil: ............................... :joker:Quote:
Originally Posted by Steppe Merc
Then you won't be able to siege cities at all. Is that realistic? Were the Parthians that bad at sieging?Quote:
Originally Posted by Steppe Merc
Please, no invented units, ok?Quote:
Originally Posted by Steppe Merc
As for the pajamas, we'll base ourselves in your posts at the EB Colosseum thread.
Great!!! Thanks!!! :thumbsup:Quote:
Originally Posted by ick_of_pick
Psycho I made a torc tell me if it's any good and if you want it and if so what format to send it to you? (max or cas)
http://img95.exs.cx/img95/7072/torcs.th.jpg
Never cease to amaze mate! It's great to have your help.
Personally, I'd make the torcs a little conspicuous / larger / fatter / hang a little lower.. but great to see it done!! It's a pain in the a$$ to just skin them on and they look like sh8.
Ok, Lots of questions:
* Where are you up too and what are you working on? Been shadowing your every step both there and at the TWC. Your turning me into a stalker. :embarassed: Prob need to talk to recon as well.
* Are you planning on / have time to do, the majority of 3D work for the Gauls, Brits and Germans? Having never before done any 3D work, is it worth me delving in to give you a hand?
* I'd love to have it (torcs) but as mentioned, I haven't the 3D software (yet). Do I need the 3D stuff to use them? If so, do you want to knock out a warband unit and I’ll skin him for you.
* Minor point, but is it possible to have the duds gather at the ankles?
* Is it possible to replace the Gallic plats / braids with a pony tail for the German Night Raider?
Regards
Currently I'm not working on anything, need an assignment =). Some people catch on to 3d quite quickly, I've seen people who have never used 3ds max make simple models and edit within days. Others take months, and it takes years to master it.
Sure just tell me what you want and i'll pump out a warband for you, as for the "plats" I'm not too familer with this term. I'll see what I can do about making a ponytail.
edit: yes I'm Paul. I was thinking we need some form of realtime communication, an IRC channel maybe? I'm often on msn (pauldls at hotmail dot com) if you have msn add me.
Wow Vercingetorix you did a great job for the community with your 3D-max tool ~:cheers:
I have respect for such a great work and effort.
cheers:
Antalis
Well, you guessed it, haven't used IRC before either ~:) . I'll d/l it.Quote:
Originally Posted by Vercingetorix
Thanks, that would be great if you could do a warband guy. Same changes as mentioned above. Torc down to collarbone, duds that tapper at the ankles, maybe the shield made a little longer.
I might give the 3d stuff a go too but probably focus on the skinning considering you (and others) are obviously proficient in it's use.
I’ve noticed that my edited TGAs are coming out around 100-200k. The originals were 82K from memory. Will this be a prob. I am saving them as 32bit?
I'd like to see the Gallic skirmisher unit go. Is there anyway we can give the Warband the ability to throw and thrust with spear but charge with sword?
If your looking for a project, and your willing to work with this material, I persoanlly think the the Bodubatae (‘Raven Warriors’) unit would be the coup de grace for Celtic modding
Bodubatae (‘Raven Warriors’) : (Elite Medium Infantry)
Excellent Discipline, Good Valour, Good Stamina, High Morale,
(Bronze Raven helmet, long hair, Gallic moustache, golden torque, golden armlets, bronze armbands, long sleeve shirt with bronze cuirass, red tartan trousers to ankles, cloak in 'faction colours’ fastened with large golden broach on right shoulder, short boots, long thrusting spear, long Celtic sword, Oval Shield).
The Aedui ‘Bodubatae'are a Royal Body Guard, an elite infantry unit made up from the best warriors of the Aedui confederacy. They invoke the Female War Goddess Morrigan (Who was believed to take the form of a Raven to steal away men’s souls, hence the helmet). Their role, similar to the Roman Praetorian Guard, is to serve the highest office in the land, the Gallic High King. Well trained, drilled and disciplined they are expensive and difficult to raise but make up for their small numbers by their impact in battle. They can form a testudo, shield wall or a phalanx with their long spears.
(Can be raised from Aedui Territory)
Either that, or see if you can remodel the standard bearer to carry a boar standard and be a similar model to the warband but with cloak (fastened on right and helmet) …and the unit commanders with Boar helmets and…
…but now I’m just getting carried away ~D
For colors on Celtic units, there are specific coloring principles to apply. A general rule of thumb is that nobility (so, any 'elite' or 'superior' units, probably), use 'dark' colors, and non-nobles use 'light' colors. Dark blue and red, gold-yellow, black, and white (clearly not part of the rule), are used more by nobles. Light blue and red, gray, brown, and green was used for non-nobles. Mind you, this is only the Iberian-Gaelic color system, though it's noted in two places ('ll try and rummage them up) that Caledonians (and presumably other Britons) used a similar system, and the Gaels, being Iberian and Gaul in origin, used the Iberian system, but the Gauls presumably used a similar system (while not ALWAYS present, certain colors do seem to appear more frequently with nobility, particularly yellows and reds, and some more frequently with the non-nobles.
Also, while the cloaks are noted as being worn by many Gallic warriors, most of them also took them off before a fight. However, there were clear exceptions. Particularly, the early Gaelic ulanacht (Cloakman), and some northern Gallic swordsmen, who both used heavy, full cloaks as a type of defense, by pulling and flaring it in front of them to blind an enemy, while they would stab for the stomach, or neck. The Gaels were well trained in that, those were generally very experienced warriors who trained especially in using cloaks as defense, I'm not certain about the Gauls though, as by some accounts, they were fairly numerous, but then, they could have been a remainder of the Gallic warrior class in the north. I'm not certain if cloaks were used in a similar manner by the southern Gauls, though there were some accounts of it, and numerous gravesites have the heavier cloaks, but it could've also been northern warriors who'd gone to the south to fight.
Tonight we distributed 0.10, the alpha build of Europa Barbarorum. I hope you are all as excited about this as I am! If you did not receive a PM from me, you were not on the testing list. If you wish to be, please let myself or Aymar know, and we will contact you. Please note that this build is all about gameplay tweaks; unit changes and new units will be added in later builds.
As you know, testing is not all fun and games. In order to ensure that your testing is valuable to the EB effort, I have a list of areas that need the most feedback. If possible, please record even the most silly of thoughts regarding *each* point while you test. Trust me when I say that all feedback is valuable.
-Battle map: Please let us know how the changes to unit defense and movement play out on the battlefield. Pay special attention to the movement and kill rates, how these changes affect morale and missle combat, and whether or not cavalry needs to be changed (either charge bonus, or bonus for spear weilders vs. cavalry). Also, see if the reduction in movement speed makes units tire too easily now (they tire at the same rate but move slower).
-Naval combat: Is the combat now appropriately lethal? Too lethal?
-Population growth: How do these changes play out? Are tweaks to the economic system needed? (too much cash flowing about?)
-Marian reform: I forgot to note new Imperial Palace building requirements - scriptorium, army barracks, catapult range. Have these tweaks combined with the slower population growth pushed the Marian reforms back a sufficient amount?
-Strategic map: Many factions were tweaked in their initial holdings. Are they appropriately strong (or weak) now? Pay attention to the faction AI - are the historically aggressive factions aggressive in the game, and the meek ones meek?
As faction coordinators start coordinating work on individual factions, we'll be incorporating and asking for feedback on unit changes. For now all units have been affected by an equal amount, and we're just looking at the feel of battles.
Thanks!
-khel
I made new texture for Thracian warrior. I used this pic as prototype:
http://img93.exs.cx/img93/2907/thracian_1.jpg
and this for shield design:
http://img93.exs.cx/img93/9580/thracian_2.jpg
That's what I've done:
http://img93.exs.cx/img93/1784/thracian-skin_1.jpg
http://img93.exs.cx/img93/4002/thracian-skin_5.jpg
http://img93.exs.cx/img93/7761/thracian-skin_3.jpg
http://img93.exs.cx/img93/4530/thracian-skin_4.jpg
It's not finished, still making it better. What do you think about it? I'm not sure about shield.
Looks good.
The shield is I think, anachronistic, the threacians in the period of RTW used the ocal shield rather than the crescent shaped pelts. That said the pelta looks good, I think the colours are just a bit too primary, dull them down a bit and it's llok great
There are some later peltas, but it is true that they were essentially totally replaced by the oval shield. The later ones were maybe for a Thracian duelling tradition, or ceremonies perhaps? They were in very small numbers, so definitely not something used by a Thracian unit (which is really all that matters).
That's looking nice Dead Moroz, well done.
1) I think you should use the shield from the first picture.
2) What's up with the face? Does he have a mask on?
I think he was reproducing the facial shielding on the mask in the first picture, Thracian helmets, the higher quality ones at least, had an effigy of a man's beard, in metal, to cover the cheeks, chin, and upper lip, though perhaps add some designs to it? Maybe just rivets or some type of 'beard' design (though anything really intricate would really belong more to a noble)
1. Don't know how to do it. Need help.Quote:
Originally Posted by reconspy
2. I just used original CA's texture for mask. You think it's worth to make that imitation of moustache and beard?
It'd look nice, though it'd probably be anachronistic, as such delicate work wouldn't be so common as to be used by whole units, but then, most didn't have swords to use either, so it can be assumed they could also afford the use of a finely crafted and decorated helmet.
Here is version 2 of the Arverni Arjos I am working on. I am pretty much finished with it (read: I don't want to edit it anymore). I will put up a link for the dds and cas file for anyone else on the team who wants to play with it.
Thanks to everyone who suggested some changes (including Dead Moroz and PSCYHO V).
I made it brighter to stand out a bit, but in terms of gameplay, the torc won't show because the neck area is just too small. You are more than welcome to edit it as you like though.Quote:
Originally Posted by PSYCHO V
Made it looked more like the source picture as you asked.Quote:
* Great Helm but squaring off the cheek guards would help a bit
Made the cloak look like the source picture, added the golden broach, and made the cloak longer.Quote:
* Love the cloak, again great job there. Prob needs a nice bronze / golden broach on that shoulder if poss. and a little longer.
Made the pants more baggy.Quote:
* 'Flesh out' the pants and shirt so as not to appear so tight
Done.Quote:
* Give short boots
The texture resolution for the wrists is too small for anything to look decent. It can be done I suppose, but I'm not going to try. You are welcome to edit it though.Quote:
* Golden braclets
Done, and made it more oval (Dead Moroz)Quote:
* make the Shield larger
This model is generic, so when we decide to add colours for different factions, that can be done quite easily.Quote:
* Maybe make the pants a dark green tartan pattern to give a little faction colour.
I don't understand.Quote:
* Would be good if possible, to reduce the flare of the shirt etc below the belt so that it's closer to the leg.
http://members.optushome.com.au/reco...s_front_v2.jpg
http://members.optushome.com.au/reco..._front2_v2.jpg
http://members.optushome.com.au/reco..._shield_v2.jpg
http://members.optushome.com.au/reco...os_back_v2.jpg
DDS and CAS in ZIP format. Edit: Zip file updated with all 4 cas files (high, medium, low, lowest)
http://members.optushome.com.au/reco...erni_arjos.zip
You don't? Well, I'm the one assigning jobs. Check the updated list above. I've divided the people working on the units and descriptions in different factions, according to personal interest. Please PM me if you would like to focus on a different faction. Each faction should have, ideally two or three persons per group. One of the persons of each faction group, must be the one that coordinates the unit work with the EB cargo donkey (that is, ME). I would prefer if you would do it by PM or MSN.Quote:
Originally Posted by Vercingetorix
Warning: Take in to consideration that it is best not to start editing skins in PSP or retouching the 3d models in 3DS MAX, without having contacted the other members within each group and deciding what units to start modifying. If you don't coordinate your work amongst yourselves and me, we'll be wasting time and duplicating work.
I agree with that this shield is wrong. Only Thracian Peltasts should use it. Not Heavy Infantry. Heavy Infantry should use the one in the book pic. The mask looks good except for the darker chin area. Maybe light it up a bit?Quote:
Originally Posted by Catiline
BTW, do you want to be in the unit implementation group? I'll add you to the workgroup. :yes:
It looks very good. Very good indeed. :thumbsup:Quote:
Originally Posted by reconspy
My only quirck is the shield. It looks assimmetrycal (the top in opposition to the bottom) or is it just me? :confused:
BTW, I've subdivided people in the Unit Implementation and Faction Descriptions groups to stop the dispersion of tasks in that we're incurring at the moment. The groups members must contact each other and exchange ideas about the necessary tasks to fulfill. The spokesperson for each group then reports to me. I do not want to sound tyranical but we need a bit more of organization here. Today I will release the resumed list of Briton an Gallic units to be edited and increased with new units. PM me in case of ANY doubt.
Think I'll make that beard imitation on helmet.Quote:
Originally Posted by Aymar de Bois Mauri
As for shield, I'm not sure I'll be able to change its shape. It means to change 3d model in 3d max, right? I'm not advanced in 3d graphics. I'll try but if I fail I just send my texture to anyone who can continue this work. OK?
Aymar, you may include me in that group. I'll do my best... But, as I said, I'm not advanced 3d graphics. Just trying to.
@reconspy: Good looking bottom of cloak! ~:thumb:
Update on the work list:
-campaign map/province/city changes:
khelvan
Oleander Ardens
Dead Moroz
...
...
-faction name changes/new faction implementation:
Silver Rusher
...
...
...
-unit changes/new unit implementation/3d and 2d graphics:
I've taken the liberty of subdividing the team in faction groups, according to your interests.
Please PM me if you don't agree with your assignement.
Gauls and Britons:
Vercingetorix
PSYCHO V
reconspy
Germanics:
Stefan the Berserker
...
...
Iberians:
Aymar de Bois Mauri
Dacians and Thracians:
TigerVX
Dead Moroz
...
Scythians/Sarmatians/Parthians:
Dead Moroz
...
...
Other factions (PM me to coordinate):
...
...
...
...
...
...
-battle system changes:
Steppe Merc
Aymar de Bois Mauri
...
...
-naval battle changes:
khelvan
Colovion
...
...
-economic/population model changes:
khelvan
Oleander Ardens
...
...
-Coordination of the EB Historical thread:
Teutonic Knight
Aymar de Bois Mauri
...
...
-Faction and unit Descriptions:
Gauls and Britons:
PSYCHO V
Ranika
Germanics:
Stefan the Berserker
...
Iberians:
Aymar de Bois Mauri
Aetolian League (former Greek Cities):
chemchok
...
Dacians and Thracians:
Stormy
...
Scythians/Sarmatians/Parthians:
Steppe Merc
...
Other factions (PM me to coordinate):
Stormy
chemchok
Ranika
Steppe Merc
...
...
...
...
-Gameplay testing and debugging:
Colovion
Ranika
Steppe Merc
Monk
Stormy
chemchok
PSYCHO V
Hagbard la Suede
Salazar
Mr. Juice
Dead Moroz
Post me if you have any doubts about specific assignements within the same work related area
Updated 01:10 - 10/21/04
Not just you. I see it too. It looks bad. But I think ancient people (especially barbarians) did not suppose shields to be standards of symmetry. And their shields most likely looked something like these on pic. So I think it's ok.Quote:
Originally Posted by Aymar de Bois Mauri
Recon, you've out done yourself mate! Great job! ...now if I could only get those guys to work. What do I need to put where again?Quote:
Originally Posted by reconspy
AFAIK, the shield and weapons aren't part of the unit, but the unit texture includes a texture for a particular kind of shield. One has to edit the texture as well as changing the shield in the .txt file, but I might be wrong. I hadn't the time to check that yet. I haven't even been able to try Vircingetorix's tools... :bigcry:Quote:
Originally Posted by Dead Moroz
Of course. The work can be reassigned or completed by someone else. The best part of this group is that each can contribute with whatever he does best.Quote:
Originally Posted by Dead Moroz
Keep practicing your skinning. Many units will just need that and no 3d modelling.Quote:
Originally Posted by Dead Moroz
By popular request, here is the EB v0.1 changelog. Please feel free to correct any historical innacuracies, but remember that we are currently limited in that we cannot add new factions.
I did not record all the minor tweaks I made at the beginning, such as adding a new unit here and there, and tweaking the AI a bit.
-Increased ground unit defensive skill across the board
-Reduced ground unit rates through terrain modifier across the board
-Decreased base farm levels across the board
-Increased attack factor for naval units and decreased defensive skill
-Changed Carthago Nova from Iberia to Carthaginians, changed Cirta from Numidia to Carthaginians, gave Lepcis Magna to Carthaginians
-Added ships to Carthaginian navy, added dinari to Carthaginian warchest, and tweaked Carthage AI
-Changed Samarobriva from Britons to rebels
-Changed Phraaspa to Armenian, changed Kotais to rebels
-Changed Campus Sakae from Parthia to rebels
-Changed Campus Alanni from Scythia to rebels
-Changed Campus Getae from Thrace to rebels
-Changed Bylazora from Macedon to Thrace
-Renamed Spain Iberia
-Renamed Egypt Ptolemaic Empire
-Renamed Greek Cities Aetolian League
-Changed Apollonia from rebels to Aetolian League
-Changed Syracuse from Aetolian League to rebel
-Changed Messana from Scipii to rebel
-Changed Ariminum from Julii to Senate
-Changed Croton from Brutii to Senate
-Changed Libya from Numidia to Ptolemaic Empire
-Changed Cyrenaica from rebels to Ptolemaic Empire
-made all factions except for slave and Senate playable
-Gave slave faction more denari
-Gave senate faction more denari
-Reduced roman navies to one bireme each
The campaign map may still need a few more tweaks to look historical at the beginning, so help there would be appreciated. Especially in the department of making sure the Latin names for each city are used, and the cities are all accurate (for instance, I don't believe Corduba even existed in 270 BC).
chemchok pointed out that it would probably be useful for us to standardize on one difficulty setting or we might get skewed results. I both agree and disagree. I base most of my testing on hard/hard, but it may be useful for us to do it on normal/normal, since the AI gets no bonuses there. Especially for watching battles play out, normal/normal would be best, to not get a skewed view of unit stats.
-khel
Wow Wow Wow ! ~D fantastic units guys and great work.
Alert : Agrippa from TWCenter is also making some fantastic new Roman Models I think. Should we draft him in ??? ~:cheers:
He is found here
For those who are working on Thracians & Dacians here is a link of Thracian & Dacian Figures. Peltast , Archers , Warband, Generals and more.
http://www.hat.com/Curr2/bx8069da.jpg
Dacians set #1
Dacians set #2
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.
.
.
.
Thracians
http://www.hat.com/Curr/bx8046.jpg
Thracian set
I know people have asked me not to post no more Iberians because they have it all down but this link below can provide a little bit more detail. ( huge coloured figures )
Iberians Huge Coloured Figures by HAT
You can post as long as is doesn't clog the thread with pictures. Preferably only links.Quote:
Originally Posted by Stormy
Agreed. Links only for now on.
Steppe Merc, I can't reply to your PM until you clear out your inbox and sent messages, you are at the message limit.
Everyone keep an eye on your stored messages, they can build up quickly and 8 is a very small number :)
Edit: I think I know what is going on with the download - I believe that only one person can be connected to my yahoo briefcase at a time, at least that is what it looks like. Since there were only 8 or so of you downloading the file I didn't expect this to be a problem, unless someone was spreading the link around (please don't, let me do that).
@Aymar de Bois Mauri:
Yes, I hadn't noticed the shield error myself, I'll fix that.
Also, I would like to be included in the Gauls and Briton section.
Also waiting for new assignment (don't want to clash with others working on the same unit).
@Dead Moroz:
Tell me which model unit you used as a base for your skinning and I will add the correct shield for you so you can texture that?
@PSYCHO V:
The CAS goes in the models_unit directory and the DDS goes in the "texture" subdirectory, then just create a new unit entry in the export_descr_unit and descr_model_battle files.
Great. :thumbsup:Quote:
Originally Posted by reconspy
OK, but somebody will have to help Stefan and the others when we're dealing with other factions.Quote:
Originally Posted by reconspy
Have you read the PM I send? The guys within the same sub-group, will decide the course to take, regarding units. One of them, within each sub-group, will be the group's spokesperson to talk to me. Being in the Gaul and Briton group, will mean that you have to coordinate your work with Vercingetorix and PSYCHO V.Quote:
Originally Posted by reconspy
I have to apologise to the guys I have nagged earlier about posting historical info in this particular thread. This is because I've been unable to make the several unit guides without any graphical depiction. Therefore, I am going to clog the thread with a lot of Historical pics, but I promisse they are only the essentials to depict correctly what is needed. This info is a concentrated gathering of all that is posted in the EB Colosseum thread. Each post will concern a perticular faction.
I've been wondering, how are we going to add oppidia? Is it just going to be stone walls added to the barbarian factions? I'm not certain who all should have them, but I know Celts, clearly, had them, and I'm fairly sure the Germans and Dacians had them, but not 100% on that.
Anyway, is it possible to model a new wall? Oppidia are lower lying than other stone walls. If not, is it at least possible, currently, to reskin the wall? Adding the wooden struts and braces would be nice.
This is the post that will serve as guide for the unit graphical modding process for Gauls. This information is a condensation of the several posts, made at the EB Collosseum thread and at others, by several contributors. Not all of the info is definitive.
Graphical information for unit modding purposes - Gauls
Altered Units
All Gallic units must have the characterist paterns, not the incorrect flashy CA stripes…
Quote:
Originally Posted by PSYCHO V
Barbarian Peasants ------------------------> Gallic Peasants
Warband -------------------------------------> Gallic Warband
Dressed with a long sleeve shirt
Gallic oval shield with a boss and celtic designs
Torque
Moustache, no beard
Spear
Quote:
Originally Posted by PSYCHO V
Swordsmen ------------------------------------> Gallic Swordsmen
Gallic Helm
Dressed with a long sleeve shirt
Gallic oval shield with a boss and celtic designs
Torque
Moustache, no beard
Celtic longsword
Quote:
Originally Posted by PSYCHO V
Quote:
Originally Posted by Steppe Merc
Chosen Swordsmen ---------------------------------> Gallic Noble Swordsmen???
Gallic Boar Helm
Mail-clad (shoulder straps) with a long sleeve shirt underneath
Round shield with a boss and a band of black and white cheque pattern with two dots in each side.
Torque
Remove leg strappings
Moustache, no beard
Celtic longsword
Quote:
Originally Posted by PSYCHO V
Naked Fanatics --------------------------------------> Gaesatae
Gallic helm
Gallic oval shield with a boss and celtic designs or long hexagonal shield???
Torcs + armlets + bracelets + anklets
Moustache, no beard
Barefooted
Javelins + Celtic longsword
Short, spiked with lime or long hair???
From an excerpt somewhere in the ORG, I've read:Quote:
Originally Posted by PSYCHO V
"Cisalpine Gauls wore their short hair spiked with lime - Transalpine Gauls wore their hair long"
If the Gaesatae were from Cisalpine Gaul, was CA right in depicting them as it is? And the shield? Was CA right there too?
Quote:
Originally Posted by Steppe Merc
Quote:
Originally Posted by Blind King of Bohemia
Druid -----------------------------------------------------> Gone
Skirmisher Warband ----------------------------------> Gallic Skirmishers
Dressed with a long sleeve shirt
Small round shield with a boss
Torque
Moustache, no beard
Forester Warband -----------------------------------> Gallic Archer Warband???
Moustache, no beard
Torque
Quote:
Originally Posted by PSYCHO V
Barbarian Cavalry -------------------------------------> Gallic Cavalry
Gallic helm???
Dressed with a long sleeve shirt
Round shield with a boss and celtic designs
Torque
Moustache, no beard
Javelin + Celtic longsword???
Quote:
Originally Posted by Steppe Merc
Barbarian Noble Cavalry ----------------------------> Gallic Noble Cavalry???
Gallic Raven Helm
Mail-clad (shoulder straps) with a long sleeve shirt underneath
Round shield with a boss and celtic designs
Torque
Moustache, no beard
Quote:
Originally Posted by PSYCHO V
Wardogs ---------------------------------------------> The same
Early Gaul Warlord ---------------------------------> The same
Similar to Gallic Noble Cavalry
Gaul Warlord----------------------------------------> The same
Similar to Gallic Noble Cavalry
Barbarian Cavalry Merc --------------------------> The same???
Quote:
Originally Posted by PSYCHO V
New Units
LIGHT INFANTRY
Quote:
Originally Posted by PSYCHO V
MEDIUM INFANTRY
Quote:
Originally Posted by PSYCHO V
HEAVY INFANTRY
Quote:
Originally Posted by PSYCHO V
CAVALRY
Quote:
Originally Posted by PSYCHO V
MERCENARIES
Quote:
Originally Posted by PSYCHO V
We must solve the conflicting characteristics, as well as deciding what are the units that will be added to the game. Not all of them can be. We could bother not to modify the standard units and just replace them with the specific ones mentioned by PSYCHO V. But we need pictures of those units and that decision needs to be discussed.
Let me now what you think.
The Gaesatae shield should actually be somewhat rectangular, with slightly curved out sides, but the top and bottom should be straight edged. Some did use hexagonal shields, but those were mostly trading or copying Germanic styles. The Gaesatae's shields, usually, tended to be oval-like, or rectangular with round edges. We could keep the original shield, as it'd not be truly anachronistic, but rather, unlikely, that a whole unit would have them, but it would simplify things. Most Gaesatae did not spike their hair, to my knowledge, but I'm sure many did, so that'd work either way too.
If we can change the mesh of the 3d units and there is an editor laying around in the game (there really is one), I think it will be possible. At least if the walls are CAS files.Quote:
Originally Posted by Ranika
So, it will come down to personal preference? Then it might serves us not to change the unit much...Quote:
Originally Posted by Ranika
Right, it just comes down to if you want the hexagonal shield, which, while unlikely, isn't truly ahistorical, and there were enough of them that the spiked out hair wouldn't be an impossibility. It'd come down probably just to reskinning them, if we went really simple with it, and the unit looks decent enough, in that case, shape wise, just a matter of maybe adding some designs to their shield? Could add a helmet, though, too, if it were remodelled slightly, a lot of Gaesatae did 'cannabilize' helmets from enemies, so it wasn't uncommon for them to have helmets either.
Another slight note for skinning purposes, some did paint themselves, though a lot actually just used mud, and use that as camoflauge sometimes, though that occured rarely. For paint, it was more a smattering of unorganized smears in whatever dyes were available, to make them look somewhat surreal, cause even in the ancient world, art noveau was so ugly it was terrifying.
@Vercingetorix and PSYCHO V:
What are you guys working on at the moment? I don't want to duplicate anything. BTW PSYCHO V, your private messages box is full, I can't reply.
Edit: I also updated the zip file with all 4 cas files (high, medium, low, lowest). However, as we can't edit the sprites, the unit looks slightly more red when zoomed out to the max.
I've also made the shield more vertically symmetrical as suggested by Dead Moroz and Aymar.
http://members.optushome.com.au/reco...erni_arjos.zip
Who will be creating the new units, stat wise?
I vote for at the very LEAST changing their shields for a different flavour. I dont' want to overload the skinners.Quote:
Originally Posted by Ranika
Hello all, I've listened in on this project for a while now and I love the direction it's going in. I was wondering if could help out doing some skinning (maybe modelling) for it. I'm kind of new to the mod scene, but I think that's where I'd fit in best. I've already started on some Dacian units so if I could work in that area that'd be great. Thanks
Great site I just found guys. :charge:
Here check it out
Ok guys I'm currently working on the Gallic warband and the Bodubatae. I've been bogged down with school (2 midterms and a final this week) and so time for modding is almost zero. Probably tommorow I'll have the Gallic warband mostly completed so Psycho can get to work skinning it. Reconspy they're looking awseome, I love em. I can add the torc if you want but it's really only noticble upclose. Still, more so then textured on. A sun medallion would be awseome and I can do that if you want, not sure if that's part of the design (in the picture though).
Edit Psyco unfortunatly I don't think it is possible to have 3 weapons that is sword spear and throwing spear. Only a scondary and primary weapon, however I could be mistaken. Also I was wondering if the averni arjos were to have a sword?
Sure thing V, check your private messages.
Great stuff.Quote:
Originally Posted by Vercingetorix
Yes. Ok, we can try and give the Arverni and Bodubatae a special ability whereby they act as a Phalanx (albeit with just spears not pikes etc) but with that ability ‘off’, as swordsman?Quote:
Originally Posted by Vercingetorix
So what do you guys think about the Warband? Have an ability to throw spears and then resort to sword eg. Romans ..or should they forgo the secondary sword and throw and thrust with spear? I’d probably lean toward the former if we could get them to march with those throwing spears in hand until otherwise engaged with sword.
Quote:
Originally Posted by reconspy
Inbox cleared out a bit.
As far as further development, I think a lot depends on two things.
1) Whether we can add special abilities for the Warband and a few other units as previously mentioned.
2) If we can train region specific troops? If we can’t, I think khelvan mentioned that we could add region specific mercs?
If we can effect those two things, then seeing as reconspy has already done some fine work with the Arverni, we should work on this list if khelvan and others think they could make them work in the build lists etc:
-------------------------------------------------------------------------------
THE GAUL FACTION
· Add the following region specific Gallic troops
. Give all units a leader (like Roman units) dressed like the Arverni (see below) but with sword, Boar helmet.
. Change standard to be a golden / Bronze Boar
. Change all standard bearers to Southern Warband (see below) with simple iron bowl helmet and tri swirl cheek guards.
. Add Carnyx blower with same attire to the ‘Captain’ (Non faction relation general) unit
. Give the unit ‘Captain’ (Non faction relation general) a conical type helmet (similar to the ‘Barbarian General’ unit) with black plume and cheek guards.
LIGHT INFANTRY
Senone Slingers : (Light Infantry – remodelled slingers)
Above Average Valour, Easily Fatigued, Dubious Morale under heavy casualties
(Long plated hair, Gallic moustache, torque, naked chest, trousers in ‘faction colours’, shoes, Sling, Pellet pouch slung over shoulder, Short Celtic Sword, Very small buckler usually slung over back).
These adept skirmishers can hurl lead slugs at high speed over good distances. They are particularly good at attacking lightly armed troops. They can fight with sword if forced, but they prove to be ineffective in hand-to-hand warfare.
(Can be raised anywhere in Transalpine Gaul)
Aquitanian Archers: (Light Infantry – remodelled Foresters)
Average Valour, Easily Fatigued, Low Morale
(Shorter darker hair, Gallic moustache, torque, long sleave shirt to thigh over trousers in ‘faction colours’ and tied around waste with belt, shoes, bow, quiver of arrows hung off left hip, short Celtic sword, No Shield). These troops come from the smaller, more passive tribes of Southern Gaul. Good at showering the enemy with archery fire, they will soon run if engaged in hand to hand fighting.
(Can be raised in Southern Transalpine Gaul)
Bodvoritus (‘Running Wrath’): (Light Infantry – remodelled Swordsman)
Extremely Impetuous, Extremely Undisciplined, Good Morale, Very Good Stamina, Good Attack
(Long flowing hair, naked tattooed torso, Gallic moustache, torque, armlets, chequered trousers in ‘faction colours’, shoes, arm guards, dirk and medium length (Halstatt) sword).
The ‘Bodvoritus’ tend to come from the Brannovice (‘frenzied ones’) tribe. The Brannovice were a client to the Aedui and were renown for their berserk behaviour in battle. They would drink a ‘magical’ potion before entering battle which gave them ‘special’ courage, stamina and protection from the pain of wounds. Once worked up into a frenzy, they would often fight in a similar fashion as the Picts some centuries later. Working in pairs, one would throw themselves on the enemy’s weapon whilst the other struck the encumbered down.
(Can be raised from Transalpine Gaul)
MEDIUM INFANTRY
Southern Warband: (Medium Infantry – remodelled Briton Warband)
Impetuous, Above Average Valour, Easily Fatigued.
(Shorter hair to nape of neck and spiked up with lime, Gallic moustache, torque, bangle around each wrist, naked chest, cloak fastened at right shoulder by broach, tartan trousers in ‘faction colours’, shoes, spears, long Celtic sword, rounded rectangular shield with Celtic swirl design)
The Southern Gallic Warband are cheap and quick to raise. Along with the Northern Warband they provide the bulk of the Gallic force. They throw their spears before charging home with sword and have a good initial assault.
(Can be raised anywhere in Cisalpine Gaul and Celtiberia)
Northern Warband: (Medium Infantry – In progress [Verci / Psycho])
Impetuous, Above Average Valour, Easily Fatigued.
(Long hair platted, Gallic moustache, torque, naked chest, armlets, bangle around each wrist, trousers in ‘faction colours’, shoes, spears, long Celtic sword, oval shield)
The Northern Gallic Warband are cheap and quick to raise. Along with the Southern Warband they provide the bulk of the Gallic force. They can work in close or open formation and are trained to form shield walls if necessary. They can throw or thrust with their spears before charging home with sword. Sapping Ability
(Can be raised anywhere in Transalpine Gaul)
Veneti Bagaudam (‘Guerrilla Fighters’): (Medium Infantry – remodelled Swordsman)
Disciplined, Average Valour, Dubious Morale, more easily achieve ambushes, receive bonus to attack when directly from ships or at night.
(Bronze helmet with thin horns, short dark hair, Gallic moustache, torque, short sleave shirt in ‘faction colours’ with chequered borders to thigh over trousers and tied around waste with belt, short boots, spear, Celtic sword, strange squarish shield with wavy sides).
The Veneti (‘Clansmen’) were a maritime tribe that traded and raided the oceans centuries before the first Vikings. They were adept guerrilla fighters who excelled in using the terrain to their advantage / sneaking up on their enemies. They also excel at ambushes, night and amphibious operations.
(Can be raised from Veneti (Armorica) Territory)
https://usera.imagecave.com/PSYCHO/Veneti.jpg
Dubis Dusios (‘Black Demons’): (Elite Medium Infantry – remodelled Chosen Swordsman)
Impetuous, Very High Valour, Good Stamina, Very High Morale, Good Attack
(Bronze bowl helmets adorned with purple crest, short dark hair, shaggy black (goatskin like) shoulder-less tunic to above knee bound by thick Iberian belt, arm guards, greaves made of the same black material wound around shins and carves, excellent quality iron short two edged swords, dirk, Celtic oval shield in ‘faction colours’).
The ‘Dubi Dusios’ are Elite Celtiberian warriors from Spain. They are chosen from among the ranks for their skill, fitness and bravery in battle. Though rough and ready, these Celtiberians are fierce ferocious fighters that can hold their own against almost any opposition.
(Can be raised from Celtiberian ‘Gaul’)
Bodubatae (‘Raven Warriors’): (Elite Medium Infantry – remodelled Gallic Warband)
Excellent Discipline, Good Valour, Good Stamina, High Morale,
(Bronze Raven helmet, long hair, Gallic moustache, golden torque, golden armlets, bronze armbands, long sleeve shirt with bronze cuirass, red tartan trousers to ankles, cloak in 'faction colours’ fastened with large golden broach on right shoulder, short boots, long thrusting spear, long Celtic sword, Oval Shield).
The Aedui ‘Bodubatae'are a Royal Body Guard, an elite infantry unit made up from the best warriors of the Aedui confederacy. They invoke the Female War Goddess Morrigan (Who was believed to take the form of a Raven to steal away men’s souls, hence the helmet). Their role, similar to the Roman Praetorian Guard, is to serve the highest office in the land, the Gallic High King. Well trained, drilled and disciplined they are expensive and difficult to raise but make up for their small numbers by their impact in battle. They can form a testudo, shield wall or a phalanx with their long spears.
(Can be raised from Aedui Territory / Gallic Capital)
HEAVY INFANTRY
Arverni Arjos (‘Nobles’): (Heavy Infantry – In progress [reconspy / stats for unit implementation])
Good Discipline, Low Valour, Easily Fatigued, Good Morale
(Iron ‘Gallic’ helmet, long hair, Gallic moustache, torque, wrist guards, shirt of mail over long sleeve tunic gathered by belt at waist, tartan cloak in ‘faction colours’ gathered on right shoulder with broach, trousers, short boots, long thrusting spears, long Celtic sword, oval shield).
The Arverni (‘Superior Ones’) are a large powerful tribe who have become extremely wealthy through trade with the Mediterranean. As such, they have a large body of nobility who are afforded the time and wealth to prepare well for battle.
The Arverni Arjos sport the finest equipment available and train daily in its use. They can form a testudo or shield wall quickly and prove to be sturdy force in any line of battle.
(Can be raised from Arverni Territory, post Marian reforms if possible)
Carnute Cingetos (‘Warriors): (Elite Heavy Infantry – remodelled Druid Warrior)
High Valour, High Morale, Good attack, Cause Fear against other Gallic units, Large Additional Valour and Morale Bonus against non-Celtic factions.
(Iron helmet with forward facing horns, long hair, Gallic moustache, torque, arm guards, chain mail shirt over long sleeve tunic gathered at waist by belt, stripped trousers in ‘faction colours’, Royal Blue cloak fastened on breast, short ankle boots, Long Celtic Sword, Round Shield).
These ‘Cincetos’ are Elite fighters who hail from the land of the Carnutes, the heart of the Druidic religion in Gaul. As Druids, they invoke the Gallic god Cernunnos (‘The Horned One’ hence the helmets) to give them courage in battle. Trained in the Druidic schools and Carnute military colleges, they are extremely expensive to raise but are fanatical volunteers that will fight to the death, especially against non-Celtic factions. (Can be raised from Carnute Territory)
CAVALRY
Leuce Epos (‘Light Horse’): (Medium Cavalry – remodelled Gallic cavalry)
Disciplined, Good Valour, Good Morale
(Iron bowl Helmet with tri swirl cheek guards, long hair, Gallic moustache, torque, armlets, bangle around each wrist, long sleave tunic in ‘faction colours’ over trousers and tied at waist by belt, shoes, round shield with cheque pattern, throwing spears, long Celtic Sword).
The Gallic ‘Leuce Epos’ constitute the bulk of Gallic cavalry. The term ‘Leuce’ was applied more due to their swiftness of foot than their equipment. Able to either throw or thrust with spears before engaging with sword, they form an effective mobile force.
(Can raise from any Celtic Area)
Brihentin (‘Elite Cavalry’): (Heavy Cavalry – remodelled Gallic Noble Cavalry)
Disciplined, Good Valour, Easily fatigued, Good Morale, Excellent Attack
(Iron ‘Gallic’ helmet with faction-coloured plume, long hair, Gallic moustache, torque, arm guards, chain mail shirt over long sleeve tunic gathered at waist by belt, trousers in ‘faction colours’, cloak fastened on right shoulder by broach, short ankle boots, medium spear / lance, long Celtic Sword, Round shield).
The ‘Brihentin’ are chosen from among the tribe’s nobility for their prowess in battle. These troops are well armed and experienced in battle. They are trained to couch their lance before closing with their long swords. Extremely expensive to raise, they prove invaluable to any astute War-chief.
(Can be raised anywhere in Transalpine Gaul)
MERCENARIES
Gaesatae (‘Spearmen’): (Elite Light / Mercenary Infantry – remodelled old larger barbarian unit eg. Standard bearer)
Impetuous, High valour, Easily fatigued, Good Morale, Very Good Attack, Long spear throwing range.
(Iron Helmet with boar crest and black horse hair trail, long hair, Gallic moustache, Long Hexagonal Shield, throwing spears, Long Celtic Sword, large golden torque, armlets, bracelets and anklets, Large well built and naked but for a small flap in ‘faction colours’ at front and back of groin (for the kiddies)).
These are a group of elite warriors that have left their tribal allegiances to sell their services to the highest bidder. They believe their nakedness allows their fighting mogo to flow.
(Can be hired from Gallic Territory)
Ordocorii (‘Hammer Troops’): (Elite Medium / Mercenary Infantry)
Disciplined, Good Valour, Good Stamina, Average Morale
(Short Horned (Thames styled) helmet, Long dark flowing hair, Woaded face and arms, Gallic moustache, Golden torque, Heavy Wrist guards, Sleeveless shirt and vest of chain mail over trousers, belt at waist, Tartan cloak, shoes, heavy war hammer, round shield)
The Ordocorii come from the Ordovices (‘Those that fight with hammers’), a Briton tribe situated on the Western coast of the Isle (Wales). They lack central government and tend to seek fortune where-ever they may find it, willingly crossing the channel to offer their services to their Gallic cousins.
They invoke the Celtic god Sucellus (‘Hammer god’) prior battle and tend to possess an acute hatred of Rome.
(Can be hired from any Gallic coastal province)
Mori Gaesum (‘Sea of Spears’): (Elite Heavy / Mercenary Infantry)
Excellent Discipline, Good Valour, Very Good Morale
(Tall spiked iron helmets, long dark hair, Gallic moustache, torque, arm guards, red tunic with chequered borders gathered with belt over trousers, cloak same colour as trousers, shoes, Pikes, long Celtic sword, large rectangular shield with rounded edges)
The ‘Mori Gaesum’ are mercenaries raised from among the Helvetii (Swiss). These Helvetians were very well organised into units with good leadership and discipline. Of all the Gauls, they were the most experienced and effective in the employment of the Phalanx. Much like other Gallic tribes that use close formation tactics, they will drop their spears once the enemy formation is broken and charge home with the sword.
(Can be hired from Helvetii territory)
Teutones: (Elite Light / Mercenary Cavalry – remodelled German cavalry)
Disciplined, Excellent Valour, Good Stamina, Excellent Morale
(Hair dyed red and in pony tail, full beard, naked chest, short cloak, trousers, shoes, throwing spears, small square shield)
The Teutones are German Mercenaries willing to cross the Rhine and sell their blood for gold and glory. Equipped with sturdy Gallic mounts, they are fast and ferocious and can often outfight more heavier armed opponents.
(Can be hire from border areas with Germans / German territory)
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Anyone have a prob with this list? (haven’t had any feedback?). Main things to note is the omission of the ‘skirmishers’ (pending the spear throwing ability of the warband) and retention of the Druids (albeit in a historical context). If all are ok with this then I suggest we stick to this list and start work on each of the units.
I’ve noticed that my edited TGAs are coming out around 100-200k. The originals were 82K from memory. Will this be a prob. I am saving them as 32bit?
Thoughts on these guys?:Northern Warband
May give them a blander shield and give the more eilte units this one?
my2bob
Got your pm reconspy, ok made a quick sword. Texture is not great, it's up to you guys to keep it or throw it out if keep I can refine everything a lil.
http://img69.exs.cx/img69/1088/averni_sword.th.jpg
http://home.earthlink.net/~axel44/ar...arjos2.tga.zip
Edit: You're saving them as tgas? Save them as dds this will save alot of texture memory.
I used default (CA's) model for Thracian warrior. Just changed texture.Quote:
Originally Posted by reconspy
While artwork seems to depict Gallic swords as having wider blades, about the same width as a Roman gladius, actually, most of the surviving models (but not all) have them with slightly thinner blades, on longswords. The shortswords do, however, have the wider blade. Look for the Roman spatha, it has a blade of similar width (about a 1.5 inches wide), as opposed to the shortsword widths that are about 2+ inches wide.
We can only have two weapons per unit, not three, unfortunately, and that is hard coded. I don't think that is something CA will ever adjust.
So then the current behavior you can get is something like the Roman units with pila exhibit. I would love to have the legions be able to set their pila against a charge, but from what I can tell they basically use pila for throwing and the gladius as the melee weapon. Now we can simulate effects through stats, but visually I believe for now they'll be swinging their melee weapons after the battle is joined hand to hand, and forget their spears/pila.
I will start working on limiting units by province. I know it is possible via hidden resources, but I would like to find a more elegant way to do so.
Special abilities, I'm not clear on yet. This will require more research. I'll look into this stuff while the current gameplay tweaks are being tested.
@Vercingetorix:
Looking good V, can't wait for the improved torc and sun medallion. The sword and the sheath look good.
@Dead Moroz:
I've edited the Thracian warrior to have the oval shield, and changed the corresponding tga file. You can edit the texture file to your liking. You can download it here:
http://members.optushome.com.au/reconspy/thracian.zip
If you have any problems, just let me know.
@PSYCHO V:
Am I doing the stats for the Arverni Arjos or is someone else responsible for that? I've already made the unit card and unit info picture, and know how to implement everything for the unit in the single player game, but I think I will leave that to someone else?
I tested EB alfa yesterday. Didn't play much but already have some suggestions.
1. In campaign_descriptions.txt change: "Ptolemains" -> "Ptolemies", "Aetolians" -> "Greeks" (Aetolians are just inhabitants of one of Greece' regions). Add descriptions for other factions (I used edited mod by Luvian, jpinard and Siblesz from TW Center):
2. Add leader's portrait and map for every faction (except Senate and rebels) on faction selection screen. I made map for original RTW version so they represent default positions of factions. Use it as temporary variant. When we finally decide the question of factions' start positions I make new maps.Quote:
{IMPERIAL_CAMPAIGN_ARMENIA_TITLE}Armenians
{IMPERIAL_CAMPAIGN_ARMENIA_DESCR}In the 6th century B.C., Armenians settled in the kingdom of Urarty (the Assyrian name for Ararat), which was in decline. Under Tigrane the Great the Armenian empire reached its height and became one of the most powerful in Asia, stretching from the Caspian to the Mediterranean Seas. Throughout most of its long history, however, Armenia has been invaded by a succession of empires. Under constant threat of domination by foreign forces, Armenians became both cosmopolitan as well as fierce protectors of their culture and tradition.\n\n
Now no longer under the empire of Alexander the Great, Armenia could become an empire of it's own once more...
{IMPERIAL_CAMPAIGN_DACIA_TITLE}Dacians
{IMPERIAL_CAMPAIGN_DACIA_DESCR}Dacia occupies a section of Eastern Europe corresponding roughly to modern Romania (including Transylvania). It was inhabited before the Christian era by a people who were called Getae by the Greeks and were called Daci by the Romans. They were a people of advanced material culture, with a tribal organization. Though tribal in nature, the Dacians had attained a considerable degree of civilization by the time they first became known to the Romans.\n\n
King Burebista (a contemporary of Julius Caesar) thoroughly reorganized the Dacian army, and subsequently raised the moral standard of the entire people. Under his rule, the limits of the Dacian kingdom were extended to their maximum. The Bastarnae and Boii were conquered, and even the Greek towns of Olbia and Apollonia on the Black Sea (Pontus Euxinus) fell into his hands.\n\n
Indeed the Dacians appeared so formidable that Caesar contemplated an expedition against them... something his death prevented. About the same time, Burebista was murdered, and the kingdom was divided into four (or five) parts under separate rulers. One of these was Cotiso, whose daughter Augustus is said to have desired to marry and to whom he betrothed his own five-year-old daughter Julia.\n\n
The Dacians are often mentioned under Augustus, according to whom they were compelled to recognize Roman supremacy. However they were by no means subdued, and in later times seized every opportunity of crossing the frozen Danube during the winter and ravaging the province of Moesia. \n\n
Your role as the Dacian Leader is to take this region and create a true dynasty. However, this will not be easy. The mighty Greeks and Barbaric Germans are within striking distance, not to mention Rome has its eyes set to subdue you at the first chance they get.
{IMPERIAL_CAMPAIGN_NUMIDIA_TITLE}Numidians
{IMPERIAL_CAMPAIGN_NUMIDIA_DESCR}Numidia is an ancient country of Northern Africa, very roughly situated around modern Algeria. It was part of the Carthaginian empire until Masinissa, ruler of East Numidia, allied himself (c.206 BC) with Rome in the Punic Wars. After the Roman victory over Carthage led to peace in 201 BC, Masinissa was awarded rule of all Numidia. This began Numidia's most flourishing period, culturally and politically.\n\n
During the Second Punic War, its two great tribes divided, one supporting the Romans and the other the Carthaginians. The tribal chief Masinissa was made king of Numidia after the Roman victory in 201 BC. After the destruction of Carthage, thousands fled to Numidia, which became a Roman province in 46 BC. Its capital was Cirta, and the chief city was Hippo, which was the see of St. Augustine later. After its conquest by the Vandals in AD 429, Roman civilization there declined rapidly; some pockets of native culture survived, however, and even continued after the Arab conquest in the 8th century.\n\n
Your role as the Numidian Leader will be difficult. You've been a toy of the Carthaginians and pawn of the Romans for the last hundred years. Trade and Defense will be early priorities to ensure the Numidians have a fighting chance.
{IMPERIAL_CAMPAIGN_SCYTHIA_TITLE}Scythians
{IMPERIAL_CAMPAIGN_SCYTHIA_DESCR}In a literal sense the Scythians were one of many ancient nomadic tribes dwelt in steppes on huge area between Danube on the west and Chinese borders on the east. In wide sense "the Scythians" was ancient name for all these nomadic tribes because they had very similar way of life and culture.\n\n
The Golden Age of the Scythians began in 7th century BC when they became dominating nation in the nothern Black Sea region and conquered large territories in the Middle East. In the end of 6th century BC they defeated the invasion of Persian king Darius I in their land. The Scythians were very aggressive, they frequently raided their neighbours. Among ancient nations the Scythians were considered as perfect horsemen and archers. Many of them were mercenaries.\n\n
In 3th century BC began the decline of Scythian hegemony. In the west they had troubles with Celts and Thracians, in the east they were oppressed by Sarmatians. Gradually the Scythians were forced out to the area of the lower Dniepr and the Crimea. A pair centuries later they dissapeared from the historic scene.
{IMPERIAL_CAMPAIGN_SPAIN_TITLE}Iberians
{IMPERIAL_CAMPAIGN_SPAIN_DESCR}The original people of the Iberian Peninsula, consisted of a number of separate tribes, but are given the generic name "Iberians". The most important culture of this period is that of the city of Tartessos. Beginning in the 9th century BC, Celtic tribes entered the Iberian peninsula through the Pyrenees and settled throughout the Peninsula, becoming the Celt-Iberians. The seafaring Phoenicians, Greeks and Carthaginians successively settled along the Mediterranean coast and founded trading colonies there over a period of several centuries.\n\n
Around 1,100 BC Phoenician merchants founded the trading colony of Gadir near Tartessos. In the 8th century BC the first Greek colonies, such as Emporion, were founded along the Mediterranean coast on the East, leaving the south coast to the Phoenicians. The Greeks are responsible for the name Iberia, after the river Iber. In the 6th century BC the Carthaginians arrived in Iberia while struggling with the Greeks for control of the Western Mediterranean. Their most important colony was Carthago Nova (Latin name of modern day Cartagena).\n\n
The Romans arrived in the Iberian peninsula during the Second Punic war in the 3nd century BC, and annexed it under Augustus after two centuries of war with the Celtic and Iberian tribes and the Phoenician, Greek, and Carthaginian colonies becoming the province of Hispania. Some of Spain's present languages, religion, and laws originate from this Roman period.\n\n
Your role as the Iberian Leader is one of great difficulty. You have the anxious Britons to the North of you, the Gaul's splitting you in two, and the mighty Carthaginians to the South. Only through cunning diplomacy, proficient trade and a good military can you hope to take on the might of the Roman Empire.
{IMPERIAL_CAMPAIGN_THRACE_TITLE}Thracians
{IMPERIAL_CAMPAIGN_THRACE_DESCR}At the dawn of history the ancient Thracians — a group of tribes speaking Indo-European language, once extended as far west as the Adriatic Sea, but were pushed eastward (c.1300 BC) by the Illyrians. In the 5th century BC they lost their land west of the Struma River to Macedon. In the North, however, Thrace at that period still extended to the Danube. Unlike the Macedonians, the Thracians did not absorb Greek culture, and they steadfastly clung to their language and culture.\n\n
The Thracian Bronze Age was similar to that of Mycenaean Greece, and the Thracians developed high forms of music and poetry. However their savage form of warfare led the Greeks to consider them barbarians. As the Greeks expanded into Thrace, they exploited Thracian gold and silver mines, and then recruited Thracians for their own infantry. Thrace was reduced to vassalage by Persia from c.512 BC to 479 BC, and Persian customs were then introduced.\n\n
Thrace was united as a kingdom under the chieftain Sitalces, who aided Athens during the Peloponnesian War, but after his death in 428 BC, the state again broke up. By 342 BC all Thrace was held by Philip II of Macedon, and after 323 BC most of the country was in the hands of Lysimachus. It fell apart once more after Lysimachus' death in 281 BC, and it was conquered by the Romans late in the 1st century BC.\n\n
Your role as the Thracian Leader will be challenging. Battered by the Greeks for centuries, you've just come into your own and must use your small terriotry and Black Sea access to build an empire.
Download rar archive.
3. Use expressions "Aetolian League city", "Aetolian League family member", "Aetolian League navy", etc. instead of "Aetolian city", "Aetolian family member", "Aetolian navy", etc. Because "Aetolian" means just inhabitants of one Greek region.
4. Edit errors with rebel unit names and pictures in new rebel regions. Also edit rebel's names (there are tragladitos now in Getae; amazons are still in Hiperborea).
5. I don't agree to reduce farm's income. The original is small enough. I play with large unit size and very hard difficulty and think that we should increase farm's income or/and reduce units' maintain cost to play with largest unit size for battles to be really epic.
6. Make new map using "Total Realism" mod features - add Corsica, Raetia and Caledonia.
7. Move Campus Scythii to Black Sea coast and rename to "Olvia" (or "Olbia" - not sure about proper English spelling).
8. Some suggestion on current factions' start positions:
- Give Tribus Sarmatae to rebels.
- Give Mauretania to Carthage
- Give Dimmidi to rebels
- Give Numidia to Numidia. It's illogical that Numidia belongs to Carthage while there is independent Numidian state. Of course it would be ideal if we could make Numidia protectorate of Carthage at the start of the game.
9. Rename "Domus Dulcis Domus" (to "Vilnius" :clown:). And maybe "Bylazora", it sounds like anachronistic later Slavic name - something like "White Lake" (not sure completely).
10. I prefer my own settings of units' speed. I found EB version too slow. Also better setting of speeds on different ground types required. My suggestion:
11. I use reducing kill speed mod I found on TW Center. Imho it's better then EB variant: combat last a bit longer, hoplites acts much better against cavalry. So EB version of units' stats must be reworked.Quote:
grass_short 0.9
grass_long 0.9
sand 0.75
rock 0.9
forest_dense 0.75
scrub_dense 0.8
swamp 0.7
mud 0.75
mud_road 0.85
stone_road 1.0
water 0.5
ice 0.55
snow 0.65
12. I didn't find any changes in naval battles. Is it just me?
Thank you! :bow:Quote:
Originally Posted by reconspy
BTW, how to replace unit icon and description picture in the game?
1) Edit the Data/Text/export_units.txtQuote:
Originally Posted by Dead Moroz
For example:
{arverni_arjos} Arverni Arjos
{arverni_arjos_descr}
Arverni Arjos description
{arverni_arjos_descr_short}
Arverni Nobles
2) Edit the Data/export_descr_unit_enums.txt
For example:
arverni_arjos
arverni_arjos_descr
arverni_arjos_descr_short
3) Create corresponding pictures in the Data/UI/Unit_Info and Data/UI/Units folders/
For example:
Data\UI\UNIT_INFO\GAULS\arverni_arjos_info.tga
and
Data\UI\UNITS\GAULS\#arverni_arjos.tga
Grab Gauis Julius' Realism mod over at the twcenter to see how he has edited the game. Just take some time to look at how all the .txt files were changed. It's quite easy. If you still have problems, let me know.
@reconspy
If I understand right the folder Data/UI does not present in the game's location. It is being created when exe file start the game and extract pack files. Right?
So, my question. I create UI folder manually. Then start the game. Will it replace my files in UI folder with files from pack?