noticed some former monk armies have more than 20 units in their army
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noticed some former monk armies have more than 20 units in their army
Quote:
Originally Posted by Zero1
Same here, with the north japanese capital... and since it's the only thing possible to stop pop growth for some time, I'm F***ED! Besides, the samurai have disco pants, and the mod works, those things excepted, perfectly well on a RTW Gold Edition!
It's a huge work you've come up with! Its just beautyfull.:bow: :bow: :bow:
:spider: :viking:
Can i ask something?. Is there now anyone taking care of the reported bugs? and if yes is there an improved version of BL? is there a timetable for the release of a complete product?
I'm not sure if this is exactly a bug, but the Monk faction always gets wiped out by rebels a few turns into each of my campaigns.
Well Bigbeef and familyman are helping with the bugs. Family man is working on the demon city ctd bug. (wich is a big deal of work as he's converting a whole faction.) I'm not really sure what bigbeef is up to and I'm well be active for BL (and EB) again by tomorrow. And as hoggy is leaving (hopefully temporarly) you must understand it's a bit confusing now.Quote:
Originally Posted by Idomeneas
Tough still please keep posting bugs even if you think it might already have been reported. They will have to get fixed in the end.
Well, I'm reworking the traits system, the ancillaries, and providing descriptions for things that didn't have them. The Demon CTD problem is being resolved, as you said, by converting the entire faction over to the Carthaginians from the Egyptians. I have had no news about the full progress of that... Just that FamilyMan is having some problems with the settlement plans.
I've pretty much finished tooling around with the changes I've made and could release them in a few days if there's any interest for them to be released now as opposed to when the Demon CTD is resolved. I was pretty much waiting around for the Demons to be fully converted before I restarted on it... which is just to finish up some trait descriptions anyway. When I release it, some feedback on balance would be great. The traits system I'm using is based on the Trivium's CVP so I don't expect any huge imbalances anyway.
Another set of bugs that have to be resolved are the bugs with the map. I am, unfortunately, not familiar with RTW mapmaking and so cannot provide any help in that department at the moment. If you guys can provide some mapmaking tutorials that actually show you what you need to modify a map (as opposed to making a new one), I'll tool around with that and see what I can come up with.
I've also pretty much resolved most of the other easily resolved bugs such as missing info pics, and a couple of the desc_strat bugs; and those will be released along with the other changes I've made if anyone is interested to have them now.
good, I've send you a pm. I'll take it over from hoggy (temporary tough), at least if you're fine with that.
I run the .bat file and no new folder is created.
the bat file and the rest of the program needs to be in the folder: Data/PAcks and then you run it. Then afterwards there should be a floder called Data.
im having some trouble too...with the missing .cas files for the new vegetation..the question is this...i installed the mod, all was good, and then i remembered how lovely the trees are, and i had seen a tutorial of how to had new trees from Lordz, i did as it told there...and erased the vegentation.db file...now the game won't even load...telling me that silver.cas, and lotus-what's his name are missing...any way for you guys at blue lotus release a patch/version of the mod with the model_vegetation folder, containing the cas files specific to the mod, so ppl can add new trees of their own to the forests and make them more varied, but also keeping yours? is just that i really wanted to see the result of the mixture of trees in forests...but the only way i can play again is putting vegetation.db in but that way the new trees won't show up... any help?:help: according to the said tutorial, if i remove the .db file, and have the models in the Models_vegetation folder, the game will load well...
Well I don't know much about vegetation but, BL has already modded vegetation maybe that has something to do with it? Or it might be that in BL you've extracted the files in the pack and changed the names of the packs (during the install) so while a normal Rtw might find the files in the packs now it can't. Maybe you should ask in the thread of the tutorial (if you can post there.)
i do knoiw BL has modified vegetation...and i moded new trees in...and new textrues for the already existing ones, so as to increase the variety of trees in the woodlands...but that is the whole point..i can't make the new ones appear in game, with the old vegetation.db file in place...and cannot load the mod without it, cuz that way, the trees added by BL won't be there, furthermore, the .cas files for them are in the db file...so if i remove it, i can't even load the game...if the cas files were in the models_vegetation folder, by removing the vegetation.db, the game would do a new .db file icluding all the models, but lacking the Blue Lotus cas files, the game can't do it, and so won't load... and the said folder doesn't even come in the instalation files of the mod...i double checked...even dowloaded the mod a second time...
Hmmm...Well I'm not familiar with the vegetation.You might want to ask whoever made the tutorial. (Tough I can guess who it was.)
if i want to keep the BL trees ingame i'll have to keep the vegetation.db in place, or get the models...as there is no vegetation.db editing tool, im basicaly stopped...
any possibilitie of release for the missing cas files for all the vegetation released with the mod? cuz i wanted to add some of my own..=\ and a few retextures....but i can't do to lack of the models in the mod...
Hmm Well I guess Hoggy has those but he has left. You should ask him but I don't know if he will. He's the artist so he decides what happens with his creations.
i understand that and neither was i implying other wise, i just requested something, and you guys at blue lotus make the choice..to make it available to the community or not because it's your work and you have all the rights to it. simple as that=)
My main CTS'd are after battles with the beasty Rebels. This mod breaks my heart every time I play it as it's the best idea for a mod I've seen but after I've toiled over a battle for ages just to find that I have to reload my game and do it again knowing that it might CTD again.:wall: Fantastic mod though. cant wait til it's complete:dizzy2: :dizzy2:
Yeah, I know. We're still working on a patch be it slowly, we just lack manpower.
If you want, I can give some help...Quote:
Originally Posted by Moros
That would be great, what we mainly need are people who can do work on the textfiles, bugfixes,... If you can help with that pm me or something and we can talk about it.
before i started playing Blue lotus a error came up
Error:Filename doesn't exist:
data/models_building/kill_zone/wooden_wall_short_straight_destroyed_kill_zone_0.5.CAS.
it works now but i can't do custom battles
... are you sure you installed it right??
I think you have done some mistakes with the pak files. Try installing it again and follow the steps of read me meticulously.
INCREDIBLE!!!:laugh4:
After installing the Yomi bugfix I've had nothing but smooth nonCTD action.
I was having problems with rebel-related CTD's but tht fix has really sorted it out (not sure if it was meant to happen or if it's a happy coincidence). The Yomi are now bordering my lands (akagi clan) they will know that human race still has strength.
I did have trouble with the yomi not spreading fast enough so I used th "add_money, egypt" console command to boost thir funds a bit and now they are unstoppable like a real demon army. :2thumbsup: This mods now extremely playable!!!!!YAAAAAAAAA
good to hear things run well.
Time to return to a wonderfull mod:)
hi I'm new here I've got trouble , my unit's instead 80 or 121 or 54 soldiers have 15 or 22 or 16 , can anyone help me ???:wall: :help:
Welcome to the Org!Quote:
Originally Posted by nowator
As for your problem, just go to the main menu, click on options, and then Video Options, check the advanced options checkbox.
Then change your unit size from Tiny to whatever size you want...
Byz
Keep in mind that these changes won't affect your current savegames: you have to start a new campaign if you want to see larger units.Quote:
Originally Posted by ByzantineKnight
Welcome to the Org, BTW ~:wave: .
Okay, I donloaded the mod and everything seemed nice. However, when I launched the game, there was massive lag on the menu screen. I found it impossible to play custom battles because moving the cursor was such a pain. I did start a campaign though and it included not a sign of the lag. Everything ran smoothly. The battles were all nice and such but when I went back to the menu screen, there was this horrible lag again. I can't seem to find out what is causing this lag.
If someone could help me, I would appreciate a lot :help:
The background movie might be causing the lag... If you want you could disable it to try to get rid of the lag, it is easy to fix...
create a shortcut of Rome Total War, and right click it and open properties
on the Target Line you will see "D:\Program Files\The Creative Assembly\Rome - Total War\RomeTW.exe"
just add -nm to the end of the line so it looks like this
"D:\Program Files\The Creative Assembly\Rome - Total War\RomeTW.exe" -nm
and then you are done :D hope this helps, tell me if you have any questions or if it doesnt work
Byz
Quote:
Originally Posted by Nergal1610
That solved it. Thank you very much!:2thumbsup: