Re: units look to be moving too fast
Oh and when I did the tests back then I didnt realise that even a bit of fatigue lowered overall movement. A fresh infantry unit running is doing something like 280% of walk speed(Duke John did that calculation) So thats around 17 km/h, 69% faster than run speed on MTW.
IIRC some CA dev said heavy infantry speed was reduced a bit in BI. But I never tested it.
CBR
Re: units look to be moving too fast
If you guys want to play a real good battle sim, this is the game you want.
http://www.madminutegames.com/
It's a civil war game (so maybe off-topic), but it's absolutely the best war game out there. You won't find anything to complain about here concerning movement speeds or anything else. Try the demo for TC2M and be amazed. You might just stop playing TW after this...
Re: units look to be moving too fast
Quote:
Originally Posted by sunsmountain
Perhaps not for you and me, Orda, but what about the 90% of Rome TW gamers (they exist, this is a fact), that do NOT visit these forums, that ARE challenged by the AI, and that DO enjoy the battle speed as it is?
Where are you getting your statistics as to how many RTW players there are, and how many of them find the AI challenging? Of those who find it challenging, what is the demographical age break down? I could see a 10 year old finding the AI a challenge, but a 20 year old? If your 20 or older and find the RTW AI a challenge, I have a couple bridges I want to sell you.
Besides Difficulty levels are there so that the game is a challenge for the best players on the hardest levels, not so some 10 year old can brag they beat the game on the hardest levels. When the highest levels aren't a challenge to good players, that's just sad.
Re: units look to be moving too fast
I'm still wondering wher you figure you get the right to judge who should be playing TW. And 2 minutes to get to one end of ther map is too much time. And having a job that is 2 hours a day to get to and from 4 days a week means I don't have 20-30 minutes to spend on 1 battle. Which are second banana anyway. My main focus is the strategic map.[/QUOTE]
If your main focus is the strategic map, then aren't you just playing a board game on a computer? Go play risk! :wall:
Re: units look to be moving too fast
Quote:
Where are you getting your statistics as to how many RTW players there are, and how many of them find the AI challenging? Of those who find it challenging, what is the demographical age break down? I could see a 10 year old finding the AI a challenge, but a 20 year old? If your 20 or older and find the RTW AI a challenge, I have a couple bridges I want to sell you.
The group under consideration consists of 100 physicist students, 10 of which own the game. Of those, I am the only one who is unchallenged. All my fellow students are, to a more or less extent. After a while, they find out cav works best (it does, simply trample and rout all opposition) and beat the campaign game fairly easy.
Their ages are 20 years old on average, with me upping the average a bit. Let me tell you something: I remember fondly my first battle experience in the campaign game in Medieval Total War. It was against the AI, we had roughly equal troops, but needless to say, i got my *** handed to me on a platter. I had to learn to form a cohesive battle line, which i didn't at first, i got outflanked and my urban militia's routed.
If the AI doesn't force you to do this, and is fairly challenging if you simply point and click (most do, it's a warcraft 2 & 3 conditioning, games which almost everybody owns), then give us 1 reason not to be challenged by that?
Quote:
Besides Difficulty levels are there so that the game is a challenge for the best players on the hardest levels, not so some 10 year old can brag they beat the game on the hardest levels. When the highest levels aren't a challenge to good players, that's just sad.
Yes, and after about half a year (again on average), most of them left the game for other games. This is what separates a hyped game from a true classic. A true classic still gets played. A hyped game doesn't.