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Re: Europa Barbarorum FAQ
I know 0-build times for units was discussed and dismissed by EB. Not questioning that. However I have two questions.
1. What was the historical recruitment time for forming a cohort and a legion? I know the time would vary be region. So I guess I am looking for an answer like 1-3 months for a cohort and 4-6 months for a legion type of answer.
2. Is it even possible to put a recruitment time of .5 (or some other number....not sure with 4 turns per year what the number is set at to define time passage) to get 2+ units recruited a turn?
Thanks in advance.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Legio X
2. Is it even possible to put a recruitment time of .5 (or some other number....not sure with 4 turns per year what the number is set at to define time passage) to get 2+ units recruited a turn?
No, this is not possible with the RTW engine.
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Re: Europa Barbarorum FAQ
Raise a unit in every city in italy, and in 2 or 3 turns you have a legion. Not too ahistorical, as a legion was about half allied troops, and I imagine many roman troops would come from roman colonies rather than the city itself.
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Re: Europa Barbarorum FAQ
(For FAQ maybe)
Who can build caravans and what are the restrictions/requirements?
Sabaeans, Saka, Sarmatians, and (soon) Pahlava have the regular three levels plus the initial scout level. Baktria and the Seleukids have only one level after the scout level, and it is a different "path" so that we can give different requirements.
-For Baktria and Seleukids: and not building_present_min_level government gov2 and not building_present_min_level port_buildings coast
This means they can only get them in provinces that they don't directly control. If you let the local province govern itself with a type4 or type3 government, then there can be one level of caravan there, but if you build a type1 or type2 government there, you cannot build the caravan. Provinces with ports are kept out of this equation though to make sure you don't have crazy imbalanced trade in one. The benefits are the same that the first level of the nomadic factions' caravans supply.
-Saba, Parthia, Saka, Sarmations: First two levels (after scout level) don't have any requirements. But Saka, Sarmatians, and Parthia can't have pastoralism to get the third level - they have to have a purely nomadic province to get the highest one. Saba doesn't have that restriction.
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Re: Europa Barbarorum FAQ Help on install
Ok so i just went and got the full install for version .81 of EB and installed it on a copy of the total war game files ( since i had the mod switch version of RTR already installed over my regular game files) when i went to play i got a failed to initalize 3D audio and the startup crashed.
Could my RTR mod be interfering with the game files and making EB crash? Or is something else wrong?
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Re: Europa Barbarorum FAQ Help on install
Quote:
Originally Posted by CohortofRome
Ok so i just went and got the full install for version .81 of EB and installed it on a copy of the total war game files ( since i had the mod switch version of RTR already installed over my regular game files) when i went to play i got a failed to initalize 3D audio and the startup crashed.
Could my RTR mod be interfering with the game files and making EB crash? Or is something else wrong?
If the RTR files have overwritten any of the vanilla files then this may be your problem. Also could be a problem with your audio settings in RTW, though that seems very unlikely if it works at other times.
EDIT: Also this doesn't really belong here, can you go and repost your problem in the bug forum. We don't want to clog up the FAQ thread too much.
Foot
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Teleklos Archelaou
Who can build caravans and what are the restrictions/requirements?
Sabaeans, Saka, Sarmatians, and (soon) Pahlava have the regular three levels plus the initial scout level. Baktria and the Seleukids have only one level after the scout level, and it is a different "path" so that we can give different requirements.
This means no caravans for Hayasdan and Pontos, unless they capture a province that already has one?
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Re: Europa Barbarorum FAQ
Correct. They can't build caravans themselves. They don't have the problems the nomad factions have where they can't build all market levels, and they aren't located as far east as Baktria and Seleucids are, so while they can benefit from conquering places where caravans exist along the silk route and further east, they can't build them themselves.
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Re: Europa Barbarorum FAQ
Hello to all, I am new in this forum. It wanted to congratulate the developers of this fantastic mod, but at the same time it wanted to ask the reason for which it has been decided to include the lusitanos and not the celtiberos like faction, considering that the celtíberos were the ethnic group of Iberia that more fiercely fought by its independence against the Romans. thanks. (pardon to use the translator of google. My English is very bad).
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Breoghan
Hello to all, I am new in this forum. It wanted to congratulate the developers of this fantastic mod, but at the same time it wanted to ask the reason for which it has been decided to include the lusitanos and not the celtiberos like faction, considering that the celtíberos were the ethnic group of Iberia that more fiercely fought by its independence against the Romans. thanks. (pardon to use the translator of google. My English is very bad).
Strabo might disagree with you... "And yet the country north of the Tagus, Lusitania, is the greatest of the Iberian nations, and is the nation against which the Romans waged war for the longest times."
Celtiberians were allies of the Romans for a long time, even at the time when war broke out between the Arevaci and the Romans, the rest of the Celtiberians were more than happy to jump on board with the Italians (even though they were the reason Numancia got involved in the war in the first place). Plus theirs was a defensive war, most of the fighting being done on the road to Numantia and at it's very walls. Celtiberians were not an united people in the slightest, unlike most of the Lusitanians which at a later date willingly (or not) fully supported a certain number of powerfull warchiefs that led far-reaching offensives into the Baetic region and even across Gibraltar (with various degrees of success).
I'd also like to mention that the Lusitani were often the only faction that gathered consensus from most of Iberia, being at the forefront of major alliances of tribes, often their armies having warriors from the Callaeci, Vaccei, Vettoni and even from some of the Celtiberi.
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Re: Europa Barbarorum FAQ
I'm asking this on the FAQ because it's not worthy of its own thread ... is it possible to play past 14AD?
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Re: Europa Barbarorum FAQ
yes, but that would require modding. Vanilla EB only goes up to 14ad however.
Foot
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Re: Europa Barbarorum FAQ
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Sarcasm
Strabo might disagree with you... "And yet the country north of the Tagus, Lusitania, is the greatest of the Iberian nations, and is the nation against which the Romans waged war for the longest times."
Celtiberians were allies of the Romans for a long time, even at the time when war broke out between the Arevaci and the Romans, the rest of the Celtiberians were more than happy to jump on board with the Italians (even though they were the reason Numancia got involved in the war in the first place). Plus theirs was a defensive war, most of the fighting being done on the road to Numantia and at it's very walls. Celtiberians were not an united people in the slightest, unlike most of the Lusitanians which at a later date willingly (or not) fully supported a certain number of powerfull warchiefs that led far-reaching offensives into the Baetic region and even across Gibraltar (with various degrees of success).
I'd also like to mention that the Lusitani were often the only faction that gathered consensus from most of Iberia, being at the forefront of major alliances of tribes, often their armies having warriors from the Callaeci, Vaccei, Vettoni and even from some of the Celtiberi.
I am totally in agreement with you, not as much with Strábo. He is doubtless that both ethnic groups, without constituting a unitary nor homogenous block, gave a strong headache to the Romans. As much the lusitanos with Viriato as the Celtíberos with Numancia: With respect to the Celtiberian wars, it is documented that the magistrates had to change the recruitment calendar because to the Roman young people terrified to fight against the Numantinos. In any case, my opinion is that as much the celtíberos as the Lusitanos must have their own faction in this wonderful mod.
Saúdos.
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Casse and change of period
Help!
First; great mod, some bugfixes and it would be a worthy official add-on.
But I experienced a problem with the Casse faction. It should according to this thread switch into another period in 220BC
("the first 220BC and the second 120BCis going to become dynamic triggers , too.").
Well, it didn't on my PC. I don't entirely understand the quote - does "dynamic" mean that it could occur in another year? Anyway, My Casse tribe has all Britain under control for some decades and was building its cities (all 7,000-17,000 inhabitants) all the time since the independent island tribes were defeated. Many towns cannot fill their production list because they're almost finished. My treasure is beyond 400,000. I cannot imagine how my Casse society couldn't be advanced enough to get into the next age.
How can I enter the next age?
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Re: Casse and change of period
Firstly you must make sure to start the script everytime you load the game. If the script isn't running then the reform won't happen.
Secondly, if that is not the problem, then check your building list near the bottom, there should be two buildings with writing instead of pictures. The change of period happens in the MIC, so if they were all the highest level before you got the reform you will need to destroy them and build them up again from the bottom. This will get them to change to the later buildings.
Foot
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Re: Europa Barbarorum FAQ
Is there any way you could add to the FAQ the names of the factions in the script, i.e. Seleucid = Romani, etc.
Every time i need the names i can't seem to find the thread!
edit: though i can still figure it out using the descr_names file. Takes a while though...(i never knew i was such a complainer!)
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Re: Europa Barbarorum FAQ
Look at the expanded_bi file in the text folder.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Fondor_Yards
Look at the expanded_bi file in the text folder.
Well, that's what I've been looking for! thank you very much!
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Re: Europa Barbarorum FAQ
Hi , i have a problem with running EB , when i click on it it nothing happens.
sorry my english.
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Re: Europa Barbarorum FAQ
Hi boys and girls.... I have a couple of questions so... in a thread i red that eb is a beta is this correct ? In the future a final version will be released ? If yes how much time since then (roughly)? thank you for your time :beam:
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Re: Europa Barbarorum FAQ
We don't know yet quite honestly. But yes, it's not done yet and we are working on the next build (though we don't know what number it will be yet either).
Still, if you haven't played it yet, it is arguably the most polished mod out there, so don't let the fact that it's not a 1.0 release deter you from playing it.
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Re: Europa Barbarorum FAQ
No no i have played it already and it's a glamorous mod... but it has some problems like hoplite spears getting small from big while running, missing text from the campaing map etc anyway keep up the good work
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Re: Europa Barbarorum FAQ
Yeah, the hoplite spear problem is something the team is aware of and annoyed with. It is a problem with the skeleton and animation of the models, but I don't know what the plan is on how soon it will be corrected - if it can be.
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Re: Europa Barbarorum FAQ
Would it be possible to post some of these FAQs on the GameFAQs RTW boards?
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Re: Europa Barbarorum FAQ
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Re: Europa Barbarorum FAQ
Hi, everybody!
The link to the website is http://www.gamefaqs.com , the specific board is at http://boards.gamefaqs.com/gfaqs/gen...p?board=589390 .
We're making a(nother) FAQ on the message boards, and one the topics we frequently get questions about is EB. So I was wondering whether it would be possible to quote some of the FAQ's questions (and possibly the introduction to EB on the main EB page (i.e. https://www.europabarbarorum.com )?
Edit: So, would that be alright? ^_^;;
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Re: Europa Barbarorum FAQ
When looking at the factions, I wondered a bit why the Numidians were not included. The Numidians may have been split into the Massyli and the Massaesyli, and may have been subjugated by the Romans and Carthiginians, but they were still prominent players in the Mediterranean world and had more influence than a couple of the factions included (the Lusotannan). Was there any specific reason as to why the Numidians were not included as a separate faction? Forgive me if the question was already answered in an obvious place.
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Re: Europa Barbarorum FAQ
The Numidians weren't very strong or united in 272BC, though the became so later. They were replaced for more deverse or more powerful factions. They may be an option of a faction to add when EB moves to M2TW, though.
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Re: Europa Barbarorum FAQ
I just loaded EB and started a game as the Romans. After about 5 turns I realized I hadn't started the scripts. I decided to start the campaign over but after starting the scripts and ending one turn the date started out at 14AD and is now progressing forward from that date.:help:
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Re: Europa Barbarorum FAQ
Exit the program and restart it. You shouldn't have problems like that then.
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Lan
is it possible to play this mod in an lan party..????:help:
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Teleklos Archelaou
Exit the program and restart it. You shouldn't have problems like that then.
Yes, it did cure the problem, Thanks.
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Re: Europa Barbarorum FAQ
On the LAN thingy: I'm not to knowledgeable in this particular field of RTW. But.
1) For MP battles you can use the MP EDU which comes with the standard EB 'package', just open your EB folder and give a look at the subfolders listed there. Pretty self explaining stuff really, however it's worth to note that whatever EDU you use in your EB\Data\ subfolder must be called export_descr_units.txt So Multiplayer backup EDU should be copied, pasted in the same directory -> the copy should be renamed -> the renamed copy should be moved to the EB\Data\ subfolder and should replace the existing EDU. To revert back, simply do the same thing but now using the SP backup.
2) For multiplayer campaigns, you could use the hotseat mode -> IIRC it's a script which changes the faction you play after each turn to the next one: this is used for the PBEM campaigns. And there should be a proper guide on this topic somewhere on the Internet (try google). Of course, all battles between "manual" factions must be auto resolved.
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Re: Europa Barbarorum FAQ
Quote:
Q: How to gain long lasting Alliances in EB/RTW.
A: The campaign AI was always a diffcult thing in RTW, and the main thing (not the only) that influences it is money.
If you have an alliance with another faction (for example your are playing Karthadast and your Ally is Rome) you have always to fear that they attack you out of no reason (as it often happens). To make the Alliance lasting you have to make gifts to them. The best way to do this are tributes. Giving them small amounts (100 - 500 or whatever you can afford ) of money every turn make them stay friendly is working well. And after some time your Ally will be offering Gifts (money) to you too.
will it also work if you have a direct boarder with a faction you're paying tributes to?
thanks
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Re: Europa Barbarorum FAQ
first time poster, long time reader, just wanna say, GREAT mod, and a little question, maybe off the topic here, another one of the countless reform questions, playing as the saka rauka, i just got the reform building in my settlements, but nothing has changed, cant upgrade MICs or anything.
Wouldn´t bother you if it wasnt for thoose awesome saka heavy hoplites :beam: , i guess my question is, what exactly happens after the reforms and how can i recruit the new units?
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Re: Europa Barbarorum FAQ
IIRC, you should be able to build a new set of MICs & recruit your new units. This requires your new reform marker. However, other players have reported similar issues with the Saka reforms.
Entirely off topic question as well: you Dutch, since your nickname...?
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Re: Europa Barbarorum FAQ
hmm, guess ill have to settle with my HA and foot archers, pity tho, since i´d love to try the new units, i guess i can try from the beginning again and hope for a change... of well, thx for the quick answer, and nope, not dutch, from sweden, sligthly colder, and slightly rainer...and no legal pot, otherwise pretty much the same:beam:
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Tellos Athenaios
Entirely off topic question as well: you Dutch, since your nickname...?
Ombudsman; a Swedish loan-word to the world at large.
Although as it happens us former provincials happen to use a translated version... :sweatdrop: