Elephants still cause soldiers to fly all over the place.
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Elephants still cause soldiers to fly all over the place.
I suddenly recalled it again. The stone circle I visited was at Avebury and is the greatest in the world. However, whereas Stongehenge actually has been constructed to some extent, Avebury is just a number of stones put in a circle. Also, there isn't much left of it when compared to Stonehenge.Quote:
Stonehenge description contains typo: romanitems instead of Roman items. Incidentally, I distinctly recall visiting a larger stone circle in England, so that part of the description may need to be adjusted too.
After several hours of playing ... I noticed that you seem to have mixed up the stratmap models for mount and lumber resources.
I have a camel model on the map that says (actually all of them say it, I checked) Timber - valuable trade resource, and a log model that says Mounts - allows the recruitment of horse and camel mounted units.
Don't know if this happened to anyone else, it could just be a defective install or something.
It's a known bug. Don't worry.
Playing as the Romans, they keep on calling themselves Hellenic.
examples:
- If you have the most armies, a message will come saying that 'Hellenic' armies are the strongest of the world
- If you lost a gate building in a siege, a message will come saying that it is an insult for 'Hellenic' courage
- If you kill an enemy general, it says you killed an enemy of the Hellenes
- If one of your cities is bribed, it says that the Gods are ashamed of such honourless Hellenes
etc. etc.
I guess it's a leftover from giving the Romans the Seleucid slot. There are also similar problems; like the Eastern Hellenic factions having Roman walls, and Rome having Greek walls etc.
Nothing game-breaking, though. Just thought I'd mention it.
Nevermind, Delete
Perhaps the 'Atheist' and the 'Pious' trait should be mutually exclusive.
http://tinypic.com/js22x2.jpg
There were athiest back then? I thought every one at least paid lip service to the Gods, in fear they might kill them or something.
Hence the +2 to unrest, I presume.
They are mutually exclusive. This is something I've seen caused by making a change to a traits file and loading a saved game. Then you can get all sorts of weird results.Quote:
Originally Posted by Jebus
Another possibility is that the files from the installation aren't the files I turned in. If you check your Data\export_descr_character_traits.txt, and do a search for Pious and PublicAtheism, you should see this:
and this:Code:Trait Pious
Characters family
NoGoingBackLevel 4
AntiTraits Sacrilegious, PublicAtheism, Pragmatic
The two traits are antitraits to each other, so you can't have both of them at once.Code:Trait PublicAtheism
Characters family
ExcludeCultures barbarian
NoGoingBackLevel 5
AntiTraits PublicFaith, ReligiousMania, Pious, Superstitious
If your files don't have the above code, and you didn't change them, it could explain a lot of things...
Those two pieces of code are indeed in the file, but I swear by myself and all else that is holy that I have not edited any of the text files.
Hmm, ok, maybe another possibility. :idea2: Does he have a trait on his scroll named "Pious"? If so, I'm still confused. If not, I'm still confused, but at least we'd be tracking this down.
Yes, he did. I can't give you a pic, though, because he kicked the bucked and I don't have a savegame.Quote:
Originally Posted by Malrubius
Meh, perhaps it's just a save/load bug thing.
That, or YOU HAVE FAILED YOUR TASK HORRIBLY AND SHALL BE SMITTEN
Prolly save/load thing.
Don't know if this should be classified as a bug, but when a Eastern ( modern day Iran/Pakistan etc) province rebels, the army spawned in the city normally has several units of pontic generals. Wouldn't it be more appropriate to have Mada Asabara cav ?
Pontic generals are placeholders for some of the eastern factions' bodyguard units, and probably for some other heavy cavalry as well.Quote:
Originally Posted by Spectral
Cheers...Must say that this mod is avesome...Played as Casse and that was the most exelent game i have ever played. But in year 250 in summer a very big CTD happends when its Ptolemaiois turn..I have tested to turn off the script but it didn't work either...:oops:
cheers
type barb carnute cingetos
dictionary barb_carnute_cingetos ; Carnute Cingetos
category infantry
class heavy
voice_type Heavy_1
soldier celtic_infantry_calawre_carnute_kleruchoi_neitos, 30, 0, 1.26
officer standard_celtic_standardbearer
mount_effect elephant -4
attributes sea_faring, hide_improved_forest, ver_hardy, druid, command, mercenary_unit
formation 1.2, 1.4, 2.4, 2.8, 4, square
stat_health 1, 0
stat_pri 12, 38, no, 0, 0, melee, simple, piercing, sword, 0 ,0.22
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 15, 10, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 2, -2, 1, 0
stat_mental 18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2578, 645, 80, 130, 2578
ownership gauls
......should be very_hardy not ver_hardy
Thanks! Should be fixed next version.Quote:
Originally Posted by vopohame
A few issues here:
https://img482.imageshack.us/img482/...blem4mp.th.jpg
First, even if this one is a placeholder, it's a bit weird. This is the Hayasdan general - but it says it's the "Pontic General". Now, the Pontic General looks like it might actually be the same model as this, but this unit has no armor at all and looks very weak. The horse is armored in front, but not the unit.
Then there is a problem that the Pontic General itself used to have but now it seems fixed - there is a gap in the helmet of this skin on this model. That also makes me think this is using the wrong skin.
Just hope it helps to point this stuff out here so Sim can organize it.
hello, I have posted in this forum before (albeit sparsley) with a different screen name (just so you dont think I am a name changing troll).
The Rebel and Bactrian Hippeis(sp?) also have the grey peasant card. I didnt see that one in the list. Apologies if I missed it.
little problem. it's damn annoying and it happens every single time.
the setup:
i'm playing as the greeks. i've laid seige to the macedonian city of korinth. the macedonians have a much larger army, plus a few scattered 1-3 unit armies hanging around the city.
the problem:
after going to the next turn, i'm always attacked as they try to lift my seige. first i'm hit with a small army with the city garrison as reinforcements. i pretty much crush 'most' of their forces. when i end that first battle and return to the strat map, i'm immediately hit with another attack by what's left of the city garrison and another nearby small 1-3 unit army. it never fails with this, but every single time i defeat the macedonians this second time around in the same turn, and i hit the "end battle" button, i get a CTD. other than that, the only bug i've come across is the warp to 14 a.d. issue.
but this one really is starting to become annoying. it's as if the mod can't handle two assaults against me, back-to-back, in the same turn.
Not sure if this is a bug per se, but I've had a general with both the extroverted and gloomy traits simultanously.
Admittedly my grasp of the English language isn't all that it can be, but it does seem rather contradictory, and perhaps they should be made mutually exclusive.
Thoughts, anyone?
[EDIT:] Oh and on the tact. battle maps Roman units have Seleucid banners...
We're using the four humours traits to represent mood, and the description for Gloomy really doesn't match the reality. This could just be a temporary problem. Or maybe he's superficially friendly on the outside and crying inside?Quote:
Originally Posted by Ad Dei Majora Gloriam
Perhaps I should work on the description.
Perhaps you should add an 'EMO' trait. It would give -5 on influence, -50 on fertility and -2 HP!Quote:
Originally Posted by Malrubius
I vote for everybody to add this phrase to every bug report from now on ~;pQuote:
Originally Posted by Ad Dei Majora Gloriam
It would be like Cato's "...and oh, in conclusion, Carthage should be destroyed"
Sorry if this was listed but I couldnt see it on there.
Playing as Baktria, I got a message saying that I had not achieved as much as the my (roman) predecessor emperor Augustus and do I want to keep playing.
During this turn the lag was incredibly bad, in the next turn I got about 20 'messages' about earthquakes,floods, stoic philosphy etc - was infomative but quite alot for 1 turn.
Ave !
This is known as the skip to 14 AD apocolypse event. IT's well known and I think EB has firgured out how to get around it till the next patch. Don't run your script for a few turns, then activate.
[I]Quote:
Originally Posted by Teutobod II
there is only warcry for special unit ability
You mean the general's?.[/QUOTE]
no no, the general has the rallying function, some have warcries but others have nothing, sorry I havent listed it, must do so later[/QUOTE]
Well, not all units have the warcry ability. Check the unit descriptions, as some units do not have special abilities.
Been playing as Carthage. As has been listed, the mercenary Scutarii have no unit card, but the recruitable Scutarii do.
Also, I have a five tier barracks built in Carthage, which is supposed to have the elephant resource. However I can not build any of the elephant units. I had conquered Sega and was able to recruit african forest Elephants, but no others, even as I upgraded the barracks there. So Elephants are almost not recruitable by Carthage.
Also with the recruitment problems (this may not be though), I cannot recruit Sacred Band infantry with my five tier barracks in Carthage. Not sure if there is an additional trigger.
I have all my settings on High or Highest and I also have the model problem with the Sacred Band Cavalry and General units (just heard that this only occurs on medium settings, so I am confirming it happens on highest settings as well). Also, no unit description card (right click in battle) for Sacred Band cavalry.
I have unit cards for all my recruitable ships in Carthage (read otherwise). However no unit card for "transport ships" which you begin with in Iberia (which also don't seem to be recruitable anywhere, don't know what that is about?).
And on a personal note, I have fought Numidian javelimen many times, and I believe them to be overpowered. The can stand up very well to my silver-chevron Iberian ? (scirmisher cavalry) and I have lost countless General's bodyguard soldiers to them. Very annoying, considering they have very similar stats to Iberian Velites, and I seem to wipe the floor with them with my cavalry, even in prolonged battle (took out an entire unit with no losses to my General unit).
The Dodone seems to have a duplicate...
http://tinypic.com/k4chnr.jpg
The script that places government buildings for the AI doesn't check if it there is already a government of the appropiate type in place. This is what happened to Persepolis when it rebelled several times, only to be captured again each time by the Seleukids:
https://img382.imageshack.us/img382/...vbug4on.th.jpg
It seems that the Seleukids got a duplicate building each time they took the city back.
We can't destroy buildings ever ever ever ever. So the script has to put one in for the AI factions each time a new one conquers a province (as their bonuses are restricted to only that one faction). Don't worry about the remains of previous governments - just destroy them all when you finally take it over.
Jebus - the problem has now been noted. I don't think I can get a new change in for the next patch, but we will just remove it for the time being. It's supposed to be another unique building, but we switched the culture for the province and it flipped it into Dodone (it's the same building actually). Thanks for noting it.
I got a bug were in 246 BC playing the Casse after putting on the Background Script, the game speeds up to 14 AD and says games over and on the left hand side it listed a lot of special event scrolls. Right after I conquered all the Isles. :wall:
Edit: Nevermind you guys already know about this.
hey, i realize this probably isn't the right place for this, but i can't find where that would be. i'd really like to play this mod, and have played it at a friends house, but unfortunately on my computer i can't even get past the loading screen.
i reinstalled rtw, then updated to patch 1.2. i installed eb, and the latin voice mod, and try to play it by clicking on the shortcut on desktop. but i get this error that crashes to desktop: script error in data/descr_event_images.txt at line 623, column 1. Unknown event string faction_defeated_by_player
any help would be appreciated because i'd like to play this mod:help:
Found nothing in export_descr_unit that links to this model?
; Celtic infantry - Clyddbren
type celtic_infantry_clyddbren
skeleton fs_2handed ; two handed sword
indiv_range 40
texture britons, data/models_unit/textures/ebunit_Weirdshady_unit_briton_clyddbren.tga
texture slave, data/models_unit/textures/ebunit_Weirdshady_unit_briton_clyddbren.tga
model_flexi data/models_unit/ebunit_Weirdshady_unit_briton_clyddbren_high.cas, 8
model_flexi data/models_unit/ebunit_Weirdshady_unit_briton_clyddbren_high.cas, 15
model_flexi data/models_unit/ebunit_Weirdshady_unit_briton_clyddbren_high.cas, 30
model_flexi data/models_unit/ebunit_Weirdshady_unit_briton_clyddbren_high.cas, max
model_sprite britons, 60.0, data/sprites/celt_general_sprite.spr
model_sprite slave, 60.0, data/sprites/celt_general_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
To confirm I noticed the same thing. It was available after building a 'celtic tomb'.Quote:
"Multipurpose1" may appear as a building option for the Casse in Camulosadae. (https://forums.totalwar.org/vb/showpo...89&postcount=1) Status: Awaiting confirmation and assessment.
I'm sure you've probably got it already but I found some rebels in Iberia whose standards were all white.. I'll confirm the town later on
That Greek or Seleucid general doesn't half get around..I've killed him in Britain and Iberia so far :laugh4: (I know, its' only a placeholder)
ignore me I've just found it in this thread
https://forums.totalwar.org/vb/showthread.php?t=59012
Some minor issues in my baktrian campaign :
--While in the unit card the hetairoi appear to be wearing a blue cloak, in the the battleground they wear a green one, exactly the same skin as the seleukid one. Is this intentional?
https://img483.imageshack.us/img483/...iroi3pu.th.jpg
--Bards in Yuezhi territory ?
https://img483.imageshack.us/img483/479/bards3en.th.jpg
--The Baktrian Agema description info is wrong, it has the generic description for the general's bodyguards.
https://img483.imageshack.us/img483/...gema7jj.th.jpg
Okay, here's one I think no one has posted yet. Makaza, a Seleucid city at the start, has a practice range, which EB makes obsolete. I'm assuming that it is there at the start of the game, because that building shouldn't be build-able. Here's a screen for good measure:
https://i44.photobucket.com/albums/f...hmidt/0001.jpg
Playing as Baktria, I laid siege to Kophen, intending to starve them out. With 2 turns to go, it was winter, and I clicked 'end turn'. Reinforcements arrived and attacked me, resulting in an open field battle. My general gave a great speech saying that his army was outnumbered, but of better quality and on the defensive, pointing out their lack of spearmen to confront my cavalry, how even though the omens were bad, the gods were with us, and his men were brave.
Outnumbered, surprised by enemy reinforcements in my rear area, and faced with a superior general, I still managed a heroic victory! The loading screen appeared, and next I would have expected to see the options of what to do with the town. Instead, I got a dreaded CTD. ~:(
Posting this now while it's still fresh in my memory. Can't even win the siege on autoresolve, much less this battle, so I'm going to have to play it out again and see if I can replicate it. Another possibility is playing out the siege battle and see what happens then.
I've had instances like this two. I'm actually having one right now - and it's breakig my game.Quote:
Originally Posted by Malrubius
I have two full-stack roman armies besieging Nikomedia, and on the AI turn the Seleucids send three full-stack armies to attack me(EDIT: one after another). I've utterly destroyed all three of them, and then... I CTD right after the last post-battle load screen finishes loading.
This happened twice. I've shelved that campaign then.
Re-running my Baktria (see a couple of posts above for description) battle with Filemon running, these look like the crucial lines of output after the CTD:
Code:9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\ SUCCESS Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 READ C: SUCCESS Offset: 0 Length: 4096
9:44:47 AM RomeTW.exe:2620 DIRECTORY C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\ NO SUCH FILE FileBothDirectoryInformation: river1.tga
[snip]
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\winter\ NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\winter\ NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_fertile\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_fertile\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_fertile\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_fertile\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_infertile\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_infertile\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_infertile\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_grassland_infertile\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_open\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_open\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_open\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_open\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_deep\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_deep\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_deep\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\temperate_forest_deep\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\swamp\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\swamp\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\swamp\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\swamp\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\highland\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\highland\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\highland\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\highland\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\alpine\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\alpine\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\alpine\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\alpine\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sub_arctic\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sub_arctic\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sub_arctic\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sub_arctic\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\semi_arid\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\semi_arid\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\semi_arid\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\semi_arid\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\inaccessable\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\inaccessable\summer\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\inaccessable\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\inaccessable\winter\ PATH NOT FOUND Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\ SUCCESS Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 DIRECTORY C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\ NO SUCH FILE FileBothDirectoryInformation: wall_roman.tga
9:44:47 AM RomeTW.exe:2620 CLOSE C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\ SUCCESS
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\ SUCCESS Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 DIRECTORY C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\ NO SUCH FILE FileBothDirectoryInformation: wall_roman.tga
[snip hundreds of lines]
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\ SUCCESS Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 DIRECTORY C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\winter\ NO SUCH FILE FileBothDirectoryInformation: volcano.tga
[snip]
9:44:47 AM RomeTW.exe:2620 DIRECTORY C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sandy_desert\summer\ NO SUCH FILE FileBothDirectoryInformation: volcano.tga
9:44:47 AM RomeTW.exe:2620 CLOSE C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sandy_desert\summer\ SUCCESS
9:44:47 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sandy_desert\summer\ SUCCESS Options: Open Directory Access: All
9:44:47 AM RomeTW.exe:2620 DIRECTORY C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\sandy_desert\summer\ NO SUCH FILE FileBothDirectoryInformation: volcano.tga
I've got the dump saved, will post it in a bit.
So it was looking for battlefield textures? And supposedly couldn't find some of them? I don't understand.
Yeah, I don't understand either. Those files aren't located there in my vanilla data folder, either. This is not my area of expertise. I'm going to dig through the dump some more and see what I can find.
Here's the last 'not found' entry:
I have mountain4.tga.dds in vanilla and EB at that location, but not just a plain .tga.Code:
9:44:48 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\summer\ SUCCESS Options: Open Directory Access: All
9:44:48 AM RomeTW.exe:2620 DIRECTORY C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\summer\ NO SUCH FILE FileBothDirectoryInformation: mountain4.tga
9:44:48 AM RomeTW.exe:2620 CLOSE C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\summer\ SUCCESS
9:44:48 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\summer\ SUCCESS Options: Open Directory Access: All
9:44:48 AM RomeTW.exe:2620 DIRECTORY C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\summer\ NO SUCH FILE FileBothDirectoryInformation: mountain4.tga
9:44:48 AM RomeTW.exe:2620 CLOSE C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\summer\ SUCCESS
9:44:48 AM RomeTW.exe:2620 OPEN C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\tile_textures\rocky_desert\winter\ NOT FOUND Options: Open Directory Access: All
9:44:48 AM RomeTW.exe:2620 QUERY INFORMATION C:\Program Files\Activision\Rome - Total War\data\terrain\aerial_map\wagons\trade_wagon2.cas SUCCESS Length: 8663
I don't think it's battlefield textures, those are in the battlefield directory, I'd guess. Aerial_map seems to be full of the strat map stuff.
[edit]
Ok, I copied all the tga.dds files and put them in the places it's looking for them, but still get the same error messages and the CTD after the battle. Could it somehow be looking for tga's instead of dds files?
The Bab el Mandel is located in both Axum and Tanare (Arabian city)
The Oros Hosios is located in both Petra and Homma (Arabian city too)
I play with the KH and I have noticed the following:
1)Mercenary peltastai and Ippiko are identical to the ones produced in cities. Thus, I am not able to tell which unit can be repaired in a city and which not.
2)Ippiko has a small unit card but a photo on the large description page. Vice Versa for the Thessaliko Ippiko.
3)I do not know if you noticed but on the map KH and Getia colours are identical.
4)When selecting a faction to play the game the Eleutheroi are depicted in a different map.
5)Sometimes a Mercenary Phalangites unit when out of phalanx will move up and down (quite funny actually).
6)Thureophoroi have 1 Charge bonus while Peltastai 20 is this intentional?
7)The movement from Peloponnese to the mainland Greece is made on the sea.
That for now.
Both sides of the Bab el Mandeb are represented - so that part sounds correct. Oros Hosios should just be in Petra - there must be an accidental variant in Homna. It should be the other side of the Hormuz straits, but I guess we changed that province's culture and it changed what the unique building was. Thanks for letting us know that one.
#7 - this has to happen to have a crossing that looks like it is on land but ships can cross it too (if you own korinth you can 'pull' ships across the diolkos)
#5 is a well known bug that's being fixed by animation guys
#3 Getai colors aren't quite the same as KH but they are close. We might try to change up one of them, but no one until now has mentioned that it's been a problem.
The other questions are unit ones that I can't answer.
I know that you guys have probably noted the strange aqua blue color that is used incorrectly for the Epeiros spys/diplomats. However, I found another occurence of this color while I was defending a stone-walled city.
The gate/wall part of the walls flies Thracian flags (hence the aqua-blue color) and banners. The city center/square has the correct Epeiros colors and symbols though.
Those city walls and gates have flags that are built into the 3d battlemap building. They are quite difficult or not possible to change from what I've been told (they certainly don't use the regular flags or banners) - I guess we could have someone do it if we had someone at all who would work on our battlemap buildings - but we don't have a single person who will touch it. So those will just have to remain for the forseeable future. Sorry LE.
Ok lets start...
I have been playing with Koinon Hellenon and the game is playable until 239BC.
After this date it is CTD after CTD...
However, before I change faction I will post my findings.
1)Ephebeia Phrourike kai SheuothekE
Enables training of:
>>>Last 3 lines of text overimposed and out not justified.
2)Expansion Government Resource (Roman)
>>>While playing KH this appears when I move my curson over the building I can built for the Greek government.
3)Askesis Phrourike kai SheuothekAI (NOTE THE SPELLING WITH no.1)
Enables training of:
>>>Last 3 lines of text overimposed and out not justified.
4)Slingers make noise like archers
5)Snow in Pella region and Byzantion during summer.
6)Slingers: face split into two with a white line.
7)When units looked from afar they are grey with no detail. (Setting: Unit-High).
8)CTD 254BC (3 times)
9)CTD 248 (3 times) When a move of my olaceholders is done in between turns (when computer plays).
10)Name of mercenary Unit cards undistinguishable (for Peltastai and Ippeis). Thus unable to retrain in cities.
11)CTD 247 BC (2 times)
12)Tavern in Sidokia. No description, Icon, only TRANSLATE PLEASE.
13)Battle around Nikomedia on rectangular piece of flat land.
14)FFWD to 14AD
15)KH victory condition reward with Triarii
16)Old rebels Icon on turn icons.
17)After I captured Pella the Macedons sieged it. However, I had old Greek icons on the gate flags.
18) Temenos of Men in Nikomedia has TRANSLATE! on title while all seems ok.
19)When my diplomat speaks to Seleukids, they begin with AVE!
20)Batacorii have no picture and unit card
21)Peltastai when moved from Nikomedia to Byzantion have white unit cards.
22)Mega vasileios has "New EB Description" but all seems ok.
23)CTD 242BC
24)Able to construct and repair barbarian units in Tylis after conquest. No government building was there either mine or Getai.
25)When the cursor is over Getai units and towns it is Dacian.
26)Galatian Kluddolon repaired in Tylis although it was a mercenary unit (unlike the peltastai stated previously)
27. Defeat imminent in 240BC (Ptolemaioi)
28)On diplomatic screen the elutheroi have 2 icons and twice stated. Once with their old icon and once with a silver eagle???!!!
29)Great estate has Translate Plase! along with a small description.
30)CTD 239BC (4 Times)
31)CTD 238 (6 times)
32) 31 and 30 were CTD when the Ptolemies played.
33) I had enough for today...
I hope the above can help and provide info for corrections. If you find this helpfull I can post such accounts of all the different campaigns.
Until next time:dizzy2:
There is a double of that unique mountain building from the Sinai (Petra) area in/around one of the cities in South West Arabia (I think it was Homma).
Here's some information about the AI multi-turn movement failed merge bug. Maybe somebody who knows more about this can figure out what's going on?
Quote:
Anybody have any ideas or thoughts about this merging stacks = CTD bug? Seems to be happening a lot. I just had it in winter, 272, with my Baktria campaign. Two Roman armies tried to merge in the vicinity of Capua, and one stack kind of "bounced" back a step, like it wasn't able to merge, then the game CTD'ed.
Filemon didn't give any useful output.
[edit}
Could it have anything to do with this stuff in descr_skeleton.txt? We changed the models, but not the animations? Does it matter?
Code:type strat_named_with_army
scale 0.7
anim idle_1 data/animations/SG 01 idle 01.cas -evt:data\animations\strat_named_with_army__SG 01 idle 01.evt
anim idle_2 data/animations/SG 01 idle 02.cas -evt:data\animations\strat_named_with_army__SG 01 idle 02.evt
anim idle_3 data/animations/SG 01 idle 03.cas -evt:data\animations\strat_named_with_army__SG 01 idle 03.evt
anim stand data/animations/SG 01.cas -evt:data/animations/SG 01.evt
anim stand_to_selected data/animations/SG 84 UNIT SELECTED LOOP.cas -evt:data\animations\strat_named_with_army__SG 83 UNIT SELECTED START.evt
anim selected data/animations/SG 01.cas -evt:data\animations\strat_named_with_army__SG 84 UNIT SELECTED LOOP.evt
anim selected_to_stand data/animations/SG 01.cas -evt:data\animations\strat_named_with_army__SG 85 UNIT SELECTED END.evt
anim stand_to_walk data/animations/SG 36 STAND TO MARCH.cas -evt:data\animations\strat_named_with_army__SG 36 STAND TO MARCH.evt
anim walk data/animations/SG 03 MARCH.cas -evt:data\animations\strat_named_with_army__SG 03 MARCH.evt
anim walk_to_stand data/animations/SG 38 MARCH 2 STAND.cas -evt:data\animations\strat_named_with_army__SG 38 MARCH 2 STAND.evt
anim stand_to_walk_backwards data/animations/SM_G02 stand to step backwards loop.cas -evt:data\animations\strat_named_with_army__SM_G02 stand to step backwards loop.evt
anim walk_backwards data/animations/SM_G03 stepping backwards loop.cas -evt:data\animations\strat_named_with_army__SM_G03 stepping backwards loop.evt
anim walk_backwards_to_stand data/animations/SM_G04 backwards to stand.cas -evt:data\animations\strat_named_with_army__SM_G04 backwards to stand.evt
edit again:
Ok, I did it in slow-motion this time. I clicked 'End Turn' and let the pre-assigned multi-turn moves complete. What's happening, is that one army moves to the spot, and the other gets pushed back one step, just like when you move an army on top of a diplomat.
Showing the assigned movement:
https://img68.imageshack.us/img68/57...d0024iy.th.jpg
Captain starts moving:
https://img68.imageshack.us/img68/58...d0051zr.th.jpg
Two stacks in same spot:
https://img81.imageshack.us/img81/25...d0086lp.th.jpg
Other captain steps back:
https://img81.imageshack.us/img81/43...d0102fo.th.jpg
He's finished stepping back, and now CTD occurs (you can see screen breaking up in bottom right corner):
https://img58.imageshack.us/img58/15...d0127zd.th.jpg
There shouldn't be any problems with captains like that. I mean, you guys didn't/couldn't change anything regarding captains right? It looks as though they are acting like one of them is a diplomat or other nonarmy unit that is being displaced by an army.
While I'm here, there is a known bug with winning the Olympics (if your game crashes in the summer of 272, 268, 264, 260, etc, this might be the reason). To fix it (and possibly save your campaign), find your Data\text\export_VnVs.txt file and edit it, like so:
1. Search for "Olympionikes_effects_desc"
2. Everywhere you find something like this, add "+1 Influence" to the next line. It should look like this (there should be a blank line between +1 Influence and the gain_desc line):
Code:{Olympionikes_effects_desc}
+1 Influence
{Olympionikes_gain_desc}
Code:{Baktria_Olympionikes_effects_desc}
+1 Influence
{Baktria_Olympionikes_gain_desc}
and so on...Code:{Epeiros_Olympionikes_effects_desc}
+1 Influence
{Epeiros_Olympionikes_gain_desc}
Do this for each Hellenic faction (Baktria, Epeiros, Koinon_Hellenon, Makedonia, Ptolemaioi, and Seleukid).
Found a couple of bugs in the germanic uniter trait for the Sweboz leader. The trigger conditions in export_descr_character_traits.txt have typos in the settlement names, gawjam_hattox (should be hattoz) and gawjam_kimbrioz (should be kimbroz). There is also a problem that after correcting the typos the description of the trait lists your leader as conqueror of the romans instead of uniter of the german tribes.
Thanks for pointing these out! I had caught the description, but not the trigger problems. Changing these triggers and the description are savegame compatible, for anybody who wants to play a Sweboz campaign and attempt to gain this "triumph" for their faction leader.Quote:
Originally Posted by BozosLiveHere
Not sure where to post this but you have Lake Avernus in Mikra Skythia when i'm pretty sure it should be in Italy.
Not sure if this is an error or not. Or even if it is something you guys have tinkered with.
This picture is from a battle map somewhere in Italy.
http://images2.pictiger.com/thumbs/a...fb287a9.th.jpg
The tile there just looks plain wrong.
I would guess that this is video-card related. I really don't think we've tinkered with anything on the battle map currently (other than units and banners).
Alright thanks. Its weird, I've never had any odd looking occurences in my battle maps before that, and I haven't seen it since then either.
The purotheke (granary) building is undestructible:
http://images3.pictiger.com/thumbs/9...113f598.th.jpg
Romans-> error in the Scripting that starts at the turn of 246 BC Summer-246 BC Winter. it forces it to the year of 14 AD. this ends a couple of turns later with the script returning the year back to about 244 BC This bug is known for causing an instant defeat for not acheiving the greatness of Augustus.
To fix this bug, just save before the bug begins, reload the saved game, and don't activate the EB Scripts until you are safely past the error.
The Eb team has a "real" fix posted for this somewhere, so you don't have to turn off the script. Im not sure where it is but Im sure TA or Mal could tell you where to find it. Its an easy coding fix.
Edit: I did a search and found a thread with it. This link is is the thread where they describe how to fix it nicely: https://forums.totalwar.org/vb/showt...ght=apocalypse
On the campaign map there is a camel that is floating in the sea and when you hover your cursor over it, the tooltip says that it is Timber, which is is meant to be?
https://img101.imageshack.us/img101/...amel7yv.th.jpg
We changed all the resources, so it is supposed to be timber. Until we get a modeller to remake all the resource models, we're stuck with them not matching up. :no:
When playing as the Casse, after you have built the celtic heroes tomb (or warrior's tomb - i can't remember the name) the description in the next upgrade from it contains text that shouldn't be seen - it also doesn't seem to have a proper name either, just Multipurpose1 whatever that means.
https://img84.imageshack.us/img84/21...ning6aw.th.jpg
Just a small addition, the Desert Warrior trait is also gotten by the Arverni. My Arverni adoptee just received a desert warrior and arid region movement bonuses while resting in Bibracte in the middle of winter. Go figure.
Yeah, that's a known bug, fixed a month ago.Quote:
Originally Posted by pezhetairoi
Edit: Referring to desert warrior trait...
Is there an easy fix that we can do before the patch that you posted somewhere and I missed it? Or will we have to wait for the patch for that trait to work right?
Edit 2: Thanks, I figured I looked it over in all these 100s of threads..... should of checked the obvious spot.
Yeah, I posted it in the Traits FAQ. Just replace "Condition AridRegion" with "Condition Trait AridRegion" everywhere you find it in export_descr_character_traits.txt
Quote:
Originally Posted by BozosLiveHere
I have changed these and after wanting to restart a new campain I get a CTD when the "load bar" is complete
It works again after I reloaded a fresh Beta-EB
Adopted Roman generals are adopted as Equites Singulares units, and to make things worse, they appear with an over-100-strong escort, while the Equites Consulares faction leader is only 86-strong at most when I saw him. Seriously bugged/imbalanced? That singulares unit can take out almost any 5 units singlehandedly, i think, short of an enemy general's cavalry unit.
This concernes the merging stack ctd.
Ok, I played through about a hundred and fifty years (600 turns) . Most as baktria, but also the germanic tribes and rome. And I started five other campaigns but only playing for maybe 20 turns each (as part of this bug check)
Could it be that this CTD has its cause in the trait or ancillary system?
- I've noticed that stacks merge just fine within the first 15 turns or so (as long as they have not fought).
- I've noticed that the CTD only occurs when at least one stack has fought in sone of the previous turns.
- The "stepping back" is oddly similar to the fleet merging problem of admirals once they have ancilars or traits.
To put it bluntly: is the EB awarding traits or ancilaries to captains, who then cannot merge and a ctd happens?
I wish we could award traits to captains.
We could have done some amazing stuff then. :cry:
edit:
Fleets with admirals just can't merge, right? They don't CTD when you try to merge them. And if you manually merge the armies, there's no problem. I never saw any traits on these captains.
Script Error in data/descr_event_images.txt, at line 623, column 1.
Unknown event string faction_defeated_by_player
Happens every time I try to start the game.
This is probably my fault, but I'm not sure.
Sorry if I have wasted you're time.
That comes from a corrupted install. There's a few threads started by Vae Victus about this error message around here.
Here's one:
https://forums.totalwar.org/vb/showthread.php?t=60552
Seems reinstalling RTW and manually installing the 1.2 patch will resolve this.
A couple bugs I've noticed (unsure if they've been addressed yet):
~The Seleukids display Roman banners in battle and above ungarrisoned cities, and the Romans display Seleukid banners above ungarrisoned cities.
~Playing as Baktria, when a Seleukid city rebels nearly all of their military units display an incorrect picture.
~As Baktria or Epeirus (I don't know if any other civs do this), in the construction browser only the first two rows of buildings can be selected. When you try to view the third row it scrolls back to the top.
~The Baktrians all have Roman voices.
~If you minimize and restore the game during a battle, the minimap background zooms out but not the units on it.
~Epeirite generals, diplomats, spies and assassins display the same uniforms as vanilla Thracia.
~As Baktria you can still see the Seleukid and Armenian LOS even after you declare war on them. Bug or feature?
~Every faction I've played starts out losing thousands of credits. Dubyu-tee-eff.
That's all for now. Vae victus.
When playing as carthage whenever I attack a rebel army, in the battle their flags are white even if they aren't routing. The flag in the centre of the city is also white. Any way to fix this?
https://img419.imageshack.us/img419/...ebel2bn.th.jpg