Probably, but it sure does makes BI a very dynamic multiplayer game.Quote:
Originally Posted by Duke John
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Probably, but it sure does makes BI a very dynamic multiplayer game.Quote:
Originally Posted by Duke John
The speed is less of an issue than the other things like no overlap penalty. I was fed up of seeing a writhing mass of units, which in essence should be ineffective but on the contrary,in reality they are anything but. If I had to state a preference it would be neither MTW nor RTW/BI. I would like to see MTW inf speed and somewhere in between both games for cav. I would however like to see a considerable difference between heavy and light cav running/charge speeds
.....Orda
But their is a difference between light/heavy cav speeds. In R: TW, that's the exact reason why in many cases a Scythia Horse Archers unit is better than a noble archers units (In MP). Because a Scythian Horse Archers unit can get away of it's enemies and surely heavy cav, unlike the Noble Archers Unit which is slow.
I muself can't understand how you expect the A.I to be as good as even a basic new player tactic-wise..
We want Sonic speed in battles...:laugh4:
Well that reminds me of one thing about RTW and BI light cav and heavy cav difference.
In BI the fast cav is really difficult to catch if you use heavy cav to chase them, thats why alot of seasoned players hate horse archers, you can catch up with them. But in RTW ha is pretty easy to catch even if you use heavy cav like the preatorian cav.
It's pretty easy if the HA is 'Tired' or less.. And that's a great thing that shows the effect of fatigue. And not all HA in Rome are fast.. Only the light ones (Militia Cav, Numidian Mercenaries/cav, Scythia Horse Archers, etc..). And those can be matched by Equites, Roman cav (With Romans) and the other light cav in other factions. Though, they can't be matched by Praetorian cav for sure, at least, not when their fatigue level is fresh.
Well, most of the battles that last 15-20 have been unsatisfactory, border-line to rush fights. The most enjoyable game of Rome for me was one 2 on 2 fight that lasted for one and a half hour. That was before the time everybody just started rushing you at the very start, that is.Quote:
Originally Posted by Puzz3D
Re: Catching HA
Many HA are "very hardy" or "hardy," giving them great endurance compared to most cavalry. Heat doesn't effect them as much, either.
So HA are faster to begin with, and don't get as tired as quickly — given the same amount of movement.
The trick with catching HA is to keep them moving all the time with missile troops of some sort, then charge them while the charging unit is fresh.
Getting them to go into Cantabrian circle doesn't seem to tire them out as quickly as it did in earlier versions of R:TW, but I haven't tested that.
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The skirmish "zone" for HA is almost too generous. I often have to turn skirmish off to get them where they need to go. Otherwise, they'll turn away from enemies that are still a safe distance away.
On the other hand, they won't hold the distance far enough between themselves and troops armed with javelins or pilum. If left to themselves on skirmish, pilum or javelin troops can get close enough for throwing. You can't charge HA with infantry, but you can throw missiles until you're out of ammo.
Bring back the speed bar, definitely.
That, and I want the damn Alt+click option back, which would turn the selected unit at where ever you just clicked. That was so cool and easy. I never understood why both features were removed in RTW. They were so handy.
It should take a while for 200 men to kill each other. 100-man spear units should not be decimated in under a minute, that's just silly. I really think the base speed should be slow, and if a player wants faster action, just use the speed bar. It's simple to do, and it allows each person to choose the pace they're comfortable with.
And no more hard-coded crap.
And...a shrubbery! One that's nice. And not too expensive.
I realise that there is a difference, however this difference was not so pronounced in MTW. Medieval heavy cav was heavier than that of the Rome period but light cav and HA was not heavier than their earlier counterparts. We should also expect to see less kills using HA against heavy cav due to better armourQuote:
Originally Posted by x-dANGEr
......Orda