Re: AI lifts sieges when loaded from savegame
Quote:
Originally Posted by Maeda Toshiie
I personally would like to make some comments on this entire episode.
1. The closing of the petition thread is not some unilateral action by Kill. It was in response against possible rabble rousing from a certain direction. This was in conjunction with the recent happenings in the .com forums.
Kill being a shareholder of Activision has absolutely NO relation with his moderating decisions.
2. Be aware that MikeB may not be at any liberty of speaking his mind or the current ongoings within CA. I do not have any inside information but I would guess that CA is investigating the issue and possibly in communication with Activision over it, along with the problems that arose with the 1.2 patch. Hence at the moment, MikeB was skirting the issue until he has concrete information and the green light to say anything.
3. Now I know this is a major bug, probably on the scale of the pri/sec bug. Can anyone confirm that it happened BEFORE 1.2? ie not something 1.2 introduced? I have seen some comments to the effect of saying yes, but nothing concrete.
1. Please don't bring this up again. Not only is it off-topic, it's completely uninteresting.
2. Likewise, we've been through this before. If what you "guess" is true then it would have been better for MikeB to refrain from posting in the first place. People take comments made by members of CA very seriously. Goes without saying really.
3. Puzz3d has alread confirmed this is the case above somewhere in this thread and in the one at .com.
Re: AI lifts sieges when loaded from savegame
Quote:
Originally Posted by Maeda Toshiie
Kill being a shareholder of Activision has absolutely NO relation with his moderating decisions.
Actually, recent posts by Killmall54 confirm that his actions are motivated by his financial interest in Activision.
Quote:
Originally Posted by Maeda Toshiie
Now I know this is a major bug, probably on the scale of the pri/sec bug. Can anyone confirm that it happened BEFORE 1.2? ie not something 1.2 introduced? I have seen some comments to the effect of saying yes, but nothing concrete.
Read my previous post. It is 100% certain that it is there in v1.1, and it is 100% certain that I directly informed Creative Assembly's beta test team coordinator about the siege/savegame problem two weeks ago. So, how is it that MikeB doesn't know anything about it?
Doc,
Remember also that the probability of a besieged AI army sallying was increased in v1.2. I definitely see this happening because I can see the scorched earth where the battle occured.
Re: AI lifts sieges when loaded from savegame
Quote:
Originally Posted by Puzz3D
Remember also that the probability of a besieged AI army sallying was increased in v1.2. I definitely see this happening because I can see the scorched earth where the battle occured.
Sorry if I'm clueless here, but don't you get the scorched earth/devastation thingy from having a hostile army on your territory even if there's no battle?
Re: AI lifts sieges when loaded from savegame
Quote:
Originally Posted by Maeda Toshiie
Kill being a shareholder of Activision has absolutely NO relation with his moderating decisions.
what killemall54 chooses to do on the .com forums is of course his perogative. but let us be honest about what his personal and financial interests are, given that he has made them public on numerous occasions. he himself does not have to come out and admit "i'm doing this because i have a stake in CA/Activision's company image", but publicly denying the same would be disingenous at best. the same goes for colleagues of his. i believe most of us do NOT claim that being a stockholder in those companies makes him a "bad" person. just don't go deluding yourselves or outright lying about whether or not his investments have any bearing on his actions.
Re: AI lifts sieges when loaded from savegame
Surely this is nothing more than the behavior of a braggart - those with pretty minor financial interests tend to gob off in public.
Sorry completely OT.
Re: AI lifts sieges when loaded from savegame
Well the siege-bug thread has been opened again.
Re: AI lifts sieges when loaded from savegame
Quote:
Originally Posted by Paul Peru
Sorry if I'm clueless here, but don't you get the scorched earth/devastation thingy from having a hostile army on your territory even if there's no battle?
No. The scortched earth effect occurs if a battle has taken place and lasts for a few turns. The other way you can tell a battle has taken place is that the army stacks get smaller.
As far as .com, I think that's a liberal forum for a company site. I think this is because CA depends upon the player community to find a lot of the bugs in the game. So, they have to ride a line between leaving a critical thread open and closing it. The AI siege bug thread was stickied for a while. I notice it's not now, and the next step will probably be to close it. I'm not surprised to see the v1.3 patch petition thread closed because Creative Assembly doesn't want to make a v1.3, and it's not going to look good to have a petition with hundreds if not thousands of signatures on the official site for something that isn't going to happen unlike the v1.2 petition which had a PR value because CA was going to produce a v1.2 patch anyway.
Re: AI lifts sieges when loaded from savegame
Quote:
Originally Posted by Puzz3D
No. The scortched earth effect occurs if a battle has taken place and lasts for a few turns.
actually, i think paul is right. if i leave an army at the same spot in a mountain pass in enemy territory for more than one turn, the ground will start to go black. no battle needed.
Re: AI lifts sieges when loaded from savegame
As far as I can tell, it doesnt have to be enemy either. Just placing an army onto land that isnt yours or your allies will start the process. Maybe its a 1.2 thing.
Re: AI lifts sieges when loaded from savegame
Well it appears that there might be something in the works.
Quote:
Originally Posted by Tenfolds Tammy at the .com
"Date 2 March 2005
Further to your correspondence of 1 March 2005
This does appear to be an issue with the game which other users are experiencing. The good news is that the developers are aware of this issue, and will be addressing it in the next patch.
If you need further assistance in Europe, please call our technical support staff at
0870 241 2148 or contact us by e-mail at
support@activision.co.uk . Also be sure to include all previous replies when/if responding to this message.
Best Regards,
Activision Technical Support"
It might not be a real patch but more of a small fix. But I think this is positive. Keep hoping.
Re: AI lifts sieges when loaded from savegame
Quote:
Originally Posted by tai4ji2x
actually, i think paul is right. if i leave an army at the same spot in a mountain pass in enemy territory for more than one turn, the ground will start to go black. no battle needed.
Well, if that's true, maybe the AI is just walking away from some sieges.
Re: AI lifts sieges when loaded from savegame
Quote:
Originally Posted by Puzz3D
Well, if that's true, maybe the AI is just walking away from some sieges.
I see the AI walking away from seiges about half the time anyway, let alone being forced into it just by loading a saved game. Sometimes there may be nearby enemy movement to account for it, or occasionally the defender has sallied and driven the beseiger away. But often enough there`s just no apparent reason and the AI can walk away from an established, multi-turn siege nearing its end - apparently from sheer boredom or amnesia.
That any seiges in progress are guaranteed to break when loading a saved game is just too much for the already handicapped AI to bear. It fully explains why some of my campaigns have seen a lot of AI progress while others have seen stagnation. The former have been long session games while the latter have been when reloads were used more. I thought I`d seen a pattern before 1.2 Now I`ve confirmed it for myself I find it just saps the will to even try to play the game as this is ruining the campaigns.
btw the blackened ground is a graphic representation of Devastaion I believe. It appears around stationary peasant or enemy armies, growing and speading if the army is allowed to stay put and live off the land.
Re: AI lifts sieges when loaded from savegame
I've been playing a tiny bit with my no walls mod (as Scythia and Parthia, of course ~D ) and I have to say that it's helping the AI deal with this bug and pose more of a challenge. It's a drastic option, but it beats waiting around for a patch that may or may not come until the XP.
At the top of the buildings file, add the hidden resource walls. Add "and hidden_resource walls" to the requirements to build each level of wall. Since no province has that hidden resource, presto, no more wall building. Now go to descr_strat, search for defenses, and remove each of those buildings, being careful not to delete an extra brace accidentally. Start a new campaign, and watch the AIs conquer something for a change :)
Re: AI lifts sieges when loaded from savegame
or the rep could be mixing up the words "patch" with "expansion"...
Re: AI lifts sieges when loaded from savegame
Just as I predicted. The thread at .com about the siege/savegame bug has been closed.
Edit: The thread has been reopened.
Re: AI lifts sieges when loaded from savegame
Quote:
Originally Posted by tai4ji2x
or the rep could be mixing up the words "patch" with "expansion"...
The mighty PATCHSPANSION or EXPATCHION. ~D
Anyway I'm surprised that noone commented on the email Tammy got.
Re: AI lifts sieges when loaded from savegame
Quote:
Originally Posted by Kraxis
The mighty PATCHSPANSION or EXPATCHION. ~D
Anyway I'm surprised that noone commented on the email Tammy got.
It is pretty interesting. However, CA has done such a good job of crushing anyones hope of getting the game fixed/patch these past few days, that it is hard to get too enthused over the e-mail. I hope it is right, and that they do something substantial, but I won't hold my breath. At this time I assume it is a reference to the expansion pack.
Re: AI lifts sieges when loaded from savegame
Quote:
Originally Posted by Pode
I've been playing a tiny bit with my no walls mod (as Scythia and Parthia, of course ~D ) and I have to say that it's helping the AI deal with this bug and pose more of a challenge. It's a drastic option, but it beats waiting around for a patch that may or may not come until the XP.
At the top of the buildings file, add the hidden resource walls. Add "and hidden_resource walls" to the requirements to build each level of wall. Since no province has that hidden resource, presto, no more wall building. Now go to descr_strat, search for defenses, and remove each of those buildings, being careful not to delete an extra brace accidentally. Start a new campaign, and watch the AIs conquer something for a change :)
I have actually just done something similar although not quite so extreme. What I did was remove the basic stone_wall from the tech tree and then shunt both the wooden_pallisade and wooden_wall back one level in the tech tree.
The net result is you can't build the first wall (wooden_pallisade) until you reach the large town size (2000) thereby prolonging the period of no walls a the start. Also, with the stone_wall removed, it gives the AI more chance to take cities from the player. By the time walls are present things like onagers, etc will be also be available...
Re: AI lifts sieges when loaded from savegame
Quote:
Originally Posted by Puzz3D
Just as I predicted. The thread at .com about the siege/savegame bug has been closed.
Edit: The thread has been reopened.
They're rather like the diplomats we were discussing earlier. Allies enemies, allies enemies. Closed open, closed open. Maybe the scrambled orders problem doesn't just affect the game, but also the mods at the .com?
Re: AI lifts sieges when loaded from savegame
So has there been any official response yet at all from CA about whether another patch is coming or not ?
I saw the mail from Activision technical support but I got the feeling that this was just some sort of automated e-mail response rather than an official response.
Not knowing whether a patch is coming is becoming really annoying.
Cheers
Starkhorn
Re: AI lifts sieges when loaded from savegame