Hmm we really need to make one of the Roman factions a 'Italian Allies' faction. There's too much good info for units, we can't just make them all into mercs...
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Hmm we really need to make one of the Roman factions a 'Italian Allies' faction. There's too much good info for units, we can't just make them all into mercs...
http://wargames.spyz.org/napnuts/alb...12/samnite.jpg
Samnite heavy infantryman....
http://wargames.spyz.org/napnuts/alb...12/roman01.jpg
polibyan roman Army....
http://wargames.spyz.org/napnuts/alb...2/samnite3.jpg
Other Samnite units.....
http://wargames.spyz.org/napnuts/alb.../spanish01.jpg
some spanish cavalry...
http://img91.exs.cx/img91/8006/jpg3.jpg
this is my very first attempt to skin a new unit, it is tyhe samnite mercenary unit , of course it is just a try to see if it worked , I plan to make it more realistic looking with shields and all , the only thing I need to know is , do I need to respect the original colours or use the green colour of the mercenaries?
BTW spanish cavalry, I don't suppose there's any way to have the jinetes use their trademark formation of 'javelin waves' (I don't know the proper name)?
Please PROMETEUS, all this info is a bit too much for just a page. Try thumbnailing the pics. So many are too heavy and load times for people viewing the page might be affected.
BTW, there are a LOT of these kind of pics in our Historical thread at the Colosseum. Most historical info should be put there.
Very nice Prometheus
Sorry. Princeps, not Hastati. Note the mail armour...Quote:
Originally Posted by PROMETHEUS
What is this for? Are we dealing with mythology now?Quote:
Originally Posted by PROMETHEUS
Sorry. IIRC, the Arveni Arjos were a band of noblemen. The personal guard of the Arveni king. PSYCHO V was right in depicting them as they are here.Quote:
Originally Posted by PROMETHEUS
AKA Gaesatae.Quote:
Originally Posted by PROMETHEUS
Most of this info has already been posted in out Historical thread at the Colosseum. Please refer to that before posting redundant information.
Based on those unit I elabored this one so what you think of it???
http://img15.exs.cx/img15/7839/Samnites2.jpg
http://img15.exs.cx/img15/5242/jpg9.jpg
When will people understand that "Spanish" is a WRONG term for the Iberian populations of this age? I've been saying this for months now!!!Quote:
Originally Posted by eadingas
Spain does NOT exist until the marriage of the Catholic Kings Fernado II of Aragon and Isabel I of Castile-Léon in the late 15th century!!!
And they were only called Hispannicus by Rome. Not "Spanish" and only post-conquest!!!
Very good skinning work!!! :thumbsup:Quote:
Originally Posted by PROMETHEUS
You've compounded their looks together? The breastplate seems a little complex...Quote:
Originally Posted by PROMETHEUS
But a great skinning job nonetheless.
Actually if you notice well the breastplate in the figure is right the one I used for the skinning , I found in internet making a research and I have been lucky to find it..... ~D
http://img91.exs.cx/img91/7351/jpg4.jpg
Is there any way to have the leg greave be only on the leading leg?
Great looking skins!
Your a Legend! Very very nice Prom! Verci and I were discussing the colour thing. I think historical accuracy should take precedence. I guess this is a 'historical mod'. Where there is an opportunity to add factional colours without sacrificing accuracy, yer take it but it aint a biggy.Quote:
Originally Posted by PROMETHEUS
Re: the Arverni. The name tends to give it away. The unit is called Arverni Argos. Argos meaning 'Noble' in Gallic. The Arverni were noted (well, until the last stages of the 'civil war' / 1st CBC) for their wealth and well equipped troops. In terms of equipment and weapons, there quite accurate imho. Though I would like those spears to be a few feet shorter but Verci tells me this is hard coded in the .exe
In the mod, they will be a very expensive unit to raise and keep. Ultimately I'd like to make them event triggered, like post Marian units. Does anyone know if we can add this unit to the same Roman trigger event?
If anyone needs help doing UI placecards for their units, give me a hoy.
Add one line to the building it can be recruited from, and done. You can do this for any event (anyone know of any more we can utilize?).Quote:
Originally Posted by PSYCHO V
Is it possible to add more events, or are they hardcoded?
Great stuff PSYCHO V & PROMETHEUS :thumbsup: It's all coming along nicely I see.
I believe that events (and their triggers) are hardcoded.
Wow, these units are beautiful. The Arveni and the Samnites are works of art, truly.
Psycho and I pumping away like a machine. Currently we're a bit stuck with the Averni Arjos spear, I was playing around with it and was able to have them hold speras and charge with sword but it crashes sometimes...
Anyway fixed southern warband shield and boar standard work in progress:
http://img45.exs.cx/img45/6357/standard_gaul_WIP.th.jpg
Keep up the good work men ~:cheers:
Not that it answered my question ~:rolleyes: I suppose we can't call Greece 'Greece', either, only 'Hellas'...Quote:
Originally Posted by Aymar de Bois Mauri
Quote:
I would like those spears to be a few feet shorter but Verci tells me this is hard coded in the .exe
Have you tried this???
2.HOW TO - add short pikes/long pikes to spearmen... By Adonys
or any spearmen unit in the export_descr_unit.txt file you can replace its stat_pri_attr line values with spear, short_pike or spear, long_pike
example:
BEFORE:
type greek hoplite
dictionary greek_hoplite ; Hoplites
category infantry
class spearmen
voice_type Medium_1
soldier greek_hoplite, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 7, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.5
stat_pri_attr spear
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.5
stat_sec_attr no
stat_pri_armour 6, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 4, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 440, 170, 50, 70, 440
ownership greek_cities, slave
AFTER - short pike:
type greek hoplite
dictionary greek_hoplite ; Hoplites
category infantry
class spearmen
voice_type Medium_1
soldier greek_hoplite, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 7, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.5
stat_pri_attr spear, short_pike
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.5
stat_sec_attr no
stat_pri_armour 6, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 4, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 440, 170, 50, 70, 440
ownership greek_cities, slave
AFTER - long pike:
type greek hoplite
dictionary greek_hoplite ; Hoplites
category infantry
class spearmen
voice_type Medium_1
soldier greek_hoplite, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 7, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.5
stat_pri_attr spear, long_pike
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.5
stat_sec_attr no
stat_pri_armour 6, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 4, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 440, 170, 50, 70, 440
ownership greek_cities, slave
Thanks PROMETHEUS, the problem is that we want them to use the custom spear that's in the model not the generic spears/pikes. For all troops that use the phalanx formation it forces the use of these generic spears. Now if there was some way for them to use custom spears but charge with swords without using the phalanx formation is would be great but I'm not aware of any formation as such.
http://img24.exs.cx/img24/9180/jpg6.jpg
Ok this is the last update , I removed the leather thing to leave the under dress be visible and I added stripes that keep the breastplate on the shoulders, I still have to increase the colour of some red decorations of the dress and complete the skirt part , I was also thinking to substituite the shield with a round one but not sure about it since they used also this kind of shields.....
You can change the date at which they happen... and, I think, a description (otherwise they couldn't be localized). So we could replace some of the events with others, if we learn how the building triggers are called for each event... if there are other triggers except marian_reforms, that is. I haven't found any yet. (shouldn't some of the inventions, like Archimedes Pump, be such a trigger ?)Quote:
Originally Posted by khelvan
Numerous triggers appear to be aesthetic, and not actually affect anything, such as the pump. Is this true? Do they actually do anything? If so, changing them to certain other events sounds like it should be simple enough, events that would enable other, non-Roman units.
http://img22.exs.cx/img22/7351/jpg4.jpg
new version updated with some refinements of neck and dress .... in action , but still I have the problem of one unit with black stuff....
But you cannot change the date at which they happen. At least, not if all events happen like the Marian reform event. The description, yes, but not the event triggers. (i.e. date, building a certain building, so on)Quote:
Originally Posted by eadingas
Nice update PROMETHEUS ~:cheers:
Good god, I'm gonna love this mod when it is all set and done. Every single one of you is doing a outstanding job . Glory to you all :bow:
Umm...Quote:
Originally Posted by khelvan
from 'descr_events.txt':
"event eruption_at_etna
date 9 winter
position 104, 49
event plague_in_macedonia
date 14 winter
position 138, 67
event stoic_philosophy
date 14 summer
event hand_pump_invented
date 14 winter
; event librarian_at_alexandria
; date 18 summer
; event great_library_completed
; date 24 winter
event carthage_clear_glass
date 34 summer
event archimedes_screw
date 44 winter
event greek_logic
date 54 summer
event star_catalogue
date 64 winter
event plague_in_alexandria
date 64 summer
position 178, 19
; event rites_of_bacchus_banned
; date 78 winter
event earthquake_in_pontus
date 84 summer
event concrete_invented
date 94 winter
event eruption_at_vesuvius
date 99 summer
position 103, 65
event philosophy_banned
date 103 winter
event astrolabe_invented
date 114 summer
event lex_aebutia
date 114 winter
event roman_stoicism
date 120 summer..." etc.
The events even have a syntax like they could be used as triggers. We need to test if adding, for example, 'and astrolabe_invented' to a building descr does something to it.
AAARGGH! NAZIS! I'M OFFENDED! (not really, but some ignorant fools could misconstrue the swastika to mean something else)
Weird. I can't find the descriptions to the events anywhere. And they show up as english in my localised version. Surely they can't be hard-coded!? It would be absurd to not be able to write your own descriptions?
Here is something I found on the Samnites more Historical sure I guess, should I substituite this colours on the shield or leave it for the rebel samnite instead? I think to have two kind of samnites units is good like actually are but too similar between them....
I was thinking of substituiting the swastica symbol with this kind of shie4ld what you guys think?
http://flagspot.net/misc/it-samn.jpg
http://flagspot.net/images/i/it_samni.jpg
I agree! If we include this unit we should make a point of explaining in the ingame description what it really is.Quote:
Originally Posted by DemonArchangel
Nevermind, I found them. (I wish I could edit my posts finally!) Okay, we can edit and add any events we like - there are even some that are commented out of current release, wonder why.
Still don't know how to use them as triggers, if it's possible. But it may be a matter of syntax. For example the 'marian_reforms' don't exist as marian_reforms anywhere outside descr_buildings, they have different name in the description files.
http://img91.exs.cx/img91/4460/jpg5.jpg
those are another version I tought instead for the rebels and slave armies.....still in work..... how it looks?
Great Prom. I was going to suggest this uniform instead of the reverse swastika design. It would have just been an unnecessary bone of contention with some. So stick with these guys, they look great.
Feel free to try and change the event triggers. As I said, "IF" they function like the Marian Reforms, you cannot. That is a big "if." (In more ways than one :)
OK. Great. I like it. :thumbsup:Quote:
Originally Posted by PROMETHEUS
No. RTW uses a system to save on texture space. It uses mirrors of the texture (that is skinned just on one side) to texture the other. With some shields it's even 1/4 th of the texture that is mirrored 2 times further.Quote:
Originally Posted by khelvan
OK.OK. I got carried away... Sorry... :embarassed:Quote:
Originally Posted by eadingas
Keep this one. The Samnites were the ones that made the Romans change their round hoplite shield for this one. They developed this shield after contact with the Gallic tribes that used the oval Gallic shield. The Samnite fighting style, using this shield (scutta), caused the humiliating Roman defeat at the Caudine Forks in 321 BC. This event, and Rome's sacking by the Gauls in 387BC, was responsible for making the Romans drop the Phalanx-style warfare and implement the more all-terrain Manipular Legion (it was based on the Samnite system of warfare).Quote:
Originally Posted by PROMETHEUS
I made the first white texture for the mercenary , while the other one is more for the national flag of Samnites , I am not sure if they used blue tough since in more representations they are in white dress..... I added this shield type since I saw in a reconstruction , gives colour and is also depicted on a flag carried by samnites so i guess this later one is better for rebel armies.....
but I ask myself is possible to add some more units to rebel list in italian provinces? since those units look more like heavy infantry to me and i was thinking to add also a skirmisher smnite infantry and a heavy cavalryman as saw in the plates ,.... also they would have been one of the major allies of hannibal versus the romans......
but is there any limit to the units we can implement?
final version of the second version...
http://img15.exs.cx/img15/7839/Samnites2.jpghttp://flagspot.net/misc/it-samn.jpg
http://flagspot.net/images/i/it_samni.jpg
http://img29.exs.cx/img29/9046/jpg10.jpg
Yeah, with the mirrored textures on shields, that symbol does get turned into a swastika, so let's not use it.
I don't think we should discriminate an ancient symbol used sacrifiyng historical correction....but anyway they can be both used , one for mercenaries the other as rebel .....
Ok here is a new try to make a new unit mercenary arab camelriders , more inspired for garamantes warriors of the desert tough......
here is the work in progress , I still have to adjoust severall things.....
http://img91.exs.cx/img91/9180/jpg6.jpg
Well, to put it bluntly, using that symbol will make it illegal in Germany at least to play. I do not care to deal with the legal issues involved, do you?
Unless we can figure out a way to make sure that the texture is not reversed, and the ancient symbol does not get turned into a modern symbol of hate, it has no place in the mod, in my opinion.
Ok herew is the final version of the Garamantes nomads and the desert Garamantes infantry......
what you think???
http://img91.exs.cx/img91/5318/jpg7.jpg
Bad ass, Prometheus, just simply bad ass. I've loved both your units so far.
They look wonderful PROMETHEUS :bow: but can I make a small Request ? Can you add like a brown top/cloak on the Garamantes like the photo you posted in the Numidian thread ?
This one
Good job once again PROMETHEUS ~:cheers:
Good work, PROMETHEUS!
But don't stop. Please, change 3d model - make proper cloak and shield.
About Samnites I think that "skirt" should be shorter and breastplate should be a bit smaller.
http://img15.exs.cx/img15/7839/Samnites2.jpg
Better don't take the Soldier on the far right as a Unit! :P
My 3dsmax version is not working now so untill I find what's wrong I cant edit them , may be someonels?
Seems I amspecializing in mercenaries so here is a barbarian mercenary foot soldeir how it looks?
http://img21.exs.cx/img21/9820/jpg8.jpg
They look very good!!! :thumbsup: Although Stormy's and Dead Moroz's comments are correct.Quote:
Originally Posted by PROMETHEUS
I would like to add something also. :sad: Please correct the curved scimitar. The scimitar was only invented shortly before the early Muslim expansion (circa 600AD). Numidians, Berbers, Bedouins and Arabs used straight medium length swords in this age. You can see exactly that in the pictures you've posted in the Numidian thread.
What do you mean it's not working? Have you instaled Vercingetorix's plug-inn? Is it not working? If you have any doubts about that instalation or MAX, just PM me...Quote:
Originally Posted by PROMETHEUS
What's wrong with their eyes? ~:eek:Quote:
Originally Posted by PROMETHEUS
I would like you to delve in the units you think you could improve to make them more like the pics in historical books, as the Osprey series.
They are trying for the role of replacing Michael Stipe of REM :)
Quote:
I would like you to delve in the units you think you could improve to make them more like the pics in historical books, as the Osprey series.
sorry my english isnm't so good , this sentence means?
about the eyes is just blue paints , , they dress fur equipment so that they will look more in fit with snow background , i took inspiration by a marcomanni picture in osprey nook and made him more dressed ...
If they're to be 'generic' barbarian mercenaries, maybe their hair should be brown. It's a more wide-spread hair color than blonde, and fairly 'generic'.
It means that that specific barbarian merc, IMHO, didn't need re-styling...Quote:
Originally Posted by PROMETHEUS
http://img25.exs.cx/img25/5318/jpg7.jpg
restyle of the scythian leader according to the osprey table scythian king 4th cent. BC
http://img67.exs.cx/img67/1391/jpg.jpg
http://img27.exs.cx/img27/1704/jpg2.jpg
Damn. That Scyth looks bad ass!
Just some updates
Southern Warband almost done:
https://usera.imagecave.com/PSYCHO/SW.jpg
Tribal Militia still working on:
https://usera.imagecave.com/PSYCHO/TM.jpg
Aymar, you want us to send finished Betas to you for dissemination / testing?
looks cool but those shirts with horizontal stripes....where really used by gauls ? I will post some plates there about them too....
http://img67.exs.cx/img67/4149/jpg1.jpg
http://img67.exs.cx/img67/8006/jpg3.jpg
http://img67.exs.cx/img67/7351/jpg4.jpg
http://img66.exs.cx/img66/9180/jpg6.jpg
http://img66.exs.cx/img66/5318/jpg7.jpg
http://img88.exs.cx/img88/5242/jpg9.jpg
http://img88.exs.cx/img88/9046/jpg10.jpg
http://img56.exs.cx/img56/8734/celticnoble.jpg
http://img56.exs.cx/img56/6908/celticwarriors.jpg
http://img56.exs.cx/img56/6441/celticfanatic.jpg
http://img56.exs.cx/img56/1073/celticnoble2.jpg
http://img56.exs.cx/img56/544/celticnoblecavalry.jpg
http://img56.exs.cx/img56/1603/celticwarriors3.jpg
http://img56.exs.cx/img56/5391/Rom_and_Gaul2.jpg
Now I will post some german units.....
http://img89.exs.cx/img89/7351/jpg4.jpg
http://img89.exs.cx/img89/4460/jpg5.jpg
http://img72.exs.cx/img72/1704/jpg2.jpg
http://img72.exs.cx/img72/8006/jpg3.jpg
http://img88.exs.cx/img88/7816/jpg11.jpg
http://img88.exs.cx/img88/5504/jpg12.jpg
http://img72.exs.cx/img72/7351/jpg4.jpg
http://img56.exs.cx/img56/1704/jpg2.jpg
http://img56.exs.cx/img56/9756/germa...thelegions.jpg
OMFG!! they look good PSYCHO V @ PROMETHEUS. You guys are really knocking them out back to back. ~D
I can't wait to be the new Scythians in game now. ~:eek:
This mod will be the best RTS one ever ~:handball: and I'm not just saying that.... I really mean it.
Between the new skin/model units and new gameplays to the Map.. This is what I always wanted in a RTS game.. one more time OMFGF!! ~:eek:
The 'Gallic Warriors of La Tene period' would be perfect for Lugian Union faction, or even just the provinces of Boihaemia and Lugiae. Just what we need.
BTW, I love how 'naked fanatics' always wield strategically placed shields on these pictures ;)
EXCELLENT work!!! :thumbsup: Great skinning!!!Quote:
Originally Posted by PROMETHEUS
Great work PSYCHO V and Vercingetorix!!! The Southern Warband shield looks far better now...Quote:
Originally Posted by PSYCHO V
Sure. As long as they have all files working, no problem. We'll just add them to Alpha 0.3...Quote:
Originally Posted by PSYCHO V
Please PROMETEUS. Keep posting less images in each page of the thread or i'll delete your posts. ~:pissed:Quote:
Originally Posted by PROMETHEUS
Why post 4th and 5th century AD pictures? It's out of scope of the MOD. At least for now it does not matter.Quote:
Originally Posted by PROMETHEUS
And, once again, read my previous post...
becouse where there is no clue of how would look like a warrior of the selected century we can make reference to thje following century , since in tribal siociety the war equipment was heredited in the families so could be even ancient .....Quote:
Why post 4th and 5th century AD pictures? It's out of scope of the MOD. At least for now it does not matter.
Numidian cavalrymen and skirmishers....notice that I removed the saddle.......
http://img23.exs.cx/img23/6866/numidianhorse.jpg
http://www.chinage.net/images/qibing/Numidian.jpg
http://img70.exs.cx/img70/8006/jpg3.jpg
The strip thing?..well prob more of a Belgae thing than your standard Central Gauls. The biggest prob is the generic nature of the unit..to get a unit that can pass as 'Tribal Militia' for all of Trans and Cis-alpine Gaul.Quote:
Originally Posted by PROMETHEUS
These guys are you farmers and hire hands, poor folk in relation to the warrior class (Warband), conscripted to fight for their overlords. I was considering a generic plain brown or faded green shirt and some dull tartan duds. Oh, and the belt is going.
Verci and I were also discussing whether they should have torcs. Though some wore them, many in this class evidently (at least according to current research and historical accounts) did not. So we figure, make them distinct in this aspect and leave them off the Militia?
Ok, now as to arms. We have enabled the Warbands to throw spears. They’ll throw a volley before charging, like the Romans. The Tribal Militia will be replacing the ‘peasants’. The Skirmisher will be removed and Aquitanian Archers, Senone Slingers etc added.
Do you think we should give the Militia some javelins to throw as well as a thrusting spear to make them quasi – light javelin skirmishers?
https://usera.imagecave.com/PSYCHO/TM.jpg
Why not just give the torcs to the officers?
They should have some type of light javelin, I think. The Gauls had 'darts', which were what preamabled the later Irish darts. I'd think these darts would be used by militias, as professional soldiers often had actual javelins. Also, I'd give them a plain, dull brown shirt, and maybe remove the mustache, as those were more of a popular item for professional warriors and aristocrats. While hardly an impossibility for the militias to have them, it would draw a difference between actual warriors and militiamen.
Their pants should be checkered, in two colors (farmers and freemen wore two-three colors, slaves wore one, warrior classes wore four-to-five, nobles wore six, and the king could wear seven colors).
Well, I'd tend not to do that due to the fact that most Gallic warriors wore a torc. They were rather common.Quote:
Originally Posted by eadingas
Ranika, Ok I'll see if we can add the javelin function. I agree with your suggestions re texture..bar the mow thing.
The mow was a cultural rather than a 'class' thing for the Gauls. You could argue the Britons, Galatians even the Celtiberians but the Gauls were different. They seemed to have the mow as a quasi 'fashion symbol' late 3rd C to mid 1st C BC. Just like the mow and tartan duds were dropped in favour of the sought after / in fashion Toga post Roman conquest, the Gallic dress (including mow) was the sought after / in fashion attire beforehand. I believe enough historical evidence exists to warrant it's inclusion on all Gallic units and helps delineate them as a factional unit.
Fair enough then on the mow. As for the javelins, the dart is about 1/2-2/3rds the length of a javelin. Should be shorter range than a javelin. Is it possible to model a new 'dart' projectile? It'd not really look too different from a javelin, really, it was just a small version of one.
Great work, PSYCHO V, Vercingetorix and PROMETHEUS! :balloon2:
But Scythian leader looks like gay! His dress is ok, but his face is something terrible. The beard must be larger. And maybe it's just me, but his face have blue hue that make him look like rouged travesty. :dizzy2:
Fair enough. But, please, less pictures per page. Some people do not have broadband...Quote:
Originally Posted by PROMETHEUS
HE!HE!HE! Great detail... :grin:Quote:
Originally Posted by PROMETHEUS