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Re: AI faction expansion in your campaigns?
https://img322.imageshack.us/img322/1559/eb231bc7tf.jpg
Baktrian campaign in 231 BC. Poor Ptolemies have lost Alexandreia and are now getting squeezed hard between the Seleukids and the Karthadastim. Eastern Europe north of the Danube is the only large area that is yet to be conquered by any faction.
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by Dayve
Well since it has happened in two screenshots now i think that city in Arabia must be rebelling to Pahlava... What's the garrison for it looking like in your screenshot Wonderland? In my game they have a full stack almost in there, of what troops i am unsure though since i've no spies in the area...
Around a full stack in mine too. It also seems like the Aedui have the same province in the last screenshot as they do in mine, kind of out of place. Hopefully these'll be fixed with 1.5 or BI with the culture fixes. BTW, Conqueror, do you know how Rome got their Iberian provinces? Was it rebellion, bribery or conquest?
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Re: AI faction expansion in your campaigns?
Well the province that rebels to them is the Galatian province i think... Although it might as well just stay rebel because it's so far from the Aediu that they won't be able to control it unless they keep a full stack army in there and that'll be difficult with them being over the other side of the map and whatnot...
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Re: AI faction expansion in your campaigns?
http://tinypic.com/jreequ.jpg
203 BC, playing as the Romans, and hopelessly suffering from Imperial Overstretch.
- I am currently at war with the Iberians, the Karthadastim and the Egyptians (who all attacked mé while I was fighting the Swéboz - the Getai and Epirus did so too, so I was fighting one hell of a war there for a moment). Iberia and Pontus (of all people) are constantly bribing my cities in northern Germany, after which those cities consequently rebel (except for Swébozautsroasxwcfao or whatever that awful, awful name is again, who the Iberians have managed to hold and turned into a full-stack-spawning nuisance.), which resulted in about four or five full stack rebel armies traveling around the countryside, distrupting my trade routes and sporadically besieging my cities. I should really send some armies up there...
In the meantime, the Ptolemaioi are slowly but surely kicking my ass back into the mediterranian, and the Iberians keep on throwing stack after stack after me - although they only have about four cities left. They should be gone soon.
- Epirus made Makedonia a protectorate about fifty years ago, which means their treasury is now (and I lie not) at two million denarii. I dread the day when I will have to wage war on them, because they could probably bribe my entire shaky empire in a couple of turns... Right now, they are conquering the Getai, though, who have actually held up pretty well for the last twenty years or so - I guess Epirus has drained all his cities for manpower...
- Ptolemaioi and the Seleucids have been waging a stalemate war since the game started, with Antioch and Damascus changing owner every five turns or so. I hope that the fact that the Ptolemaioi are now waging a two-front war will work to our mutual advantage - although I don't trust the Seleucids, either. And I *really* don't want to conquer the Seleucid Empire before I conquer Epyrus, either - because that would not only make it logistically very hard, but it would also give the Epirotes more cities to bribe that I cannot man with family members. Speaking of which - I now control sixty cities, yet only have twenty-seven family members. They should really get to breeding more, or propose some decent adoption candidates...
Also, you might notice that the Ptolemaioi control a province in the Baltic. They bribed that city around 250 BC, and although they never, ever garrisoned it, it has never rebelled. Odd, if you ask me...
- Baktria has made the Yuezi a protectorate, yet they don't seem to be getting rich from it. I guess they are either operating with huge losses, or the Yuezi don't get scripted financial help... Baktria has been at war with the Seleucids off and on for the last fifty or so years, but they still haven't hurt them all that much. Instead, Parthia now seems to be bribing their cities one by one.
- The Armenians have expanded all the way into Russia. They just kept going - I guess they really had a grudga against those Sauromatae. They've declared war on the Getai a couple of times, but always made peace shortly afterwards. I'm pretty happy about that - it helps keep a balance of power untill I'm ready to venture into that scene.
- The Casse haven't done a thing since they've conquered Britain. I guess I might annex them after I (if I) defeat the Ptolemaioi.
- After Epyrus made Makedonia a protectorate, nobody seems to wage war against Pontus anymore, and Pontus hasn't declared war against anybody. Pretty unique, compared to vanilla games...
- The Greeks are holding out on Rhodos, as they have done for ages now. I might send a fleet over there when I can afford one, becuase Rhodos ( and Krete) whould make great bases to hit the Epirotes in the back when I invade them.
Speaking of fleets - even though in the beginning of the campaign there were a lot of pirates, for the last thirty years or so I haven't encountered a single enemy ship, neither pirates nor another faction. I have one crappy fleet sailing troops back and forth to North Afrika constantly, and it hasn't been attacked in ages... So I'm guessing either the AI doesn't use the new port system properly, they think they can't afford a fleet (hah), there's some über pirate fleet somewhere in the East that keeps on sinking everybody's ships, or the AI are using all their cities to constantly turn out troops instead (which might be the case for the Ptolemaioi and the Seleucids, who are waging an epic war of attrition...).
Also, I have noted a strange graphic bug: Epic Stone Walls don't appear on most cities. On the campaign map, those cities just appear like they have no walls at all. I just thought I'd mention it.
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by QwertyMIDX
*Cough* Sabeans *Cough* ~;)
looks liek Jurchen Fury is winning that battle ~;)
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Re: AI faction expansion in your campaigns?
Very interesting jebus.
-Make cheap diplomats and put them into your cities - they help (but don't always stop) the bribing situation and aren't really an exploit.
-Ports are being worked on currently. The first patch might not have all the corrections, but we will get them soon.
-I've already brought up internally the epic walls disappearing. Dunno what is causing this yet.
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by Conqueror
Those two Roman provinces in Spain. Were they captured, bribed, or did they rebel to the Romans. They seem a bit out of place, but could be caused by a number of things.
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Re: AI faction expansion in your campaigns?
I don't know, but I'd guess bribing. I haven't paid that much attention to the factions on the other side of the world.
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by Teleklos Archelaou
If this is the case, we may just have to live with this. Who else viable could they rebel to? Why in the world was this not made a little simpler.... :furious3:
As the Ptolemies, I took a city on the Arabian peninsula. It had a 10k+ population, and so my garrison wasn't large enough to quell discontent, it rebelled... to Pahlava.
(Luckily, it wasn't the city with the old dam. I was on a mini-mission to capture all the wonders in Arabia.)
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Re: AI faction expansion in your campaigns?
My Baktrian campaign, 230 bc
https://img343.imageshack.us/img343/...baktria2dl.jpg
Notice the great Roman Empire, stretching from the Mediterranean to the Baltic Sea. :laugh4:
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Re: AI faction expansion in your campaigns?
noticed something that happened a few times, including my campaign, Makedonia has been forced to migrate into Asia Minor.
Doesnt always happen, but interesting when it does - since in my formor campaign I was Pontos...
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Re: AI faction expansion in your campaigns?
i'm playing as the Casse, and it's 257 BC. the KH are strong and seem to be in firm control of their Makedonian enemies. interesting!
rome is expanding up north. and the Averni are about to surround the Aedui, as they are sieging the provinces of western modern france.
i have had about 3 or 4 CTD's without a message telling me why. but it mostly worked again after a reload.
here's the map:
https://img438.imageshack.us/img438/9149/257bc4mu.jpg
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Re: AI faction expansion in your campaigns?
Maks are doing pretty good in my pontos one:
https://img229.imageshack.us/img229/9765/2469ud.jpg
It's 246 and I'm taking away all the Armenian cities from them. Had a good battle with them over Mtshketa - they had a large army but I just waited till they charged in and repelled them with some phalanx troops. One cool thing - as I was chasing them out, somehow an almost full unit of jav cav stormed in from the other direction onto my one unit in the center of town still. gah! But I kept them off and won.
The slowdown over building governments is keeping me from pushing too fast though - as I have to ferry my good units in from the west to replenish.
As for the AI factions:
- KH is down to Rhodes, and the maks just landed troops there and have three fleets surrounding the island. I think KH has three units left. They should be done for soon.
-Romans and Carthies are held back by the huge garrisons in east sicily.
-The Seleukid collapse is the most interesting thing though. The Pahlava are storming in all over and are sieging two towns in the center - and Ekbatana already has a huge rebel army there.
-Baktria must have failed to hold Opiana and it rebelled pahlava. Stupid, but we haven't found a way around that yet. Baktria is trying to take it back though.
-Interesting that Ptolemies are having a hard time in the upper nile. They took Damaskos and now are trying to take seleukid Palmyra too.
-But those seleukids have done something neat here - they took Side and Tarsos both. With me (pontos) above them in anatolia, they focused on the south and drove the ptolemies out totally. Halikarnassos and Pergamon are full of stacks of rebels, so no one is going in there. :grin:
-Epeiros on its last legs in two provinces, but are a protectorate of the Maks. They are the only protectorate in the game. Looks like the maks got a huge financial boost from the protectorate though. Too bad...
-Sweboz ain't doing much. Romans have broken out to the northeast of the peninsula now though - but face large stacks of troops there.
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Re: AI faction expansion in your campaigns?
http://tinypic.com/jtrk8h.jpg
Continuation of my Roman campaing, now at the fall of 182 BC.
I think I finally broke the Ptolemaioi. This war has been hell - they kept sending stack after stack after me, and I had five fleets ferrying armies back and forth. I even lost two of my three-gold-chevron veteran armies: I really am pretty good, but if you are attacked by three full stacks of Klereuchoi Agemata in a row (or at the same time, even) you WILL lose, no matter how good you are. I felt how the Nazi's must have felt fighting the Soviets: for every stack I slaughtered, two more came in its place. For every four cities I conquered, they conquered three back while I was retraining my armies. But after applying a scorched earth tactic (destroying their MIC's when I took their cities), I seem to have finally broken them. I don't see any full stack armies on the field anymore - just some leftovers - and they seem to have gone on the defensive. The Seleucids, the lazy bums that they are, now have eight full-stack armies around Sidon, and the only city they have taken in all those years of the Ptolemaiic war is Damascus. I guess now a race is going to start between the Seleucids and myself as for who can annex the most cities before the Ptolemaioi are gone - and my only remaining veteran army is currently stuck in Memphis, but a new one is being trained in Arretium. It's been a hell of a ride, but I've beaten them down. Hellenic bastards.
The other fronts, in the meantime, have closed. I've fully conquered Iberia, and by garissoning my cities with diplomats I have apparently stopped the North German bribing problem. Funny fact: when I re-conquered one of those cities, it had six level one Iberian governments, and eight (!) level one (yes, level one) Pontic governments. 14000 free gold for me - used it to treat myself to a free Curia Maxima.
Gold is starting to become a problem, by the way. One would think that a player owning 80 cities would swim in gold - but nothing is further from the truth. I have to spend about 100 000 gold each turn for construction (the only two cities completely built up by now are Rome and Carthage), and all the rest goes to re-training and re-building my armies. I'm constantly stuggling to make ends meet.
As you can see, the Armenians have now conquered even more of Russia. They went on a rampage on the Persians, whose only remaining city is now the one safely encased between the Baktrians and the Yuezi, whom they gained by rebellion. The Armenians are now fighting the Epirotes, who are now obviously winning the war against the Getai. As soon as the Ptolemaioi are completely gone (well, except for their Baltic province - which they, while it is still not garrisoned, have yet to lose to rebellion), I'm going to attack the Epirotes and open a front there too. Their treasury is now down to a million and a half - I guess those zillions of elephants they now own have something to do with that.
For the rest, nothing much happened. The Casse still haven't done anything, and the Baktrian army stacks are still sitting behind their borders, looking at the undefended cities of their Seleucid enemies.
I am now far more certain of victory, though.
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Re: AI faction expansion in your campaigns?
Hell yeah baby, Armenian empire runnin' wild on your ass!
...
Anyhoo, I love the EB economy. You rule almost 1/3 of the world and it's not "end-game" mentality where it gets boring because you're infinitely rich. I think the balance is really great. You conquer territory, support just enough for garissons and keep your main army going. Maybe have some more anti-rebel armies here and there. Perfecto.
Then again, I'm playing on M/M, and in most of my territories, tax is very high and I'm just getting by. On harder difficulties, with more realistic taxes, I think I'd be in trouble........ Looking forward to future campaigns.
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Re: AI faction expansion in your campaigns?
EB is best on VH/M, that way the stat balance stays in place but the AI is more aggressive and the rebels will attack faction cities.
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Re: AI faction expansion in your campaigns?
Whats very importent AI also makes less suecidal decisions.
Jebus great campaigne i must say.
Can you post more stats about your Empire?
How much chash you earn, how much your army costs, how much man you have in armies, what about brigants etc...
Or it would be the best if you could just post your save in this thread.
I would really kie to see how big empires works in EB.
We never had a chance to paly that far.
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by LorDBulA
Whats very importent AI also makes less suecidal decisions.
Jebus great campaigne i must say.
Can you post more stats about your Empire?
How much chash you earn, how much your army costs, how much man you have in armies, what about brigants etc...
Or it would be the best if you could just post your save in this thread.
I would really kie to see how big empires works in EB.
We never had a chance to paly that far.
It would be my absolute pleasure, if you could perhaps direct me towards a site that would host my .sav file. I've tried three so far, and they all said my 'file type is not allowed'...
What I CAN do, though, is post some stats.
I am now at the summer of 170 BC.
Empire:
http://tinypic.com/jutwr5.jpg
Faction scroll:
http://tinypic.com/jutwzn.jpg
Finanial scroll:
http://tinypic.com/jutxe8.jpg
Notice my huge army upkeep. I guess about 100 000 of that is caused by the fact that I am forced to garisson my cities with hastati or mercenaries... Which costs a bundle. I am yearing for the Marian reforms, because then I will apparently be able to produce Vigiles for all my cities, which will most likely cost a lot less to keep the order. It's a shame to have to pay about 500 a turn to garisson a city like Mediolanum, safely tucked away in the middle of my empire. Oh vigiles, how I yearn for thee.
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Re: AI faction expansion in your campaigns?
Just .zip the file. Or use any program to pack it.
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by Jebus
It would be my absolute pleasure, if you could perhaps direct me towards a site that would host my .sav file. I've tried three so far, and they all said my 'file type is not allowed'...
Try zipping it up? Save energy and your sanity!
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Re: AI faction expansion in your campaigns?
After trying four more sites, I finally did it.
The things I do for you people...
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Re: AI faction expansion in your campaigns?
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Re: AI faction expansion in your campaigns?
No problem.
Could you perhaps conquer the Seleucids for me, and then send it back?
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Re: AI faction expansion in your campaigns?
Jebus, how come you have to garisson with hastati or mercenaries? Haven't played Rome yet, so just curious, you can't train lower level troops in newly conquered cities? Or is it for public order purposes?
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by Wonderland
Jebus, how come you have to garisson with hastati or mercenaries? Haven't played Rome yet, so just curious, you can't train lower level troops in newly conquered cities? Or is it for public order purposes?
Yes, it is for public order purposes. And to avoid that a newly spawned stack of rebels can just walk into your city unopposed.
Also, the auxiliae you can train in conquered territories have more often than not a similar upkeep cost as the hastati. And you can't even train these in certain areas (e.g. the desert), so you're forced to garisson them with mercs untill cheaper garisson forces arrive. And you can't train these untill you have a suffecient surplus to have their upkeep cost added to the mercs cost temporarily, etc. etc.
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by Jebus
Yes, it is for public order purposes. And to avoid that a newly spawned stack of rebels can just walk into your city unopposed.
Also, the auxiliae you can train in conquered territories have more often than not a similar upkeep cost as the hastati. And you can't even train these in certain areas (e.g. the desert), so you're forced to garisson them with mercs untill cheaper garisson forces arrive...
Ah, I see. Thanks.
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Re: AI faction expansion in your campaigns?
Getai campaign, H/M
https://img236.imageshack.us/img236/6933/getai19od.jpg
https://img236.imageshack.us/img236/97/getai20yw.jpg
Some notes:
Macedon got a fullstack army of slingers :sweatdrop:
Casse got a full stack army but won't attack caledonia.
Just in the last few years armenia and sweboz started to expend greatly.
Rome isnt expanding much because of the large arveni,carthagian and epirote armies swarming around.
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Re: AI faction expansion in your campaigns?
You have Roraii don't you?
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Re: AI faction expansion in your campaigns?
Who, me?
No, I don't have Rorarii, as the Polybian reforms have already happened.
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Re: AI faction expansion in your campaigns?
you're quite the gammer Jebus..wow...
how mcuh time did you spend on this? how many hours a day do you play it?
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Re: AI faction expansion in your campaigns?
I dunno... About three to four hours, I guess. My girlfriend's got examns and I got bornchitis, so it's not like I got that much to do anyway.
Plus, it's fun.
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Re: AI faction expansion in your campaigns?
I advice you to not fight bridge battles.
They are so unrealistic and stupid.
I can assure you that it will play much better.
I wonder if you could hold halicarnasos withough exploiting river crossings.
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Re: AI faction expansion in your campaigns?
Heh heh.
It wasn't really about the exploiteable river crossings - IIRC I autocalculated the battle that ensued the next turn anyway, since the attacking army an all-archer army and it would've been a waste of time - but about holding the armies above the river away from Halicarnassos until that fleet transporting reinforcements arrived, and leaving the troops in Halicarnossos facing an army they could defeat by themselves.
It worked - the Ptolemaioi are gone from Asia Minor now.
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Re: AI faction expansion in your campaigns?
ok here goes
[img=https://img236.imageshack.us/img236/4193/map258cut6qf.th.png]
Edit: great it worked! Question though. How do i get the image on my post like you guys?
Anway its 256 and as you can see i kicked the Macedonians out of ....macedon. They are in Milete now. Everyone is slowly expanding except for the Sauromatae. I'm a little further on now and Epiros got eliminated. Casse have almost al of Britain. Cartahge is holding in Spain. I'm waiting for the seleucids to get torn up so i can attack 'em too. Romans have just moved into illyria now. Only segesta and Mediolanium are left for them in Italy. Adui and Averni have picked up their swords again. Sweboz is almost in contact with getai now. Armenians do their thang. That is move up the black sea. (i find that interesting and surprising as wel)
Well its exciting. btw, i really have a hard time getting commandstars, in fact none of my generals have any. In fact most of 'em are getting worse and worse despite running around sieging cities and killing and maiming and stuff. And the nightmare trait is a bit harsh for exterminating 1 city. Maybe after 2?
grtz kotd
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Re: AI faction expansion in your campaigns?
KOTD, to make your image visible, just choose a different option of posting from the imageshack site. Thumbnail 1 is a good one if you have a larger image. It'll post a smaller version of it, visible here, then you can click on it to view the full version.
And the nightmare trait seems pretty decent. It only goes to those who are unselfish and other such nice traits I believe, so it makes sense. How many cities and innocent people would a good-hearted man have to demolish before having to feel any guilt?
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Re: AI faction expansion in your campaigns?
Does anyone else feel that the Armenians are a bit more aggressive then they should be? I think this point was raised elsewhere, but jebus' campaign drives home the point. Should they be nerfed? Or the neighbours, such as Sauromatae improved?
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Re: AI faction expansion in your campaigns?
Yeah, that's a point that's been brought up, but it seems that in different campaigns they end up developing differently so it's not a constant thing, as with any other faction. I think that's the way it ought to be, why not? In my campaign Iberia and the Getai were powerhouses and Armenia was still pretty much where they started. I think it's good to have the chances of diversity.
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Re: AI faction expansion in your campaigns?
It's good to have a chance, yeah, but they clearly are more successful in almost every game than Pontos, while Pontos became the faction historically that expanded much more. Either way, it's hard to get these all worked out when our unit lists and unit recruitment still are quite a way from being fixed. We would probably be wise not to fool around too much trying to tweak things like this yet till we get those two problems sorted out better (or we'd have to tweak again once that's done).
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Re: AI faction expansion in your campaigns?
Pontos "may" suffer from not having elite units neither in infantry or in cavalry, Armenia is far better in cavalry (which is historical) but Pontos hasn't "elite" infantry to compensate.
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Re: AI faction expansion in your campaigns?
Hi, here's the AI expansion in my first EB Campaign as the Casse.
https://img42.imageshack.us/img42/3130/timeline3rl.jpg
I spent the early decades isolated in my home island but after a while I couldn't restrain myself any longer and I had to attack, so I made a viking invasion on reverse and landed in "modern Sweden", expanding from there.
As you can see the great kingdom of the Britons has "liberated" and "allied" with the Scandinavian protectorate which claimed territory from the evil Sweboz as the true, rightfull rulers of the North, and we're now also moving West to free the lands our ancestors left for Britain, I've reached my Pax Britonnica though, to the East my army is battered, weak, small and if the Sweboz mount a large offensive they will gain land, I can't expand to the West right now because of the large masses of Roman armies in the South, I'm struggling against these Romans, their armies are huge and powerfull and they have gained the allegiance of some of the Southern tribes, those traitors, we shall exterminate their settlements if we ever conquer them! That should teach them a lesson! Great campaign, great fun, I can't wait for the next EB build.
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Re: AI faction expansion in your campaigns?
Oops - starting a new page now. Make sure you go back one post and see Wardo's AI expansion pics!
It's very interesting that in yours by 210 all of europe, anatolia, and asia (except the subcontinent) - every bit - belongs to a faction. The romans are doing well it seems. Poor pontos though. :grin:
Also that Arabia is faction-free! Carthage looks like they are losing ground, and ptolemies doing very well as usual. In another couple of decades the Seleukids will be totally gone it seems - very very interesting. Also good to see the Maks spreading out in that pattern (a little unusual). The romans taking all of sicily but not driving epeiros off the heel is funny.
Very nice sequence. Good work! :2thumbsup:
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Re: AI faction expansion in your campaigns?
Yeah, I really like how Arabia remains independent.
To the team, are you going to make it harder for these areas to be conquered in the next build?
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Re: AI faction expansion in your campaigns?
Arabia you mean? If that's what you're asking than we have something up our sleeve.
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Re: AI faction expansion in your campaigns?
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Re: AI faction expansion in your campaigns?
.
:laugh4: Good old days of fan torturing are back! ~D
.
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Re: AI faction expansion in your campaigns?
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Re: AI faction expansion in your campaigns?
Wow.. that all looks fairly insane.
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by Spendios
There's probably an interesting story behind what's going on with Aedui and Rome!
:laugh4:
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Re: AI faction expansion in your campaigns?
This is from my Ptolemaic campaign, autumn 238BC, just after I conquered Pontos. It's a very weird campaign, with the Romans locked in an eternal war with Epeiros and never gaining ground, the Iberians keeping a somewhat powerful Arverni as their protectorate and the Koinon Hellenon actually managing to hold two cities in Greece against the macedonian attack.
https://i45.photobucket.com/albums/f...vehere/238.jpg
Unlike most of the campaigns posted here, in mine the Seleucids are the second most powerful faction. I guess my conquering of their western provinces in the early game left them with a more efficient, easier to manage empire, and now they want their lands back.
https://i45.photobucket.com/albums/f...re/ranking.jpg
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by Spendios
What is with Armenia? That's some wierd stuff right there...
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by Wardo
Hi, here's the AI expansion in my first EB Campaign as the Casse.
https://img42.imageshack.us/img42/3130/timeline3rl.jpg
I spent the early decades isolated in my home island but after a while I couldn't restrain myself any longer and I had to attack, so I made a viking invasion on reverse and landed in "modern Sweden", expanding from there.
As you can see the great kingdom of the Britons has "liberated" and "allied" with the Scandinavian protectorate which claimed territory from the evil Sweboz as the true, rightfull rulers of the North, and we're now also moving West to free the lands our ancestors left for Britain, I've reached my Pax Britonnica though, to the East my army is battered, weak, small and if the Sweboz mount a large offensive they will gain land, I can't expand to the West right now because of the large masses of Roman armies in the South, I'm struggling against these Romans, their armies are huge and powerfull and they have gained the allegiance of some of the Southern tribes, those traitors, we shall exterminate their settlements if we ever conquer them! That should teach them a lesson! Great campaign, great fun, I can't wait for the next EB build.
Brilliant! :2thumbsup:
Keep us informed.
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Re: AI faction expansion in your campaigns?
Casse campaign, 209 B.C.
https://img5.imageshack.us/img5/1605/209bc4fq.th.jpg
The east is still as crazy as ever... maybe even more so with the sprouting of Koinon Hellonen rebels all over the place. They're in Sicily, soutern Turkey, in between Pontos and Armenia, and across the sea to the north of that. Incidently, KH and the Getai have way too similar faction colors on the camp map.
I have begun my invasion of the Roman peninsula, leaving a wake of destruction in my path. I expect that odd stretch of Casse territory to be retaken soon, as my main goal is destroying everything on the way to Rome itself, which is next on the agenda after destroying the current city I'm laying siege to. Also, the last Arverni stronghold is under siege by an army of mine and will fall soon.
There's been an uneasy peace between myself and the Sweboz after many years of ruthless killings. The two northern 'Gawjam' cities were taken from them, their inhabitants exterminated and buildings destroyed. They are constantly revolting, killing themselves and damaging the remaining buildings some more but won't become rebel cities because I'm playing on M campaign difficulty I suppose. I don't even have any garrisons in there... *shudder* You don't want to be living in either of those towns... The Sweboz themselves are concentrating on the east, recently having started war with the Persians.
Of my Iberian allies, I am afraid... they have around 7-9 full stacks and haven't declared war on Rome yet. They are however constantly trying to bribe my cities and planting spies. We've been allies since I first invaded the mainland and it's been working out so far, but war seems inevitable unless they attack Rome, especially since the last Arverni town is soon to be mine.
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Re: AI faction expansion in your campaigns?
That's interesting: the Koinon have got some of their traditional colonies (Trapezus, Syracuse etc), though I suppose that that's through rebellion. And have Epirus invaded Asia Minor? That's quite cool.
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by Zenith Darksea
That's interesting: the Koinon have got some of their traditional colonies (Trapezus, Syracuse etc), though I suppose that that's through rebellion. And have Epirus invaded Asia Minor? That's quite cool.
Yup, that's Epirus in Asia Minor. Tried to take that Pontic town several times to no avail over the course of the years.
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Re: AI faction expansion in your campaigns?
This is from my Sweboz campaign, spring 245BC.
https://i45.photobucket.com/albums/f.../sweboz245.jpg
As is becoming usual in my games, the Romans never expand much. There has been a lot of interesting activity in the eastern steppes though, pretty much all of the factions in that region have fought each other at some point.
I have also formed a barbaric league of sorts, getting alliances with the Aedui, Arvernni, Getai, Yuezhi, Iberians and British. Hopefully we'll have destroyed the "civilized" nations by the turn of the century. That will teach them. ~;)
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Re: AI faction expansion in your campaigns?
Rather stupid question: how does one take a screenshot of the minimap?
For us few tech-illiterate people.::sweatdrop:
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Re: AI faction expansion in your campaigns?
I'd recommend you go to http://www.howiesfunware.com and get his screen capture program, for the easiest screenshot-taking.
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by Malrubius
Thanks! Now how do I post it...:embarassed:
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Re: AI faction expansion in your campaigns?
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Re: AI faction expansion in your campaigns?
Yeah!
https://img3.imageshack.us/img3/9236/map2hv.th.png
I would like to thank my mom, my dad, and Malrubis.:laugh4:
The Rome/Epeiros situation is more interesting than it looks. At one point epeiros captured Caupa and was besieging Canne, at another point, they lost all there cities in Italy and had both of there other cities besieged!
I'm Casse if you can't tell!
Edit: btw it is 231 BC
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Re: AI faction expansion in your campaigns?
https://img482.imageshack.us/my.php?...uhupppp5kr.jpg
I'm playing as the Sweboz. The major front in the campaign right now is Iberia, I blocked them off with two forts from rampaging through Gaul. I decided to sally out and meet them, and the next few turns was large army against large army.
On the Eastern front, the Dacians and Armenians don't have a hope of launching an offensive, and the Romans haven't given me any problems in awhile;)
By the way, this is my first campaign in EB, and in my faction victory conditions, it says I have to take Vicus Vendelicum. I looked all over the campaign map posted here, and ingame, and I can't find this damn place. I'd be thankful for some help:)
Wonderland, the same thing happened to me with Iberia. They had around 5 full stacks and I only had two, now my numbers stand at 2 full stacks and their numbers stand at two full stacks. Hopefully I'll win some big ones and continue my attack, slaughtering their cities(which is really driving my war effort, my numbers are kept up only with mercenaries payed for with blood money and loot) and rid myself of the Iberian pest. I'm really annoyed with them, not one of my generals has died to them on the battlefield but quite a few have fell to their assassins.
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Re: AI faction expansion in your campaigns?
Here is the situation of my Pontic campaign in 201 BC
https://img96.imageshack.us/img96/8332/2013pz.jpg
In the East, Baktria is now at war with the Seleucids while Pahlava is a Seleucid protectorate.
The Ptolemaioi and the Seleucids are in peace leaving the Ptolemaioi at war only with Carthage for the Sahara provinces...
Koinon Hellenon has been destroyed (their last city, Chersonesos rebelled)
The Makedonians do nothing since they are allied with both Seleucids and Getai.
Hayasdan and Sauromatae fight in the steppes of eastern Europe since I have wiped Hayasdan from their land...
Aedui are a protectorate of the Arverni.
The Romans who were "sleeping" few tours ago are now in the process of attacking Gaul and the Sweboz...
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Re: AI faction expansion in your campaigns?
I have a summary of my on-and-off Aedui campaign, now at 215BC, at three stages.
250 BC
https://img93.imageshack.us/img93/2644/2501gt.jpg
(ImageShack doesn't seem to want to provide a thumbnail for this one, sorry.)
A heavily fragmented situation in the East, as usual, but otherwise not too much going on this early in the game. The only big news is in Gaul, where my Aedui have crushed the Arverni pretenders and are currently fighting the Sweboz for control of the lands of the Belgae.
235 BC
https://img101.imageshack.us/img101/479/2351fy.th.jpg
Now things begin to get interesting. The Easten situation is still chaotic, but Baktria is beginning to emerge as a power. Hayasdan aren't doing much, but Pontos and Sauromatae are making slow progress. The Seleukids and Ptolemaioi are locked in combat, but both sides seem to be holding their own. In the West, the Getai are also expanding, as are the Casse who have succeeded in uniting Britain under their dominion. The Sweboz have expanded eastwards, but their homelands have suffered greatly at the hand of the Aedui, who captured them but decided that they could not be held, and so restored them to their rightful owners on condition of an alliance on favourable terms. The SPQR has consolidated Italy and the Epirotes driven out, although they still retain control of Messana, but the Romans' efforts at northward expansion have been frustrated. In Greece their is still no sign of a clear winner in the conflict between Makedonia and KH, while in Africa the Karthadastim continue their aggressive expansion. However, they have suffered badly at the hands of the Iberian peoples, who have all but driven them out of the peninsula, with only a single, surrounded settlement remaining. The Iberians seem set to emerge as a power in the future...
220 BC
https://img83.imageshack.us/img83/4999/2200fj.th.jpg
War! Chaos! Bloodshed! Pretty colours! The Casse have been sucked into conflict with the Aedui and have crumbled, while the Aedui are now a force to be reckoned with indeed. In the East Baktria is slowly pushing aside Pahlava and the Yuezhi to become master of the region, while it's beginning to look bleak for the Seleukids, though they still have strength. The Koinon Hellenon, which were reduced to possesing a single settlement at one point, have rejuvenated thanks to rebellions which have given them control of much of western Asia and the southern and northern coasts of the Pontus Euxine, as well as the southern shore of the Caspian Sea, oddly enough. They have even forced the anaemic Makedonians into a protectorate. Further west, Epeiros has been pushed back into it's homelands and seems to be in terminal decline. The Romani, despite temporary successes have failed to wrest control of the Alpine provinces from the Aedui, and now set their sights westward and begin to expand into Illyria and Pannonia. They also seem to have something of an uneasy truce with the Karthadastim, who have slowed down somewhat, being in something of a stalemate with the Ptolemaioi in the east, while in the west they have been entirely driven out by the Iberians, who have emerged as a formidable nation. Allied with Rome, they extorted money from the Aedui to preserve peace, but eventually the temptation was too great. In 222 they spilled over the Pyrrenees in strength, with no fewer than 5 full-strength armies. The Aedui swiftly assembled their forces in southern Gaul, but though they succeeded in throwing back one Iberian army, a second attack led by the leader himself broke them. They fled back to the settlement of Tolosa, where after a short siege they were overwhelmed in a dramatic and eventful siege battle which would have been thoroughly deserving of an AAR if it hadn't been 3:45 AM.
There were a couple of other interesting events which don't show up. Messana, which went through about 5 different owners eventually ended up in the hands of the Iberians, who opportunistically sent a few soldiers over with a fleet. Stranger, at one point I recieved a message that Baktria and the Casse had opened hostilities, which was sufficiently weird that I turned off fog, to discover that a Casse diplomat had bribed a city in the Pahlavan heartland which had been foolishly left to the defence of a single unit of Sarmatian mercenaries. Unsurprisingly this did not turn out to be a wise investment in the long run, as they lost it within a year. Even stranger than that, I have seen rebels behaving like full factions in this campaign. For example, when I was finishing off the Casse I was surprised to discover that, in a foreshadowing of real events many centuries later, a large army of Goidils had appeared in Caledonia. Seems that they were able to build up their forces to the extent that they could combine the excess troops from both cities on the island into a large force and send it across the landbridge, curious.
That went on for a while, this is certainly been one of the most enjoyable TW campaigns I've played, and I'll keep things updated.
Antagonist
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Re: AI faction expansion in your campaigns?
Very nice Antagonist!
I can't wait to see a good AAR of a failure and loss of an empire after it's been going ok for a while. :grin: I played a Hayasdan where I think if I had kept going for another couple of decades the Ptolemies might have been able to push through and take my lands.
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Re: AI faction expansion in your campaigns?
Casse campaign, 192 B.C.
https://img84.imageshack.us/img84/4804/192bc9gt.th.jpg
Quote:
Originally Posted by Teleklos Archelaou
I can't wait to see a good AAR of a failure and loss of an empire after it's been going ok for a while. I played a Hayasdan where I think if I had kept going for another couple of decades the Ptolemies might have been able to push through and take my lands.
I have an embarrassing fact to admit... That's exactly what was happening in my campaign about 8-10 years ago, at war with Rome and the Sweboz. I had a lot less land and they kept army spamming, and economy was becoming an issue. I was in a costly stalemate. Then what put the nail in the coffin was learning that any Casse reforms would come at 107 B.C. I believe, almost a hundred years=400 turns away.
I made a save of my current, pure game and put a copy of it safely in another folder. Then I did the worst thing I could possibly do... I got a protectorate from the Sweboz, launcing me into the over 2 million mnai stratosphere, not to mention not having to worry about my Northern front anymore. Well after that, I was at peace with the Romans as well and I began building up huge armies with which to invade my Iberian allies, strong by my side since I first invaded the mainlands decades ago. And so, with this new source of income filling up my war chest, I launched my current invasion and yeah... not someting to be proud of but I damn sure had a hell of a lot of fun the whole time, and am continuing to do so.
Before the jackpot though, while still at war with the Romans, I did the most fun thing I've done yet in any version of this game. Took my faction leader, my original Barae's grandson and a great leader in his own right, and lead him through a march to Rome, sacking every city along the way until finally destroying Rome itself. Some of these cities were then given as charitable gifts to other nations, dividing up Rome something awful, including handing over the city of Roma itself to the Sweboz.
Now here's where some interesting occurences...... occur. I had given the city just to the north of Roma to Epirus. A short while later, I realize that the southern Italian cities had either rebelled to Epirus or they had invaded the peninsula and taken them. Shortly after, a fleet arrived with a nice force on deck to the eastern coast of the peninsula, but did not unload because the shores were under Roman control. And there they remained, waiting for the opportunity. Then, more and more Epirote forces channeled into the peninsula and eventually got a garisson to their undefended city. All this time, Iberia is at war with the Romans and have maken some good headway, including having taken the city to to north of the Epirote one but lost it to rebellion. This was taken advantage of by Epirus as they took that one for themselves as well. And there they currently stand, with the two southernmost cities on the peninsula, and the two to the north of Rome, as seen on the map. Oh and not to mention, they're doing pretty well on their own part of the world as you can tell.
Ok by this point, the Sweboz are my protectorate, I declared war on the Iberians, and the Romans immediately jumped to ally with me and I agreed. After decades of bloody fighting, the swords were put aside between our two nations and we joined forces against the Iberians. To prevent any possible conflict between the Sweboz and the Romans and the chance of alliances falling apart, I bought back Roma, now rebuilt by the Sweboz, and gave it back to the Romans. Now here they stand, slowly rebuilding their forces after having been depleted of the resources necessary to withstand the long, drawn out wars.
As for the Casse, we've pushed back the Iberians into the confines of their peninsula, which will soon be invaded full force. Ah and an interesting note. Over between the Sarmatians and the Getai, a large chunk of that land is ownded by the Koinon Hellonen (you can see the color difference in the full image). After almost having been obliterated, they've risen from the ashes and have migrated north. They've also invaded the mainland and taken two cities to the north of Rhodes. For a brief while, they had a presence in Sicily due to rebellion again, but Carthage pushem them out and claimed all the island for themselves. The Gauls have two strongholds, thousands (hundreds?) of miles apart; one in the middle of Turkey, surrounded directly by 4 nations, the other to the east of Italy, stuck between the Romans, Sweboz and Getai. Carthage and Ptolemy, well... they're Carthage and Ptolemy. I've posted an image in the bugs forum about Carthages armies not having moved for decades. The Ptolemies have recently declared war on the Armenians and have reached their cities. The Persians, divided up all over the eastern world. Baktria's been split in half, the Yuezhi are maintaining their lands strong as ever. Seleucids are banged up pretty bad as they have some fragmented lands, still under the rule of the main empire. The Sarmatians are at war with the Koinon Hellonen who have been looking to expand their holdings to the north and the Getai were at war with the Sweboz for a good while, loosing some lands to the southward expanding Germans. I don't know if there's been much action there lately however because of the protectorate deal and all...... Ah yes, and the land of Pontus have been pinched in by the Epirotes and Armenians.
Oh man, this has been the best campaign ever. A very interesting situation in the world right now as so many things are happening and are yet to happen. Once again, thanks EB!
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Re: AI faction expansion in your campaigns?
Well i am on the best road to loose campaigne.
Its 231 so i am good 41 years into game.
I play as Gatai, and evrything was going really well until sometihing like 12 years ago jaguernout named Romani decided to anihilate me.
At this time my faction was at its peek with 7 setlemnts and aroung 12K seson income. I was wining war with Pontos and was very happy that i propably will achive my Victory conditions in 20-30 years.
It seems so funny now :laugh4:
Now i control only 5 provinces (one i luckyly got when it rebeled to me). I lost one of my homland provinces (i had 3 of them).
My cities are devastated, i had to seell all not esenital buildings to keep my war machine going and my teritory is romed by roman army that i propably cant handle, it already once destroyed my rolay army.
I tryed to save the day by becoming protectorate of romani but this only stoped them for 6 sesons.
In fersome fightings i conquered 13 diffrent settlements total (including my starting province). And 12 year war costed me at least 200K manai (counting only training costs). I fuled my war by sacking and burning to the ground Vindebora, Sagestica, Ak-Ink and Nicodemia. But enemy counteratacks alway drove me back to my homelands.
I could most likly hold on for few years but withough outside help, like masive AI invasion on Romani my chances are less then zero.
Whats most funny is that i will be the first faction to loose in this campaigne.
All other factions are dooing quite well.
Some pictures:
https://img221.imageshack.us/img221/...e0017py.th.jpg
https://img491.imageshack.us/img491/...e0074ig.th.jpg
I read few times about people migrating to diffrent part of world.
It seemed that they do it for the fun, but now i will try it becouse of necesity.
I will choose one or two selfish, charismatic generals and i will try to capture Rhodos and proclaim myslef thyrant of Rhodos. By this point i will basicly stop being Gatai, and i will have to rely on mercenaries (like reall tyran).
I wonder where this will lead me. It may be mighty fun but this expedition will be very difficult and i may never be able to sack this rich island.
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Re: AI faction expansion in your campaigns?
Wow. Very nice indeed. I also hear the Crimea is nice this time of year. :grin: It does suck that the Romans are coming straight after you though. Good luck finding a boat!!
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Re: AI faction expansion in your campaigns?
What armies are you using LorDBulA?
Have you tried full cavalry army - 1-2 gen cav, 2-3 heavy cav, 3-5 HA(possibly the Skuda sth ones they have spear as additional weapon), maybe some light cav?
I know this is expensive, but as Romani are not full-archer you could exterminate them almost without losses, attacing small armies or when faced with bigger enemy try to hit and run - kill as many as you can and then withdraw from battle.
Just never use precious heavy cav if enemy hasn't lowered morale. Be like flowing water if you couldn't be like iron wall :)
Use inf to protect towns and for really big battles - poor inf dies so fast :(
Edit: Never use HA as a shock troops in other situation than last desperate need, you will need theire arrows in the next battle!
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Re: AI faction expansion in your campaigns?
Well my expedition to Rhodes was very short. I never left mainland.
First i had to get a boat so i launched offensive to recapture Katallis (my homeland with navy port). Unfortunately it turned out that its protected by big pontic army. It was tough battle, pontos had 400 Horse archers. Other then that forces where more or less even. Around 2300 men on each side.
Unfortunately my only selfish generals where not exactly military geniuses. This combined with quite light nature of dacian troops end up in massacre.
My royal army was gone. So was its leader. Second general run north leaving remains of his once proud army behind. You are right Teleklos Archelaou Crime is nice is nice this time of year, and full of horse archers.
Second attempt was more sucesfull. Afther my much better general defended Sardika he took all gold horses could caried and run like hell toward Pergamon (province owned by Makedons my only ally, loyal for 20+ years).
Spy reported insignificant Seleucids presence in Halikarnassos and in Lydia.
Afther about year and a half, Maks where blocking my progress i got to Lydia.
I hired mercenaries (by that time i had quite a lot of cash) and attack Lydia.
Seleucids where fighting back but i sack the city within 6 months.
I made a big mistake by not slaughtering citizens. Its really hard to keep control of 16K foreign city. In 6 months i captured Halikarnassos but i lost Lydia to revolt. It cost me 20K of manai to higher all avaible mercenaries to face 2600 angry citizens and 800 reinforcments from outside the city. I won the battle but my 2000 mercenaries have still to capture Lydia capitol. Its still defended by 1400 seleucids. Meanwhile Maks 3000 strong army is few kilometers away most likely coming to help Seleucids (Maks chose alliance with Seleukids over alliance with me, i wonder why :embarassed: ). So i have to hurry.
Back at home i have only 2 province left. I was attacked by Hellenes, they sacked Sardika most likely as a revenge for my looting expedition to Athens, them that was so long ago.
O'ETAIPOS i duped HA would work, they are great but Romans use lots of triari and HA cant hurt them much.
I can win in filed against Romans, the problem is that they economy is so much stronger then mine. I destroy few stacks, no problem they rebuild and keep coming. What worse i was their only enemy and they trow everything they got at me. And pontos attacking me from the east is not helping. Before my migration i won 97 battles and lost 18.
I would give kingdom for one unit of ellephants. With them i could repel romans.
I dont fight at river crosing. They are very unrealistic.
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Re: AI faction expansion in your campaigns?
https://img80.imageshack.us/img80/30...hotcopy8zt.jpg
After a big ctd as the romans i decided to take a break and play some age of empires, star craft, and medieval total war, but soon i was called back to my true passion, EB. In my KH campaign, things started out great, i got macedonia to become a protectorate on turn one as a sort of joke, but they listened. The 13000 mnai that came to me the next turn really helped out. My economy was booming, i disbanded 2 fleets but used the third to bring a second general to krete and quickly took over. Shortly afterwards i returned and began to build up my economy, leaving my units depleated from the krete campaign as garrisons. For about 12 years things were going great, pyrrhus decided to take thermon for me, and i quickly took advantage of his weakness. At the same time, an eleutheroi band attacked athens and ended up killing one of my young generals. I took thermon and broke the athenian siege, then made peace with the epirotes. Soon after, i noted the depleted garrisons of the eastern aegean and decided it might be a good idea to build a fleet and transport one of my two armies over to take pergamum, and from there perhaps i could take asia minor and eventually liberate my fellow hellenes in sinope and trapezous. I spent three turns to gather the six thousand mnai needed to create a low level fleet in rhodes. I didn't realize how foolish i was to waste so much money that could have gone to my army or economy in greece itself. My fleet sailed to athens, but an epirote fleet hiding nearby came and destroyed it, crushing four turns of a foolish plan. Enraged, i sent my full stack army to destroy ambrakia, but on the way the epirotes made peace and i decided i would wait and build up my economy for a few turns. Makedonia at the same time decided to ally with them. A few years later epeiros blockaded athens so i resumed my attack. I didnt expect it but makedonia took this time to declare their independence. I thought nothing of it as i wasn't gaining much from the protectorate anyways, and makedonia's 5 full stack armies were busy with the getai, elutheroi, and pontus. A few turns later, however, i noticed a full stack army sitting on rhodes. I wasn't sure that an attack was imminent, but nor did i want to lose because of a stalin style defense. I recalled my army from campaign in epirus for an attack on corinth, which i took, as well as chalkis, in a matter of turns. Then, halicarnasus decided to revolt against their seleucid overlords and joined my cause, but at the same time the makedonian army returned to rhodes and overwhelmed the pathetic garrison. I didn't think that the island was so important (-2000 income wasn't good for me) but i lost an immense ammount of trade. Meanwhile, epirus has besieged thermon once again and athens is about to be overrun by my former makedonian protectorate. If i can repel epirus at thermon, then i can probably launch a counter offensive to retake athens and advance into makedonia. At the same time, war with the seleucids seems imminent but the logical choice is to wait until my baktrian allies declare their independence so that
Pontos is looking good, as are the romans and baktria. Carthage and iberia haven't done much, and the seleucids have been pushing south towards the ptolemies for a while. even parthia is doing alright. Epirus had a large presence in italy for a while but i haven't paid much attention to the celts and sweboz. Casse are doing great. This campaign has been so much fun because i am losing hopelessly despite my best efforts. I was surprised that makedonia would invade rhodes, and i'm really hoping to have the good luck that the kh normally have in campaigns, and that many greek colonies will start rebelling to me, it saves the ai so why not? Also, the romans have a relatively large naval pressence near epirus which is pretty good for me, i wish they'd start putting some armies in their fleets though. It seems that once an ai faction expands too much, they start running out of full stack armies, just an observation.
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by LorDBulA
O'ETAIPOS i duped HA would work, they are great but Romans use lots of triari and HA cant hurt them much.
The key is "triangle of death". send 1 HA to shoot phalanx from the front. when thet start to chase you send two more HA's to shoot phalanx from the back. Now, where ever they go you have 2 HA's shooting from behind. On huge settings it means sth like 2000 arrows with power 6+ Triari have heavy armour (14) but you should kill enough men to make them waver. Then you stop shooting and charge heavy cav from many directions. Mop up and repeat with another inf unit.
Quote:
Originally Posted by LorDBulA
I can win in filed against Romans, the problem is that they economy is so much stronger then mine. I destroy few stacks, no problem they rebuild and keep coming. What worse i was their only enemy and they trow everything they got at me.
If you send cav to kill every small stack (that i saw in your screenshot) you will hurt them much. Then you send them to Italy and you could kill romans during gathering the armies. Also you could hurt theyre economy sitting there.
Big armies that break through attack with inf armies.
Quote:
Originally Posted by LorDBulA
And pontos attacking me from the east is not helping. Before my migration i won 97 battles and lost 18.
The question is how many men you lost in the proces - cav army could anihilate enemy with ratio's like 20:1
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Re: AI faction expansion in your campaigns?
Quote:
The key is "triangle of death". send 1 HA to shoot phalanx from the front. when thet start to chase you send two more HA's to shoot phalanx from the back.
Lol 3 HA vs one phalanx unit? I could only field something like 1000 HA.
I doupt that they could tackle 3000 men strong army. Not enough arrows.
Plus romans use quite few Lucos cavalry. Whenever i faced them they mannage to wipe out my HA with no probelm in 1 vs 1 duel.
Quote:
If you send cav to kill every small stack
I never chase enemy units. I end battle when End Battle button is avaible. More realistic. So when i rout anemy army fast usualy around 40% of enemies can survive.
Quote:
The question is how many men you lost in the proces
Alot. In ambushes i could get something like 1:5-6 ratio.
In most fearsom battles i had like 1:1.2 kill ratio.
On avarage i would say no more then 1:2.5
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by LorDBulA
Lol 3 HA vs one phalanx unit? I could only field something like 1000 HA.
I doupt that they could tackle 3000 men strong army. Not enough arrows.
Plus romans use quite few Lucos cavalry. Whenever i faced them they mannage to wipe out my HA with no probelm in 1 vs 1 duel.
you need to concentrate firepower on one or two units at a time and not just pepper the whole line if you want to rout some units.
there is not much sense in using more than 3-6 HA per army (unless you fight enemy HA), you just cant command them well on battle field.
You need to take care of your HA's! NEVER should you allow enemy engage them h2h - that's why you took heavy cav with you.
Keep moving - cavalry is there to move!
If you used all the arrows and no enemy seems to have low morale just withdraw - you are not escaping, you are tacticaly redeploying. :)
Quote:
Originally Posted by LorDBulA
I never chase enemy units. I end battle when End Battle button is avaible. More realistic. So when i rout anemy army fast usualy around 40% of enemies can survive.
In my system when last unit broke the rest are lying everywhere on battlefield. :)) always fight one enemy unit at a time.
Quote:
Originally Posted by LorDBulA
Alot. In ambushes i could get something like 1:5-6 ratio.
In most fearsom battles i had like 1:1.2 kill ratio.
On avarage i would say no more then 1:2.5
My cav has average 1:10, when I fight enemy who is not well armoured and has not more units than me I could finish without losses (rout with arrows only)
I have problem with ambushes - always loosing more men than in normal battle, so I avoid setting them. :)
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Re: AI faction expansion in your campaigns?
What difficulty battle are you guys playing on?
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Re: AI faction expansion in your campaigns?
Settings - large, difficulty medium - as this is recomended
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Re: AI faction expansion in your campaigns?
Nice rundown of your campaign Mattholomew. It looks like it will be difficult for you to win there with the Maks and Epeirotes still doing tolerably well, but it should be very difficult for the KH to win. That's why they never really expand a lot in EB - they shouldn't very much (plus they don't have tons of rebel space to expand into). But it is nice to occassionally get a province that rebels to you. This is one of the first campaigns in quite a while that I've not seen the Hayasdan explode past Pontos. They look to be pretty even this time.
Hope you enjoy the rest of it!
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by O'ETAIPOS
Settings - large, difficulty medium - as this is recomended
Large VH/M is recomended actually.
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by QwertyMIDX
Large VH/M is recomended actually.
Wonderland asked only about battle difficulty, I use VH campain diff.
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Re: AI faction expansion in your campaigns?
I play VH/H and hudge unit sizes.
I guess that gorilla tactic: attack, shoot them, retreat could work.
But its just to boring and i prefer men fight, face to face, not some seek and hide game.
Quote:
I have problem with ambushes - always loosing more men than in normal battle, so I avoid setting them. :)
Haha. Ambushes are great. You can even ods by using them. But if you faile to ambush enemy it can end up bloody.
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Re: AI faction expansion in your campaigns?
Quote:
Originally Posted by mattholomew
soon i was called back to my true passion, EB......
Sounds like things are about to get pretty intense there.