I need to clean the screen...I've been drooling all over it! And I'm going to be ahead of all those people named juliuscaeser4893 desperately wanting to be called Robin Hood.:laugh4:
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I need to clean the screen...I've been drooling all over it! And I'm going to be ahead of all those people named juliuscaeser4893 desperately wanting to be called Robin Hood.:laugh4:
Quote:
Originally Posted by Silvouz
Yes, that's very likely--if anything, they might've started working on Medieval 2 even earlier than that. CA has a history of working on projects for a long time before announcing them. You have to remember, this is a company that started working on Rome as soon as Shogun was released way back in 2000; but they didn't even reveal Rome until 2003 (and of course it wasn't released until 2004)! So yes, the odds are good that Medieval 2 has been in the works since Rome came out, if not before.
I have just been watchting my Doctor Who DVDs, so now all I can say is:
FANTASTIC!!!
*Thinks that it will really be a perfect game*
*knows that he'll never have a PC with 3GHz+ dualcore CPU, WGF-compatible ultra1337 PCIe graphics card, 2 GB of RAM and Windows V-crap*
*decides never to visit any total war-related sites again in order to avoid unneccessary sadness:no: *
From that list I would say the Swiss, Burgundians, Golden Horde (as they all featured in the original MTW in some way) and possibly the Scots (In order to simulate the difficulties the English had in the British Isles, if nothing else. I chose the Scottish over the Irish as the Scots could share a few unit models with other factions, where as the Irish would require a completley different model set in order to do them justice). The Armenians are another likely faction, in order to make the east more interesting (instead of just Byzantines vs Turks every single game).Quote:
Originally Posted by The Blind King of Bohemia
There is going to be more than 250 units (does this mean 250 differnet models, or just textures?) spread out over 21 factions, which is about 10 per faction with 40ish as regional units.
Do you think sea battles are in?
Where does it say the specs
I would just absolutely love to be in their meetings and hear some of the ideas and projects going on behind the scenes. Can you imagine?Quote:
Originally Posted by Martok
It doesn't.Quote:
Originally Posted by boastj
They haven't been released yet
Mind, rebels could be executed or enslaved depending on faction. Perhaps theyQuote:
Originally Posted by Templar Knight
will have implemented something like that alongside the ransom system.
Nowhere, it's just what I thought looking at the screenies and the numbers (10000 men per battle and with several different skins per unit), I doubt that it'll be possible to turn off enough of the bells&whistles to make the game playable (and I mean PLAYABLE) with the hardware the below-average gamer like me has got todayQuote:
Originally Posted by boastj
They would have showed it off ALOT, if it was. Perhaps being the main new feature of the game, added to the fact it's the same old engine I think we can saeftly rule naval battles out.Quote:
Originally Posted by Templar Knight
I wasn't, thanks for filling me in. I'm only a Rome player.Quote:
Originally Posted by SSNeoperestroika
then why do people keep complaining that they wont have a good enough pc
Because CA has improved the engine and thus demand higher system specQuote:
Originally Posted by boastj
By the looks of it it's an extremely polished game engine. Compare a Rome siege to some of the released screenies. It almost looks like a new engine.Quote:
Originally Posted by boastj
I think I might buy myself a few 'patches' for my PC, stick of 256mg RAM for instance (I currently have 1gig)
i hate to be a grouch here, and maybe i'm jumping the gun but..........
whats all this stuff about the aztecs when there is no mention of the east????
>runs mental equation<
>choice<
>flint wielding chaps that were completely irrelevant to medieval europe<
>or<
>the mongol empire, the Middle Kingdom, Japan, Korea etc<
>answer<
>does not compute<
I wish this would have come out a year ago.. I'm going to college next fall and won't have much time to play computer games anymore. Ah.. to bad.
Doesn't look like there going East. Expansion pack perhaps?Quote:
Originally Posted by Peregrine_Tergiversate
West sounds very fun, Aztecs will most likely only be an emergent faction. Simply because if they were playable it'd take ages just for anybody to attack you, the Atlantic would be a kind of supermoat for you.
ye i took a long time to reply I got the answer from king noob though
will this be running on a 32 bit system or 64 bit and is it ganna be along time till realease.
Nice feature of Shogun being brought back. :2thumbsup:Quote:
Originally Posted by http://www.totalwar.com/community/medieval2.htm
I think I will need a new computer, but I doubt I'll get one unless I pay for it myself. :cry:
Looks great though and although I've never really enjoyed the Medieval era, I think this will be the incentive for me to get into it and learn.
Depends on how they handled it. More often than not, I just got tired of watching those movies and turned them all off. :dizzy2: :laugh4: Hopefully they did a better job of implementing those.Quote:
Originally Posted by SSNeoperestroika
From an IGN interview:
Quote:
IGNPC: What civilizations will be represented? What are some of the defining abilities and units of some of your favorite civilizations? Any cool historical battles to take advantage of these civilizations?
Bob Smith:There will be 21 playable factions for custom battle and multiplayer. England, France, Scotland, Holy Roman Empire, Denmark, Spain, Portugal, Milan, Venice, Papal States, Sicily, Poland, Russia, Hungary, Byzantium, The Turks, Egypt, The Moors, The Mongols, The Tumurids, The Aztecs.
We've included several factions that weren't included in the original Medieval; examples being Scotland, Venice and Portugal.
The final lineup of playable factions is still to be decided, however there will be a rich variety of factions to play, each with their own unique units and abilities that add a great deal of variation to the grand campaign experience.
As an example, Scotland start with the English breathing down their necks, so they will have to keep their heads down, bide their time, and seek allies. Scotland's army will be a mixed bag of solid lowland spearmen and fierce but unreliable highlanders. They'll have to work hard diplomatically at the start to avoid being overrun by the English, but if they can become the dominant power in Britain, they have a base to expand and seek wider domination.
So did I, but when MTW came around I missed them terribly, and of course the throneroom. So I just hope they good... They add just a little bit of atmosphere and that can be important.Quote:
Originally Posted by Moinllieon
I'm not terribly afraid of the specs. MTW didn't demand that much more than STW since it was on the same engine. It is clear that this is a refined and suped-up version of the RTW engine, so I doubt it should be scary.
Winter 2006 (from Sega website)? Now here in Denmark that means early in the year, meaning NOW. So I wonder if we are going to see this in the stores in a few months?
From the pictures I have noticed at least three different helmets of the French footknights and five shields, all jumbled together. Thus it seems there is no predetermined skin but rather a mix of parts. That is good. And think about it... In another shot we can see two men of the same unit, one with an iron helmet and one with a leather helmet. I'm getting positive feelings towards equipment upgrades here... Could be they are now going to be visible?
Also I like that they will parry and be more alive. While RTW had something of an early version of this, it was not good, and in fact only made it look somewhat odd.
Btw, have anyone noticed that the Militia Sergeants have returned in one of the shots.:2thumbsup:
Screen of officer/general...
http://media.pc.ign.com/media/800/80...g_3334170.html
Very intersting tidbit from the interview.
Quote:
Priests can be used to spread your religion in their surrounding areas. However, they may turn heretic, in which case they fall under AI control and spread heresy instead, undermining the established religion. If you are deemed to have a problem with heresy in your lands, the Pope may send out an Inquisitor to deal with the situation. As well as reducing heresy, these characters may also denounce nearby characters, and have them tried and executed. Senior Catholic priests can become Cardinals, giving the player influence in the Papacy, and they can even get elected Pope, improving their original faction's standing with the Papal States.
Trebuchets are made more efficient if wheels are added to them.Quote:
Originally Posted by TB666
OMG OMG OMG!!! Fewer pictures of men let’s see the princesses! HOW would you control all that?!? The pause button was my friend before, now it’s going to be my lover. I hope they focus more on depth of play than pretty pictures even though they have a fairly young market. This…will be big. I’m kissing the next Brit I see regardless of gender.
Yes trebs may have had wheels. In fact they’re more efficient that way so the bucket drops straight down and not in an arc.
Dude, the Aztecs? If one of your guys sneezed will half their army die? The only reason they posed any challenge was because of their numbers and that was countered by disease and Cortez’s allies.
It's hard to describe what I just felt...like a sneeze, but so much...more...
*slopes off to change underwear*
Seriously, though, this is astounding news. These screenshots could keep a man warm at night. I am also as happy as a happy thing about the return of the STW assassination sequences.
You never has a much time as you do when you're in college !Quote:
Originally Posted by ghost908
I figure this time we should start asking CA for a worthy AI before the game ships rather than after, so here it goes:
http://p223.ezboard.com/fshoguntotal...picID=50.topic
I think this is something we can all strongly agree on, so show your support!
I wonder along with the others just what sort of PC this will require. Rome already demands the very best hardware you can get if you expect to turn everything up to the max and even then is not satin smooth at all times. MTW2 must surely need still more digital oomph, for the weather alone if nothing else.
That said, it looks so good that even a less than optimal video setup is appealing. Ultimately, all hopes rest upon a good sound realistic battle engine.
This is exciting, I wonder how the map's gonna look now...
-ZainDustin
Quote:
Originally Posted by Nelson
Dear Nelson
RTW is unplayable even on monster 4800 Dual core 64bit dual 512mb 7800 SLI rigs if there are more than 8000 men...
I think that we wont see the 32780 men for at least next 5 years until we get 3ple and 4ple core CPUs...
On another note will this game be directX10 compartible? Or will it be programmed on the 64bit Vista? If so I wont be surprised to see 40000 men on $4k+ rigs...
Hellenes
That would require a new engine. CA does two games with each engine, then they move to a new one.Quote:
Originally Posted by Wishazu
Anyone find the 'playable' part quite interesting? Maybe there will be some unplayable ones, perhaps a good 9 rounding it out to 30 (there's many I can think of - see the list). Really they should be:Quote:
Bob Smith:There will be 21 playable factions for custom battle and multiplayer. England, France, Scotland, Holy Roman Empire, Denmark, Spain, Portugal, Milan, Venice, Papal States, Sicily, Poland, Russia, Hungary, Byzantium, The Turks, Egypt, The Moors, The Mongols, The Tumurids, The Aztecs.
The Incas
The Aragonese
The Burgundians
The Cumans
The Genoese (Really should be there in place of Milan)
The Swedes
The Serbians
A Crusader State
The Bohemians
But even then there's loads (Swiss, Bulgarians, Armenians, etc.). At least let us be able to add some factions CA, then all will be sweet.
They built them on site. They would keep them dissassembled, pack them on animals, then reassmble them. The state of roads were so poor that there is no way they could move a wheeled object that big across the country.Quote:
Originally Posted by boastj
Because Europe had interactions with the Americas and very little with the East at that time. The Spanish fought the Aztecs - did they ever fight the Chinese/Japanese during the same time? After all, you want an historically accurate game, don't you? :)Quote:
Originally Posted by Peregrine_Tergiversate
Peregrine mate I'm not trying criticize you in any way but you might want to get rid of the jungle bunny remark - I know you didn't mean it in this way but where I'm from its a derogatory term for a black man and I'm worried people might percieve it as such and take offence. I like you mate and I don't want to see you get into any trouble so probably best to remove it or get a mod too.Quote:
Originally Posted by Peregrine_Tergiversate
Wow. :jawdrop:~:shock: :fainting: :listen: :dancing: :cheerleader: :elephant: ~:thumb:
That looks amazing. I've got zero complaints about going back to my favorite historical period except that I might not be playing for a couple years (gotta save up for a new machine).
hmmm . . . a few observations
--The differentiation of the units looks fantastic, especially the unique-looking officer, not to mention the beauty of the scenery and buildings and everything else.
--From the IGN interview: weapon and armour upgrades will be visible on your troops=supercool.
--The 21 playable factions (nothing to say there aren't other nonplayable ones as well!) are for the multiplayer system. They haven't finalized the factions for the campaign game. However, of those listed for multiplayer, they cover all playable factions in the original game (with the exception of the Aragonese who were only playable after the expansion), and they include some that were unplayable (Mongols and Pope), Some that were only available in expansions (Scotland, Portugal, and a 2nd Italian faction were in XL, not sure about Supermod and Medmod's extra factions), and the Tumurids and Aztecs, completely new as far as I know.
Possible gripes (of course the AI, diplomacy, etc. are much more important than either of these but I haven't heard enough yet to comment)
--In the trebuchet pictures, what's keeping the rocks in those slings as they're fired? Shouldn't the other end of the rope still be attached to the end of the throwing arm??
--Swordsmen performing spin moves to finish their enemies sounds a lot more like Hollywood than medieval combat. grrr.
Ajax
As TB666 said...Quote:
Originally Posted by SSNeoperestroika
The shots are from a promotional video, I believe an online version for when Rome had no real ingame movies. They quickly came and presented the game in the proper fashion with hardly a change. Those shots are not intended to give an impression of how the game would look.
There were no non-clone ingame shots of Rome...
:jumping:
*starts saving for a new ubersystem*
Did anyone else read the part in the IGN interview about setting up puppet popes?
I'm going to go on an excom frenzy, exorcise those papacy demons from MTW.
Yes i remember that also... I was really bummed out that arrows didnt stick in the guys I thought that would be an awesome feature hopefully they will implement that into this game. These screenshots appear more to be taken from the game and not from a promotional video, I think they know their mistake lasttime which pissed alot of us off. I love the individual characters! What Ive always wanted out of this game. The blood thing is pretty cool to same with dirt, possibly in the rain they will get all muddy and it will be gruesome ha. It would nice to see weapons get bloodied also. I really hope that it is true also to be able to build castles, and upgrade them too hopefully. But i guess my dream still cant be completed unless some modder takes it onto himself once the game is released to be able to march my armies to china and do battle there. Im not sure about the whole America thing, the Aztecs were terrified of the Spaniards at first by never seeing horses and believing them gods, which may be the only real reason the Spaniards stood a chance in the battle. Also id like to see SHIP BATTLES!!! if we ever get them.. great though this has made my day. -CoS
I can vouch for that. :dizzy2:Quote:
Originally Posted by doc_bean
[Took those shots from the video included on the VI disc. Even despite theQuote:
Originally Posted by Kraxis
differences, it does appear similar to the game engine, enough so for me to
think it was an early engine, as opposed to simply being a rendered sequence.]
In any case, I doubt my current system will be capable of handling this new
game. Have enough problems running RTW as it is.
Okay. I am excited, but I shall be a neighsayer. neigh!neigh!
I am a little dissapointed that CA decided to go with MTW2 rather than a NTW...
That said, I think it was correctly pointed out here that CA may likely choose to do the NTW with the next "revolution" engine rather than the "evolution" engine. To that Orgah: Well articulated and argued my friend. I only hope that you are correct.
Now for my self-important analysis:
I see some blood on that armor. Is this an effect that will occur in battle? If so, we are seeing a major departure from the previous "bloodless" battle policy of the past. It is my impression that CA and Sega are testing the waters. They seem to desire a more graphically engaging product through accurate bloodshed, but desire a measure of consumer and critical response before moving on to decapitations, disembowelments, and limb-launching. I fully support this decision and I hope that they continue in this direction in an accurate way; a portrayal that does not shirk from the brutality, but does not show anime-style 40ft high blood fountains either. Press on CA, you will not be dissapointed in reviews or profits.
The models appear to be either (a) random generation in-unit based on extremities and attachments, or (b) pre-determined whole skins. Either of these choices is very intriguing.
I'm concerned about the Americas. Azteks? Incas? Within the time period covered? I'm not at all pleased about this if it is merely an extension of the campaign map. I know there are some who are enthusiastic, but I am not.
CA and SEGA: PLEASE invest the resources into a superior soundtrack. Culture specific with epic and diverse music. I for one do not want to hear the same song every 20 minutes. Each culture, or faction for that matter, should have 3 or more hours of unique music. I beg you. For me personally, I do not view the "evolution" product as worth purchasing a new computer over unless the music score is as award winningly beautiful as your graphics.
From Totalwar.com: Individual units...Uhm... I am a little concerned with this one too. I shall wait and see before making a judgment. It could be realistic and engaging... or it could be Sonic the uber-knight-hog. I do admit concern.Quote:
...string together deadly combo attacks and finishing moves...
Diplomacy. Diplomacy diplomacy diplomacy. I'm not seeing too much yet. Hopefully a generous CA staffer will be kind enough to offer some talking points on changes. To say that the community has been dissapointed with the diplomatic engine so far is somewhat of an understatement. But I have hope.
So, Orgahs. What is on your wish list here?
Edit: When were stirrups invented? I thought they had stirrups in Europe by now?
http://www.sega-europe.com/en/Game/262.htm
The release date says winter 2006... is that typo?
Doubt it.Quote:
Originally Posted by ghost908
It seems CA have been working on this for quite some time.
*dances*. Yes! I can still play it before going off to college. :2thumbsup:Quote:
Originally Posted by TB666
But I do hope the date isn't set on stone.
I assume they mean Christmas season 2006 :oops:Quote:
Originally Posted by ghost908
I am already concerned about the historical accuracy of this game.
11th century 18thcentury Highland clansmen, mmmmmmmmmmmmmmmmmmmmmm, sounds suspect to me.
I was REALLy hoping for Scotland in this.
I sadly doubt that they'll portray it well.
They are going to do a Braveheart aren't they?
I hope for one of the stronger Welsh kingdoms too, but I doubt they'll do that.
i just read this
"Fire dead animals into besieged towns to spread disease." well yey plague
quick question haw do you quote from external pages
Quote:
Originally Posted by doc_bean
GAH NO! That isn't cool Doc Bean...Let me live in my illusion :no:
If so, I hope that they won't do it for Vista, I don't really think Vista will be available in Europe or anywhere else by then ;)...
PS:Will the game be released everywhere at the same time or do they need extra time for translated versions?
I was a bit disappointed by Rome, but I'm definetly going to run out and get this on release day, because I'm, well you know, a chump.
I wonder what they mean by "Global Crusades"? What would be cool is when the pope calls for one everybody picks what troops (if any) they want to send and all they all auto move to converge en route to the objective. You could command just your contingent (with the foriegners being AI allies) or the General with the best rating could get command over the whole lot. That would be pretty nifty.Quote:
Originally posted by Totalwar.com
Global Crusades
Win favour with the Pope and round up your armies for global crusades at his request. Players can even prompt the Pope to commission crusades as Catholicism wages a spiritual battle against the Muslim, Orthodox and Pagan religions.
Probably not going to happen like that, but I do wonder how the crusades will be implemented.
Anyone heard any mention of civil wars yet?
If I was commanding a bunch of metal-clad, 12 foot lance weilding knights, I'd want a beret and a pointy stick too.Quote:
Anyone want to convert the Aztecs? It would be nice if the possibility of crusades reflected their past (ingame) successes.Quote:
I wonder what they mean by "Global Crusades"?
What I'd really like to see is real cool sieges. Not just big city sieges, but sieges with rooms inside of the walls, with traps in the gatehouse, murder holes, wooden planking on the walls of keeps, catapults on towers, fire arrows, lime, and a system where the most used way into the castle is the gatehouse and siege towers for a runner up, and not catapults that destroy a wall in (relatively) the blink of an eye.
Crazed Rabbit
Oh yeah, baby! I'm going to have His Holiness dancing to whichever way I pull his strings! ~DQuote:
Originally Posted by Big King Sanctaphrax
Quote:
Originally Posted by ghost908
I know I saw on at least one of the other gamesites that it won't be released til 4th Quarter of 2006, which would be consistent with CA's release schedule from the last 6 years. Sorry, Ghost, but it looks like Medieval II probably isn't going to be released until just in time for mid-terms.... :no:
I'm mad because I'm not taking my PC to Unversity. I'm getting a laptop. This isn't cool.. at all. :wall:Quote:
Originally Posted by Martok
I think the trouble is that, that was how the nobles of the late 1400s to early 1500s dressed...Quote:
Originally Posted by Crazed Rabbit
The Global Crusades certainly sound like they are a race, rather than a leech (like in MTW). And that is going to be interesting, I'm not going to say it will be better, but certainly interesting.
Give me Agincourt in hi-res and I will give you all my money.
:shakehands: "Deal!"
The dress I'm not that surprised at, but I still don't know about the captain's weapon. Wouldn't they rather have a sword?Quote:
I think the trouble is that, that was how the nobles of the late 1400s to early 1500s dressed...
Crazed Rabbit
Quote:
Originally Posted by Crazed Rabbit
I found the little bitsy spear to be odd too. :inquisitive:
I'm sure that will change.... (I hope)
Quote:
Originally Posted by Beirut
I think that's what CA is counting on. :laugh4:
I'm pleased. This is a good move, both for game development and business. It shows Sega is truly committed to the franchise.
Im not a history fanatic :book: ...Well maybe I am. The spanish conquered the aztec's with 300..I repeat THREE HUNDRED, theres noway this game (If it includes aztec-spanish) isnt going to be way off historically accurate, the spanish slaughtered the aztics, and the aztecs thought there gold was mere fancy decoration. So they would have to invent some system of coin for the aztec natives.
Great graphics!
But will battles last more than 5 minutes?
Quote:
Advanced Combat System
Zoom to the frontline and witness the fast, visceral melee combat enhanced by new spectacular battlefield animations. Troops block and parry attack moves and string together deadly combo attacks and finishing moves before scanning the battlefield for their next kill.
All they need now is authenic smells!!!!:dizzy2:
Will their be ground troops stepping in Horse crap if following behing the Cav units..?:laugh4:
I hope they add a blood option even if its hidden from the menu. If we're talking about historical accuracy, we have to see the mass of dead over the battlefield lying in pools of blood. :knight:
i haven't seen any new features added. from the sounds of the features listed, its the same stuff in previous titles.
i care little for additions. if they can make the battle gameplay good, and ACTUALLY PUT SOME FOCUS ON MULTIPLAYER....
i'd be more than happy.
Quote:
Originally Posted by caspian
heh.Quote:
Originally Posted by Me early in this thread
Does anyone have any speculation as to the system requirements? I suppose if it is well optimised it should be fine on my system.
I watched Kingdom of Heaven just to get into the mood, man... now it's gonna be hard to wait so long. Granted, Kingdom of Heaven isn't historically realistic but it does have decent atmosphere and I absolutely love the sound track.
Looks very beautiful graphically, but it seems like only a few new gameplay elements added... I'm curious about how the map looks in terms of scaling - will they shrink it in order to include the Americas or will they keep it detailed? I'd also be happy if they had increased the number of factions to perhaps 50 instead, to reflect the changes in the period. Egypt sounds a little cheesy compared to Abbassids, Mamluks and Fatimids, for example, there should IMO be differences over the periods. Finally I'm curious about how/if they're going to fix the most important issue that detracted from gameplay - removing the numerous small skirmish battles with brigands and similar and make the AI factions capable of regrouping and assembling larger armies for the battles instead of sending their units a few at the time. It's also important that they keep battle speed down so that the AI doesn't get completely crippled in the battles, so that better strategy on the map is necessary to compensate for larger losses in the battles. I'd also like to know how they're handling recruitment - if they're trying to limit blitz strategy by making it difficult to recruit in newly conquered territories right away.
Quote:
Originally Posted by Quietus
An excellent question--one that I brought up in the official forum as well. After AI and diplomacy, the pacing of battles is probably my biggest concern. I admit I could do without the 8-hour battles we sometimes fight in Medieval 1 (I suppose I might as well get used to calling it that now), but Rome's battles were over so quickly it was absurd! There has got to be a happy medium somewhere....
IMHO; looking at the RTW minimum system specs and comparing them to the recomended specs, you can see that there is large space for customisation of your own system.Quote:
Originally Posted by Ilsamir Lord
As you can see, this is very low end, even for a system like Rome. The M2:TW system looks to have boosted many of the graphical features included in Rome, so it is only natural that system specs will have to be increased.Quote:
Originally Posted by Rome TW specs
I speculate that the M2:TW minimum specs will probaly only differ from the RTW specs in slight ways, such as a minimum of a Pentium 4/Athlon 2GHZ+ processor, 512MB RAM and direct x 9.0c compatible cards.
Its better to call it egypt than the several names it went through, they'll have to deal with 4 faction changes for egypt alone, which means alot of work.
I do hope the muslims get some decent units earlier on and not cheese units like muwahid and nubian spearmen that were almost the same bar some small statistic changes.
Also i do hope they get better units as they advance, sure they were in decline but just to keep up with the europeans, a late european army is far easier to handle than a muslim one where you have to micromanage.
Also Aztecs :dizzy2: thats way to ambitious, might as well include mayans and incans just for the hell of it, i do hope the american nations have their unique buildings and not placeholders ~;p
Also decent units, historical accuracy be damned, but in reality the aztecs didn't pose that much of a threat to the spanish, i do hope in-game they make more competent units just for the challenge of conquering the americas.
Serbs - not Serbians.:oops:Quote:
Originally Posted by The Blind King of Bohemia
looks like its been edited.Quote:
Originally Posted by The Blind King of Bohemia
no idea the phrase already existed as a slur, i made it up on the spot.
no offence intended, except to a dead civilisation that has no relevance to a medieval game. :)