It all looks good so far, keep up the good work.
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It all looks good so far, keep up the good work.
Looks great. I like how they have a buckler, that seemed to be used very commonly by Archers...
Amazing! Those Serdengecti are certainly the best you've done so far as I know. Those are excellent! I really wouldn't mind playing the Turks/Ottomans whatever you will call them in your mod and being able to use horse archers to good effect this time!
Thay are the Ottoman Turks and all will fall before my grand Turkish hordes!
MWAHAHAHAHA
I think it may be the best looking one yet, though some of the others are pretty close.....
Please everyone take a look at the region map here: https://forums.totalwar.org/vb/showthread.php?t=38801. I believe we need to add some more South eastern provinces. I think we need to seperate that giant yellow blob into some more provinces, especially because the Turks controlled most of the Arabian coast but virtually none of the core of the Arabian Peninsula (that is the very beginning of it).
The Sergendeti(sp?) shield looks a bit shiny, is that from faction colors or is that the final unit model?
It may just be me.... Otherwise looks great!
Been a slow week... back at uni, which eats into my spare time!
Nefer Janissary
http://www.users.on.net/~roehr/RTW/m...ry/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action2.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action3.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action4.jpg
This is really good Samuel. Really good. It seems you and the Janissaries get along quite well. Maybe in a previous life you charged the walls of Constantinople ~;)
Great work! ~:cool:
Caption for the last one "oooooh that got the itch" ~D
Tom.
Looks great! I love the sword and flashy red coat!
Quote:
Originally Posted by two_Roses
LOL! ~D
I guess I'm just the Janissary type of person!!!Quote:
Originally Posted by Yggdrasill
http://www.users.on.net/~roehr/RTW/m...ry/Action3.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action4.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action5.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action6.jpg
I have to say your models and skins get better and better that last one looks excellent. :bow: With the amount of models we have perhaps we should try to get some historical battles up and running? Maybe have one or two available for downloads? I could try and make some historical maps in the editor, although I have not tried too much to make any maps yet. ~:confused:
Excellent!
~:confused:Quote:
Originally Posted by Saranalos
But I'm not done yet!
Kapikullu Sipahi -
http://www.users.on.net/~roehr/RTW/m...hy/Action8.jpg
http://www.users.on.net/~roehr/RTW/m...hy/Action9.jpg
http://www.users.on.net/~roehr/RTW/m...y/Action10.jpg
The excellent horse texture is thanks to two_roses!
Yes but when you have done a few more models I could try and make a few historical battles. Nice horseman by the way I always loved curved swords....Quote:
But I'm not done yet!
And two_roses nice horse texture too.
Quote:
Originally Posted by Saranalos
Cheers, I'm not particularly impressed with my horse texture, I think the armour needs more work, what Im not so sure, it was easy doing the face mask, saddle and horse texture itself. It was the armour that through me, perhaps later we could experiment around with the model to see about make each plate of armour an individual item so that it actually looks like 100% realistic - I can but dream :bow:
It was exactly what I was hoping for.Quote:
Originally Posted by two_Roses
But I think I know what your trying to achive, but there are issues on how RTW maps textures to vertices, so it may be a little impracticle to impliment.
I still think its a great piece of work, your very good at metal textures, which are my real weakness, but I'm ace at cloth!
Which reminds me, I shall have to send you some of my template pieces.
Looks great guys.
Saranalos, lately I have not had the time to work on the historical battles, if you would like my research I can e-mail it to you. I can also put that under your name as well, because I have removed myself from it due to my inability to get anything done on it lately.
Yes I read one of your earlier posts thats why I'm volenteering for the job but you should wait and see what the maps I make are like before putting me down as a Mapmaker as well. ~D
And if you can e-mail the research to me that would be great. ~D
I'll actually be learning something. :book: :book: ~:cheers:
Ok I will do that. Hope all goes well with that.
I believe the problem with the horse armour (not that it's a real problem, it looks great just as it is now) is the length - it should only extend down to the horse's belly, not all the way to the knees (like the cataphract model we used as a basis for the new texture).
I've been absent for a couple of days now due to some family problems. I'm back now sorry for any inconvenience.
Quote:
Originally Posted by Yggdrasill
I beleive the referance picture I have shows it to roughly the knees. However, the problem you mention is not in the texture, but in the model. ~D I'm only the monkey - not the organi grinder ~;)
No I'm the monkey!Quote:
Originally Posted by two_Roses
Hmmm, no wait.... hmmmmm...
Now I'm confused ~D
Timarli Sipahy -
The model and texture is fine, but change the mount to a regular horse, with no horse armour. This is a lighter cavlary unit than Kapikullu Sipahy (who were elite palace regiments).
Alternatively, you can make a new texture for the horse - use the regular non armoured horse model, apply the same armour for the head and neck as for the Kapikullu Sipahy mount, leave the hindquarters unprotected, and make a texture that covers only the chest and front part of the horse with the same armour made up of small plates as in Kapikullu siaphy unit, sort of like an apron. But do this only if you fell like it, or have the time, or if it doesn't create a problem regarding the limit to number of models.
Oh and I forgot... the shield thexture is simply stunning! :charge:
Kudos to whoever did it! :bow:
Looks good!
Godspetmonkey do you know how many models are finished or basically finished? This would help with the progress thread.
Have you guys figured out how to do the saddles and stirrups and the new charge animations?
is this what i think it is, (mtw simulated on the RTW engine) see lots of units and stuff that are MTW like.
No this is about the rennasiance period slightly later than medieval I think.
1402 to 1600. Starting during MTW and continuing on for another 150 years after MTW ends. Want to help?
oh oke, how are the musketiers kind of units doing.Quote:
Originally Posted by Saranalos
is there a mod of it that i can download
This mod isnt out yet unfortunately and nothing is available for download yet.
And I dont think Godspetmonkey has done any musketeers yet.
No, not yet, though this is more a matter of animations then any modeling difficulty.Quote:
Originally Posted by Emperor Umeu 1
i know but i saw in a other thread that someone had working musketiers, and what about the sound of those units.
We will use the musketeer sounds from medieval.Quote:
and what about the sound of those units
Ottoman Yaya!
Texture - two_roses
Model & Animation - Me!
http://www.users.on.net/~roehr/RTW/m...ya/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...ya/Action2.jpg
http://www.users.on.net/~roehr/RTW/m...ya/Action3.jpg
Quite impressive. :bow:
Sorry to say this, but two_roses' textures lack the cartoonish look GPM, sorry ~;)
But the animation is perfect, and you could probably reuse it for muskets too.
Good job! :balloon2:
I'd like to see you do better! ~D ~;)Quote:
Originally Posted by SwordsMaster
Seriously though, the skin is meant to be a little rougher in texture, its a group of commoners (and christian ones at that!). The nice smooth sleaker look works for nicer units which have nicer clothes, and even properish uniforms.
As for firearms, parts of it are reusable, but it still is a bit of an adaptation (the reload for instance, will have to be completely different). Ill also have to animate in some kick for when the weapon is fired, something not needed with a crossbow.
Heh, but the textures wouldnt be anything without GPM as he's the one that works my textures into the model.....I cant perform miracles but this guy can in 3D'Max :bow:Quote:
Originally Posted by SwordsMaster
Awwww shucks! ~:cool:Quote:
Originally Posted by two_Roses
Don't sell yourself short, your work so far has been great! I can't wait to see what else you come up with.
Guys, get a room...Quote:
Originally Posted by GodsPetMonkey
managed to steal a few minutes on a computer....
OI! This is our ego inflation room!Quote:
Originally Posted by Yggdrasill
Still looks great Godspetmonkey, even better with the textures! They were not there before were they? Sorry but I am getting sick and will not be thinking as well as usual for a few days. I will also be getting on earlier so it may take me a while to respond to posts that occur when I am normally on.
Keep up the great work you two!
I used a different model/texture in the shots I made for that email.Quote:
Originally Posted by Uesugi Kenshin
I have had that particular one ready to go for over a week, just no animations for the crossbow.
Well the animation you sent me looks good as well. It took a bit to download it but it looks great.
IMHO static images don't convey it well enough.Quote:
Originally Posted by Uesugi Kenshin
But since makeing that avi I have slowed it down a bit. Its much slower then bow armed troops.
Oh good it should be. Yeah the stills do not convey it as well as the video you have of it.
You should make a few more Italian unit models, so we can release a sort of demo with the Ottoman invasion of Venitian Crete.
Heres one I prepared earlier.Quote:
Originally Posted by Emperor Umeu 1
(Warning, some of this are quite wide, so if your still in 800x600 land, you may need to do some scrolling!)
http://www.users.on.net/~roehr/RTW/m...ap/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...ap/Action2.jpg
http://www.users.on.net/~roehr/RTW/m...ap/Action3.jpg
http://www.users.on.net/~roehr/RTW/m...ap/Action4.jpg
(note - The smoke is overdone to show it off! I can easily adjust the size and transparency)
WOW!! ~:eek: MAn, thats good. Looks brilliant!
My congratulations GMP, good job.
I think the smoke is ok as it is, as the gunpowder in the era wasnt top quality and it was very offensive, and even used to screen troop maneuvers.
Question: do all ranks fire at the same time? That should be fixed somehow. ~:confused:
Also the actual "explosion" thing has to be adjusted as well.
The 'explosion' is VERY short, lasting less the half a second, whilst the smoke lasts about 2 to 3 (so you don't need to worry about your army disapearing under a mass of powder smoke).Quote:
Originally Posted by SwordsMaster
It looks quite good in motion, with the explosions flashing up all over the place, but this is hard to convey in static images.
Ill probably increase the rate at which the explosion decays though, so it quickly fades away, but remains brilliant at the start.
I had the size of them smaller to start with, but then they were almost impossible to see from a decent distance (where the effect is most spectacular) but this way they are to big up close... not that you can see much when the camera is in the middle of the cloud, still doesn't look so great on the up close shots.
As for timings, its as random as the archers (so they all fire in about a 3 second window, but its not all at the same time, and definately not in ranks). The effect isnt to bad, but its far from optimal.
Of course, they weren't as well drilled as soldiers of the early modern and later periods, so thats my excuse ~D
Yes, it was only in the 17th Century, that they started firing in volleys. Excellent work! To think what the battles will eventually be.........................................
Man, that is some top quality work, congrats,
Godspetmonkey sent me a video of it in action and it looks great! The guns go off 1 to a few at a time and look great!
The Turks always relied on individual marsmenship so we do not need to worry about this being accurate for them.
Also, you will make them more powerful than arrows will you?
Making them more powerful than arrows is easily edited, I signed on to the team originally as a unit scripter.... ~;)
Oh and Godspetmonkey those gunpowder units look brilliant I can just imagine myself mowing down the enemy ranks as they try and charge me....
Yeah, I also look forward to setting up ranks of them and giving each 1 volley and then they run behind the troops behind... Hehehe. Gotta love the stopping power of a big ball of lead.
Actually I send a link of things like this to all team members whose email address I have ~;)Quote:
Originally Posted by Uesugi Kenshin
Perhaps I should make another of of a volley being fired into the charging enemy at close range... I smiled the first time I saw it.
Have you got my e-mail address?
No.Quote:
Originally Posted by Ignoramus
Hence you dont get all the nice pics and videos I make that never appear out here.
A group of Neapolitanian Infantry charges into a volley.
http://www.users.on.net/~roehr/RTW/m...ry/Action8.jpg
(shortly after this pic, the group routed, there were about 15 copses left behind from that one volley).
Just a few things. Could you give them a lot of ammunition? In the renaissance they relied more and more on gundpowder. Also, is it possible to make it possible to place artillery on the battlements? Becasue it is really stupid to have all your artillery beneath the walls. Also, if this is possible, could you make the canon groups have four canon instead of two and double or even triple their ammunition? That way we would be able recreate the siege of Constantinople.
Gunpowder and shot were also smaller than say arrows and javelins....
Ahhhh, so everyone gets those, except a few. I don't feel special anymore.....
well, here it is: daviddotnich@optusnet.com
Godspetmonkey:
Have you gotten any progress with the volley fire yet?
Just a thought, perhaps you can modify the phalanx formation to achieve this... If you notice, everytime a phalanxman "fires" he moves to the right a bit, or at least he used to in the 1.1 patch, now he only moves at the beginning of an engagement. Anyway, perhaps this right shift can be turned into a backwards walk? I mean there might be code for it in the engine...
I never get any of the new pics or videos either...:( Well you can add me to your mailing list. saranalos@hotmail.com
GodsPetMonkey, could you e-mail me a list and pictures of the up-to-date units? That way I can accurately select the most historic units for the demo, and accurately make the scale the same, just smaller. I mean, if there were originally 20,000 Turks attacking we would make them have 2,000 etc.
Not a new set of pics, but a video!
Yay, some actual action, showing of my just recently finished muzzle-loading animation (though its still a WIP, and not as long as I like, but the game doesn't like long animations... sigh)
http://www.users.on.net/~roehr/RTW/m...-Load&Fire.mpg
note - the smoke disapears as soon as the projectile (bullet in this case) hits something, as the Yaya are standing right infront of the guns, the bullet hits something almost straight away, so the smoke doesn't hang arround for long.
Blame CA and its lack of forsight.
Could you quickly send me pictures, unit stats, and unit names to me via e-mail? So I can help accurately work out units for the demo!
https://forums.totalwar.org/vb/showp...&postcount=207Quote:
Originally Posted by Ignoramus
First list there, the Ottomans, thats what I have got.
Unit stats arn't my responsibility (Most of the units have exactly the same stats, copy and paste is my friend), and pictures are plentiful in this thread.
Most of the information you want (unit roles, arms and armour) you should ask Yggdrasill for.
And when I have finished off all the LODs, the team will be getting a copy of all the Ottoman models, so don't worry, you will be blowing away foriegn devils soon enough!
Really nice work GodsPetMonkey would you be so kind to share the firearm unit with the TW community and have a look here and help us out.
https://forums.totalwar.org/vb/showthread.php?t=44893
Thank you so much and again a major step forward, congratulations.
LZoF
The last of the Janissary Corps are here!
Tufekci Janissary
http://www.users.on.net/~roehr/RTW/m...ry/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action2.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action3.jpg
Looks great! The models are coming along really well!
Very good comrade.
Excellent! Go the Turks :charge: !
Units look all great :bow: . But i have one complain or better Question.
Will the Akinji be infantry in this Mod? Because historically they were the light cavalry of the Ottomans :charge:
They are going to be cavalry. There was a small mix up concerning them but all is cleared now.
I saw your post in Pike & Musket forum about translating names in German. Could you do the same for us? I mean, translate unit names for our mod in German? See the unit thread, page 7, for German units. If you wish to help us out with the names, please sned me an e-mail on this address
zlatko.vlasic2@zg.htnet.hr