Re: Your reaction to a new "feature"
Quote:
Originally Posted by Cheexsta
So what exactly causes the problem? Is it having too many building conditionals or just conditionals in general? In other words, is it caused by having too many buildings as conditions, or is it because of having too many hidden resources as conditions (or even both)?
Building Cconditionals are fine when applied to other buildings. For example, you can make construction of the Blacksmith contingent upon having a Level 2 MIC. And Hidden resource (and faction) conditionals are fine when applied to units (or anything else).
The issue is when BCs are applied to units. Even ONE BC will cause a CTD if you click on the linking text in the Building Card, while 8 or more result in a CTD when you right click on the building icon. Neither is acceptable, IF we have an alternative...and we believe we do. The new system should be ready for testing VERY soon, and after that we'll know where we stand (the fundamental question with the new system is, "will the AI build all the required structures?" If the answer is, "Yes", full speed ahead. If no.....gah. (There are tentative plans for that eventuality too, but they aren't pretty)
Re: Your reaction to a new "feature"
Since no one ever listens to anything i say i'll say it agan :r emove the units links from the buildings in question. Have them separate on a list (clickable one) or a Excell sheet ( it's no better in 0.74) without links. no ctds .whoila:wall: release.
Re: Your reaction to a new "feature"
Quote:
Originally Posted by stalin
Since no one ever listens to anything i say i'll say it agan :r emove the units links from the buildings in question. Have them separate on a list (clickable one) or a Excell sheet ( it's no better in 0.74) without links. no ctds .whoila:wall: release.
Your attempt at clarity was missed by me. Sorry. Remove the unit recruitment from the barracks building I understand, but where do they go then? "Have them separate on a list"?
Re: Your reaction to a new "feature"
single (scripted?) clickable "building"(text unit list) that contains all the units available with requirements or separate Excell form that serves as a guidline In 0.74 i never know what I can build where untill I consult the recruitment guide anyways
Re: Your reaction to a new "feature"
Quote:
Originally Posted by stalin
Since no one ever listens to anything i say i'll say it agan :r emove the units links from the buildings in question. Have them separate on a list (clickable one) or a Excell sheet ( it's no better in 0.74) without links. no ctds .whoila:wall: release.
I stand ready to be educated. Please tell me how we remove unit recruitment from the barracks buildings, and yet somehow the barracks can still recruit units.
Re: Your reaction to a new "feature"
not recruitment just the names of the available units on the buildings popup menu:
Re: Your reaction to a new "feature"
Quote:
Originally Posted by Kull
I stand ready to be educated. Please tell me how we remove unit recruitment from the barracks buildings, and yet somehow the barracks can still recruit units.
I think that stalin is trying to say that it possible to remove the recruiment lists from the barracks description. He mentioned in a post above that Res Gestae did this.
Re: Your reaction to a new "feature"
Res Gestae moved some of their units into other buildings, like blacksmiths. And they moved some into the reform buildings themselves. They stopped using BC's though on the blacksmith and other buildings entirely - but they do have some units with BC's inside their reform buildings.
It is my understanding that reform buildings are "invisible" but are still there and do still cause CTD's when clicked on in the way one would click on a barracks to view the description. Is that incorrect? I rarely play till reforms kick in anyway so i'm not sure.
Either way, we have many more BC's (countless more) than Res Gestae has. There still might be a way to work it *if* reform "buildings" are never visible and never cause CTD's when clicked on. If someone has more information on that, please let us know since that is clearly the matter at hand. I am looking at the Res Gestae EDB.txt now, but don't have it on a working build on my cpu now.
Re: Your reaction to a new "feature"
As far as I know there was no description (or links to any troops) of any troops from any buildings popup menus just the buildings' general description. You first saw the trainable troops once the appropriate building was completed in the recruitment window. There was an extra buiding in which there stood a list( without links of all the available troops)
Re: Your reaction to a new "feature"
As long as I know before I start playing which building it is, I simply won't click on the building unless the game would get stuck in which case it'd be a nice fast exit.